145 lines
3.8 KiB
Lua
145 lines
3.8 KiB
Lua
dofile(minetest.get_modpath("redsand").."/conf.lua")
|
|
lastspoke = {}
|
|
|
|
-- !!! FUNCTIONS !!! --
|
|
|
|
-- Getting the player object.
|
|
function get_player_obj (name)
|
|
goodname = string.match(name, "^([^ ]+) *$")
|
|
if goodname == nil then
|
|
print("ERROR!")
|
|
return nil
|
|
end
|
|
|
|
-- Looping trough all the players currently online
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
|
|
-- Caring about letters or not?
|
|
if not careLetters then
|
|
if string.lower(name) == string.lower(goodname) then
|
|
return player
|
|
end
|
|
else
|
|
if name == goodname then
|
|
return player
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- !!! COMMANDS !!! ---
|
|
|
|
--[[ List function. ]]--
|
|
if useList then
|
|
minetest.register_chatcommand(listcmd, {
|
|
params = "", -- short parameter description
|
|
description = "List connected players", -- full description
|
|
privs = listprivs, -- require the "privs" privilege to run
|
|
func = function(name, param)
|
|
local namelist, count = "", 0
|
|
for _,player in ipairs(minetest.get_connected_players()) do
|
|
local name = player:get_player_name()
|
|
namelist = namelist .. string.format("%s, ", name)
|
|
count = count + 1
|
|
end
|
|
minetest.chat_send_player(name, string.format("Current players online: %d", count))
|
|
minetest.chat_send_player(name, string.format("Names: \[%s\]", namelist))
|
|
end,
|
|
})
|
|
end
|
|
|
|
--[[ Kill command ]]---
|
|
if useKill then
|
|
minetest.register_chatcommand(killcmd, {
|
|
params = "",
|
|
description = "Kills you :(",
|
|
privs = killprivs,
|
|
func = function(name, param)
|
|
local player = get_player_obj(name)
|
|
player:set_hp(0.0)
|
|
end,
|
|
})
|
|
end
|
|
|
|
--[[ MSG command ]]---
|
|
if useMSG then
|
|
minetest.register_chatcommand(msgcmd, {
|
|
params = "<target> <text>",
|
|
description = "Talk to someone!",
|
|
privs = msgprivs,
|
|
func = function(name, param)
|
|
if string.match(param, "([^ ]+) (.+)") == nil then
|
|
minetest.chat_send_player(name, "Missing parameters")
|
|
return
|
|
end
|
|
|
|
-- Generating the variables out of the parameters
|
|
local targetName, msg = string.match(param, "([^ ]+) (.+)")
|
|
target = get_player_obj(targetName)
|
|
|
|
-- Checking if the target exists
|
|
if not target then
|
|
minetest.chat_send_player(name, "The target was not found")
|
|
return
|
|
end
|
|
|
|
-- Sending the message
|
|
minetest.chat_send_player(target:get_player_name(), string.format("From %s: %s", name, msg))
|
|
-- Register the chat in the target persons lastspoke tabler
|
|
lastspoke[target:get_player_name()] = name
|
|
end,
|
|
})
|
|
end
|
|
|
|
--[[ REPLY command]] --
|
|
if useReply then
|
|
minetest.register_chatcommand(replycmd, {
|
|
params = "<text>",
|
|
description = "Reply the last peron that messaged you.",
|
|
privs = replyprivs,
|
|
func = function(name, param)
|
|
-- We need to get the target
|
|
target = lastspoke[name]
|
|
|
|
-- Make sure I don't crash the server.
|
|
if not target then
|
|
minetest.chat_send_player(name, "No one has spoke to you :(")
|
|
elseif param == "" then
|
|
minetest.chat_send_player(name, "You need to say something.")
|
|
else
|
|
-- We need to send the message and update the targets lastspoke[] status.
|
|
minetest.chat_send_player(target, string.format("From %s: %s", name, param))
|
|
lastspoke[target] = name
|
|
end
|
|
end,
|
|
})
|
|
end
|
|
|
|
|
|
-- !!! EVENTS !!! --
|
|
|
|
--[[ What happens when a player joins? ]]--
|
|
if useMOTD then
|
|
minetest.register_on_joinplayer( function(player)
|
|
minetest.after( 2.0, function(param)
|
|
minetest.chat_send_player(player:get_player_name(), string.format(MOTD, player:get_player_name()))
|
|
end )
|
|
end )
|
|
end
|
|
|
|
--[[ What happens when a player die? ]]--
|
|
if useDeathMSG then
|
|
minetest.register_on_dieplayer( function(player)
|
|
minetest.chat_send_all(string.format(DEATH_MSG, player:get_player_name()))
|
|
end )
|
|
end
|
|
|
|
--[[ What happens when a player respawn ]]--
|
|
if useReviveMSG then
|
|
minetest.register_on_respawnplayer( function(player)
|
|
minetest.chat_send_all(string.format(REVIVE_MSG, player:get_player_name()))
|
|
end )
|
|
end
|