[xdecor] add xdecor
|
@ -0,0 +1,22 @@
|
|||
## Files related to minetest development cycle
|
||||
/*.patch
|
||||
# GNU Patch reject file
|
||||
*.rej
|
||||
|
||||
## Editors and Development environments
|
||||
*~
|
||||
*.swp
|
||||
*.bak*
|
||||
*.orig
|
||||
# Vim
|
||||
*.vim
|
||||
# Kate
|
||||
.*.kate-swp
|
||||
.swp.*
|
||||
# Eclipse (LDT)
|
||||
.project
|
||||
.settings/
|
||||
.buildpath
|
||||
.metadata
|
||||
# Idea IDE
|
||||
.idea/*
|
|
@ -0,0 +1,10 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"minetest",
|
||||
"vector", "ItemStack",
|
||||
"default",
|
||||
"stairs", "doors", "xpanes",
|
||||
"xdecor", "xbg",
|
||||
}
|
|
@ -0,0 +1,689 @@
|
|||
┌──────────────────────────────────────────────────────────────────────┐
|
||||
│ Copyright (c) 2015-2017 kilbith <jeanpatrick.guerrero@gmail.com> │
|
||||
│ │
|
||||
│ Code: GPL version 3 │
|
||||
│ Textures: WTFPL (credits: Gambit, kilbith, Cisoun) │
|
||||
│ Sounds: │
|
||||
│ - xdecor_boiling_water.ogg - by Audionautics - CC BY-SA │
|
||||
│ freesound.org/people/Audionautics/sounds/133901/ │
|
||||
│ - xdecor_enchanting.ogg - by Timbre - CC BY-SA-NC │
|
||||
│ freesound.org/people/Timbre/sounds/221683/ │
|
||||
│ - xdecor_bouncy.ogg - by Blender Foundation - CC BY 3.0 │
|
||||
│ opengameart.org/content/funny-comic-cartoon-bounce-sound │
|
||||
└──────────────────────────────────────────────────────────────────────┘
|
||||
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
When we speak of free software, we are referring to freedom, not
|
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|
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|
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|
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|
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|
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|
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To protect your rights, we need to prevent others from denying you
|
||||
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|
||||
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|
||||
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|
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|
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For example, if you distribute copies of such a program, whether
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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The precise terms and conditions for copying, distribution and
|
||||
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|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
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|
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To "propagate" a work means to do anything with it that, without
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||||
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||||
|
||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -0,0 +1,13 @@
|
|||
## X-Decor ##
|
||||
|
||||
##### A decoration mod meant to be simple and well-featured. #####
|
||||
##### It adds a bunch of cute cubes, various mechanisms and stuff for [cutting](https://forum.minetest.net/viewtopic.php?f=11&t=14085), [enchanting](https://forum.minetest.net/viewtopic.php?f=11&t=14087), cooking, etc. #####
|
||||
##### This mod is a lightweight alternative to Home Decor and More Blocks all together. #####
|
||||
|
||||
### Credits ###
|
||||
|
||||
##### Special thanks to Gambit for the textures from the PixelBOX pack for Minetest. #####
|
||||
|
||||
##### Thanks to all contributors that keep this mod alive. #####
|
||||
|
||||
![Preview](http://i.imgur.com/AVoyCQy.png)
|
|
@ -0,0 +1,52 @@
|
|||
local function top_face(pointed_thing)
|
||||
if not pointed_thing then return end
|
||||
return pointed_thing.above.y > pointed_thing.under.y
|
||||
end
|
||||
|
||||
function xdecor.sit(pos, node, clicker, pointed_thing)
|
||||
if not top_face(pointed_thing) then return end
|
||||
local player_name = clicker:get_player_name()
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.1)
|
||||
local vel = clicker:get_player_velocity()
|
||||
local ctrl = clicker:get_player_control()
|
||||
|
||||
for _, obj in pairs(objs) do
|
||||
if obj:is_player() and obj:get_player_name() ~= player_name then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if default.player_attached[player_name] then
|
||||
pos.y = pos.y - 0.5
|
||||
clicker:setpos(pos)
|
||||
clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_attached[player_name] = false
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
|
||||
elseif not default.player_attached[player_name] and node.param2 <= 3 and
|
||||
not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
|
||||
|
||||
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
|
||||
clicker:set_physics_override(0, 0, 0)
|
||||
clicker:setpos(pos)
|
||||
default.player_attached[player_name] = true
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
|
||||
if node.param2 == 0 then clicker:set_look_yaw(3.15)
|
||||
elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
|
||||
elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
|
||||
elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
|
||||
end
|
||||
end
|
||||
|
||||
function xdecor.sit_dig(pos, digger)
|
||||
for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
|
||||
if player:is_player() and
|
||||
default.player_attached[player:get_player_name()] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
-- Returns the greatest numeric key in a table.
|
||||
function xdecor.maxn(T)
|
||||
local n = 0
|
||||
for k in pairs(T) do
|
||||
if k > n then n = k end
|
||||
end
|
||||
return n
|
||||
end
|
||||
|
||||
-- Returns the length of an hash table.
|
||||
function xdecor.tablelen(T)
|
||||
local n = 0
|
||||
for _ in pairs(T) do n = n + 1 end
|
||||
return n
|
||||
end
|
||||
|
||||
-- Deep copy of a table. Borrowed from mesecons mod (https://github.com/Jeija/minetest-mod-mesecons).
|
||||
function xdecor.tablecopy(T)
|
||||
if type(T) ~= "table" then return T end -- No need to copy.
|
||||
local new = {}
|
||||
|
||||
for k, v in pairs(T) do
|
||||
if type(v) == "table" then
|
||||
new[k] = xdecor.tablecopy(v)
|
||||
else
|
||||
new[k] = v
|
||||
end
|
||||
end
|
||||
return new
|
||||
end
|
||||
|
|
@ -0,0 +1,58 @@
|
|||
xdecor.box = {
|
||||
slab_y = function(height, shift)
|
||||
return {-0.5, -0.5 + (shift or 0), -0.5, 0.5, -0.5 + height +
|
||||
(shift or 0), 0.5}
|
||||
end,
|
||||
slab_z = function(depth)
|
||||
return {-0.5, -0.5, -0.5 + depth, 0.5, 0.5, 0.5}
|
||||
end,
|
||||
bar_y = function(radius)
|
||||
return {-radius, -0.5, -radius, radius, 0.5, radius}
|
||||
end,
|
||||
cuboid = function(radius_x, radius_y, radius_z)
|
||||
return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z}
|
||||
end
|
||||
}
|
||||
|
||||
xdecor.nodebox = {
|
||||
regular = {type="regular"},
|
||||
null = {type="fixed", fixed={0,0,0,0,0,0}}
|
||||
}
|
||||
|
||||
xdecor.pixelbox = function(size, boxes)
|
||||
local fixed = {}
|
||||
for _, box in pairs(boxes) do
|
||||
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
|
||||
local x, y, z, w, h, l = unpack(box)
|
||||
fixed[#fixed+1] = {
|
||||
(x / size) - 0.5,
|
||||
(y / size) - 0.5,
|
||||
(z / size) - 0.5,
|
||||
((x + w) / size) - 0.5,
|
||||
((y + h) / size) - 0.5,
|
||||
((z + l) / size) - 0.5
|
||||
}
|
||||
end
|
||||
return {type="fixed", fixed=fixed}
|
||||
end
|
||||
|
||||
local mt = {}
|
||||
mt.__index = function(table, key)
|
||||
local ref = xdecor.box[key]
|
||||
local ref_type = type(ref)
|
||||
|
||||
if ref_type == "function" then
|
||||
return function(...)
|
||||
return {type="fixed", fixed=ref(...)}
|
||||
end
|
||||
elseif ref_type == "table" then
|
||||
return {type="fixed", fixed=ref}
|
||||
elseif ref_type == "nil" then
|
||||
error(key.."could not be found among nodebox presets and functions")
|
||||
end
|
||||
|
||||
error("unexpected datatype "..tostring(type(ref)).." while looking for "..key)
|
||||
end
|
||||
|
||||
setmetatable(xdecor.nodebox, mt)
|
||||
|
|
@ -0,0 +1,91 @@
|
|||
xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
|
||||
local default_inventory_size = 32
|
||||
|
||||
local default_inventory_formspecs = {
|
||||
["8"] = [[ size[8,6]
|
||||
list[context;main;0,0;8,1;]
|
||||
list[current_player;main;0,2;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;main] ]]
|
||||
..default.get_hotbar_bg(0,2),
|
||||
|
||||
["16"] = [[ size[8,7]
|
||||
list[context;main;0,0;8,2;]
|
||||
list[current_player;main;0,3;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;main] ]]
|
||||
..default.get_hotbar_bg(0,3),
|
||||
|
||||
["24"] = [[ size[8,8]
|
||||
list[context;main;0,0;8,3;]
|
||||
list[current_player;main;0,4;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;main]" ]]
|
||||
..default.get_hotbar_bg(0,4),
|
||||
|
||||
["32"] = [[ size[8,9]
|
||||
list[context;main;0,0.3;8,4;]
|
||||
list[current_player;main;0,4.85;8,1;]
|
||||
list[current_player;main;0,6.08;8,3;8]
|
||||
listring[current_player;main]
|
||||
listring[context;main] ]]
|
||||
..default.get_hotbar_bg(0,4.85)
|
||||
}
|
||||
|
||||
local function get_formspec_by_size(size)
|
||||
local formspec = default_inventory_formspecs[tostring(size)]
|
||||
return formspec or default_inventory_formspecs
|
||||
end
|
||||
|
||||
local default_can_dig = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end
|
||||
|
||||
function xdecor.register(name, def)
|
||||
def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
|
||||
def.sounds = def.sounds or default.node_sound_defaults()
|
||||
|
||||
if not (def.drawtype == "normal" or def.drawtype == "signlike" or
|
||||
def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
|
||||
def.drawtype == "glasslike_framed_optional") then
|
||||
def.paramtype2 = def.paramtype2 or "facedir"
|
||||
end
|
||||
|
||||
if def.sunlight_propagates ~= false and
|
||||
(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
|
||||
def.drawtype == "signlike" or def.drawtype == "fencelike") then
|
||||
def.sunlight_propagates = true
|
||||
end
|
||||
|
||||
if not def.paramtype and
|
||||
(def.light_source or def.sunlight_propagates or
|
||||
def.drawtype == "nodebox" or def.drawtype == "mesh") then
|
||||
def.paramtype = "light"
|
||||
end
|
||||
|
||||
local infotext = def.infotext
|
||||
local inventory = def.inventory
|
||||
def.inventory = nil
|
||||
|
||||
if inventory then
|
||||
def.on_construct = def.on_construct or function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if infotext then meta:set_string("infotext", infotext) end
|
||||
|
||||
local size = inventory.size or default_inventory_size
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", size)
|
||||
meta:set_string("formspec", (inventory.formspec or
|
||||
get_formspec_by_size(size))..xbg)
|
||||
end
|
||||
def.can_dig = def.can_dig or default_can_dig
|
||||
elseif infotext and not def.on_construct then
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", infotext)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("xdecor:"..name, def)
|
||||
end
|
|
@ -0,0 +1,24 @@
|
|||
--local t = os.clock()
|
||||
xdecor = {}
|
||||
local modpath = minetest.get_modpath("xdecor")
|
||||
|
||||
-- Handlers.
|
||||
dofile(modpath.."/handlers/animations.lua")
|
||||
dofile(modpath.."/handlers/helpers.lua")
|
||||
dofile(modpath.."/handlers/nodeboxes.lua")
|
||||
dofile(modpath.."/handlers/registration.lua")
|
||||
|
||||
-- Item files.
