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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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# Travelnet
[![luacheck](https://github.com/mt-mods/travelnet/workflows/luacheck/badge.svg)](https://github.com/mt-mods/travelnet/actions?query=workflow%3Aluacheck)
[![Integration test](https://github.com/mt-mods/travelnet/workflows/integration-test/badge.svg)](https://github.com/mt-mods/travelnet/actions?query=workflow%3Aintegration-test)
[![ContentDB](https://content.minetest.net/packages/mt-mods/travelnet/shields/downloads/)](https://content.minetest.net/packages/mt-mods/travelnet/)
## How this works
- craft it by filling the right and left row with glass; place in the middle row (from top to bottom): steel, mese, steel
- place the travelnet box somewhere
- right-click on it; enter name of the station (e.g. "my house", "center of desert city") and name of the network (e.g. "intresting towns","my buildings")
- punch it to update the list of stations on that network
- right-click to use the travelbox
An unconfigured travelnet box can be configured by anyone. If it is misconfigured, just dig it and place it anew.
All stations that have the same network name set and are owned by the same user connect to the same network.
## Documentation
* [API](./doc/api.md)
## Screenshots
<img src="./screenshot.png"/>
<img src="./screenshot_colors.png"/>
## License
The mod was written by me, Sokomine, and includes small contributions from other contributors.
License: GPLv3 (see [`LICENSE`](https://github.com/mt-mods/travelnet/blob/master/LICENSE) for more information)
The models and textures as found in the textures/ and models/ folders where created by VanessaE
and are provided under the [CC0](https://creativecommons.org/publicdomain/zero/1.0/) license.
Exceptions:
* `textures/travelnet_top.png` [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/) https://github.com/minetest/minetest_game (`default_steel_block.png`)
* `textures/travelnet_bottom.png` [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/) https://github.com/minetest/minetest_game (`default_clay.png`)

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local S = minetest.get_translator("travelnet")
-- add a new target; meta is optional
travelnet.add_target = function( station_name, network_name, pos, player_name, meta, owner_name )
-- if it is an elevator, determine the network name through x and z coordinates
local this_node = minetest.get_node( pos );
local is_elevator = false;
if( this_node.name == 'travelnet:elevator' ) then
-- owner_name = '*'; -- the owner name is not relevant here
is_elevator = true;
network_name = tostring( pos.x )..','..tostring( pos.z );
if( not( station_name ) or station_name == '' ) then
station_name = S("at @1 m", tostring( pos.y ));
end
end
if( station_name == "" or not(station_name )) then
travelnet.show_message( pos, player_name, S("Error"), S("Please provide a name for this station." ));
return;
end
if( network_name == "" or not( network_name )) then
travelnet.show_message( pos, player_name, S("Error"),
S("Please provide the name of the network this station ought to be connected to."));
return;
end
if( owner_name == nil or owner_name == '' or owner_name == player_name) then
owner_name = player_name;
elseif( is_elevator ) then -- elevator networks
owner_name = player_name;
elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then
travelnet.show_message( pos, player_name, S("Error"),
S("There is no player with interact privilege named '@1'. Aborting.", tostring( player_name)));
return;
elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true}))
and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then
travelnet.show_message( pos, player_name, S("Error"),
S("You do not have the travelnet_attach priv which is required to attach your box to "..
"the network of someone else. Aborting."));
return;
end
-- first one by this player?
if( not( travelnet.targets[ owner_name ] )) then
travelnet.targets[ owner_name ] = {};
end
-- first station on this network?
if( not( travelnet.targets[ owner_name ][ network_name ] )) then
travelnet.targets[ owner_name ][ network_name ] = {};
end
-- lua doesn't allow efficient counting here
local anz = 0;
for k in pairs( travelnet.targets[ owner_name ][ network_name ] ) do
if( k == station_name ) then
travelnet.show_message( pos, player_name, S("Error"),
S("A station named '@1' already exists on this network. Please choose a different name!", station_name));
return;
end
anz = anz + 1;
end
-- we don't want too many stations in the same network because that would get confusing when displaying the targets
if( anz+1 > travelnet.MAX_STATIONS_PER_NETWORK ) then
travelnet.show_message( pos, player_name, S("Error"),
S("Network '@1', already contains the maximum number (@2) of allowed stations per network. "..
"Please choose a different/new network name.", network_name, travelnet.MAX_STATIONS_PER_NETWORK));
return;
end
-- add this station
travelnet.targets[ owner_name ][ network_name ][ station_name ] = {pos=pos, timestamp=os.time() };
-- do we have a new node to set up? (and are not just reading from a safefile?)
if( meta ) then
minetest.chat_send_player(player_name, S("Station '@1'" .." "..
"has been added to the network '@2'" ..
", which now consists of @3 station(s).", station_name, network_name, anz+1));
meta:set_string( "station_name", station_name );
meta:set_string( "station_network", network_name );
meta:set_string( "owner", owner_name );
meta:set_int( "timestamp", travelnet.targets[ owner_name ][ network_name ][ station_name ].timestamp);
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,0.6;6,0.7;station_name;"..S("Station:")..";"..
minetest.formspec_escape(meta:get_string("station_name")).."]"..
"field[0.3,3.6;6,0.7;station_network;"..S("Network:")..";"..
minetest.formspec_escape(meta:get_string("station_network")).."]" );
-- display a list of all stations that can be reached from here
travelnet.update_formspec( pos, player_name, nil );
-- save the updated network data in a savefile over server restart
travelnet.save_data();
end
end

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# Changelog
10.03.19 - Added the extra config buttons for locked_travelnet mod.
09.03.19 - Several PRs merged (sound added, locale changed etc.)
Version bumped to 2.3
26.02.19 - Removing a travelnet can now be done by clicking on a button (no need to
wield a diamond pick anymore)
26.02.19 - Added compatibility with MineClone2
22.09.18 - Move up/move down no longer close the formspec.
22.09.18 - If in creative mode, wield a diamond pick to dig the station. This avoids
conflicts with too fast punches.
24.12.17 - Added support for localization through intllib.
Added localization for German (de).
Door opening/closing can now handle more general doors.
17.07.17 - Added more detailled licence information.
TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
Added function to register elevator doors.
Added elevator doors made out of tin ingots.
Provide information about the nearest elevator network when placing a new elevator. This
ought to make it easier to find the right spot.
Improved formspec.
16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix).
Added buttons to move stations up or down in the list, independent on when they where added.
Fixed undeclared globals.
Changed deprecated functions set_look_yaw/pitch to current functions.
22.07.17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized.
30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the
station where he/she came from.
30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder).
Still requires the travelnet_attach-priv.
05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile.
If you want to use this, set
travelnet.enable_abm = true
in config.lua and edit the interval in the abm to suit your needs.
19.11.13 - moved doors and travelnet definition into an extra file
- moved configuration to config.lua
05.08.13 - fixed possible crash when the node in front of the travelnet is unknown
26.06.13 - added inventory image for elevator (created by VanessaE)
21.06.13 - bugfix: wielding an elevator while digging a door caused the elevator_top to be placed
- leftover floating elevator_top nodes can be removed by placing a new
travelnet:elevator underneath them and removing that afterwards
- homedecor-doors are now opened and closed correctly as well
- removed nodes that are not intended for manual use from creative inventory
- improved naming of station levels for the elevator
21.06.13 - elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes
- elevator stations are named automaticly
20.06.13 - doors can be opened and closed from inside the travelnet box/elevator
- the elevator can only move vertically; the network name is defined by its x and z coordinate
13.06.13 - bugfix
- elevator added (written by kpoppel) and placed into extra file
- elevator doors added
- groups changed to avoid accidental dig/drop on dig of node beneath
- added new priv travelnet_remove for digging of boxes owned by other players
- only the owner of a box or players with the travelnet_remove priv can now dig it
- entering your own name as owner_name does no longer abort setup
22.03.13 - added automatic detection if yaw can be set
- beam effect is disabled by default
20.03.13 - added inventory image provided by VanessaE
- fixed bug that made it impossible to remove stations from the net
- if the station a player beamed to no longer exists, the station will be removed automaticly
- with the travelnet_attach priv, you can now attach your box to the nets of other players
- in newer versions of Minetest, the players yaw is set so that he/she looks out of the receiving box
- target list is now centered if there are less than 9 targets

