Imported from trollstream "ContentDB"

master
OldCoder 2022-09-04 22:02:10 -07:00
commit 8238f9b3fb
10 changed files with 316 additions and 0 deletions

21
LICENSE.txt Normal file
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MIT License
Copyright (c) 2022 Tim7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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init.lua Normal file
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local modpath = minetest.get_modpath("fantasy_biomes")
dofile(modpath.."/nodes.lua")
dofile(modpath.."/mapgen.lua")
dofile(modpath.."/recipes.lua")

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lapis_tree.mts Normal file

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mapgen.lua Normal file
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minetest.register_biome({
name = "lapis_forest",
node_top = "fantasy_biomes:lapis_dirt",
depth_top = 1,
node_filler = "fantasy_biomes:lapis_dirt",
depth_filler = 1,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 40,
humidity_point = 75,
})
minetest.register_biome({
name = "lapis_forest_dunes",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 40,
humidity_point = 75,
})
minetest.register_biome({
name = "lapis_forest_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -255,
heat_point = 40,
humidity_point = 75,
})
minetest.register_biome({
name = "lapis_forest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 40,
humidity_point = 75,
})
minetest.register_biome({
name = "flower_forest",
node_top = "fantasy_biomes:dirt_with_grass_and_flowers",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 40,
humidity_point = 85,
})
minetest.register_biome({
name = "flower_forest_dunes",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 40,
humidity_point = 85,
})
minetest.register_biome({
name = "flower_forest_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -255,
heat_point = 40,
humidity_point = 85,
})
minetest.register_biome({
name = "flower_forest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -31000,
heat_point = 40,
humidity_point = 85,
})
minetest.register_decoration({
deco_type = "schematic",
place_on = "fantasy_biomes:lapis_dirt",
sidelen = 4,
fill_ratio = 0.001,
biome = {"lapis_forest"},
height = 2,
y_min = 0,
y_max = 32000,
place_offset_y = 0,
schematic = "lapis_tree.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
name = "fantasy_biomes:rafflesia",
deco_type = "simple",
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 80,
fill_ratio = 0.01,
biomes = {"rainforest"},
y_max = 31000,
y_min = 1,
decoration = "fantasy_biomes:rafflesia",
})
minetest.register_decoration({
name = "fantasy_biomes:anthill",
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.0001,
biomes = {"grassland"},
y_max = 31000,
y_min = 1,
decoration = "fantasy_biomes:anthill",
})
minetest.register_decoration({
name = "fantasy_biomes:apple_tree",
deco_type = "schematic",
place_on = {"fantasy_biomes:dirt_with_grass_and_flowers"},
sidelen = 16,
noise_params = {
offset = 0.024,
scale = 0.015,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.42
},
biomes = {"flower_forest"},
y_max = 31000,
y_min = 1,
schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})

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mod.conf Normal file
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name = fantasy_biomes
title = Fantasy Biomes
description = Cool biomes for Minetest.
depends = default

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nodes.lua Normal file
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minetest.register_node("fantasy_biomes:lapis_tree", {
description = ("Lapis Tree"),
tiles = {"default_tree_top.png^[colorize:blue:100", "default_tree_top.png^[colorize:blue:100", "default_tree.png^[colorize:blue:100"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("fantasy_biomes:dirt_with_grass_and_flowers", {
description = ("Dirt with Grass and Flowers"),
tiles = {"fantasy_biomes_grass_with_flowers.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("fantasy_biomes:lapis_tree_leaves", {
description = ("Lapis Tree Leaves"),
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves.png^[colorize:blue:100"},
special_tiles = {"default_leaves_simple.png^[colorize:blue:100"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = after_place_leaves,
})
minetest.register_node("fantasy_biomes:lapis_dirt", {
description = ("Lapis Dirt"),
tiles = {"default_gravel.png^[colorize:blue:100"},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("fantasy_biomes:rafflesia", {
description = ("Rafflesia"),
drawtype = "plantlike",
waving = 1,
paramtype = "light",
walkable = false,
sunlight_propagates = true,
buildable_to = true,
tiles = {"fantasy_biomes_rafflesia.png"},
groups = {oddly_breakable_by_hand = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("fantasy_biomes:anthill", {
description = ("Anthill"),
drawtype = "plantlike",
waving = 0,
paramtype = "light",
walkable = false,
sunlight_propagates = true,
buildable_to = true,
tiles = {"fantasy_biomes_anthill.png"},
groups = {oddly_breakable_by_hand = 3},
damage_per_second = 1,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("fantasy_biomes:lapis_wood_planks", {
description = ("Lapis Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_wood.png^[colorize:blue:100"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})

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recipes.lua Normal file
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minetest.register_craft({
output = "fantasy_biomes:lapis_wood_planks 4",
recipe = {
{"fantasy_biomes:lapis_tree"},
}
})
minetest.register_craft({
output = "dye:red 8",
recipe = {
{"fantasy_biomes:rafflesia"}
},
})

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