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3.7 KiB
Lua
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-- Shows a message in chat when a player kills another player.
minetest.register_on_punchplayer(function(player, hitter, tool_capabilities, damage)
local player_hit = player:get_player_name()
local criminal = hitter:get_player_name()
local murder_weapon = hitter:get_wielded_item():to_string()
minetest.after(.1, function()
local health = player:get_hp()
if health == 0 then
minetest.chat_send_all(criminal .. " killed " .. player_hit .. " with " .. murder_weapon .. ".")
end
end)
end)
-- Shows a connecting message when someone is connecting.
minetest.register_on_prejoinplayer(function(name, ip)
minetest.chat_send_all(name .." is connecting!")
end)
-- Server Reboot.
minetest.register_chatcommand("reboot", {
description = "Warn players and reboot server",
func = function(name, param)
if minetest.check_player_privs(name, {server=true}) == true then
minetest.chat_send_all("[Server] Rebooting in 1 minute!")
minetest.after(60, function()
minetest.request_shutdown()
end)
minetest.after(10, function()
minetest.chat_send_all("[Server] Rebooting in 50 seconds!")
end)
minetest.after(20, function()
minetest.chat_send_all("[Server] Rebooting in 40 seconds!")
end)
minetest.after(30, function()
minetest.chat_send_all("[Server] Rebooting in 30 seconds!")
end)
minetest.after(40, function()
minetest.chat_send_all("[Server] Rebooting in 20 seconds!")
end)
minetest.after(50, function()
minetest.chat_send_all("[Server] Rebooting in 10 seconds!")
end)
end
end
})
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minetest.register_privilege("nonmanipulatable", "Can't manipulate player with this priv.")
-- Manipulate other players.
minetest.register_chatcommand("manipulate", {
params = "<name> <text>",
description = "Say something as someone else if you have the server priv.",
func = function(name, params)
if minetest.check_player_privs(name, {server=true}) == true then
local s = params
local manipulated_name = s:match("%w+")
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local manipulated_text = s:match(" %w+ ..+") or s:match(" %w+")
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if minetest.check_player_privs(manipulated_name, {nonmanipulatable=true}) == true then
minetest.chat_send_all("<" .. name ..">" .. manipulated_text)
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if minetest.get_modpath("irc") then
if irc.connected and irc.config.send_join_part then
irc:say("<" .. name .. ">" .. manipulated_text)
end
end
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else
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if manipulated_text == nil then
minetest.chat_send_player(name, "Invalid Parameters.")
return false
else
if minetest.check_player_privs(name, {server=true}) == true then
minetest.chat_send_all("<" .. manipulated_name .. ">" .. manipulated_text)
end
if minetest.get_modpath("irc") then
if irc.connected and irc.config.send_join_part then
irc:say("<" .. manipulated_name .. ">" .. manipulated_text)
end
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end
end
end
end
end
})