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travelnet.MAX_STATIONS_PER_NETWORK = 24;
-- set this to true if you want a simulated beam effect
travelnet.travelnet_effect_enabled = false;
-- set this to true if you want a sound to be played when the travelnet is used
travelnet.travelnet_sound_enabled = false;
-- if you set this to false, travelnets cannot be created
-- (this may be useful if you want nothing but the elevators on your server)
travelnet.travelnet_enabled = true;
-- if you set travelnet.elevator_enabled to false, you will not be able to
-- craft, place or use elevators
travelnet.elevator_enabled = true;
-- if you set this to false, doors will be disabled
travelnet.doors_enabled = true;
-- starts an abm which re-adds travelnet stations to networks in case the savefile got lost
travelnet.abm_enabled = false;
-- change these if you want other receipes for travelnet or elevator
travelnet.travelnet_recipe = {
{"default:glass", "default:steel_ingot", "default:glass", },
{"default:glass", "default:mese", "default:glass", },
{"default:glass", "default:steel_ingot", "default:glass", }
}
travelnet.elevator_recipe = {
{"default:steel_ingot", "default:glass", "default:steel_ingot", },
{"default:steel_ingot", "", "default:steel_ingot", },
{"default:steel_ingot", "default:glass", "default:steel_ingot", }
}
travelnet.tiles_elevator = {
"travelnet_elevator_front.png",
"travelnet_elevator_inside_controls.png",
"travelnet_elevator_sides_outside.png",
"travelnet_elevator_inside_ceiling.png",
"travelnet_elevator_inside_floor.png",
"default_steel_block.png"
}
travelnet.elevator_inventory_image = "travelnet_elevator_inv.png"
if( minetest.registered_nodes["mcl_core:wood"]) then
travelnet.travelnet_recipe = {
{"mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood",},
{"mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on"},
{"mesecons_torch:mesecon_torch_on", "mcl_chests:chest", "mesecons_torch:mesecon_torch_on"},
-- {"core:glass", "mcl_core:iron_ingot", "mcl_core:glass", },
-- {"mcl_core:glass", "mesecons_torch:redstoneblock", "mcl_core:glass", },
-- {"mcl_core:glass", "mcl_core:iron_ingot", "mcl_core:glass", }
}
travelnet.elevator_recipe = {
{"mcl_stairs:slab_wood", "mcl_stairs:slab_wood", "mcl_stairs:slab_wood",},
{"mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on"},
{"mesecons_torch:mesecon_torch_on", "", "mesecons_torch:mesecon_torch_on"},
-- {"mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot", },
-- {"mcl_core:iron_ingot", "", "mcl_core:iron_ingot", },
-- {"mcl_core:iron_ingot", "mcl_core:glass", "mcl_core:iron_ingot", }
}
travelnet.tiles_elevator = {
"mcl_core_planks_big_oak.png^[transformR90", -- front
"mcl_core_planks_big_oak.png^[transformR90", -- inside
"mcl_core_planks_big_oak.png^[transformR90", -- sides outside
"mcl_core_planks_big_oak.png^[transformR90", -- inside ceiling
"mcl_core_planks_big_oak.png^[transformR90", -- inside floor
"mcl_core_planks_big_oak.png^[transformR90", -- top
}
travelnet.elevator_inventory_image = nil
end
-- if this function returns true, the player with the name player_name is
-- allowed to add a box to the network named network_name, which is owned
-- by the player owner_name;
-- if you want to allow *everybody* to attach stations to all nets, let the
-- function always return true;
-- if the function returns false, players with the travelnet_attach priv
-- can still add stations to that network
-- params: player_name, owner_name, network_name
travelnet.allow_attach = function()
return false;
end
-- if this returns true, a player named player_name can remove a travelnet station
-- from network_name (owned by owner_name) even though he is neither the owner nor
-- has the travelnet_remove priv
-- params: player_name, owner_name, network_name, pos
travelnet.allow_dig = function()
return false;
end
-- if this function returns false, then player player_name will not be allowed to use
-- the travelnet station_name_start on networ network_name owned by owner_name to travel to
-- the station station_name_target on the same network;
-- if this function returns true, the player will be transfered to the target station;
-- you can use this code to i.e. charge the player money for the transfer or to limit
-- usage of stations to players in the same fraction on PvP servers
-- params: player_name, owner_name, network_name, station_name_start, station_name_target
travelnet.allow_travel = function()
return true;
end
travelnet.travelnet_sound_enabled = true

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# API
## travelnet.register_travelnet_box
Lets you register your own travelnet boxes with a custom color, name and dye ingredient
Example for a pink travelnet:
```lua
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet_pink",
color = "#FFC0CB",
dye = "dye:pink"
})
```
## fully custom nodes
Any node can be travelnet box if configured accordingly
Example to override mese to act as a travelnet:
```lua
minetest.override_item("default:mese", {
groups = {
travelnet = 1
},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos);
travelnet.reset_formspec( meta );
meta:set_string("owner", placer:get_player_name());
end,
on_receive_fields = travelnet.on_receive_fields,
on_punch = function(pos, node, puncher)
travelnet.update_formspec(pos, puncher:get_player_name(), nil)
end,
can_dig = function( pos, player )
return travelnet.can_dig( pos, player, 'mese travelnet box' )
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
travelnet.remove_box( pos, oldnode, oldmetadata, digger )
end,
})
```

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-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
-- and are closed when a player departs from the travelnet or elevator.
-- Autor: Sokomine
local S = minetest.get_translator("travelnet")
travelnet.register_door = function( node_base_name, def_tiles, material )
minetest.register_node( node_base_name.."_open", {
description = S("elevator door (open)"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = def_tiles,
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
-- only the closed variant is in creative inventory
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-- larger than one node but slightly smaller than a half node so
-- that wallmounted torches pose no problem
node_box = {
type = "fixed",
fixed = {
{-0.90, -0.5, 0.4, -0.49, 1.5, 0.5},
{ 0.49, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
drop = node_base_name.."_closed",
on_rightclick = function(pos, node)
minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
end,
})
minetest.register_node(node_base_name.."_closed", {
description = S("elevator door (closed)"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
tiles = def_tiles,
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
{ 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
},
},
on_rightclick = function(pos, node)
minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
end,
})
-- add a craft receipe for the door
minetest.register_craft({
output = node_base_name.."_closed",
recipe = {
{material, '', material },
{material, '', material },
{material, '', material }
}
})
-- Make doors reacts to mesecons
if minetest.get_modpath("mesecons") then
local mesecons = {effector = {
action_on = function(pos, node)
minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
end,
action_off = function(pos, node)
minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
end,
rules = mesecon.rules.pplate
}}
minetest.override_item( node_base_name.."_closed", { mesecons = mesecons })
minetest.override_item( node_base_name.."_open", { mesecons = mesecons })
end
end
-- actually register the doors
-- (but only if the materials for them exist)
if(minetest.get_modpath("default")) then
travelnet.register_door( "travelnet:elevator_door_steel", {"default_stone.png"}, "default:steel_ingot");
travelnet.register_door( "travelnet:elevator_door_glass", {"travelnet_elevator_door_glass.png"}, "default:glass");
travelnet.register_door( "travelnet:elevator_door_tin", {"default_clay.png"}, "default:tin_ingot");
end