|
||||
dofile(modpath.."/src/chess.lua")
|
||||
dofile(modpath.."/src/cooking.lua")
|
||||
dofile(modpath.."/src/craftitems.lua")
|
||||
dofile(modpath.."/src/enchanting.lua")
|
||||
dofile(modpath.."/src/hive.lua")
|
||||
dofile(modpath.."/src/itemframe.lua")
|
||||
dofile(modpath.."/src/mailbox.lua")
|
||||
dofile(modpath.."/src/mechanisms.lua")
|
||||
dofile(modpath.."/src/nodes.lua")
|
||||
dofile(modpath.."/src/recipes.lua")
|
||||
dofile(modpath.."/src/rope.lua")
|
||||
dofile(modpath.."/src/workbench.lua")
|
||||
--print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))
|
|
@ -0,0 +1 @@
|
|||
name = xdecor
|
After Width: | Height: | Size: 102 KiB |
|
@ -0,0 +1,628 @@
|
|||
local realchess = {}
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local function index_to_xy(idx)
|
||||
idx = idx - 1
|
||||
local x = idx % 8
|
||||
local y = (idx - x) / 8
|
||||
return x, y
|
||||
end
|
||||
|
||||
local function xy_to_index(x, y)
|
||||
return x + y * 8 + 1
|
||||
end
|
||||
|
||||
function realchess.init(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local formspec = [[ size[8,8.6;]
|
||||
bgcolor[#080808BB;true]
|
||||
background[0,0;8,8;chess_bg.png]
|
||||
button[3.1,7.8;2,2;new;New game]
|
||||
list[context;board;0,0;8,8;]
|
||||
listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] ]]
|
||||
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", "Chess Board")
|
||||
meta:set_string("playerBlack", "")
|
||||
meta:set_string("playerWhite", "")
|
||||
meta:set_string("lastMove", "")
|
||||
meta:set_string("winner", "")
|
||||
|
||||
meta:set_int("lastMoveTime", 0)
|
||||
meta:set_int("castlingBlackL", 1)
|
||||
meta:set_int("castlingBlackR", 1)
|
||||
meta:set_int("castlingWhiteL", 1)
|
||||
meta:set_int("castlingWhiteR", 1)
|
||||
|
||||
inv:set_list("board", {
|
||||
"realchess:rook_black_1",
|
||||
"realchess:knight_black_1",
|
||||
"realchess:bishop_black_1",
|
||||
"realchess:queen_black",
|
||||
"realchess:king_black",
|
||||
"realchess:bishop_black_2",
|
||||
"realchess:knight_black_2",
|
||||
"realchess:rook_black_2",
|
||||
"realchess:pawn_black_1",
|
||||
"realchess:pawn_black_2",
|
||||
"realchess:pawn_black_3",
|
||||
"realchess:pawn_black_4",
|
||||
"realchess:pawn_black_5",
|
||||
"realchess:pawn_black_6",
|
||||
"realchess:pawn_black_7",
|
||||
"realchess:pawn_black_8",
|
||||
'','','','','','','','','','','','','','','','',
|
||||
'','','','','','','','','','','','','','','','',
|
||||
"realchess:pawn_white_1",
|
||||
"realchess:pawn_white_2",
|
||||
"realchess:pawn_white_3",
|
||||
"realchess:pawn_white_4",
|
||||
"realchess:pawn_white_5",
|
||||
"realchess:pawn_white_6",
|
||||
"realchess:pawn_white_7",
|
||||
"realchess:pawn_white_8",
|
||||
"realchess:rook_white_1",
|
||||
"realchess:knight_white_1",
|
||||
"realchess:bishop_white_1",
|
||||
"realchess:queen_white",
|
||||
"realchess:king_white",
|
||||
"realchess:bishop_white_2",
|
||||
"realchess:knight_white_2",
|
||||
"realchess:rook_white_2"
|
||||
})
|
||||
|
||||
inv:set_size("board", 64)
|
||||
end
|
||||
|
||||
function realchess.move(pos, from_list, from_index, to_list, to_index, _, player)
|
||||
if from_list ~= "board" and to_list ~= "board" then
|
||||
return 0
|
||||
end
|
||||
|
||||
local playerName = player:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if meta:get_string("winner") ~= "" then
|
||||
minetest.chat_send_player(playerName, "This game is over.")
|
||||
return 0
|
||||
end
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local pieceFrom = inv:get_stack(from_list, from_index):get_name()
|
||||
local pieceTo = inv:get_stack(to_list, to_index):get_name()
|
||||
local lastMove = meta:get_string("lastMove")
|
||||
local thisMove -- will replace lastMove when move is legal
|
||||
local playerWhite = meta:get_string("playerWhite")
|
||||
local playerBlack = meta:get_string("playerBlack")
|
||||
|
||||
if pieceFrom:find("white") then
|
||||
if playerWhite ~= "" and playerWhite ~= playerName then
|
||||
minetest.chat_send_player(playerName, "Someone else plays white pieces!")
|
||||
return 0
|
||||
end
|
||||
if lastMove ~= "" and lastMove ~= "black" then
|
||||
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
|
||||
return 0
|
||||
end
|
||||
if pieceTo:find("white") then
|
||||
-- Don't replace pieces of same color
|
||||
return 0
|
||||
end
|
||||
playerWhite = playerName
|
||||
thisMove = "white"
|
||||
elseif pieceFrom:find("black") then
|
||||
if playerBlack ~= "" and playerBlack ~= playerName then
|
||||
minetest.chat_send_player(playerName, "Someone else plays black pieces!")
|
||||
return 0
|
||||
end
|
||||
if lastMove ~= "" and lastMove ~= "white" then
|
||||
minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
|
||||
return 0
|
||||
end
|
||||
if pieceTo:find("black") then
|
||||
-- Don't replace pieces of same color
|
||||
return 0
|
||||
end
|
||||
playerBlack = playerName
|
||||
thisMove = "black"
|
||||
end
|
||||
|
||||
-- DETERMINISTIC MOVING
|
||||
|
||||
local from_x, from_y = index_to_xy(from_index)
|
||||
local to_x, to_y = index_to_xy(to_index)
|
||||
|
||||
if pieceFrom:sub(11,14) == "pawn" then
|
||||
if thisMove == "white" then
|
||||
local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
|
||||
-- white pawns can go up only
|
||||
if from_y - 1 == to_y then
|
||||
if from_x == to_x then
|
||||
if pieceTo ~= "" then
|
||||
return 0
|
||||
elseif to_index >= 1 and to_index <= 8 then
|
||||
inv:set_stack(from_list, from_index, "realchess:queen_white")
|
||||
end
|
||||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||||
if not pieceTo:find("black") then
|
||||
return 0
|
||||
elseif to_index >= 1 and to_index <= 8 then
|
||||
inv:set_stack(from_list, from_index, "realchess:queen_white")
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif from_y - 2 == to_y then
|
||||
if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif thisMove == "black" then
|
||||
local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
|
||||
-- black pawns can go down only
|
||||
if from_y + 1 == to_y then
|
||||
if from_x == to_x then
|
||||
if pieceTo ~= "" then
|
||||
return 0
|
||||
elseif to_index >= 57 and to_index <= 64 then
|
||||
inv:set_stack(from_list, from_index, "realchess:queen_black")
|
||||
end
|
||||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||||
if not pieceTo:find("white") then
|
||||
return 0
|
||||
elseif to_index >= 57 and to_index <= 64 then
|
||||
inv:set_stack(from_list, from_index, "realchess:queen_black")
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif from_y + 2 == to_y then
|
||||
if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
||||
-- if x not changed,
|
||||
-- ensure that destination cell is empty
|
||||
-- elseif x changed one unit left or right
|
||||
-- ensure the pawn is killing opponent piece
|
||||
-- else
|
||||
-- move is not legal - abort
|
||||
|
||||
if from_x == to_x then
|
||||
if pieceTo ~= "" then
|
||||
return 0
|
||||
end
|
||||
elseif from_x - 1 == to_x or from_x + 1 == to_x then
|
||||
if not pieceTo:find("white") then
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
else
|
||||
return 0
|
||||
end
|
||||
|
||||
elseif pieceFrom:sub(11,14) == "rook" then
|
||||
if from_x == to_x then
|
||||
-- moving vertically
|
||||
if from_y < to_y then
|
||||
-- moving down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = from_y + 1, to_y - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- mocing up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = to_y + 1, from_y - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif from_y == to_y then
|
||||
-- mocing horizontally
|
||||
if from_x < to_x then
|
||||
-- mocing right
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = from_x + 1, to_x - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- mocing left
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = to_x + 1, from_x - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- attempt to move arbitrarily -> abort
|
||||
return 0
|
||||
end
|
||||
|
||||
if thisMove == "white" or thisMove == "black" then
|
||||
if pieceFrom:sub(-1) == "1" then
|
||||
meta:set_int("castlingWhiteL", 0)
|
||||
elseif pieceFrom:sub(-1) == "2" then
|
||||
meta:set_int("castlingWhiteR", 0)
|
||||
end
|
||||
end
|
||||
|
||||
elseif pieceFrom:sub(11,16) == "knight" then
|
||||
-- get relative pos
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
|
||||
|
||||
-- get absolute values
|
||||
if dx < 0 then dx = -dx end
|
||||
if dy < 0 then dy = -dy end
|
||||
|
||||
-- sort x and y
|
||||
if dx > dy then dx, dy = dy, dx end
|
||||
|
||||
-- ensure that dx == 1 and dy == 2
|
||||
if dx ~= 1 or dy ~= 2 then
|
||||
return 0
|
||||
end
|
||||
-- just ensure that destination cell does not contain friend piece
|
||||
-- ^ it was done already thus everything ok
|
||||
|
||||
elseif pieceFrom:sub(11,16) == "bishop" then
|
||||
-- get relative pos
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
|
||||
|
||||
-- get absolute values
|
||||
if dx < 0 then dx = -dx end
|
||||
if dy < 0 then dy = -dy end
|
||||
|
||||
-- ensure dx and dy are equal
|
||||
if dx ~= dy then return 0 end
|
||||
|
||||
if from_x < to_x then
|
||||
if from_y < to_y then
|
||||
-- moving right-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- moving right-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if from_y < to_y then
|
||||
-- moving left-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- moving left-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif pieceFrom:sub(11,15) == "queen" then
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
|
||||
|
||||
-- get absolute values
|
||||
if dx < 0 then dx = -dx end
|
||||
if dy < 0 then dy = -dy end
|
||||
|
||||
-- ensure valid relative move
|
||||
if dx ~= 0 and dy ~= 0 and dx ~= dy then
|
||||
return 0
|
||||
end
|
||||
|
||||
if from_x == to_x then
|
||||
if from_y < to_y then
|
||||
-- goes down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif from_x < to_x then
|
||||
if from_y == to_y then
|
||||
-- goes right
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif from_y < to_y then
|
||||
-- goes right-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes right-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if from_y == to_y then
|
||||
-- goes left
|
||||
-- ensure that no piece disturbs the way and destination cell does
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
elseif from_y < to_y then
|
||||
-- goes left-down
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
else
|
||||
-- goes left-up
|
||||
-- ensure that no piece disturbs the way
|
||||
for i = 1, dx - 1 do
|
||||
if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif pieceFrom:sub(11,14) == "king" then
|
||||
local dx = from_x - to_x
|
||||
local dy = from_y - to_y
|
||||
local check = true
|
||||
|
||||
if thisMove == "white" then
|
||||
if from_y == 7 and to_y == 7 then
|
||||
if to_x == 1 then
|
||||
local castlingWhiteL = meta:get_int("castlingWhiteL")
|
||||
local idx57 = inv:get_stack(from_list, 57):get_name()
|
||||
|
||||
if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then
|
||||
for i = 58, from_index - 1 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 57, "")
|
||||
inv:set_stack(from_list, 59, "realchess:rook_white_1")
|
||||
check = false
|
||||
end
|
||||
elseif to_x == 6 then
|
||||
local castlingWhiteR = meta:get_int("castlingWhiteR")
|
||||
local idx64 = inv:get_stack(from_list, 64):get_name()
|
||||
|
||||
if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then
|
||||
for i = from_index + 1, 63 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 62, "realchess:rook_white_2")
|
||||
inv:set_stack(from_list, 64, "")
|
||||
check = false
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif thisMove == "black" then
|
||||
if from_y == 0 and to_y == 0 then
|
||||
if to_x == 1 then
|
||||
local castlingBlackL = meta:get_int("castlingBlackL")
|
||||
local idx1 = inv:get_stack(from_list, 1):get_name()
|
||||
|
||||
if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then
|
||||
for i = 2, from_index - 1 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 1, "")
|
||||
inv:set_stack(from_list, 3, "realchess:rook_black_1")
|
||||
check = false
|
||||
end
|
||||
elseif to_x == 6 then
|
||||
local castlingBlackR = meta:get_int("castlingBlackR")
|
||||
local idx8 = inv:get_stack(from_list, 1):get_name()
|
||||
|
||||
if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then
|
||||
for i = from_index + 1, 7 do
|
||||
if inv:get_stack(from_list, i):get_name() ~= "" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
inv:set_stack(from_list, 6, "realchess:rook_black_2")
|
||||
inv:set_stack(from_list, 8, "")
|
||||
check = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if check then
|
||||
if dx < 0 then dx = -dx end
|
||||
if dy < 0 then dy = -dy end
|
||||
if dx > 1 or dy > 1 then return 0 end
|
||||
end
|
||||
|
||||
if thisMove == "white" then
|
||||
meta:set_int("castlingWhiteL", 0)
|
||||
meta:set_int("castlingWhiteR", 0)
|
||||
elseif thisMove == "black" then
|
||||
meta:set_int("castlingBlackL", 0)
|
||||
meta:set_int("castlingBlackR", 0)
|
||||
end
|
||||
end
|
||||
|
||||
meta:set_string("playerWhite", playerWhite)
|
||||
meta:set_string("playerBlack", playerBlack)
|
||||
lastMove = thisMove
|
||||
meta:set_string("lastMove", lastMove)
|
||||
meta:set_int("lastMoveTime", minetest.get_gametime())
|
||||
|
||||
if lastMove == "black" then
|
||||
minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
|
||||
playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
|
||||
elseif lastMove == "white" then
|
||||
minetest.chat_send_player(playerBlack, "["..os.date("%H:%M:%S").."] "..
