redsand/messages.lua

55 lines
1.9 KiB
Lua

--[[ All code around the messaging system should be kept here. ]]--
lastspoke = {}
--[[ MSG command ]]---
if useMSG then
minetest.register_chatcommand(msgcmd, {
params = "<target> <text>",
description = "Talk to someone!",
privs = msgprivs,
func = function(name, param)
if string.match(param, "([^ ]+) (.+)") == nil then
minetest.chat_send_player(name, "Missing parameters")
return
end
-- Generating the variables out of the parameters
local targetName, msg = string.match(param, "([^ ]+) (.+)")
target = get_player_obj(targetName)
-- Checking if the target exists
if not target then
minetest.chat_send_player(name, "The target was not found")
return
end
-- Sending the message
minetest.chat_send_player(target:get_player_name(), string.format("From %s: %s", name, msg))
-- Register the chat in the target persons lastspoke tabler
lastspoke[target:get_player_name()] = name
end,
})
end
--[[ REPLY command]] --
if useReply then
minetest.register_chatcommand(replycmd, {
params = "<text>",
description = "Reply the last peron that messaged you.",
privs = replyprivs,
func = function(name, param)
-- We need to get the target
target = lastspoke[name]
-- Make sure I don't crash the server.
if not target then
minetest.chat_send_player(name, "No one has spoke to you :(")
elseif param == "" then
minetest.chat_send_player(name, "You need to say something.")
else
-- We need to send the message and update the targets lastspoke[] status.
minetest.chat_send_player(target, string.format("From %s: %s", name, param))
end
end,
})
end