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-- This version of the travelnet box allows to move up or down only.
-- The network name is determined automaticly from the position (x/z coordinates).
-- >utor: Sokomine
local S = minetest.get_translator("travelnet")
travelnet.show_nearest_elevator = function( pos, owner_name, param2 )
if( not( pos ) or not(pos.x) or not(pos.z) or not( owner_name )) then
return;
end
if( not( travelnet.targets[ owner_name ] )) then
minetest.chat_send_player( owner_name, S("Congratulations! This is your first elevator. "..
"You can build an elevator network by placing further elevators somewhere above "..
"or below this one. Just make sure that the x and z coordinate are the same."));
return;
end
local network_name = tostring( pos.x )..','..tostring( pos.z );
-- will this be an elevator that will be added to an existing network?
if( travelnet.targets[ owner_name ][ network_name ]
-- does the network have any members at all?
and next( travelnet.targets[ owner_name ][ network_name ], nil )) then
minetest.chat_send_player( owner_name, S("This elevator will automaticly connect to the "..
"other elevators you have placed at different heights. Just enter a station name "..
"and click on \"store\" to set it up. Or just punch it to set the height as station "..
"name."));
return;
end
local nearest_name = "";
local nearest_dist = 100000000;
local nearest_dist_x = 0;
local nearest_dist_z = 0;
for target_network_name, data in pairs( travelnet.targets[ owner_name ] ) do
local station_name = next( data, nil );
if( station_name and data[ station_name ][ "nr" ] and data[ station_name ].pos) then
local station_pos = data[ station_name ].pos;
local dist = math.ceil(math.sqrt(
( station_pos.x - pos.x ) * ( station_pos.x - pos.x )
+ ( station_pos.z - pos.z ) * ( station_pos.z - pos.z )));
-- find the nearest one; store network_name and (minimal) distance
if( dist < nearest_dist ) then
nearest_dist = dist;
nearest_dist_x = station_pos.x - pos.x;
nearest_dist_z = station_pos.z - pos.z;
nearest_name = target_network_name;
end
end
end
if( nearest_name ~= "" ) then
local text = S("Your nearest elevator network is located").." ";
-- in front of/behind
if( (param2==0 and nearest_dist_z>=0)or (param2==2 and nearest_dist_z<=0)) then
text = text..tostring( math.abs(nearest_dist_z )).." "..S("m behind this elevator and");
elseif((param2==1 and nearest_dist_x>=0)or (param2==3 and nearest_dist_x<=0)) then
text = text..tostring( math.abs(nearest_dist_x )).." "..S("m behind this elevator and");
elseif((param2==0 and nearest_dist_z< 0)or (param2==2 and nearest_dist_z> 0)) then
text = text..tostring( math.abs(nearest_dist_z )).." "..S("m in front of this elevator and");
elseif((param2==1 and nearest_dist_x< 0)or (param2==3 and nearest_dist_x> 0)) then
text = text..tostring( math.abs(nearest_dist_x )).." "..S("m in front of this elevator and");
else text = text..S(" ERROR");
end
text = text.." ";
-- right/left
if( (param2==0 and nearest_dist_x< 0)or (param2==2 and nearest_dist_x> 0)) then
text = text..tostring( math.abs(nearest_dist_x )).." "..S("m to the left");
elseif((param2==1 and nearest_dist_z>=0)or (param2==3 and nearest_dist_z<=0)) then
text = text..tostring( math.abs(nearest_dist_z )).." "..S("m to the left");
elseif((param2==0 and nearest_dist_x>=0)or (param2==2 and nearest_dist_x<=0)) then
text = text..tostring( math.abs(nearest_dist_x )).." "..S("m to the right");
elseif((param2==1 and nearest_dist_z< 0)or (param2==3 and nearest_dist_z> 0)) then
text = text..tostring( math.abs(nearest_dist_z )).." "..S("m to the right");
else text = text..S(" ERROR");
end
minetest.chat_send_player( owner_name, text..
S(", located at x").."="..tostring( pos.x+nearest_dist_x)..
", z="..tostring( pos.z+nearest_dist_z)..
". "..S("This elevator here will start a new shaft/network."));
else
minetest.chat_send_player( owner_name, S("This is your first elevator. It differs from "..
"travelnet networks by only allowing movement in vertical direction (up or down). "..
"All further elevators which you will place at the same x,z coordinates at differnt "..
"heights will be able to connect to this elevator."));
end
end
minetest.register_node("travelnet:elevator", {
description = S("Elevator"),
drawtype = "mesh",
mesh = "travelnet_elevator.obj",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
wield_scale = {x=0.6, y=0.6, z=0.6},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
collision_box = {
type = "fixed",
fixed = {
{ 0.48, -0.5,-0.5, 0.5, 0.5, 0.5},
{-0.5 , -0.5, 0.48, 0.48, 0.5, 0.5},
{-0.5, -0.5,-0.5 ,-0.48, 0.5, 0.5},
--groundplate to stand on
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
},
},
tiles = travelnet.tiles_elevator,
inventory_image = travelnet.elevator_inventory_image,
groups = {
elevator = 1
},
light_source = 10,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
meta:set_string("infotext", S("Elevator (unconfigured)"));
meta:set_string("station_name", "");
meta:set_string("station_network","");
meta:set_string("owner", placer:get_player_name() );
-- request initial data
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,5.6;6,0.7;station_name;"..S("Name of this station:")..";]"..
"button_exit[6.3,6.2;1.7,0.7;station_set;"..S("Store").."]"
);
local top_pos = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.set_node(top_pos, {name="travelnet:hidden_top"})
travelnet.show_nearest_elevator( pos, placer:get_player_name(), minetest.dir_to_facedir(placer:get_look_dir()));
end,
on_receive_fields = travelnet.on_receive_fields,
on_punch = function(pos, _, puncher)
travelnet.update_formspec(pos, puncher:get_player_name())
end,
can_dig = function( pos, player )
return travelnet.can_dig( pos, player, 'elevator' )
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
travelnet.remove_box( pos, oldnode, oldmetadata, digger )
end,
-- TNT and overenthusiastic DMs do not destroy elevators either
on_blast = function()
end,
-- taken from VanessaEs homedecor fridge
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above;
local node = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z});
local def = minetest.registered_nodes[node.name]
-- leftover top nodes can be removed by placing a new elevator underneath
if (not def or not def.buildable_to) and node.name ~= "travelnet:hidden_top" then
minetest.chat_send_player(
placer:get_player_name(),
S('Not enough vertical space to place the travelnet box!')
)
return;
end
return minetest.item_place(itemstack, placer, pointed_thing);
end,
on_destruct = function(pos)
pos = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.remove_node(pos)
end
})
minetest.register_craft({
output = "travelnet:elevator",
recipe = travelnet.elevator_recipe,
})

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<tags>
<tag name="Software" value="LMMS (libsndfile-1.0.26pre5)"/>
<tag name="YEAR" value="2017-05-25"/>
<tag name="TITLE" value="travelnet bell"/>
<tag name="COMMENTS" value="CC-BY-SA 3.0 https://github.com/expertmm/travelnet"/>
<tag name="ARTIST" value="expertmm"/>
</tags>

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<tags>
<tag name="Software" value="LMMS (libsndfile-1.0.26pre5)"/>
<tag name="YEAR" value="2017-05-25"/>
<tag name="TITLE" value="travelnet travel"/>
<tag name="COMMENTS" value="CC-BY-SA 3.0 https://github.com/expertmm/travelnet"/>
<tag name="ARTIST" value="expertmm"/>
</tags>