|
||||
playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
|
||||
end
|
||||
|
||||
if pieceTo:sub(11,14) == "king" then
|
||||
minetest.chat_send_player(playerBlack, playerName.." won the game.")
|
||||
minetest.chat_send_player(playerWhite, playerName.." won the game.")
|
||||
meta:set_string("winner", thisMove)
|
||||
end
|
||||
|
||||
return 1
|
||||
end
|
||||
|
||||
local function timeout_format(timeout_limit)
|
||||
local time_remaining = timeout_limit - minetest.get_gametime()
|
||||
local minutes = math.floor(time_remaining / 60)
|
||||
local seconds = time_remaining % 60
|
||||
|
||||
if minutes == 0 then return seconds.." sec." end
|
||||
return minutes.." min. "..seconds.." sec."
|
||||
end
|
||||
|
||||
function realchess.fields(pos, _, fields, sender)
|
||||
local playerName = sender:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local timeout_limit = meta:get_int("lastMoveTime") + 300
|
||||
local playerWhite = meta:get_string("playerWhite")
|
||||
local playerBlack = meta:get_string("playerBlack")
|
||||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||||
if fields.quit then return end
|
||||
|
||||
-- timeout is 5 min. by default for resetting the game (non-players only)
|
||||
if fields.new and (playerWhite == playerName or playerBlack == playerName) then
|
||||
realchess.init(pos)
|
||||
elseif fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
|
||||
(playerWhite ~= playerName or playerBlack ~= playerName) then
|
||||
realchess.init(pos)
|
||||
else
|
||||
minetest.chat_send_player(playerName, "[!] You can't reset the chessboard, a game has been started.\n"..
|
||||
"If you are not a current player, try again in "..timeout_format(timeout_limit))
|
||||
end
|
||||
end
|
||||
|
||||
function realchess.dig(pos, player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local playerName = player:get_player_name()
|
||||
local timeout_limit = meta:get_int("lastMoveTime") + 300
|
||||
local lastMoveTime = meta:get_int("lastMoveTime")
|
||||
|
||||
-- timeout is 5 min. by default for digging the chessboard (non-players only)
|
||||
return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
|
||||
minetest.chat_send_player(playerName, "[!] You can't dig the chessboard, a game has been started.\n"..
|
||||
"Reset it first if you're a current player, or dig again in "..timeout_format(timeout_limit))
|
||||
end
|
||||
|
||||
function realchess.on_move(pos, from_list, from_index)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
inv:set_stack(from_list, from_index, '')
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_node(":realchess:chessboard", {
|
||||
description = "Chess Board",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
inventory_image = "chessboard_top.png",
|
||||
wield_image = "chessboard_top.png",
|
||||
tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
can_dig = realchess.dig,
|
||||
on_construct = realchess.init,
|
||||
on_receive_fields = realchess.fields,
|
||||
allow_metadata_inventory_move = realchess.move,
|
||||
on_metadata_inventory_move = realchess.on_move,
|
||||
allow_metadata_inventory_take = function() return 0 end
|
||||
})
|
||||
|
||||
local function register_piece(name, count)
|
||||
for _, color in pairs({"black", "white"}) do
|
||||
if not count then
|
||||
minetest.register_craftitem(":realchess:"..name.."_"..color, {
|
||||
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
|
||||
inventory_image = name.."_"..color..".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
else
|
||||
for i = 1, count do
|
||||
minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, {
|
||||
description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
|
||||
inventory_image = name.."_"..color..".png",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
register_piece("pawn", 8)
|
||||
register_piece("rook", 2)
|
||||
register_piece("knight", 2)
|
||||
register_piece("bishop", 2)
|
||||
register_piece("queen")
|
||||
register_piece("king")
|
||||
|
|
@ -0,0 +1,200 @@
|
|||
local cauldron, sounds = {}, {}
|
||||
|
||||
-- Add more ingredients here that make a soup.
|
||||
local ingredients_list = {
|
||||
"apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
|
||||
"chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
|
||||
"corn", "beans", "berries", "grapes", "tomato", "wheat"
|
||||
}
|
||||
|
||||
cauldron.cbox = {
|
||||
{0, 0, 0, 16, 16, 0},
|
||||
{0, 0, 16, 16, 16, 0},
|
||||
{0, 0, 0, 0, 16, 16},
|
||||
{16, 0, 0, 0, 16, 16},
|
||||
{0, 0, 0, 16, 8, 16}
|
||||
}
|
||||
|
||||
function cauldron.stop_sound(pos)
|
||||
local spos = minetest.hash_node_position(pos)
|
||||
if sounds[spos] then minetest.sound_stop(sounds[spos]) end
|
||||
end
|
||||
|
||||
function cauldron.idle_construct(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(10.0)
|
||||
cauldron.stop_sound(pos)
|
||||
end
|
||||
|
||||
function cauldron.boiling_construct(pos)
|
||||
local spos = minetest.hash_node_position(pos)
|
||||
sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
|
||||
pos=pos, max_hear_distance=5, gain=0.8, loop=true
|
||||
})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(5.0)
|
||||
end
|
||||
|
||||
function cauldron.filling(pos, node, clicker, itemstack)
|
||||
local inv = clicker:get_inventory()
|
||||
local wield_item = clicker:get_wielded_item():get_name()
|
||||
|
||||
if wield_item:sub(1,7) == "bucket:" then
|
||||
if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
|
||||
if itemstack:get_count() > 1 then
|
||||
if inv:room_for_item("main", "bucket:bucket_water 1") then
|
||||
itemstack:take_item()
|
||||
inv:add_item("main", "bucket:bucket_water 1")
|
||||
else
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
"No room in your inventory to add a bucket of water.")
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
itemstack:replace("bucket:bucket_water")
|
||||
end
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
|
||||
elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
|
||||
itemstack:replace("bucket:bucket_empty")
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
function cauldron.idle_timer(pos)
|
||||
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
if not minetest.get_node(below_node).name:find("fire") then
|
||||
return true
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
|
||||
return true
|
||||
end
|
||||
|
||||
-- Ugly hack to determine if an item has the function `minetest.item_eat` in its definition.
|
||||
local function eatable(itemstring)
|
||||
local item = itemstring:match("[%w_:]+")
|
||||
local on_use_def = minetest.registered_items[item].on_use
|
||||
if not on_use_def then return end
|
||||
return string.format("%q", string.dump(on_use_def)):find("item_eat")
|
||||
end
|
||||
|
||||
function cauldron.boiling_timer(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if not next(objs) then return true end
|
||||
|
||||
local ingredients = {}
|
||||
for _, obj in pairs(objs) do
|
||||
if obj and not obj:is_player() and obj:get_luaentity().itemstring then
|
||||
local itemstring = obj:get_luaentity().itemstring
|
||||
local food = itemstring:match(":([%w_]+)")
|
||||
|
||||
for _, ingredient in pairs(ingredients_list) do
|
||||
if food and (eatable(itemstring) or food:find(ingredient)) then
|
||||
ingredients[#ingredients+1] = food break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #ingredients >= 2 then
|
||||
for _, obj in pairs(objs) do obj:remove() end
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
|
||||
end
|
||||
|
||||
local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
if not minetest.get_node(node_under).name:find("fire") then
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function cauldron.take_soup(pos, node, clicker, itemstack)
|
||||
local inv = clicker:get_inventory()
|
||||
local wield_item = clicker:get_wielded_item()
|
||||
|
||||
if wield_item:get_name() == "xdecor:bowl" then
|
||||
if wield_item:get_count() > 1 then
|
||||
if inv:room_for_item("main", "xdecor:bowl_soup 1") then
|
||||
itemstack:take_item()
|
||||
inv:add_item("main", "xdecor:bowl_soup 1")
|
||||
else
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
"No room in your inventory to add a bowl of soup.")
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
itemstack:replace("xdecor:bowl_soup 1")
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
xdecor.register("cauldron_empty", {
|
||||
description = "Cauldron",
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
|
||||
infotext = "Cauldron (empty)",
|
||||
on_construct = function(pos)
|
||||
cauldron.stop_sound(pos)
|
||||
end,
|
||||
on_rightclick = cauldron.filling,
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox)
|
||||
})
|
||||
|
||||
xdecor.register("cauldron_idle", {
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (idle)",
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.filling,
|
||||
on_construct = cauldron.idle_construct,
|
||||
on_timer = cauldron.idle_timer
|
||||
})
|
||||
|
||||
xdecor.register("cauldron_boiling", {
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (active) - Drop foods inside to make a soup",
|
||||
damage_per_second = 2,
|
||||
tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
|
||||
animation={type="vertical_frames", length=3.0}},
|
||||
"xdecor_cauldron_sides.png"},
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.filling,
|
||||
on_construct = cauldron.boiling_construct,
|
||||
on_destruct = function(pos)
|
||||
cauldron.stop_sound(pos)
|
||||
end,
|
||||
on_timer = cauldron.boiling_timer
|
||||
})
|
||||
|
||||
xdecor.register("cauldron_soup", {
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (active) - Use a bowl to eat the soup",
|
||||
damage_per_second = 2,
|
||||
tiles = {{name="xdecor_cauldron_top_anim_soup.png",
|
||||
animation={type="vertical_frames", length=3.0}},
|
||||
"xdecor_cauldron_sides.png"},
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.take_soup,
|
||||
on_destruct = function(pos)
|
||||
cauldron.stop_sound(pos)
|
||||
end
|
||||
})
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
minetest.register_craftitem("xdecor:bowl", {
|
||||
description = "Bowl",
|
||||
inventory_image = "xdecor_bowl.png",
|
||||
wield_image = "xdecor_bowl.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("xdecor:bowl_soup", {
|
||||
description = "Bowl of soup",
|
||||
inventory_image = "xdecor_bowl_soup.png",
|
||||
wield_image = "xdecor_bowl_soup.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
stack_max = 1,
|
||||
on_use = minetest.item_eat(30, "xdecor:bowl")
|
||||
})
|
||||
|
||||
minetest.register_tool("xdecor:hammer", {
|
||||
description = "Hammer",
|
||||
inventory_image = "xdecor_hammer.png",
|
||||
wield_image = "xdecor_hammer.png",
|
||||
on_use = function() do return end end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("xdecor:honey", {
|
||||
description = "Honey",
|
||||
inventory_image = "xdecor_honey.png",
|
||||
wield_image = "xdecor_honey.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
on_use = minetest.item_eat(2)
|
||||
})
|
||||
|
||||
minetest.register_alias("xdecor:crafting_guide", "craftguide:book")
|
|
@ -0,0 +1,326 @@
|
|||
screwdriver = screwdriver or {}
|
||||
local ceil, abs, random = math.ceil, math.abs, math.random
|
||||
|
||||
-- Cost in Mese crystal(s) for enchanting.
