fix hunger
parent
c33cc4052c
commit
7d84cda95f
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@ -30,69 +30,62 @@ function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil and user ~= nil then
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if itemstack:take_item() ~= nil and user ~= nil and not user.is_fake_player then
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local name = user:get_player_name()
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local h = tonumber(hbhunger.hunger[name])
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local hp = user:get_hp()
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if user.is_fake_player == false then
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minetest.sound_play("hbhunger_eat_generic", {
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object = user,
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max_hear_distance = 10,
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gain = 1.0
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})
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minetest.sound_play("hbhunger_eat_generic", {
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object = user,
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max_hear_distance = 10,
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gain = 1.0
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})
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-- Saturation
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if h < 30 and hunger_change then
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-- Saturation
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if h < 30 and hunger_change then
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h = h + hunger_change
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h = h + hunger_change
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if h > 30 then h = 30 end
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if h > 30 then h = 30 end
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hbhunger.hunger[name] = h
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hbhunger.set_hunger(user)
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end
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hbhunger.hunger[name] = h
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hbhunger.set_hunger(user)
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end
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-- Healing
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if hp < 20 and heal then
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hp = hp + heal
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-- Healing
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if hp < 20 and heal then
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if hp > 20 then hp = 20 end
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hp = hp + heal
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user:set_hp(hp)
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end
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if hp > 20 then hp = 20 end
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-- Poison
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if poisen then
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user:set_hp(hp)
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end
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--set hud-img
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poisenp(1.0, poisen, 0, user)
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end
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-- Poison
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if poisen then
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if replace_with_item then
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--set hud-img
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poisenp(1.0, poisen, 0, user)
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end
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if itemstack:is_empty() then
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if replace_with_item then
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itemstack:add_item(replace_with_item)
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else
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local inv = user:get_inventory()
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if itemstack:is_empty() then
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itemstack:add_item(replace_with_item)
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if inv:room_for_item("main", {name = replace_with_item}) then
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inv:add_item("main", replace_with_item)
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name = replace_with_item}) then
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inv:add_item("main", replace_with_item)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, replace_with_item)
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end
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, replace_with_item)
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end
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end
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end
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end
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return itemstack
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end
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