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local S = minetest.get_translator("travelnet")
-- minetest.chat_send_player is sometimes not so well visible
travelnet.show_message = function( pos, player_name, title, message )
if( not( pos ) or not( player_name ) or not( message )) then
return;
end
local formspec = "size[8,3]"..
"label[3,0;"..minetest.formspec_escape( title or S("Error")).."]"..
"textlist[0,0.5;8,1.5;;"..minetest.formspec_escape( message or "- nothing -")..";]"..
"button_exit[3.5,2.5;1.0,0.5;back;"..S("Back").."]"..
"button_exit[6.8,2.5;1.0,0.5;station_exit;"..S("Exit").."]"..
"field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]";
minetest.show_formspec(player_name, "travelnet:show", formspec);
end
-- show the player the formspec he would see when right-clicking the node;
-- needs to be simulated this way as calling on_rightclick would not do
travelnet.show_current_formspec = function( pos, meta, player_name )
if( not( pos ) or not( meta ) or not( player_name )) then
return;
end
-- we need to supply the position of the travelnet box
local formspec = meta:get_string("formspec")..
"field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]";
-- show the formspec manually
minetest.show_formspec(player_name, "travelnet:show", formspec);
end
-- a player clicked on something in the formspec he was manually shown
-- (back from help page, moved travelnet up or down etc.)
travelnet.form_input_handler = function( player, formname, fields)
if(formname == "travelnet:show" and fields and fields.pos2str) then
local pos = minetest.string_to_pos( fields.pos2str );
if not pos then
return
end
-- back button leads back to the main menu
if( fields.back and fields.back ~= "" ) then
return travelnet.show_current_formspec( pos,
minetest.get_meta( pos ), player:get_player_name());
end
return travelnet.on_receive_fields(pos, formname, fields, player);
end
end
-- most formspecs the travelnet uses are stored in the travelnet node itself,
-- but some may require some "back"-button functionality (i.e. help page,
-- move up/down etc.)
minetest.register_on_player_receive_fields( travelnet.form_input_handler );
travelnet.reset_formspec = function( meta )
if( not( meta )) then
return;
end
meta:set_string("infotext", S("Travelnet-box (unconfigured)"));
meta:set_string("station_name", "");
meta:set_string("station_network","");
meta:set_string("owner", "");
-- some players seem to be confused with entering network names at first; provide them
-- with a default name
local station_network = "net1";
-- request initinal data
meta:set_string("formspec",
"size[10,6.0]"..
"label[2.0,0.0;--> "..S("Configure this travelnet station").." <--]"..
"button_exit[8.0,0.0;2.2,0.7;station_dig;"..S("Remove station").."]"..
"field[0.3,1.2;9,0.9;station_name;"..S("Name of this station")..":;]"..
"label[0.3,1.5;"..S("How do you call this place here? Example: \"my first house\", \"mine\", \"shop\"...").."]"..
"field[0.3,2.8;9,0.9;station_network;"..S("Assign to Network:")..";"..
minetest.formspec_escape(station_network or "").."]"..
"label[0.3,3.1;"..S("You can have more than one network. If unsure, use \"@1\"", tostring(station_network)) .. ".]"..
"field[0.3,4.4;9,0.9;owner;"..S("Owned by:")..";]"..
"label[0.3,4.7;"..S("Unless you know what you are doing, leave this empty.").."]"..
"button_exit[3.8,5.3;1.7,0.7;station_set;"..S("Save").."]"..
"button_exit[6.3,5.3;1.7,0.7;station_exit;"..S("Exit").."]");
end

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local S = minetest.get_translator("travelnet")
-- punching the travelnet updates its formspec and shows it to the player;
-- however, that would be very annoying when actually trying to dig the thing.
-- Thus, check if the player is wielding a tool that can dig nodes of the
-- group cracky
travelnet.check_if_trying_to_dig = function(puncher)
-- if in doubt: show formspec
if not puncher or not puncher:get_wielded_item() then
return false;
end
-- show menu when in creative mode
if creative and creative.is_enabled_for(puncher:get_player_name()) then
return false;
end
local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities();
if not tool_capabilities or not tool_capabilities["groupcaps"] or not tool_capabilities["groupcaps"]["cracky"] then
return false;
end
-- tools which can dig cracky items can start digging immediately
return true;
end
-- allow doors to open
travelnet.open_close_door = function( pos, player, mode )
local this_node = minetest.get_node_or_nil( pos );
-- give up if the area is *still* not loaded
if not this_node then
return
end
local pos2 = {x=pos.x,y=pos.y,z=pos.z};
if( this_node.param2 == 0 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z-1)};
elseif( this_node.param2 == 1 ) then pos2 = {x=(pos.x-1),y=pos.y,z=pos.z};
elseif( this_node.param2 == 2 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z+1)};
elseif( this_node.param2 == 3 ) then pos2 = {x=(pos.x+1),y=pos.y,z=pos.z};
end
local door_node = minetest.get_node(pos2);
if door_node and door_node.name ~= 'ignore' and door_node.name ~= 'air' and
minetest.registered_nodes[ door_node.name ] ~= nil and
minetest.registered_nodes[ door_node.name ].on_rightclick ~= nil then
-- at least for homedecor, same facedir would mean "door closed"
-- do not close the elevator door if it is already closed
if (mode==1 and ( string.sub( door_node.name, -7 ) == '_closed'
-- handle doors that change their facedir
or ( door_node.param2 == ((this_node.param2 + 2)%4)
and door_node.name ~= 'travelnet:elevator_door_glass_open'
and door_node.name ~= 'travelnet:elevator_door_tin_open'
and door_node.name ~= 'travelnet:elevator_door_steel_open'))) then
return;
end
-- do not open the doors if they are already open (works only on elevator-doors; not on doors in general)
if( mode==2 and ( string.sub( door_node.name, -5 ) == '_open'
-- handle doors that change their facedir
or ( door_node.param2 ~= ((this_node.param2 + 2)%4)
and door_node.name ~= 'travelnet:elevator_door_glass_closed'
and door_node.name ~= 'travelnet:elevator_door_tin_closed'
and door_node.name ~= 'travelnet:elevator_door_steel_closed'))) then
return;
end
if mode == 2 then
local playername = player:get_player_name()
minetest.after(1, function()
local pplayer = minetest.get_player_by_name(playername)
if pplayer then
minetest.registered_nodes[ door_node.name ].on_rightclick(pos2, door_node, pplayer);
end
end);
else
minetest.registered_nodes[ door_node.name ].on_rightclick(pos2, door_node, player);
end
end
end
travelnet.rotate_player = function( target_pos, player, tries )
-- try later when the box is loaded
local node2 = minetest.get_node_or_nil( target_pos );
if node2 == nil then
if tries < 30 then
minetest.after( 0, travelnet.rotate_player, target_pos, player, tries+1 )
end
return
end
-- play sound at the target position as well
if( travelnet.travelnet_sound_enabled ) then
if ( node2.name == 'travelnet:elevator' ) then
minetest.sound_play("travelnet_bell", {pos = target_pos, gain = 0.75, max_hear_distance = 10,});
else
minetest.sound_play("travelnet_travel", {pos = target_pos, gain = 0.75, max_hear_distance = 10,});
end
end
-- do this only on servers where the function exists
if player.set_look_horizontal then
-- rotate the player so that he/she can walk straight out of the box
local yaw = 0;
local param2 = node2.param2;
if( param2==0 ) then
yaw = 180;
elseif param2==1 then
yaw = 90;
elseif param2==2 then
yaw = 0;
elseif param2==3 then
yaw = 270;
end
player:set_look_horizontal( math.rad( yaw ));
player:set_look_vertical( math.rad( 0 ));
end
travelnet.open_close_door( target_pos, player, 2 );
end
travelnet.remove_box = function(_, _, oldmetadata, digger )
if not oldmetadata or oldmetadata=="nil" or not oldmetadata.fields then
minetest.chat_send_player( digger:get_player_name(), S("Error")..": "..
S("Could not find information about the station that is to be removed."));
return;
end
local owner_name = oldmetadata.fields[ "owner" ];
local station_name = oldmetadata.fields[ "station_name" ];
local station_network = oldmetadata.fields[ "station_network" ];
-- station is not known? then just remove it
if( not( owner_name )
or not( station_name )
or not( station_network )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
minetest.chat_send_player( digger:get_player_name(), S("Error")..": "..
S("Could not find the station that is to be removed."));
return;
end
travelnet.targets[ owner_name ][ station_network ][ station_name ] = nil;
-- inform the owner
minetest.chat_send_player( owner_name, S("Station '@1'" .." "..
"has been REMOVED from the network '@2'.", station_name, station_network));
if digger ~= nil and owner_name ~= digger:get_player_name() then
minetest.chat_send_player( digger:get_player_name(), S("Station '@1'" .." "..
"has been REMOVED from the network '@2'.", station_name, station_network));
end
-- save the updated network data in a savefile over server restart
travelnet.save_data();
end
travelnet.can_dig = function()
-- forbid digging of the travelnet
return false;
end