|
||||
local mese_cost = 1
|
||||
|
||||
-- Force of the enchantments.
|
||||
local enchanting = {
|
||||
uses = 1.2, -- Durability
|
||||
times = 0.1, -- Efficiency
|
||||
damages = 1, -- Sharpness
|
||||
strength = 1.2, -- Armor strength (3d_armor only)
|
||||
speed = 0.2, -- Player speed (3d_armor only)
|
||||
jump = 0.2 -- Player jumping (3d_armor only)
|
||||
}
|
||||
|
||||
local function cap(S) return S:gsub("^%l", string.upper) end
|
||||
local function to_percent(orig_value, final_value)
|
||||
return abs(ceil(((final_value - orig_value) / orig_value) * 100))
|
||||
end
|
||||
|
||||
function enchanting:get_tooltip(enchant, orig_caps, fleshy)
|
||||
local bonus = {durable=0, efficiency=0, damages=0}
|
||||
if orig_caps then
|
||||
bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
|
||||
local sum_caps_times = 0
|
||||
for i=1, #orig_caps.times do
|
||||
sum_caps_times = sum_caps_times + orig_caps.times[i]
|
||||
end
|
||||
local average_caps_time = sum_caps_times / #orig_caps.times
|
||||
bonus.efficiency = to_percent(average_caps_time, average_caps_time -
|
||||
enchanting.times)
|
||||
end
|
||||
if fleshy then
|
||||
bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
|
||||
end
|
||||
|
||||
local specs = { -- not finished, to complete
|
||||
durable = {"#00baff", " (+"..bonus.durable.."%)"},
|
||||
fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
|
||||
sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
|
||||
strong = {"#ff3d3d", ""},
|
||||
speed = {"#fd5eff", ""}
|
||||
}
|
||||
return minetest.colorize and minetest.colorize(specs[enchant][1],
|
||||
"\n"..cap(enchant)..specs[enchant][2]) or
|
||||
"\n"..cap(enchant)..specs[enchant][2]
|
||||
end
|
||||
|
||||
local enchant_buttons = {
|
||||
[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
|
||||
image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
|
||||
"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
|
||||
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
|
||||
[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
|
||||
image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
|
||||
}
|
||||
|
||||
function enchanting.formspec(pos, num)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local formspec = [[ size[9,9;]
|
||||
bgcolor[#080808BB;true]
|
||||
background[0,0;9,9;ench_ui.png]
|
||||
list[context;tool;0.9,2.9;1,1;]
|
||||
list[context;mese;2,2.9;1,1;]
|
||||
list[current_player;main;0.5,4.5;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;tool]
|
||||
listring[current_player;main]
|
||||
listring[context;mese]
|
||||
image[2,2.9;1,1;mese_layout.png]
|
||||
tooltip[sharp;Your weapon inflicts more damages]
|
||||
tooltip[durable;Your tool last longer]
|
||||
tooltip[fast;Your tool digs faster]
|
||||
tooltip[strong;Your armor is more resistant]
|
||||
tooltip[speed;Your speed is increased] ]]
|
||||
..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
|
||||
|
||||
formspec = formspec..(enchant_buttons[num] or "")
|
||||
meta:set_string("formspec", formspec)
|
||||
end
|
||||
|
||||
function enchanting.on_put(pos, listname, _, stack)
|
||||
if listname == "tool" then
|
||||
local stackname = stack:get_name()
|
||||
local tool_groups = {
|
||||
"axe, pick, shovel",
|
||||
"chestplate, leggings, helmet",
|
||||
"sword", "boots"
|
||||
}
|
||||
|
||||
for idx, tools in pairs(tool_groups) do
|
||||
if tools:find(stackname:match(":(%w+)")) then
|
||||
enchanting.formspec(pos, idx)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function enchanting.fields(pos, _, fields, sender)
|
||||
if not next(fields) or fields.quit then return end
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local tool = inv:get_stack("tool", 1)
|
||||
local mese = inv:get_stack("mese", 1)
|
||||
local orig_wear = tool:get_wear()
|
||||
local mod, name = tool:get_name():match("(.*):(.*)")
|
||||
local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
|
||||
|
||||
if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
|
||||
minetest.sound_play("xdecor_enchanting", {
|
||||
to_player=sender:get_player_name(), gain=0.8})
|
||||
tool:replace(enchanted_tool)
|
||||
tool:add_wear(orig_wear)
|
||||
mese:take_item(mese_cost)
|
||||
inv:set_stack("mese", 1, mese)
|
||||
inv:set_stack("tool", 1, tool)
|
||||
end
|
||||
end
|
||||
|
||||
function enchanting.dig(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("tool") and inv:is_empty("mese")
|
||||
end
|
||||
|
||||
local function allowed(tool)
|
||||
if not tool then return false end
|
||||
for item in pairs(minetest.registered_tools) do
|
||||
if item:find("enchanted_"..tool) then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function enchanting.put(_, listname, _, stack)
|
||||
local stackname = stack:get_name()
|
||||
if listname == "mese" and stackname == "default:mese_crystal" then
|
||||
return stack:get_count()
|
||||
elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
|
||||
return 1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function enchanting.on_take(pos, listname)
|
||||
if listname == "tool" then enchanting.formspec(pos, nil) end
|
||||
end
|
||||
|
||||
function enchanting.construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Enchantment Table")
|
||||
enchanting.formspec(pos, nil)
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("tool", 1)
|
||||
inv:set_size("mese", 1)
|
||||
|
||||
minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(5.0)
|
||||
end
|
||||
|
||||
function enchanting.destruct(pos)
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
|
||||
if obj and obj:get_luaentity() and
|
||||
obj:get_luaentity().name == "xdecor:book_open" then
|
||||
obj:remove()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function enchanting.timer(pos)
|
||||
local num = #minetest.get_objects_inside_radius(pos, 0.9)
|
||||
if num == 0 then
|
||||
minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
|
||||
end
|
||||
|
||||
local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
|
||||
local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
|
||||
local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
|
||||
if #bookshelves == 0 then return true end
|
||||
|
||||
local bookshelf_pos = bookshelves[random(1, #bookshelves)]
|
||||
local x = pos.x - bookshelf_pos.x
|
||||
local y = bookshelf_pos.y - pos.y
|
||||
local z = pos.z - bookshelf_pos.z
|
||||
|
||||
if tostring(x..z):find(2) then
|
||||
minetest.add_particle({
|
||||
pos = bookshelf_pos,
|
||||
velocity = {x=x, y=2-y, z=z},
|
||||
acceleration = {x=0, y=-2.2, z=0},
|
||||
expirationtime = 1,
|
||||
size = 2,
|
||||
texture = "xdecor_glyph"..random(1,18)..".png"
|
||||
})
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
xdecor.register("enchantment_table", {
|
||||
description = "Enchantment Table",
|
||||
tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
|
||||
groups = {cracky=1, level=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
can_dig = enchanting.dig,
|
||||
on_timer = enchanting.timer,
|
||||
on_construct = enchanting.construct,
|
||||
on_destruct = enchanting.destruct,
|
||||
on_receive_fields = enchanting.fields,
|
||||
on_metadata_inventory_put = enchanting.on_put,
|
||||
on_metadata_inventory_take = enchanting.on_take,
|
||||
allow_metadata_inventory_put = enchanting.put,
|
||||
allow_metadata_inventory_move = function() return 0 end
|
||||
})
|
||||
|
||||
minetest.register_entity("xdecor:book_open", {
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.75, y=0.75},
|
||||
collisionbox = {0},
|
||||
physical = false,
|
||||
textures = {"xdecor_book_open.png"},
|
||||
on_activate = function(self)
|
||||
local pos = self.object:getpos()
|
||||
local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
|
||||
if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
function enchanting:register_tools(mod, def)
|
||||
for tool in pairs(def.tools) do
|
||||
for material in def.materials:gmatch("[%w_]+") do
|
||||
for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
|
||||
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
|
||||
if not original_tool then break end
|
||||
local original_toolcaps = original_tool.tool_capabilities
|
||||
|
||||
if original_toolcaps then
|
||||
local original_damage_groups = original_toolcaps.damage_groups
|
||||
local original_groupcaps = original_toolcaps.groupcaps
|
||||
local groupcaps = table.copy(original_groupcaps)
|
||||
local fleshy = original_damage_groups.fleshy
|
||||
local full_punch_interval = original_toolcaps.full_punch_interval
|
||||
local max_drop_level = original_toolcaps.max_drop_level
|
||||
local group = next(original_groupcaps)
|
||||
|
||||
if enchant == "durable" then
|
||||
groupcaps[group].uses = ceil(original_groupcaps[group].uses *
|
||||
enchanting.uses)
|
||||
elseif enchant == "fast" then
|
||||
for i, time in pairs(original_groupcaps[group].times) do
|
||||
groupcaps[group].times[i] = time - enchanting.times
|
||||
end
|
||||
elseif enchant == "sharp" then
|
||||
fleshy = fleshy + enchanting.damages
|
||||
end
|
||||
|
||||
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
|
||||
description = "Enchanted "..cap(material).." "..cap(tool)..
|
||||
self:get_tooltip(enchant, original_groupcaps[group], fleshy),
|
||||
inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
|
||||
wield_image = original_tool.wield_image,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
tool_capabilities = {
|
||||
groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
|
||||
full_punch_interval = full_punch_interval,
|
||||
max_drop_level = max_drop_level
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if mod == "3d_armor" then
|
||||
local original_armor_groups = original_tool.groups
|
||||
local armorcaps = {}
|
||||
armorcaps.not_in_creative_inventory = 1
|
||||
|
||||
for armor_group, value in pairs(original_armor_groups) do
|
||||
if enchant == "strong" then
|
||||
armorcaps[armor_group] = ceil(value * enchanting.strength)
|
||||
elseif enchant == "speed" then
|
||||
armorcaps[armor_group] = value
|
||||
armorcaps.physics_speed = enchanting.speed
|
||||
armorcaps.physics_jump = enchanting.jump
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
|
||||
description = "Enchanted "..cap(material).." "..cap(tool)..
|
||||
self:get_tooltip(enchant),
|
||||
inventory_image = original_tool.inventory_image,
|
||||
texture = "3d_armor_"..tool.."_"..material,
|
||||
wield_image = original_tool.wield_image,
|
||||
groups = armorcaps,
|
||||
wear = 0
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
enchanting:register_tools("default", {
|
||||
materials = "steel, bronze, mese, diamond",
|
||||
tools = {
|
||||
axe = {enchants = "durable, fast"},
|
||||
pick = {enchants = "durable, fast"},
|
||||
shovel = {enchants = "durable, fast"},
|
||||
sword = {enchants = "sharp"}
|
||||
}
|
||||
})
|
||||
|
||||
enchanting:register_tools("3d_armor", {
|
||||
materials = "steel, bronze, gold, diamond",
|
||||
tools = {
|
||||
boots = {enchants = "strong, speed"},
|
||||
chestplate = {enchants = "strong"},
|
||||
helmet = {enchants = "strong"},
|
||||
leggings = {enchants = "strong"}
|
||||
}
|
||||
})
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
local hive = {}
|
||||
local honey_max = 16
|
||||
|
||||
function hive.construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local formspec = [[ size[8,5;]
|
||||
label[0.5,0;Bees are busy making honey...]
