Fixed indentation
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f72b5ee011
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164
init.lua
164
init.lua
@ -1,82 +1,82 @@
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staff = {
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host = {},
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headadmin = {},
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admins = {},
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mods = {}
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}
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "r")
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if f == nil then
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "w")
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f:write(minetest.serialize(staff))
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f:close()
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end
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function save_table_data()
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local data = staff
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "w")
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if err then
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return err
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end
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f:write(minetest.serialize(data))
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f:close()
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end
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function read_table_data()
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "r")
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local data = minetest.deserialize(f:read("*a"))
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f:close()
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return data
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end
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minetest.register_chatcommand("set_staff", {
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func = function(name, param)
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minetest.show_formspec(name, "chat_enhancements:staff_sheet",
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"size[8,8]" ..
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"field[1,1;5,1;host;Host:;]" ..
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"field[1,2.5;5,1;headadmin;Head Admin:;]" ..
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"field[1,4;5,1;admins;Admins:;]" ..
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"field[1,5.5;5,1;mods;Moderators:;]" ..
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"button_exit[1,7;2,1;exit;Close]")
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "chat_enhancements:staff_sheet" then
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staff.host = fields.host
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staff.headadmin = fields.headadmin
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staff.admins = fields.admins
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staff.mods = fields.mods
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save_table_data()
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end
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end)
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minetest.register_on_joinplayer(function(player)
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staff = read_table_data()
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local playername = player:get_player_name()
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for k, v in pairs(staff) do
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if staff.host == playername then
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player:set_nametag_attributes({
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color = {r = 255, g = 0, b = 0}
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})
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end
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local headadmins = minetest.serialize(staff.headadmin)
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if string.match(headadmins, playername) then
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player:set_nametag_attributes({
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color = {r = 0, g = 0, b = 255}
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})
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end
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local admins = minetest.serialize(staff.admins)
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if string.match(admins, playername) then
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player:set_nametag_attributes({
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color = {r = 0, g = 255, b = 0}
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})
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end
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local moderators = minetest.serialize(staff.mods)
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if string.match(moderators, playername) then
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player:set_nametag_attributes({
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color = {r = 255, g = 165, b = 0}
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})
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end
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end
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end)
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staff = {
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host = {},
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headadmin = {},
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admins = {},
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mods = {}
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}
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "r")
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if f == nil then
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "w")
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f:write(minetest.serialize(staff))
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f:close()
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end
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function save_table_data()
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local data = staff
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "w")
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if err then
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return err
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end
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f:write(minetest.serialize(data))
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f:close()
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end
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function read_table_data()
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local f, err = io.open(minetest.get_worldpath() .. "/staff", "r")
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local data = minetest.deserialize(f:read("*a"))
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f:close()
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return data
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end
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minetest.register_chatcommand("set_staff", {
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func = function(name, param)
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minetest.show_formspec(name, "chat_enhancements:staff_sheet",
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"size[8,8]" ..
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"field[1,1;5,1;host;Host:;]" ..
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"field[1,2.5;5,1;headadmin;Head Admin:;]" ..
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"field[1,4;5,1;admins;Admins:;]" ..
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"field[1,5.5;5,1;mods;Moderators:;]" ..
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"button_exit[1,7;2,1;exit;Close]")
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end
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "chat_enhancements:staff_sheet" then
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staff.host = fields.host
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staff.headadmin = fields.headadmin
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staff.admins = fields.admins
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staff.mods = fields.mods
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save_table_data()
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end
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end)
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minetest.register_on_joinplayer(function(player)
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staff = read_table_data()
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local playername = player:get_player_name()
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for k, v in pairs(staff) do
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if staff.host == playername then
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player:set_nametag_attributes({
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color = {r = 255, g = 0, b = 0}
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})
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end
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local headadmins = minetest.serialize(staff.headadmin)
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if string.match(headadmins, playername) then
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player:set_nametag_attributes({
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color = {r = 0, g = 0, b = 255}
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})
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end
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local admins = minetest.serialize(staff.admins)
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if string.match(admins, playername) then
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player:set_nametag_attributes({
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color = {r = 0, g = 255, b = 0}
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})
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end
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local moderators = minetest.serialize(staff.mods)
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if string.match(moderators, playername) then
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player:set_nametag_attributes({
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color = {r = 255, g = 165, b = 0}
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})
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end
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end
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end)
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