133
mods/travelnet/init.lua Normal file
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--[[
Teleporter networks that allow players to choose a destination out of a list
Copyright (C) 2013 Sokomine
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- integration test
if minetest.settings:get_bool("travelnet.enable_travelnet_integration_test") then
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/integration_test.lua")
end
-- Required to save the travelnet data properly in all cases
if not minetest.safe_file_write then
error("[Mod travelnet] Your Minetest version is no longer supported. (version < 0.4.17)")
end
travelnet = {};
travelnet.targets = {};
travelnet.path = minetest.get_modpath(minetest.get_current_modname())
-- privs
dofile(travelnet.path.."/privs.lua");
-- read the configuration
dofile(travelnet.path.."/config.lua");
-- saving / reading
dofile(travelnet.path.."/persistence.lua");
-- common functions
dofile(travelnet.path.."/functions.lua");
-- formspec stuff
dofile(travelnet.path.."/formspecs.lua");
-- travelnet / elevator update
dofile(travelnet.path.."/update_formspec.lua");
-- add button
dofile(travelnet.path.."/add_target.lua");
-- receive fields handler
dofile(travelnet.path.."/on_receive_fields.lua");
-- invisible node to place inside top of travelnet box and elevator
minetest.register_node("travelnet:hidden_top", {
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
pointable = false,
diggable = false,
drop = "",
groups = {not_in_creative_inventory = 1},
tiles = {"travelnet_blank.png"},
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = { -0.5, 0.45,-0.5,0.5, 0.5, 0.5},
},
collision_box = {
type = "fixed",
fixed = { -0.5, 0.45,-0.5,0.5, 0.5, 0.5},
},
})
if( travelnet.travelnet_effect_enabled ) then
minetest.register_entity( 'travelnet:effect', {
hp_max = 1,
physical = false,
weight = 5,
collisionbox = {-0.4,-0.5,-0.4, 0.4,1.5,0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = { "travelnet_flash.png" }, -- number of required textures depends on visual
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
anz_rotations = 0,
on_step = function(self)
-- this is supposed to be more flickering than smooth animation
self.object:set_yaw( self.object:get_yaw()+1);
self.anz_rotations = self.anz_rotations + 1;
-- eventually self-destruct
if self.anz_rotations > 15 then
self.object:remove();
end
end
})
end
if( travelnet.travelnet_enabled ) then
-- register-functions for travelnet nodes
dofile(travelnet.path.."/register_travelnet.lua");
-- default travelnet registrations
dofile(travelnet.path.."/travelnet.lua");
end
if( travelnet.elevator_enabled ) then
dofile(travelnet.path.."/elevator.lua"); -- allows up/down transfers only
end
if( travelnet.doors_enabled ) then
-- doors that open and close automaticly when the travelnet or elevator is used
dofile(travelnet.path.."/doors.lua");
end
if( travelnet.enable_abm ) then
-- restore travelnet data when players pass by broken networks
dofile(travelnet.path.."/restore_network_via_abm.lua");
end
-- upon server start, read the savefile
travelnet.restore_data();

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#!/bin/sh
# simple integration test
CFG=/tmp/minetest.conf
MTDIR=/tmp/mt
WORLDDIR=${MTDIR}/worlds/world
cat <<EOF > ${CFG}
travelnet.enable_travelnet_integration_test = true
EOF
mkdir -p ${WORLDDIR}
chmod 777 ${MTDIR} -R
docker run --rm -i \
-v ${CFG}:/etc/minetest/minetest.conf:ro \
-v ${MTDIR}:/var/lib/minetest/.minetest \
-v $(pwd):/var/lib/minetest/.minetest/worlds/world/worldmods/travelnet \
registry.gitlab.com/minetest/minetest/server:5.3.0
test -f ${WORLDDIR}/integration_test.json && exit 0 || exit 1

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minetest.log("warning", "[TEST] integration-test enabled!")
minetest.register_on_mods_loaded(function()
minetest.after(1, function()
local data = minetest.write_json({ success = true }, true);
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
if file then
file:write(data)
file:close()
end
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
if file then
for name in pairs(minetest.registered_nodes) do
file:write(name .. '\n')
end
file:close()
end
minetest.log("warning", "[TEST] integration tests done!")
minetest.request_shutdown("success")
end)
end)

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# LANGUAGE translation for the travelnet mod.
# Copyright (C) 2018 Sokomine
# This file is distributed under the same license as the travelnet package.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: travelnet\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-04-05 14:34+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: doors.lua
msgid "elevator door (open)"
msgstr ""
#: doors.lua
msgid "elevator door (closed)"
msgstr ""
#: elevator.lua
msgid ""
"Congratulations! This is your first elevator. You can build an elevator "
"network by placing further elevators somewhere above or below this one. Just "
"make sure that the x and z coordinate are the same."
msgstr ""
#: elevator.lua
msgid ""
"This elevator will automaticly connect to the other elevators you have "
"placed at different heights. Just enter a station name and click on \"store\" "
"to set it up. Or just punch it to set the height as station name."
msgstr ""
#: elevator.lua
msgid "Your nearest elevator network is located"
msgstr ""
#: elevator.lua
msgid "m behind this elevator and"
msgstr ""
#: elevator.lua
msgid "m in front of this elevator and"
msgstr ""
#: elevator.lua
msgid " ERROR"
msgstr ""
#: elevator.lua
msgid "m to the left"
msgstr ""
#: elevator.lua
msgid "m to the right"
msgstr ""
#: elevator.lua
msgid ", located at x"
msgstr ""
#: elevator.lua
msgid "This elevator here will start a new shaft/network."
msgstr ""
#: elevator.lua
msgid ""
"This is your first elevator. It differs from travelnet networks by only "
"allowing movement in vertical direction (up or down). All further elevators "
"which you will place at the same x,z coordinates at differnt heights will be "
"able to connect to this elevator."
msgstr ""
#: elevator.lua
msgid "Elevator"
msgstr ""
#: elevator.lua
msgid "Elevator (unconfigured)"
msgstr ""
#: elevator.lua init.lua
msgid "Name of this station:"
msgstr ""
#: elevator.lua
msgid "Store"
msgstr ""
#: elevator.lua travelnet.lua
msgid "Not enough vertical space to place the travelnet box!"
msgstr ""
#: init.lua
msgid "allows to attach travelnet boxes to travelnets of other players"
msgstr ""
#: init.lua
msgid "allows to dig travelnet boxes which belog to nets of other players"
msgstr ""
#: init.lua
#, lua-format
msgid "[Mod travelnet] Error: Savefile '%s' could not be written."
msgstr ""
#: init.lua
#, lua-format
msgid "[Mod travelnet] Error: Savefile '%s' not found."
msgstr ""
#: init.lua
msgid "Back"
msgstr ""
#: init.lua
msgid "Exit"
msgstr ""
#: init.lua
msgid "Travelnet-box (unconfigured)"
msgstr ""
#: init.lua
msgid "Configure this travelnet station"
msgstr ""
#: init.lua
msgid "Name of this station"
msgstr ""
#: init.lua
msgid ""
"How do you call this place here? Example: \"my first house\", \"mine\", "
"\"shop\"..."
msgstr ""
#: init.lua
msgid "Assign to Network:"
msgstr ""
#: init.lua
#, lua-format
msgid "You can have more than one network. If unsure, use \"%s\""
msgstr ""
#: init.lua
msgid "Owned by:"
msgstr ""
#: init.lua
msgid "Unless you know what you are doing, leave this empty."
msgstr ""
#: init.lua
msgid "Help"
msgstr ""
#: init.lua
msgid "Save"
msgstr ""
#: init.lua
msgid "Update failed! Resetting this box on the travelnet."
msgstr ""
#: init.lua
#, lua-format
msgid "Station '%s'"
msgstr ""
#: init.lua
#, lua-format
msgid " has been reattached to the network '%s'."
msgstr ""
#: init.lua
msgid "Locked travelnet. Type /help for help:"
msgstr ""
#: init.lua travelnet.lua
msgid "Travelnet-Box"
msgstr ""
#: init.lua
msgid "Punch box to update target list."
msgstr ""
#: init.lua
msgid "Assigned to Network:"
msgstr ""
#: init.lua
msgid "Click on target to travel there:"
msgstr ""
#: init.lua
msgid "G"
msgstr ""
#: init.lua
msgid "This station is already the first one on the list."
msgstr ""
#: init.lua
msgid "This station is already the last one on the list."
msgstr ""
#: init.lua
msgid "Position in list:"
msgstr ""
#: init.lua
msgid "move up"
msgstr ""
#: init.lua
msgid "move down"
msgstr ""
#: init.lua
#, lua-format
msgid "on travelnet '%s'"
msgstr ""
#: init.lua
#, lua-format
msgid "(owned by %s)"
msgstr ""
#: init.lua
msgid "ready for usage. Right-click to travel, punch to update."
msgstr ""
#: init.lua
#, lua-format
msgid "at %s m"
msgstr ""
#: init.lua
msgid "Error"
msgstr ""
#: init.lua
msgid "Please provide a name for this station."
msgstr ""
#: init.lua
msgid ""
"Please provide the name of the network this station ought to be connected to."
msgstr ""
#: init.lua
#, lua-format
msgid "There is no player with interact privilege named '%s'. Aborting."
msgstr ""
#: init.lua
msgid ""
"You do not have the travelnet_attach priv which is required to attach your "
"box to the network of someone else. Aborting."
msgstr ""
#: init.lua
#, lua-format
msgid ""
"A station named '%s' already exists on this network. Please choose a "
"different name!"
msgstr ""
#: init.lua
#, lua-format
msgid "Network '%s',"
msgstr ""
#: init.lua
#, lua-format
msgid ""
"already contains the maximum number (=%s) of allowed stations per network. "
"Please choose a different/new network name."
msgstr ""
#: init.lua
#, lua-format
msgid "has been added to the network '%s'"
msgstr ""
#: init.lua
#, lua-format
msgid ", which now consists of %s station(s)."
msgstr ""
#: init.lua
msgid "Station:"
msgstr ""
#: init.lua
msgid "Network:"
msgstr ""
#: init.lua
msgid "No help available yet."
msgstr ""
#: init.lua
msgid "Please click on the target you want to travel to."
msgstr ""
#: init.lua
msgid "There is something wrong with the configuration of this station."
msgstr ""
#: init.lua
msgid "This travelnet is lacking data and/or improperly configured."
msgstr ""
#: init.lua
msgid "does not exist (anymore?) on this network."
msgstr ""
#: init.lua
#, lua-format
msgid "Initiating transfer to station '%s'."
msgstr ""
#: init.lua
msgid "Could not find information about the station that is to be removed."
msgstr ""
#: init.lua
msgid "Could not find the station that is to be removed."
msgstr ""
#: init.lua
#, lua-format
msgid "has been REMOVED from the network '%s'."
msgstr ""
#: init.lua
#, lua-format
msgid ""
"This %s has not been configured yet. Please set it up first to claim it. "
"Afterwards you can remove it because you are then the owner."
msgstr ""
#: init.lua
#, lua-format
msgid "This %s belongs to %s. You can't remove it."
msgstr ""
#: init.lua
#, lua-format
msgid "Remove station"
msgstr ""
#: init.lua
#, lua-format
msgid "You do not have enough room in your inventory."
msgstr ""
#: init.lua
#, lua-format
msgid "[Mod travelnet] Error: Savefile '%s' is damaged. Saved the backup as '%s'."
msgstr ""