|
||||
image[6,0;1,1;hive_bee.png]
|
||||
image[5,0;1,1;hive_layout.png]
|
||||
list[context;honey;5,0;1,1;]
|
||||
list[current_player;main;0,1.35;8,4;] ]]
|
||||
..xbg..default.get_hotbar_bg(0,1.35)
|
||||
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", "Artificial Hive")
|
||||
inv:set_size("honey", 1)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(math.random(64, 128))
|
||||
end
|
||||
|
||||
function hive.timer(pos)
|
||||
local time = (minetest.get_timeofday() or 0) * 24000
|
||||
if time < 5500 or time > 18500 then return true end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local honeystack = inv:get_stack("honey", 1)
|
||||
local honey = honeystack:get_count()
|
||||
|
||||
local radius = 4
|
||||
local minp = vector.add(pos, -radius)
|
||||
local maxp = vector.add(pos, radius)
|
||||
local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower")
|
||||
|
||||
if #flowers > 2 and honey < honey_max then
|
||||
inv:add_item("honey", "xdecor:honey")
|
||||
elseif honey == honey_max then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:stop() return true
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
xdecor.register("hive", {
|
||||
description = "Artificial Hive",
|
||||
tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
|
||||
"xdecor_hive_side.png", "xdecor_hive_side.png",
|
||||
"xdecor_hive_side.png", "xdecor_hive_front.png"},
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
|
||||
on_construct = hive.construct,
|
||||
on_timer = hive.timer,
|
||||
can_dig = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("honey")
|
||||
end,
|
||||
on_punch = function(_, _, puncher)
|
||||
puncher:set_hp(puncher:get_hp() - 2)
|
||||
end,
|
||||
allow_metadata_inventory_put = function() return 0 end,
|
||||
on_metadata_inventory_take = function(pos, _, _, stack)
|
||||
if stack:get_count() == honey_max then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(math.random(64, 128))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
@ -0,0 +1,156 @@
|
|||
local itemframe, tmp = {}, {}
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local function remove_item(pos, node)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if not objs then return end
|
||||
|
||||
for _, obj in pairs(objs) do
|
||||
if obj and obj:get_luaentity() and
|
||||
obj:get_luaentity().name == "xdecor:f_item" then
|
||||
obj:remove() break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local facedir = {
|
||||
[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
|
||||
}
|
||||
|
||||
local function update_item(pos, node)
|
||||
remove_item(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local itemstring = meta:get_string("item")
|
||||
local posad = facedir[node.param2]
|
||||
if not posad or itemstring == "" then return end
|
||||
|
||||
pos = vector.add(pos, vector.multiply(posad, 6.5/16))
|
||||
tmp.nodename = node.name
|
||||
tmp.texture = ItemStack(itemstring):get_name()
|
||||
|
||||
local entity = minetest.add_entity(pos, "xdecor:f_item")
|
||||
local yaw = math.pi*2 - node.param2 * math.pi/2
|
||||
entity:setyaw(yaw)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(15.0)
|
||||
end
|
||||
|
||||
local function drop_item(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local item = meta:get_string("item")
|
||||
if item == "" then return end
|
||||
|
||||
minetest.add_item(pos, item)
|
||||
meta:set_string("item", "")
|
||||
remove_item(pos, node)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:stop()
|
||||
end
|
||||
|
||||
function itemframe.after_place(pos, placer, itemstack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = placer:get_player_name()
|
||||
meta:set_string("owner", name)
|
||||
meta:set_string("infotext", "Item Frame (owned by "..name..")")
|
||||
end
|
||||
|
||||
function itemframe.timer(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local num = #minetest.get_objects_inside_radius(pos, 0.5)
|
||||
|
||||
if num == 0 and meta:get_string("item") ~= "" then
|
||||
update_item(pos, node)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function itemframe.rightclick(pos, node, clicker, itemstack)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local player = clicker:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
if player ~= owner or not itemstack then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
drop_item(pos, node)
|
||||
local itemstring = itemstack:take_item():to_string()
|
||||
meta:set_string("item", itemstring)
|
||||
update_item(pos, node)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function itemframe.punch(pos, node, puncher)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local player = puncher:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
if player ~= owner then return end
|
||||
drop_item(pos, node)
|
||||
end
|
||||
|
||||
function itemframe.dig(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local pname = player and player:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
return pname == owner
|
||||
end
|
||||
|
||||
xdecor.register("itemframe", {
|
||||
description = "Item Frame",
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_rotate = screwdriver.disallow,
|
||||
sunlight_propagates = true,
|
||||
inventory_image = "xdecor_itemframe.png",
|
||||
node_box = xdecor.nodebox.slab_z(0.9375),
|
||||
tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
|
||||
"xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
|
||||
after_place_node = itemframe.after_place,
|
||||
on_timer = itemframe.timer,
|
||||
on_rightclick = itemframe.rightclick,
|
||||
on_punch = itemframe.punch,
|
||||
can_dig = itemframe.dig,
|
||||
after_destruct = remove_item
|
||||
})
|
||||
|
||||
minetest.register_entity("xdecor:f_item", {
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.33, y=0.33},
|
||||
collisionbox = {0},
|
||||
physical = false,
|
||||
textures = {"air"},
|
||||
on_activate = function(self, staticdata)
|
||||
local pos = self.object:getpos()
|
||||
if minetest.get_node(pos).name ~= "xdecor:itemframe" then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if tmp.nodename and tmp.texture then
|
||||
self.nodename = tmp.nodename
|
||||
tmp.nodename = nil
|
||||
self.texture = tmp.texture
|
||||
tmp.texture = nil
|
||||
elseif staticdata and staticdata ~= "" then
|
||||
local data = staticdata:split(";")
|
||||
if data and data[1] and data[2] then
|
||||
self.nodename = data[1]
|
||||
self.texture = data[2]
|
||||
end
|
||||
end
|
||||
if self.texture then
|
||||
self.object:set_properties({textures={self.texture}})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if self.nodename and self.texture then
|
||||
return self.nodename..";"..self.texture
|
||||
end
|
||||
return ""
|
||||
end
|
||||
})
|
||||
|
|
@ -0,0 +1,163 @@
|
|||
local mailbox = {}
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local function get_img(img)
|
||||
local img_name = img:match("(.*)%.png")
|
||||
if img_name then return img_name..".png" end
|
||||
end
|
||||
|
||||
local function img_col(stack)
|
||||
local def = minetest.registered_items[stack]
|
||||
if not def then return "" end
|
||||
|
||||
if def.inventory_image ~= "" then
|
||||
local img = get_img(def.inventory_image)
|
||||
if img then return img end
|
||||
end
|
||||
|
||||
if def.tiles then
|
||||
local tile, img = def.tiles[1]
|
||||
if type(tile) == "table" then
|
||||
img = get_img(tile.name)
|
||||
elseif type(tile) == "string" then
|
||||
img = get_img(tile)
|
||||
end
|
||||
if img then return img end
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
function mailbox:formspec(pos, owner, is_owner)
|
||||
local spos = pos.x..","..pos.y..","..pos.z
|
||||
local meta = minetest.get_meta(pos)
|
||||
local giver, img = "", ""
|
||||
|
||||
if is_owner then
|
||||
for i = 1, 7 do
|
||||
local giving = meta:get_string("giver"..i)
|
||||
if giving ~= "" then
|
||||
local stack = meta:get_string("stack"..i)
|
||||
local giver_name = giving:sub(1,12)
|
||||
local stack_name = stack:match("[%w_:]+")
|
||||
local stack_count = stack:match("%s(%d+)") or 1
|
||||
|
||||
giver = giver.."#FFFF00,"..giver_name..","..i..
|
||||
",#FFFFFF,x "..stack_count..","
|
||||
img = img..i.."="..
|
||||
img_col(stack_name).."^\\[resize:16x16,"
|
||||
end
|
||||
end
|
||||
|
||||
return [[ size[9.5,9]
|
||||
label[0,0;Mailbox]
|
||||
label[6,0;Last donators]
|
||||
box[6,0.72;3.3,3.5;#555555]
|
||||
listring[current_player;main]
|
||||
list[current_player;main;0.75,5.25;8,4;]
|
||||
tableoptions[background=#00000000;highlight=#00000000;border=false] ]]..
|
||||
"tablecolumns[color;text;image,"..img.."0;color;text]"..
|
||||
"table[6,0.75;3.3,4;givers;"..giver.."]"..
|
||||
"list[nodemeta:"..spos..";mailbox;0,0.75;6,4;]"..
|
||||
"listring[nodemeta:"..spos..";mailbox]"..
|
||||
xbg..default.get_hotbar_bg(0.75,5.25)
|
||||
end
|
||||
return [[ size[8,5]
|
||||
list[current_player;main;0,1.25;8,4;] ]]..
|
||||
"label[0,0;Send your goods to\n"..
|
||||
(minetest.colorize and
|
||||
minetest.colorize("#FFFF00", owner) or owner).."]"..
|
||||
"list[nodemeta:"..spos..";drop;3.5,0;1,1;]"..
|
||||
xbg..default.get_hotbar_bg(0,1.25)
|
||||
end
|
||||
|
||||
function mailbox.dig(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local player_name = player and player:get_player_name()
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
return inv:is_empty("mailbox") and player_name == owner
|
||||
end
|
||||
|
||||
function mailbox.after_place_node(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local player_name = placer:get_player_name()
|
||||
|
||||
meta:set_string("owner", player_name)
|
||||
meta:set_string("infotext", player_name.."'s Mailbox")
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("mailbox", 6*4)
|
||||
inv:set_size("drop", 1)
|
||||
end
|
||||
|
||||
function mailbox.rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local player = clicker:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
minetest.show_formspec(player, "xdecor:mailbox", mailbox:formspec(pos,
|
||||
owner, (player == owner)))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function mailbox.put(pos, listname, _, stack, player)
|
||||
if listname == "drop" then
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if inv:room_for_item("mailbox", stack) then
|
||||
return -1
|
||||
else
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
"The mailbox is full")
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function mailbox.on_put(pos, listname, _, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
if listname == "drop" and inv:room_for_item("mailbox", stack) then
|
||||
inv:set_list("drop", {})
|
||||
inv:add_item("mailbox", stack)
|
||||
|
||||
for i = 7, 2, -1 do
|
||||
meta:set_string("giver"..i, meta:get_string("giver"..(i-1)))
|
||||
meta:set_string("stack"..i, meta:get_string("stack"..(i-1)))
|
||||
end
|
||||
|
||||
meta:set_string("giver1", player:get_player_name())
|
||||
meta:set_string("stack1", stack:to_string())
|
||||
end
|
||||
end
|
||||
|
||||
function mailbox.allow_take(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if player:get_player_name() ~= meta:get_string("owner") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
function mailbox.allow_move(pos)
|
||||
return 0
|
||||
end
|
||||
|
||||
xdecor.register("mailbox", {
|
||||
description = "Mailbox",
|
||||
tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
|
||||
"xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
|
||||
"xdecor_mailbox.png", "xdecor_mailbox.png"},
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
can_dig = mailbox.dig,
|
||||
on_rightclick = mailbox.rightclick,
|
||||
allow_metadata_inventory_take = mailbox.allow_take,
|
||||
allow_metadata_inventory_move = mailbox.allow_move,
|
||||
on_metadata_inventory_put = mailbox.on_put,
|
||||
allow_metadata_inventory_put = mailbox.put,
|
||||
after_place_node = mailbox.after_place_node
|
||||
})
|
|
@ -0,0 +1,117 @@
|
|||
-- Thanks to sofar for helping with that code.
