abritorch/torches.lua

122 lines
3.7 KiB
Lua

local colour_list = {
{"black", "Darkened",}, {"blue", "Blue",},
{"cyan", "Cyan",}, {"green", "Green",},
{"magenta", "Magenta",}, {"orange", "Orange",},
{"purple", "Purple",}, {"red", "Red",},
{"yellow", "Yellow",}, {"white", "Frosted",},
}
local enable_ceiling = true
for i in ipairs(colour_list) do
local colour = colour_list[i][1]
local desc = colour_list[i][2]
minetest.register_craftitem("abritorch:torch_"..colour, {
description = desc.." Torch",
inventory_image = "abritorch_torch_on_floor_"..colour..".png",
wield_image = "abritorch_torch_on_floor_"..colour..".png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if wdir < 1 and not enable_ceiling then
return itemstack
end
local fakestack = itemstack
local retval = false
if wdir <= 1 then
retval = fakestack:set_name("abritorch:floor_"..colour)
else
retval = fakestack:set_name("abritorch:wall_"..colour)
end
if not retval then
return itemstack
end
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, param2)
itemstack:set_name("abritorch:torch_"..colour)
return itemstack
end
})
minetest.register_node("abritorch:floor_"..colour, {
description = desc.." Torch",
inventory_image = "abritorch_torch_on_floor_"..colour..".png",
wield_image = "abritorch_torch_on_floor_"..colour..".png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_floor.obj",
tiles = {
{
name = "abritorch_torch_on_floor_animated_"..colour..".png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "abritorch:torch_"..colour,
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
})
minetest.register_node("abritorch:wall_"..colour, {
inventory_image = "abritorch_torch_on_floor_"..colour..".png",
wield_image = "abritorch_torch_on_floor_"..colour..".png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {
{
name = "abritorch_torch_on_floor_animated_"..colour..".png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "abritorch:torch_"..colour,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
})
minetest.register_abm({
nodenames = {"abritorch:torch_"..colour},
interval = 1,
chance = 1,
action = function(pos)
local n = minetest.get_node(pos)
local def = minetest.registered_nodes[n.name]
if n and def then
local wdir = n.param2
local node_name = "abritorch:wall_"..colour
if wdir < 1 and not enable_ceiling then
minetest.remove_node(pos)
return
elseif wdir <= 1 then
node_name = "abritorch:floor_"..colour
end
minetest.set_node(pos, {name = node_name, param2 = wdir})
end
end
})
end