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@ -0,0 +1,75 @@
# textdomain: travelnet
allows to attach travelnet boxes to travelnets of other players=erlaubt es, Stationen zu den Reisenetzwerken anderer Spieler hinzuzufügen
allows to dig travelnet boxes which belog to nets of other players=erlaubt es, die Reisenetz-Stationen anderer Spieler zu entfernen
[Mod travelnet] Error: Savefile '@1' could not be written.=[Mod travelnet] Fehler: Sicherungsdatei '@1' konnte nicht geschrieben werden.
[Mod travelnet] Error: Savefile '@1' not found.=[Mod travelnet] Fehler: Sicherungsdatei '@1' nicht gefunden.
Back=Zurück
Exit=Ende
Travelnet-box (unconfigured)=Reisenetz-Box (nicht konfiguriert)
Configure this travelnet station=Konfiguration dieser Reisenetz-Box
Name of this station=Name dieser Reisenetz-Box
How do you call this place here? Example: "my first house", "mine", "shop"...=Wie willst du diesen Ort nennen? Beispiel: "mein erstes Haus", "Mine", "Laden"...
Assign to Network:=Station dem folgendem Netzwerk zuweisen:
You can have more than one network. If unsure, use "@1"=Du kannst mehrere Netzwerke anlegen. Falls du nicht weißt, was du tun sollst, wähle "@1"
Owned by:=Besitzer:
Unless you know what you are doing, leave this empty.=Wenn du nicht weißt, wozu dieses Feld dient, laß es leer.
Help=Hilfe
Save=Speichern
Update failed! Resetting this box on the travelnet.=Aktualisierung gescheitert. Konfiguration der Reisenetz-Box wird zurückgesetzt.
Station '@1' has been reattached to the network '@2'.=Station '@1 'wurde dem Netzwerk '@2' wieder hinzugefügt.
Locked travelnet. Type /help for help:=Abgeschlossene Reisenetz-Box. Tippe /help für Hilfe:
Punch box to update target list.=Reisenetz-Box mit Linksklick aktualisieren.
Travelnet-Box=Reisenetz-Box
Name of this station:=Name dieser Station:
Assigned to Network:=Zugehöriges Netzwerk:
Click on target to travel there:=Klicke auf das Ziel um dorthin zu reisen:
G=E
This station is already the first one on the list.=Diese Reisenetz-Box ist bereits die erste auf der Liste.
This station is already the last one on the list.=Diese Reisenetz-Box ist bereits die letzte auf der Liste.
Position in list:=Listenposition:
move up=hoch
move down=runter
Station '@1' on travelnet '@2' (owned by @3) ready for usage. Right-click to travel, punch to update.=Station '@1' im Reisenetzwerk '@2' (Eigentum von @3) bereit für die Nutzung. Rechtsklick um zu Reisen, Linksklick für Update.
at @1 m=in @1 m Höhe
Error=Fehler
Please provide a name for this station.=Bitte gib einen Namen für diese Reisenetz-Box an.
Please provide the name of the network this station ought to be connected to.=Bitte gib einen Namen für das Netzwerk an zu dem diese Reisenetz-Box gehören soll.
There is no player with interact privilege named '@1'. Aborting.=Es gibt keinen Spieler mit interact-Recht names '@1'. Abbruch.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=Dir fehlt das travelnet_attach-Recht, welches für das Hinzufügen von Reisenetz-Boxen zu Netzwerken nötig ist, die anderen Spielern gehören. Abbruch.
A station named '@1' already exists on this network. Please choose a different name!=Eine Reisenetz-Box namens '@1' existiert bereits in diesem Netzwerk. Abbruch.
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=Netzwerk '@1' enthält bereits die maixmale Anzahl (=%s) erlaubert Stationen pro Netzwerk. Bitte wähle ein anderes bzw. neues Netzwerk.
Station '@1' has been added to the network '@2', which now consists of %s station(s).=Station '@1' wurde an das Netzwerk '@2' angeschlossen, das nun aus %s Station(en) besteht.
Station:=Station:
Network:=Netzwerk:
--> Help <--=--> Hilfe <--
No help available yet.=Noch keine Hilfe eingebaut.
Please click on the target you want to travel to.=Bitte klicke auf das Ziel zu dem du reisen willst.
There is something wrong with the configuration of this station.=Die Konfiguration dieser Reisenetz-Box ist fehlerhaft.
This travelnet is lacking data and/or improperly configured.=Dieser travelnet box fehlen Daten oder sie ist fehlerhaft konfiguriert
Diese Reisenetz-Box ist fehlerhaft oder unvollständig konfiguriert.=Diese Reisenetz-Box ist fehlerhaft oder unvollständig konfiguriert.
does not exist (anymore?) on this network.=gibt es nicht (mehr?) in diesem Netzwerk.
Initiating transfer to station '@1'.=leite Reise zur Station '@1' ein.
Could not find information about the station that is to be removed.=Konnte keine Informationen über die zu entfernende Station finden.
Could not find the station that is to be removed.=Konnte die zu entfernende Station nicht finden.
Station '@1' has been REMOVED from the network '@2'.=Station '@1' wurde vom Netzwerk '@2' ENTFERNT.
This @1 has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner.=Diese Reisenetz-Box wurde noch nicht konfiguriert. Bitte konfiguriere sie um sie in Besitz zu nehmen. Anschließend kannst du sie auch wieder entfernen da du dann der Besitzer bist.
This @1 belongs to @2. You can't remove it.=Diese Reisenetz-Box gehört @2. Du kannst sie nicht entfernen.
Not enough vertical space to place the travelnet box!=Nicht genug Platz (vertikal) um die Reisenetz-Box zu setzen!
#Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=
This elevator will automaticly connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Dieser Aufzug wird sich automatisch mit anderen Aufzügen verbinden die du auf unterschiedlichen Höhen positioniert hast. Gib einfach einen Namen für diese Station hier ein und klicke auf "Speichern" um die Station einzurichten. Oder mache einen Linksklick um die Höhe als Stationsname zu setzen.
Your nearest elevator network is located=Dein nächstgelegenes Aufzugs-Netzwerk befindet sich
behind this elevator and=hinter diesem Aufzug und
in front of this elevator and=vor diesem Aufzug und
m to the left=m links
m to the right=m rechts
, located at x=, an Position x
This elevator here will start a new shaft/network.=Dieser Aufzug hier wird einen neuen Schaft bzw. ein neues Netzwerk erstellen.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at differnt heights will be able to connect to this elevator.=Dies ist dein erster Aufzug. Der Aufzug unterscheidet sich von Reisenetz-Boxen insofern als daß er nur Reisen in vertikaler Richtung (hoch und runter) erlaubt. Alle folgenden Aufzüge, die du an die selben x,z Koordinaten auf verschiedenen Höhenpositionen setzen wirst, werden sich automatisch mit diesem Aufzug verbinden.
Elevator=Aufzug
Elevator (unconfigured)=Aufzug (nicht konfiguriert)
elevator door (open)=Aufzugstür (offen)
elevator door (closed)=Aufzugstür (geschlossen)
Remove station=Station entfernen
#Travelnet-Box=
You do not have enough room in your inventory.=Du hast nicht genug Platz in deinem Inventar.
[Mod travelnet] Error: Savefile '@1' is damaged. Saved the backup as '@2'.=[Mod travelnet] Fehler: Sicherungsdatei '@1' ist beschädigt. Backup wurde unter '@2' gespeichert.