|
||||
|
||||
minetest.setting_set("nodetimer_interval", 0.1)
|
||||
|
||||
local plate = {}
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local function door_toggle(pos_actuator, pos_door, player)
|
||||
local actuator = minetest.get_node(pos_actuator)
|
||||
local door = doors.get(pos_door)
|
||||
|
||||
if actuator.name:sub(-4) == "_off" then
|
||||
minetest.set_node(pos_actuator,
|
||||
{name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
|
||||
end
|
||||
door:open(player)
|
||||
|
||||
minetest.after(2, function()
|
||||
if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
|
||||
minetest.set_node(pos_actuator,
|
||||
{name=actuator.name, param2=actuator.param2})
|
||||
end
|
||||
door:close(player)
|
||||
end)
|
||||
end
|
||||
|
||||
function plate.construct(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(0.1)
|
||||
end
|
||||
|
||||
function plate.timer(pos)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.8)
|
||||
if not next(objs) or not doors.get then return true end
|
||||
local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
|
||||
local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
|
||||
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
|
||||
|
||||
for _, player in pairs(objs) do
|
||||
if player:is_player() then
|
||||
for i=1, #doors do
|
||||
door_toggle(pos, doors[i], player)
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function plate.register(material, desc, def)
|
||||
xdecor.register("pressure_"..material.."_off", {
|
||||
description = desc.." Pressure Plate",
|
||||
tiles = {"xdecor_pressure_"..material..".png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
on_construct = plate.construct,
|
||||
on_timer = plate.timer
|
||||
})
|
||||
xdecor.register("pressure_"..material.."_on", {
|
||||
tiles = {"xdecor_pressure_"..material..".png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
drop = "xdecor:pressure_"..material.."_off",
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple
|
||||
})
|
||||
end
|
||||
|
||||
plate.register("wood", "Wooden", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2}
|
||||
})
|
||||
|
||||
plate.register("stone", "Stone", {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2}
|
||||
})
|
||||
|
||||
xdecor.register("lever_off", {
|
||||
description = "Lever",
|
||||
tiles = {"xdecor_lever_off.png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not doors.get then return itemstack end
|
||||
local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
|
||||
local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
|
||||
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
|
||||
|
||||
for i=1, #doors do
|
||||
door_toggle(pos, doors[i], clicker)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
xdecor.register("lever_on", {
|
||||
tiles = {"xdecor_lever_on.png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
drop = "xdecor:lever_off"
|
||||
})
|
||||
|
|
@ -0,0 +1,485 @@
|
|||
screwdriver = screwdriver or {}
|
||||
|
||||
local function register_pane(name, desc, def)
|
||||
xpanes.register_pane(name, {
|
||||
description = desc,
|
||||
tiles = {"xdecor_"..name..".png"},
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
|
||||
inventory_image = "xdecor_"..name..".png",
|
||||
wield_image = "xdecor_"..name..".png",
|
||||
groups = def.groups,
|
||||
sounds = def.sounds or default.node_sound_defaults(),
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
||||
|
||||
register_pane("bamboo_frame", "Bamboo Frame", {
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
|
||||
recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
|
||||
{"default:papyrus", "farming:cotton", "default:papyrus"},
|
||||
{"default:papyrus", "default:papyrus", "default:papyrus"}}
|
||||
})
|
||||
|
||||
register_pane("chainlink", "Chainlink", {
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
|
||||
recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"}}
|
||||
})
|
||||
|
||||
register_pane("rusty_bar", "Rusty Iron Bars", {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {cracky=2, pane=1},
|
||||
recipe = {{"", "default:dirt", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
|
||||
})
|
||||
|
||||
register_pane("wood_frame", "Wood Frame", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy=2, pane=1, flammable=2},
|
||||
recipe = {{"group:wood", "group:stick", "group:wood"},
|
||||
{"group:stick", "group:stick", "group:stick"},
|
||||
{"group:wood", "group:stick", "group:wood"}}
|
||||
})
|
||||
|
||||
xdecor.register("baricade", {
|
||||
description = "Baricade",
|
||||
drawtype = "plantlike",
|
||||
paramtype2 = "facedir",
|
||||
inventory_image = "xdecor_baricade.png",
|
||||
tiles = {"xdecor_baricade.png"},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
damage_per_second = 4,
|
||||
selection_box = xdecor.nodebox.slab_y(0.3),
|
||||
collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
|
||||
})
|
||||
|
||||
xdecor.register("barrel", {
|
||||
description = "Barrel",
|
||||
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
|
||||
on_place = minetest.rotate_node,
|
||||
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
local function register_storage(name, desc, def)
|
||||
xdecor.register(name, {
|
||||
description = desc,
|
||||
inventory = {size=def.inv_size or 24},
|
||||
infotext = desc,
|
||||
tiles = def.tiles,
|
||||
node_box = def.node_box,
|
||||
on_rotate = def.on_rotate,
|
||||
on_place = def.on_place,
|
||||
groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
end
|
||||
|
||||
register_storage("cabinet", "Wooden Cabinet", {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
|
||||
})
|
||||
|
||||
register_storage("cabinet_half", "Half Wooden Cabinet", {
|
||||
inv_size = 8,
|
||||
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
|
||||
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
|
||||
})
|
||||
|
||||
register_storage("empty_shelf", "Empty Shelf", {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
|
||||
})
|
||||
|
||||
register_storage("multishelf", "Multi Shelf", {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
|
||||
})
|
||||
|
||||
xdecor.register("candle", {
|
||||
description = "Candle",
|
||||
light_source = 12,
|
||||
drawtype = "torchlike",
|
||||
inventory_image = "xdecor_candle_inv.png",
|
||||
wield_image = "xdecor_candle_wield.png",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3, attached_node=1},
|
||||
tiles = {{name = "xdecor_candle_floor.png",
|
||||
animation = {type="vertical_frames", length=1.5}},
|
||||
{name = "xdecor_candle_floor.png",
|
||||
animation = {type="vertical_frames", length=1.5}},
|
||||
{name = "xdecor_candle_wall.png",
|
||||
animation = {type="vertical_frames", length=1.5}}
|
||||
},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
|
||||
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
|
||||
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
|
||||
}
|
||||
})
|
||||
|
||||
xdecor.register("chair", {
|
||||
description = "Chair",
|
||||
tiles = {"xdecor_wood.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
node_box = xdecor.pixelbox(16, {
|
||||
{3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
|
||||
{5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
|
||||
{11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
|
||||
}),
|
||||
can_dig = xdecor.sit_dig,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
pos.y = pos.y + 0 -- Sitting position
|
||||
xdecor.sit(pos, node, clicker, pointed_thing)
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
xdecor.register("cobweb", {
|
||||
description = "Cobweb",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"xdecor_cobweb.png"},
|
||||
inventory_image = "xdecor_cobweb.png",
|
||||
liquid_viscosity = 8,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "xdecor:cobweb",
|
||||
liquid_alternative_source = "xdecor:cobweb",
|
||||
liquid_renewable = false,
|
||||
liquid_range = 0,
|
||||
walkable = false,
|
||||
selection_box = {type = "regular"},
|
||||
groups = {snappy=3, liquid=3, flammable=3},
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
for _, c in pairs({"red"}) do -- Add more curtains colors simply here
|
||||
xdecor.register("curtain_"..c, {
|
||||
description = c:gsub("^%l", string.upper).." Curtain",
|
||||
walkable = false,
|
||||
tiles = {"wool_white.png^[colorize:"..c..":170"},
|
||||
inventory_image = "wool_white.png^[colorize:"..c..
|
||||
":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "wool_white.png^[colorize:"..c..":170",
|
||||
drawtype = "signlike",
|
||||
paramtype2 = "wallmounted",
|
||||
groups = {dig_immediate=3, flammable=3},
|
||||
selection_box = {type="wallmounted"},
|
||||
on_rightclick = function(pos, node, _, itemstack)
|
||||
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
xdecor.register("curtain_open_"..c, {
|
||||
tiles = {"wool_white.png^[colorize:"..c..
|
||||
":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
|
||||
drawtype = "signlike",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
|
||||
selection_box = {type="wallmounted"},
|
||||
drop = "xdecor:curtain_"..c,
|
||||
on_rightclick = function(pos, node, _, itemstack)
|
||||
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:curtain_"..c.." 4",
|
||||
recipe = {{"", "wool:"..c, ""},
|
||||
{"", "wool:"..c, ""}}
|
||||
})
|
||||
end
|
||||
|
||||
xdecor.register("cushion", {
|
||||
description = "Cushion",
|
||||
tiles = {"xdecor_cushion.png"},
|
||||
groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
|
||||
on_place = minetest.rotate_node,
|
||||
node_box = xdecor.nodebox.slab_y(0.5),
|
||||
can_dig = xdecor.sit_dig,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
pos.y = pos.y + 0 -- Sitting position
|
||||
xdecor.sit(pos, node, clicker, pointed_thing)
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
xdecor.register("cushion_block", {
|
||||
description = "Cushion Block",
|
||||
tiles = {"xdecor_cushion.png"},
|
||||
groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
|
||||
})
|
||||
|
||||
local function door_access(name)
|
||||
return name:find("prison")
|
||||
end
|
||||
|
||||
local xdecor_doors = {
|
||||
japanese = {
|
||||
{"group:wood", "default:paper"},
|
||||
{"default:paper", "group:wood"},
|
||||
{"group:wood", "default:paper"} },
|
||||
prison = {
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"} },
|
||||
rusty_prison = {
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
|
||||
screen = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
|
||||
{"group:wood", "group:wood"} },
|
||||
slide = {
|
||||
{"default:paper", "default:paper"},
|
||||
{"default:paper", "default:paper"},
|
||||
{"group:wood", "group:wood"} },
|
||||
woodglass = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"} }
|
||||
}
|
||||
|
||||
for name, recipe in pairs(xdecor_doors) do
|
||||
if not doors.register then break end
|
||||
doors.register(name.."_door", {
|
||||
tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
|
||||
description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
|
||||
inventory_image = "xdecor_"..name.."_door_inv.png",
|
||||
protected = door_access(name),
|
||||
groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
|
||||
recipe = recipe
|
||||
})
|
||||
end
|
||||
|
||||
xdecor.register("enderchest", {
|
||||
description = "Ender Chest",
|
||||
tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
|
||||
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
|
||||
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
|
||||
groups = {cracky=1, choppy=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", [[ size[8,9]
|
||||
list[current_player;enderchest;0,0;8,4;]
|
||||
list[current_player;main;0,5;8,4;]
|
||||
listring[current_player;enderchest]
|
||||
listring[current_player;main] ]]
|
||||
..xbg..default.get_hotbar_bg(0,5))
|
||||
meta:set_string("infotext", "Ender Chest")
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("enderchest", 8*4)
|
||||
end)
|
||||
|
||||
xdecor.register("ivy", {
|
||||
description = "Ivy",
|
||||
drawtype = "signlike",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
|
||||
paramtype2 = "wallmounted",
|
||||
selection_box = {type="wallmounted"},
|
||||
tiles = {"xdecor_ivy.png"},
|
||||
inventory_image = "xdecor_ivy.png",
|
||||
wield_image = "xdecor_ivy.png",
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
xdecor.register("lantern", {
|
||||
description = "Lantern",
|
||||
light_source = 13,
|
||||
drawtype = "plantlike",
|
||||
inventory_image = "xdecor_lantern_inv.png",
|
||||
wield_image = "xdecor_lantern_inv.png",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
groups = {snappy=3, attached_node=1},
|
||||
tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
|
||||
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
|
||||
})
|
||||
|
||||
for _, l in pairs({"iron", "wooden"}) do
|
||||
xdecor.register(l.."_lightbox", {
|
||||
description = l:gsub("^%l", string.upper).." Light Box",
|
||||
tiles = {"xdecor_"..l.."_lightbox.png"},
|
||||
groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
