228 lines
6.9 KiB
Lua
228 lines
6.9 KiB
Lua
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-- function to safely remove climbable air
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local function remove_air(pos, oldnode)
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local dir = minetest.facedir_to_dir(oldnode.param2)
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local airpos = vector.subtract(pos, dir)
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local north_node = minetest.get_node({x = airpos.x, y = airpos.y, z = airpos.z+1})
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local south_node = minetest.get_node({x = airpos.x, y = airpos.y, z = airpos.z-1})
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local east_node = minetest.get_node({x = airpos.x+1, y = airpos.y, z = airpos.z})
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local west_node = minetest.get_node({x = airpos.x-1, y = airpos.y, z = airpos.z})
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local keep_air =
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(minetest.get_item_group(north_node.name, "handholds") == 1 and
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north_node.param2 == 0) or
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(minetest.get_item_group(south_node.name, "handholds") == 1 and
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south_node.param2 == 2) or
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(minetest.get_item_group(east_node.name, "handholds") == 1 and
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east_node.param2 == 1) or
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(minetest.get_item_group(west_node.name, "handholds") == 1 and
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west_node.param2 == 3)
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if not keep_air then
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minetest.set_node(airpos, {name = "air"})
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end
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end
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-- remove handholds from nodes buried under falling nodes
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local function remove_handholds(pos)
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local north_pos = {x = pos.x, y = pos.y, z = pos.z+1}
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local south_pos = {x = pos.x, y = pos.y, z = pos.z-1}
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local east_pos = {x = pos.x+1, y = pos.y, z = pos.z}
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local west_pos = {x = pos.x-1, y = pos.y, z = pos.z}
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local north_node = minetest.get_node(north_pos)
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local south_node = minetest.get_node(south_pos)
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local east_node = minetest.get_node(east_pos)
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local west_node = minetest.get_node(west_pos)
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local node_pos
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if minetest.get_item_group(north_node.name, "handholds") == 1 and
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north_node.param2 == 0 then
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node_pos = north_pos
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elseif minetest.get_item_group(south_node.name, "handholds") == 1 and
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south_node.param2 == 2 then
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node_pos = south_pos
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elseif minetest.get_item_group(east_node.name, "handholds") == 1 and
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east_node.param2 == 1 then
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node_pos = east_pos
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elseif minetest.get_item_group(west_node.name, "handholds") == 1 and
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west_node.param2 == 3 then
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node_pos = west_pos
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end
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if node_pos then
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local handholds_node = string.split(minetest.get_node(node_pos).name, ":")
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minetest.set_node(node_pos, {name = "default:"..handholds_node[2]})
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end
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end
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-- climbable air!
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minetest.register_node("handholds:climbable_air", {
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description = "Air!",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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climbable = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_destruct = function(pos)
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remove_handholds(pos)
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end,
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})
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-- handholds nodes
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minetest.register_node("handholds:stone", {
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description = "Stone Handholds",
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tiles = {
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"default_stone.png", "default_stone.png",
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"default_stone.png", "default_stone.png",
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"default_stone.png", "default_stone.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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on_rotate = function()
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return false
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end,
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groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1, handholds = 1},
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drop = 'default:cobble',
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sounds = default.node_sound_stone_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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minetest.register_node("handholds:desert_stone", {
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description = "Desert Stone Handholds",
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tiles = {
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"default_desert_stone.png", "default_desert_stone.png",
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"default_desert_stone.png", "default_desert_stone.png",
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"default_desert_stone.png", "default_desert_stone.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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on_rotate = function()
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return false
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end,
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groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1, handholds = 1},
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drop = 'default:desert_cobble',
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sounds = default.node_sound_stone_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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minetest.register_node("handholds:sandstone", {
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description = "Sandstone Handholds",
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tiles = {
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"default_sandstone.png", "default_sandstone.png",
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"default_sandstone.png", "default_sandstone.png",
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"default_sandstone.png", "default_sandstone.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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on_rotate = function()
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return false
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end,
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groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1, handholds = 1},
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drop = 'default:sandstone',
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sounds = default.node_sound_stone_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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minetest.register_node("handholds:ice", {
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description = "Ice Handholds",
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tiles = {
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"default_ice.png", "default_ice.png",
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"default_ice.png", "default_ice.png",
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"default_ice.png", "default_ice.png^handholds_holds.png"
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},
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paramtype2 = "facedir",
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on_rotate = function()
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return false
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end,
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groups = {
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cracky = 3, puts_out_fire = 1, cools_lava = 1,
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not_in_creative_inventory = 1, handholds = 1
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},
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drop = 'default:ice',
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sounds = default.node_sound_glass_defaults(),
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after_destruct = function(pos, oldnode)
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remove_air(pos, oldnode)
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end,
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})
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-- handholds tool
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minetest.register_tool("handholds:climbing_pick", {
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description = "Climbing Pick",
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inventory_image = "handholds_tool.png",
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sound = {breaks = "default_tool_breaks"},
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on_use = function(itemstack, player, pointed_thing)
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if not pointed_thing or
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pointed_thing.type ~= "node" or
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minetest.is_protected(pointed_thing.under, player:get_player_name()) or
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minetest.is_protected(pointed_thing.above, player:get_player_name()) or
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pointed_thing.under.y + 1 == pointed_thing.above.y or
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pointed_thing.under.y - 1 == pointed_thing.above.y then
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return
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end
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local node_def =
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minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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if not node_def or not node_def.buildable_to then
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return
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end
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local node_name = minetest.get_node(pointed_thing.under).name
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local rotation = minetest.dir_to_facedir(
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vector.subtract(pointed_thing.under, pointed_thing.above))
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if node_name == "default:stone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:stone", param2 = rotation})
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elseif node_name == "default:desert_stone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:desert_stone", param2 = rotation})
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elseif node_name == "default:sandstone" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:sandstone", param2 = rotation})
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elseif node_name == "default:ice" then
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minetest.set_node(pointed_thing.under,
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{name = "handholds:ice", param2 = rotation})
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else
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return
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end
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minetest.set_node(pointed_thing.above, {name = "handholds:climbable_air"})
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minetest.sound_play(
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"default_dig_cracky",
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
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)
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if not minetest.setting_getbool("creative_mode") then
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local wdef = itemstack:get_definition()
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itemstack:add_wear(256)
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks,
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{pos = pointed_thing.above, gain = 0.5})
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end
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return itemstack
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end
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end
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})
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minetest.register_craft({
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output = "handholds:climbing_pick",
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recipe = {
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{'default:diamond', 'default:diamond', 'default:diamond'},
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{'group:stick', '', ''},
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{'group:stick', '', ''},
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},
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})
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