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# textdomain: travelnet
elevator door (open)=puerta de elevador (abierta)
elevator door (closed)=puerta de elevador (cerrada)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=¡Felicidades! Éste es tu primer elevador. Puedes construir una red de elevadores colocando más elevadores en algún lugar arriba o abajo de éste. Asegúrate de que las coordenadas X y Z sean las mismas.
This elevator will automaticly connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Éste elevador se conectará automáticamente a otros elevadores que hayas colocado a diferentes alturas. Simplemente ingresa un nombre para la estación y haz clic en "Guardar" para configurarlo, o golpéalo para usar la altura como nombre.
Your nearest elevator network is located=La red de elevadores más cercana se ubica
m behind this elevator and=m detrás de éste elevador y
m in front of this elevator and=m delante de éste elevador y
ERROR= ERROR
m to the left=m a la izquierda
m to the right=m a la derecha
, located at x=, localizado en x
, z=, z=
This elevator here will start a new shaft/network.=Éste elevador comenzará una nueva red.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at differnt heights will be able to connect to this elevator.=Éste es tu primer elevador. Se diferencia de las cabinas de viaje en que solamente permite movimiento vertical (arriba o abajo). Los elevadores que coloque en las mismas coordenadas X,Z se conectarán a éste elevador.
Elevator=Elevador
Elevator (unconfigured)=Elevador (sin configurar)
Name of this station:=Nombre de ésta estación:
Store=Guardar
Not enough vertical space to place the travelnet box!=¡No hay espacio vertical suficiente para colocar la cabina de viaje!
allows to attach travelnet boxes to travelnets of other players=Permite adjuntar cajas de viaje a redes de otros jugadores
allows to dig travelnet boxes which belog to nets of other players=Permite cavar cabinas de viaje pertenecientes a redes de otros jugadores
[Mod travelnet] Error: Savefile '@1' could not be written.=[Mod travelnet] Error: No se pudo escribir '@1'.
[Mod travelnet] Error: Savefile '@1' not found.=[Mod travelnet] Error: No se pudo encontrar '@1'.
Back=Atras
Exit=Salir
Travelnet-box (unconfigured)=Cabina de viaje (sin configurar)
Configure this travelnet station=Configurar ésta estación
Name of this station=Nombre de ésta estación
How do you call this place here? Example: "my first house", "mine", "shop"...=¿Cómo llamaras a éste lugar? Por ejemplo: "mi casa", "mina", "tienda"...
Assign to Network:=Asignar a la red:
You can have more than one network. If unsure, use "@1"=Puedes tener más de una red. Si no estás seguro, usa "@1"
Owned by:=Propiedad de:
Unless you know what you are doing, leave this empty.=Deja éste campo vacío a menos que sepas lo que haces.
Help=Ayuda
Save=Guardar
Update failed! Resetting this box on the travelnet.=¡Actualización fallida! Reiniciando ésta cabina de viaje.
Station '@1' has been reattached to the network '@2'.=La estación '@1' ha sido reacoplado a la red '@2'.
Locked travelnet. Type /help for help:=Cabina de viaje bloqueada. Escriba /help para ver la ayuda:
Travelnet-Box=Cabina de viaje
Punch box to update target list.=Golpea la cabina para actualizar la lista de destinos.
Assigned to Network:=Asignado a la red:
Click on target to travel there:=Has clic en un destino para viajar allí:
G=G
This station is already the first one on the list.=Ésta estación ya es la primera en la lista.
This station is already the last one on the list.=Ésta estación ya es la última en la lista.
Position in list:=Posición en la lista:
move up=subir
move down=bajar
Station '@1' on travelnet '@2' (owned by @3) ready for usage. Right-click to travel, punch to update.=La estación '@1' en la red '@2' (pertenece a @3) listo para usar. Haz clic derecho para viajar, golpea para actualizar.
at @1 m=en @1 m
Error=Error
Please provide a name for this station.=Por favor proporciona un nombre para esta estación.
Please provide the name of the network this station ought to be connected to.=Por favor especifique el nombre de la red a la cual conectarse.
There is no player with interact privilege named '@1'. Aborting.=No hay un jugador llamado '@1' con privilegios de interacción. Abortando.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=No tienes el privilegio 'travelnet_attach' requerido para acoplar tu cabina a la red de otros. Abortando.
A station named '@1' already exists on this network. Please choose a different name!=Ya existe una estación llamada '@1' en ésta red. Por favor, ¡elija un nombre diferente!
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=La red '@1', ya contiene la cantidad máxima (@2) de estaciones permitidas. Por favor elija un nombre de red diferente/nuevo.
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=La estación '@1' ha sido añadida a la red '@2', la cual consta de @3 estación(es).
Station:=Estación:
Network:=Red:
--> Help <--=--> Ayuda <--
No help available yet.=No hay ayuda disponible aún.
Please click on the target you want to travel to.=Por favor haz clic en el destino al cual quieres viajar.
There is something wrong with the configuration of this station.=Hay un error en la configuración de ésta estación.
This travelnet is lacking data and/or improperly configured.=A ésta red le faltan datos y/o no ha sido configurada apropiadamente.
Station '@1' does not exist (anymore?) on this network.=La estación '@1' ya no existe (mas?) en ésta red.
Initiating transfer to station '@1'.=Iniciando transferencia a la estación '@1'.
Could not find information about the station that is to be removed.=No se encontró información acerca de la estación a quitar.
Could not find the station that is to be removed.=No se encontró la estación a quitar.
Station '@1' has been REMOVED from the network '@2'.=La estación '@1' ha sido QUITADA de la red '@2'.
This @1 has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner.=Éste @1 aún no ha sido configurado. Por favor configurarlo para reclamarlo. Luego de hacerlo serás el dueño y podrás quitarlo.
This @1 belongs to @2. You can't remove it.=Éste @1 pertenece a @2. No lo puedes quitar.
Remove station=Quitar estación
Travelnet-Box=Cabina de viaje
You do not have enough room in your inventory.=No tienes suficiente espacio en el inventario.
[Mod travelnet] Error: Savefile '@1' is damaged. Saved the backup as '@2'.=[Mod travelnet] Error: El fichero '@1' está dañado. Guardando copia de respaldo en '@2'.