|
||||
light_source = 13,
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
end
|
||||
|
||||
for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
|
||||
"rose", "tulip", "viola"}) do
|
||||
xdecor.register("potted_"..f, {
|
||||
description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
|
||||
walkable = false,
|
||||
groups = {snappy=3, flammable=3, plant=1, flower=1},
|
||||
tiles = {"xdecor_"..f.."_pot.png"},
|
||||
inventory_image = "xdecor_"..f.."_pot.png",
|
||||
drawtype = "plantlike",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = xdecor.nodebox.slab_y(0.3)
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:potted_"..f,
|
||||
recipe = {{"default:clay_brick", "flowers:"..f,
|
||||
"default:clay_brick"}, {"", "default:clay_brick", ""}}
|
||||
})
|
||||
end
|
||||
|
||||
local painting_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
|
||||
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
|
||||
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
|
||||
}
|
||||
|
||||
xdecor.register("painting_1", {
|
||||
description = "Painting",
|
||||
tiles = {"xdecor_painting_1.png"},
|
||||
inventory_image = "xdecor_painting_empty.png",
|
||||
wield_image = "xdecor_painting_empty.png",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = painting_box,
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local num = math.random(4)
|
||||
local leftover = minetest.item_place_node(
|
||||
ItemStack("xdecor:painting_"..num), placer, pointed_thing)
|
||||
if leftover:get_count() == 0 and
|
||||
not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
for i = 2, 4 do
|
||||
xdecor.register("painting_"..i, {
|
||||
tiles = {"xdecor_painting_"..i..".png"},
|
||||
paramtype2 = "wallmounted",
|
||||
drop = "xdecor:painting_1",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
|
||||
attached_node=1, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = painting_box
|
||||
})
|
||||
end
|
||||
|
||||
xdecor.register("stonepath", {
|
||||
description = "Garden Stone Path",
|
||||
tiles = {"default_stone.png"},
|
||||
groups = {snappy=3},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
node_box = xdecor.pixelbox(16, {
|
||||
{8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
|
||||
{1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
|
||||
}),
|
||||
selection_box = xdecor.nodebox.slab_y(0.05)
|
||||
})
|
||||
|
||||
local function register_hard_node(name, desc, def)
|
||||
def = def or {}
|
||||
xdecor.register(name, {
|
||||
description = desc,
|
||||
tiles = {"xdecor_"..name..".png"},
|
||||
groups = def.groups or {cracky=1},
|
||||
sounds = def.sounds or default.node_sound_stone_defaults()
|
||||
})
|
||||
end
|
||||
|
||||
register_hard_node("cactusbrick", "Cactus Brick")
|
||||
register_hard_node("coalstone_tile", "Coal Stone Tile")
|
||||
register_hard_node("desertstone_tile", "Desert Stone Tile")
|
||||
register_hard_node("hard_clay", "Hardened Clay")
|
||||
register_hard_node("moonbrick", "Moon Brick")
|
||||
register_hard_node("stone_tile", "Stone Tile")
|
||||
register_hard_node("stone_rune", "Runestone")
|
||||
register_hard_node("packed_ice", "Packed Ice", {
|
||||
groups = {cracky=1, puts_out_fire=1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
register_hard_node("wood_tile", "Wooden Tile", {
|
||||
groups = {choppy=1, wood=1, flammable=2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
xdecor.register("table", {
|
||||
description = "Table",
|
||||
tiles = {"xdecor_wood.png"},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = xdecor.pixelbox(16, {
|
||||
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
|
||||
})
|
||||
})
|
||||
|
||||
xdecor.register("tatami", {
|
||||
description = "Tatami",
|
||||
tiles = {"xdecor_tatami.png"},
|
||||
wield_image = "xdecor_tatami.png",
|
||||
groups = {snappy=3, flammable=3},
|
||||
sunlight_propagates = true,
|
||||
node_box = xdecor.nodebox.slab_y(0.0625)
|
||||
})
|
||||
|
||||
xdecor.register("trampoline", {
|
||||
description = "Trampoline",
|
||||
tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
|
||||
node_box = xdecor.nodebox.slab_y(0.5),
|
||||
sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
|
||||
})
|
||||
|
||||
xdecor.register("tv", {
|
||||
description = "Television",
|
||||
light_source = 11,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_television_left.png^[transformR270",
|
||||
"xdecor_television_left.png^[transformR90",
|
||||
"xdecor_television_left.png^[transformFX",
|
||||
"xdecor_television_left.png", "xdecor_television_back.png",
|
||||
{name="xdecor_television_front_animated.png",
|
||||
animation = {type="vertical_frames", length=80.0}} }
|
||||
})
|
||||
|
||||
xdecor.register("woodframed_glass", {
|
||||
description = "Wood Framed Glass",
|
||||
drawtype = "glasslike_framed",
|
||||
sunlight_propagates = true,
|
||||
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
|
@ -0,0 +1,373 @@
|
|||
minetest.register_craft({
|
||||
output = "xdecor:baricade",
|
||||
recipe = {
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"group:stick", "", "group:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:barrel",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"default:iron_lump", "", "default:iron_lump"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:bowl 3",
|
||||
recipe = {
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:candle",
|
||||
recipe = {
|
||||
{"default:torch"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:cabinet",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"doors:trapdoor", "", "doors:trapdoor"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:cabinet_half 2",
|
||||
recipe = {
|
||||
{"xdecor:cabinet"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:cactusbrick",
|
||||
recipe = {
|
||||
{"default:brick", "default:cactus"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:cauldron_empty",
|
||||
recipe = {
|
||||
{"default:iron_lump", "", "default:iron_lump"},
|
||||
{"default:iron_lump", "", "default:iron_lump"},
|
||||
{"default:iron_lump", "default:iron_lump", "default:iron_lump"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "realchess:chessboard",
|
||||
recipe = {
|
||||
{"dye:black", "dye:white", "dye:black"},
|
||||
{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:chair",
|
||||
recipe = {
|
||||
{"group:stick", "", ""},
|
||||
{"group:stick", "group:stick", "group:stick"},
|
||||
{"group:stick", "", "group:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:coalstone_tile 4",
|
||||
recipe = {
|
||||
{"default:coalblock", "default:stone"},
|
||||
{"default:stone", "default:coalblock"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:cobweb",
|
||||
recipe = {
|
||||
{"farming:cotton", "", "farming:cotton"},
|
||||
{"", "farming:cotton", ""},
|
||||
{"farming:cotton", "", "farming:cotton"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:cushion 3",
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:red"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:cushion_block",
|
||||
recipe = {
|
||||
{"xdecor:cushion"},
|
||||
{"xdecor:cushion"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:desertstone_tile",
|
||||
recipe = {
|
||||
{"default:desert_cobble", "default:desert_cobble"},
|
||||
{"default:desert_cobble", "default:desert_cobble"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:empty_shelf",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "", ""},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:enderchest",
|
||||
recipe = {
|
||||
{"", "default:obsidian", ""},
|
||||
{"default:obsidian", "default:chest", "default:obsidian"},
|
||||
{"", "default:obsidian", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:enchantment_table",
|
||||
recipe = {
|
||||
{"", "default:book", ""},
|
||||
{"default:diamond", "default:obsidian", "default:diamond"},
|
||||
{"default:obsidian", "default:obsidian", "default:obsidian"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:itemframe",
|
||||
recipe = {
|
||||
{"group:stick", "group:stick", "group:stick"},
|
||||
{"group:stick", "default:paper", "group:stick"},
|
||||
{"group:stick", "group:stick", "group:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:hammer",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
|
||||
{"", "group:stick", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:hard_clay",
|
||||
recipe = {
|
||||
{"default:clay", "default:clay"},
|
||||
{"default:clay", "default:clay"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:hive",
|
||||
recipe = {
|
||||
{"group:stick", "group:stick", "group:stick"},
|
||||
{"default:paper", "default:paper", "default:paper"},
|
||||
{"group:stick", "group:stick", "group:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:iron_lightbox",
|
||||
recipe = {
|
||||
{"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"},
|
||||
{"xpanes:bar_flat", "default:glass", "xpanes:bar_flat"},
|
||||
{"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:ivy 4",
|
||||
recipe = {
|
||||
{"group:leaves"},
|
||||
{"group:leaves"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:lantern",
|
||||
recipe = {
|
||||
{"default:iron_lump"},
|
||||
{"default:torch"},
|
||||
{"default:iron_lump"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:lever_off",
|
||||
recipe = {
|
||||
{"group:stick"},
|
||||
{"group:stone"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:mailbox",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"dye:red", "default:paper", "dye:red"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:moonbrick",
|
||||
recipe = {
|
||||
{"default:brick", "default:stone"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:multishelf",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:vessel", "group:book", "group:vessel"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:packed_ice",
|
||||
recipe = {
|
||||
{"default:ice", "default:ice"},
|
||||
{"default:ice", "default:ice"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:painting_1",
|
||||
recipe = {
|
||||
{"default:sign_wall_wood", "dye:blue"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:pressure_stone_off",
|
||||
type = "shapeless",
|
||||
recipe = {"group:stone", "group:stone"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:pressure_wood_off",
|
||||
type = "shapeless",
|
||||
recipe = {"group:wood", "group:wood"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:rope",
|
||||
recipe = {
|
||||
{"farming:string"},
|
||||
{"farming:string"},
|
||||
{"farming:string"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:stone_tile 2",
|
||||
recipe = {
|
||||
{"default:cobble", "default:cobble"},
|
||||
{"default:cobble", "default:cobble"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:stone_rune 4",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:stonepath 16",
|
||||
recipe = {
|
||||
{"stairs:slab_cobble", "", "stairs:slab_cobble"},
|
||||
{"", "stairs:slab_cobble", ""},
|
||||
{"stairs:slab_cobble", "", "stairs:slab_cobble"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:table",
|
||||
recipe = {
|
||||
{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"},
|
||||
{"", "group:stick", ""},
|
||||
{"", "group:stick", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:tatami",
|
||||
recipe = {
|
||||
{"farming:wheat", "farming:wheat", "farming:wheat"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:trampoline",
|
||||
recipe = {
|
||||
{"farming:string", "farming:string", "farming:string"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:tv",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:glass", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:workbench",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:woodframed_glass",
|
||||
recipe = {
|
||||
{"group:stick", "group:stick", "group:stick"},
|
||||
{"group:stick", "default:glass", "group:stick"},
|
||||
{"group:stick", "group:stick", "group:stick"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:wood_tile 2",
|
||||
recipe = {
|
||||
{"", "group:wood", ""},
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:wooden_lightbox",
|
||||
recipe = {
|
||||
{"group:stick", "default:torch", "group:stick"},
|
||||
{"group:stick", "default:glass", "group:stick"},
|
||||
{"group:stick", "default:torch", "group:stick"}
|
||||
}
|
||||
})
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
local rope = {}
|
||||
|
||||
-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
|
||||
function rope.place(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
local oldnode = minetest.get_node(pos)
|
||||
local stackname = itemstack:get_name()
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
while oldnode.name == "air" and not itemstack:is_empty() do
|
||||
local newnode = {name = stackname, param1 = 0}
|
||||
minetest.set_node(pos, newnode)
|
||||
itemstack:take_item()
|
||||
pos.y = pos.y - 1
|
||||
oldnode = minetest.get_node(pos)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function rope.remove(pos, oldnode, digger, rope_name)
|
||||
local num = 0
|
||||
local below = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local digger_inv = digger:get_inventory()
|
||||
|
||||
while minetest.get_node(below).name == rope_name do
|
||||
minetest.remove_node(below)
|
||||
below.y = below.y - 1
|
||||
num = num + 1
|
||||
end
|
||||
if num == 0 then return end
|
||||
digger_inv:add_item("main", rope_name.." "..num)
|
||||
return true
|
||||
end
|
||||
|
||||
xdecor.register("rope", {
|
||||
description = "Rope",
|
||||
drawtype = "plantlike",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
groups = {snappy=3, flammable=3},
|
||||
tiles = {"xdecor_rope.png"},
|
||||
inventory_image = "xdecor_rope_inv.png",
|
||||
wield_image = "xdecor_rope_inv.png",
|
||||
selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}),
|
||||
on_place = rope.place,
|
||||
on_punch = function(pos, node, puncher, pointed_thing)
|
||||
local player_name = puncher:get_player_name()
|
||||
if not minetest.is_protected(pos, player_name) or
|
||||
minetest.get_player_privs(player_name).protection_bypass then
|
||||
rope.remove(pos, node, puncher, "xdecor:rope")
|
||||
end
|
||||
end
|
||||
})
|
|
@ -0,0 +1,303 @@
|
|||
local workbench = {}
|
||||
WB = {}
|
||||
screwdriver = screwdriver or {}
|
||||
local min, ceil = math.min, math.ceil
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
-- Nodes allowed to be cut
|
||||
-- Only the regular, solid blocks without metas or explosivity can be cut
|
||||
local nodes = {}
|
||||
for node, def in pairs(registered_nodes) do
|
||||
if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
|
||||
(def.groups.cracky or def.groups.choppy) and
|
||||
not def.on_construct and
|
||||
not def.after_place_node and
|
||||
not def.on_rightclick and
|
||||
not def.on_blast and
|
||||
not def.allow_metadata_inventory_take and
|
||||
not (def.groups.not_in_creative_inventory == 1) and
|
||||
not (def.groups.not_cuttable == 1) and
|
||||
not def.groups.wool and
|
||||
(def.tiles and type(def.tiles[1]) == "string" and not
|
||||
def.tiles[1]:find("default_mineral")) and
|
||||
not def.mesecons and
|
||||
def.description and
|
||||
def.description ~= "" and
|
||||
def.light_source == 0
|
||||
then
|
||||
nodes[#nodes+1] = node
|
||||
end
|
||||
end
|
||||
|
||||
-- Optionally, you can register custom cuttable nodes in the workbench
|
||||
WB.custom_nodes_register = {
|
||||
-- "default:leaves",
|
||||
}
|
||||
|
||||
setmetatable(nodes, {
|
||||
__concat = function(t1, t2)
|
||||
for i=1, #t2 do
|
||||
t1[#t1+1] = t2[i]
|
||||
end
|
||||
return t1
|
||||
end
|
||||
})
|
||||
|
||||
nodes = nodes..WB.custom_nodes_register
|
||||
|
||||
-- Nodeboxes definitions
|
||||
workbench.defs = {
|
||||
-- Name Yield X Y Z W H L
|
||||
{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
|
||||
{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
|
||||
{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
|
||||
{"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
|
||||
{ 0, 15, 8, 16, 1, 8 }},
|
||||
{"cube", 4, { 0, 0, 0, 8, 8, 8 }},
|
||||
{"panel", 4, { 0, 0, 0, 16, 8, 8 }},
|
||||
{"slab", 2, nil },
|
||||
{"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
|
||||
{ 0, 8, 8, 16, 8, 8 }},
|
||||
{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
|
||||
{ 0, 8, 8, 8, 8, 8 }},
|
||||
{"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
|
||||
{ 0, 8, 8, 8, 8, 8 }},
|
||||
{"stair", 1, nil },
|
||||
{"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
|
||||
{ 0, 8, 8, 16, 8, 8 },
|
||||
{ 0, 8, 0, 8, 8, 8 }}
|
||||
}
|
||||
|
||||
-- Tools allowed to be repaired
|
||||
function workbench:repairable(stack)
|
||||
local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
|
||||
for _, t in pairs(tools) do
|
||||
if stack:find(t) then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function workbench:get_output(inv, input, name)
|
||||
local output = {}
|
||||
for i=1, #self.defs do
|
||||
local nbox = self.defs[i]
|
||||
local count = min(nbox[2] * input:get_count(), input:get_stack_max())
|
||||
local item = name.."_"..nbox[1]
|
||||
item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
|
||||
output[#output+1] = item.." "..count
|
||||
end
|
||||
inv:set_list("forms", output)
|
||||
end
|
||||
|
||||
local formspecs = {
|
||||
-- Main formspec
|
||||
[[ label[0.9,1.23;Cut]
|
||||
label[0.9,2.23;Repair]
|
||||
box[-0.05,1;2.05,0.9;#555555]
|
||||
box[-0.05,2;2.05,0.9;#555555]
|
||||
button[0,0;2,1;craft;Crafting]
|
||||
button[2,0;2,1;storage;Storage]
|
||||
image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
image[0,1;1,1;worktable_saw.png]
|
||||
image[0,2;1,1;worktable_anvil.png]
|
||||
image[3,2;1,1;hammer_layout.png]
|
||||
list[context;input;2,1;1,1;]
|
||||
list[context;tool;2,2;1,1;]
|
||||
list[context;hammer;3,2;1,1;]
|
||||
list[context;forms;4,0;4,3;]
|
||||
listring[current_player;main]
|
||||
listring[context;tool]
|
||||
listring[current_player;main]
|
||||
listring[context;hammer]
|
||||
listring[current_player;main]
|
||||
listring[context;forms]
|
||||
listring[current_player;main]
|
||||
listring[context;input] ]],
|
||||
-- Crafting formspec
|
||||
[[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
button[0,0;1.5,1;back;< Back]
|
||||
list[current_player;craft;2,0;3,3;]
|
||||
list[current_player;craftpreview;6,1;1,1;]
|
||||
listring[current_player;main]
|
||||
listring[current_player;craft] ]],
|
||||
-- Storage formspec
|
||||
[[ list[context;storage;0,1;8,2;]
|
||||
button[0,0;1.5,1;back;< Back]
|
||||
listring[context;storage]
|
||||
listring[current_player;main] ]]
|
||||
}
|
||||
|
||||
function workbench:set_formspec(meta, id)
|
||||
meta:set_string("formspec",
|
||||
"size[8,7;]list[current_player;main;0,3.25;8,4;]"..
|
||||
formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
|
||||
end
|
||||
|
||||
function workbench.construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
inv:set_size("tool", 1)
|
||||
inv:set_size("input", 1)
|
||||
inv:set_size("hammer", 1)
|
||||
inv:set_size("forms", 4*3)
|
||||
inv:set_size("storage", 8*2)
|
||||
|
||||
meta:set_string("infotext", "Work Bench")
|
||||
workbench:set_formspec(meta, 1)
|
||||
end
|
||||
|
||||
function workbench.fields(pos, _, fields)
|
||||
if fields.quit then return end
|
||||
local meta = minetest.get_meta(pos)
|
||||
workbench:set_formspec(meta, fields.back and 1 or
|
||||
fields.craft and 2 or
|
||||
fields.storage and 3)
|
||||
end
|
||||
|
||||
function workbench.dig(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("input") and inv:is_empty("hammer") and
|
||||
inv:is_empty("tool") and inv:is_empty("storage")
|
||||
end
|
||||
|
||||
function workbench.timer(pos)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local tool = inv:get_stack("tool", 1)
|
||||
local hammer = inv:get_stack("hammer", 1)
|
||||
|
||||
if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
|
||||
timer:stop()
|
||||
return
|
||||
end
|
||||
|
||||
-- Tool's wearing range: 0-65535 | 0 = new condition
|
||||
tool:add_wear(-500)
|
||||
hammer:add_wear(700)
|
||||
|
||||
inv:set_stack("tool", 1, tool)
|
||||
inv:set_stack("hammer", 1, hammer)
|
||||
return true
|
||||
end
|
||||
|
||||
function workbench.put(_, listname, _, stack)
|
||||
local stackname = stack:get_name()
|
||||
if (listname == "tool" and stack:get_wear() > 0 and
|
||||
workbench:repairable(stackname)) or
|
||||
(listname == "input" and registered_nodes[stackname.."_cube"]) or
|
||||
(listname == "hammer" and stackname == "xdecor:hammer") or
|
||||
listname == "storage" then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function workbench.move(_, from_list, _, to_list, _, count)
|
||||
return (to_list == "storage" and from_list ~= "forms") and count or 0
|
||||
end
|
||||
|
||||
function workbench.on_put(pos, listname, _, stack)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if listname == "input" then
|
||||
local input = inv:get_stack("input", 1)
|
||||
workbench:get_output(inv, input, stack:get_name())
|
||||
elseif listname == "tool" or listname == "hammer" then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(3.0)
|
||||
end
|
||||
end
|
||||
|
||||
function workbench.on_take(pos, listname, index, stack, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local input = inv:get_stack("input", 1)
|
||||
local inputname = input:get_name()
|
||||
local stackname = stack:get_name()
|
||||
|
||||
if listname == "input" then
|
||||
if stackname == inputname then
|
||||
workbench:get_output(inv, input, stackname)
|
||||
else
|
||||
inv:set_list("forms", {})
|
||||
end
|
||||
elseif listname == "forms" then
|
||||
local fromstack = inv:get_stack(listname, index)
|
||||
if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv:room_for_item("main", fromstack) then
|
||||
player_inv:add_item("main", fromstack)
|
||||
end
|
||||
end
|
||||
|
||||
input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
|
||||
inv:set_stack("input", 1, input)
|
||||
workbench:get_output(inv, input, inputname)
|
||||
end
|
||||
end
|
||||
|
||||
xdecor.register("workbench", {
|
||||
description = "Work Bench",
|
||||
groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
|
||||
"xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
|
||||
"xdecor_workbench_front.png", "xdecor_workbench_front.png"},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
can_dig = workbench.dig,
|
||||
on_timer = workbench.timer,
|
||||
on_construct = workbench.construct,
|
||||
on_receive_fields = workbench.fields,
|
||||
on_metadata_inventory_put = workbench.on_put,
|
||||
on_metadata_inventory_take = workbench.on_take,
|
||||
allow_metadata_inventory_put = workbench.put,
|
||||
allow_metadata_inventory_move = workbench.move
|
||||
})
|
||||
|
||||
for _, d in pairs(workbench.defs) do
|
||||
for i=1, #nodes do
|
||||
local node = nodes[i]
|
||||
local def = registered_nodes[node]
|
||||
|
||||
if d[3] then
|
||||
local groups = {}
|
||||
local tiles
|
||||
groups.not_in_creative_inventory = 1
|
||||
|
||||
for k, v in pairs(def.groups) do
|
||||
if k ~= "wood" and k ~= "stone" and k ~= "level" then
|
||||
groups[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
if def.tiles then
|
||||
if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
|
||||
tiles = def.tiles
|
||||
else
|
||||
tiles = {def.tiles[1]}
|
||||
end
|
||||
else
|
||||
tiles = {def.tile_images[1]}
|
||||
end
|
||||
|
||||
if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
|
||||
stairs.register_stair_and_slab(node:match(":(.*)"), node,
|
||||
groups, tiles, def.description.." Stair",
|
||||
def.description.." Slab", def.sounds)
|
||||
end
|
||||
|
||||
minetest.register_node(":"..node.."_"..d[1], {
|
||||
description = def.description.." "..d[1]:gsub("^%l", string.upper),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "nodebox",
|
||||
sounds = def.sounds,
|
||||
tiles = tiles,
|
||||
groups = groups,
|
||||
-- `unpack` has been changed to `table.unpack` in newest Lua versions
|
||||
node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
|
||||
sunlight_propagates = true,
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
After Width: | Height: | Size: 127 B |
After Width: | Height: | Size: 170 B |
After Width: | Height: | Size: 175 B |
After Width: | Height: | Size: 673 B |
After Width: | Height: | Size: 115 B |
After Width: | Height: | Size: 207 B |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 134 B |
After Width: | Height: | Size: 537 B |
After Width: | Height: | Size: 233 B |
After Width: | Height: | Size: 243 B |
After Width: | Height: | Size: 194 B |
After Width: | Height: | Size: 231 B |
After Width: | Height: | Size: 235 B |
After Width: | Height: | Size: 96 B |
After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 166 B |
After Width: | Height: | Size: 166 B |
After Width: | Height: | Size: 238 B |
After Width: | Height: | Size: 188 B |
After Width: | Height: | Size: 172 B |
After Width: | Height: | Size: 178 B |
After Width: | Height: | Size: 157 B |
After Width: | Height: | Size: 192 B |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 270 B |
After Width: | Height: | Size: 243 B |
After Width: | Height: | Size: 454 B |
After Width: | Height: | Size: 202 B |
After Width: | Height: | Size: 176 B |
After Width: | Height: | Size: 205 B |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 498 B |
After Width: | Height: | Size: 261 B |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 117 B |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 2.9 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 161 B |
After Width: | Height: | Size: 157 B |
After Width: | Height: | Size: 158 B |
After Width: | Height: | Size: 156 B |
After Width: | Height: | Size: 159 B |
After Width: | Height: | Size: 106 B |
After Width: | Height: | Size: 160 B |
After Width: | Height: | Size: 158 B |
After Width: | Height: | Size: 145 B |
After Width: | Height: | Size: 161 B |
After Width: | Height: | Size: 159 B |
After Width: | Height: | Size: 159 B |
After Width: | Height: | Size: 105 B |
After Width: | Height: | Size: 157 B |
After Width: | Height: | Size: 159 B |