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# textdomain: travelnet
elevator door (open)=дверь лифта (открыта)
elevator door (closed)=дверь лифта (закрыта)
Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same.=Поздравляем! Это ваш первый лифт. Вы можете построить сеть лифтов, разместив дополнительные лифты выше или ниже этого лифта. Только убедитесь, что координаты x и z совпадают.
This elevator will automaticly connect to the other elevators you have placed at different heights. Just enter a station name and click on "store" to set it up. Or just punch it to set the height as station name.=Этот лифт будет автоматически подключен к другим лифтам, которые размещены на разных высотах. После установки можете ввести название лифта и нажать "сохранить". Или просто ударьте его, чтобы установить высоту в качестве названия лифта.
Your nearest elevator network is located=Ваша ближайшая сеть лифтов находится
m behind this elevator and=м за этим лифтом
m in front of this elevator and=м перед этим лифтом
ERROR= ОЩИБКА
m to the left=м с лева
m to the right=м с права
, located at x=, находится на x
, z=, z=
This elevator here will start a new shaft/network.=Этот лифт составит новую сеть.
This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at differnt heights will be able to connect to this elevator.=Это ваш первый лифт. Он отличается от сети телепортов только тем что движение ограниченно в вертикальном направлении (вверх или вниз). Все дополнительные лифты, которые вы будете размещать в тех же координатах (x, z) на разных высотах, будут подключены к этому лифту.
Elevator=Лифт
Elevator (unconfigured)=Лифт (без настройки)
Name of this station:=Имя этой станции:
Store=Сохранить
Not enough vertical space to place the travelnet box!=Недостаточно вертикального места, чтобы разместить телепорт!
allows to attach travelnet boxes to travelnets of other players=позволяет присоеденять телепорты к сетям других игроков
allows to dig travelnet boxes which belog to nets of other players=позволяет убирать телепорты других игроков
[Mod travelnet] Error: Savefile '@1' could not be written.=[MOD travelnet] Ошибка: Файл «@1» не может быть записан.
[Mod travelnet] Error: Savefile '@1' not found.=[MOD travelnet] Ошибка: Файл «@1» не найден.
Back=Назад
Exit=Выход
Travelnet-box (unconfigured)=Телепорт (без настройки)
Configure this travelnet station=НАСТРОЙКИ СТАНЦИИ
Name of this station=Имя этой станции
How do you call this place here? Example: "my first house", "mine", "shop"...=Как вы назавёте это место? Пример: "мой первый дом", "шахта", "магазин"...
Assign to Network:=Добавить в сеть:
You can have more than one network. If unsure, use "@1"=Вы можете иметь несколько сетей. Если вы не уверены, используйте "@1"
Owned by:=Пренадлежит:
Unless you know what you are doing, leave this empty.=Если вы не знаете для чего это, оставьте это пустым.
Help=Справка
Save=Сохранить
Update failed! Resetting this box on the travelnet.=Обновление не выполнено! Нстройки телепорта сброшенны.
Station '@1'=Станция «@1»
Station '@1' has been reattached to the network '@2'.= Станция «@1» присоеденён к сети «@2»
Locked travelnet. Type /help for help:=Закрытый телепорт. Напишите /help для справки:
Travelnet-Box=Телепорт
Punch box to update target list.=Ударьте станцию для обновления целей.
Assigned to Network:=Присоеденён к сети:
Click on target to travel there:=Выберите цель, чтобы переместится:
G=1
This station is already the first one on the list.=Эта станция уже первая в списке.
This station is already the last one on the list.=Эта станция уже последнея в списке.
Position in list:=Позиция:
move up=▲ вверх
move down=▼ вниз
Station '@1' on travelnet '@2' (owned by @3) ready for usage. Right-click to travel, punch to update.=Станция «@1» на сети «@2» (пренадлежит @3) готова к использованию. Правая кнопка для перемещения, ударить чтобы обновить.
at @1 m=на @1 м
Error=Ошибка
Please provide a name for this station.=Укажите название этой станции.
Please provide the name of the network this station ought to be connected to.=Укажите название сети, к которой добавить эту станцию.
There is no player with interact privilege named '@1'. Aborting.=Нет игрока с привилегией «interact» по имени «@1». Отмена.
You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.=У вас нет привилегии «travelnet_attach», которая необходима для добавки вашего телепорта в сеть другого игрока. Отмена.
A station named '@1' already exists on this network. Please choose a different name!=Станция «@1» уже существует в этой сети. Попробуйте другое имя!
Network '@1', already contains the maximum number (@2) of allowed stations per network. Please choose a different/new network name.=Сеть «@1», уже содержит максимальное количество (@2) разрешенных станций на сеть. Выберите друю сеть (иное имя сети).
Station '@1' has been added to the network '@2', which now consists of @3 station(s).=Станция «@1» была добавлена в сеть «@2», которая теперь состоит из @3 станций.
Station:=Станция:
Network:=Сеть:
--> Help <--=--> Помогите <--
No help available yet.=Пока нет справки.
Please click on the target you want to travel to.=Пожалуйста, выберите цель, куда вы хотели бы попасть.
There is something wrong with the configuration of this station.=С конфигурацией этой станции что-то не так.
This travelnet is lacking data and/or improperly configured.=В этом телепорте отсутствуют данные или он неправильно настроен.
Station '@1' does not exist (anymore?) on this network.=Станция «@1» в этой сети (больше?) не существует.
Initiating transfer to station '@1'.=Инициирование перехода на станцию «@2».
Could not find information about the station that is to be removed.=Не удалось найти информацию о станции, для удаления.
Could not find the station that is to be removed.=Не удалось найти станцию, для удаления.
Station '@1' has been REMOVED from the network '@2'.=Станция «@1» УДАЛЕНА из сети «@2».
#Travelnet-Box=
This @1 has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner.=Этот @1 еще не настроен. Пожалуйста, сначала настройте его, чтобы перенять имущество. После этого вы можете удалить его, так как вы являетесь владельцем.
This @1 belongs to @2. You can't remove it.=Этот @1 принадлежит @2.

3
mods/travelnet/mod.conf Normal file
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@ -0,0 +1,3 @@
name = travelnet
optional_depends = mesecons, dye
description = Network of teleporter-boxes that allows easy travelling to other boxes on the same network.

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# Blender v2.73 (sub 0) OBJ File: 'travelnet.blend'
# www.blender.org
o Cylinder
v -0.499016 -0.499034 0.499022
v -0.499016 -0.499034 -0.498989
v 0.499035 -0.499034 -0.498989
v 0.499035 -0.499034 0.499022
v -0.499016 1.498990 0.499022
v -0.499016 1.498990 -0.498989
v 0.499035 1.498990 -0.498989
v 0.499035 1.498990 0.499022
v 0.437500 -0.437500 0.437500
v -0.499016 1.437500 -0.498989
v 0.499035 1.437500 -0.498989
v -0.437500 -0.437500 0.437500
v 0.437500 1.437500 0.437500
v -0.499016 -0.437500 -0.498989
v 0.499035 -0.437500 -0.498989
v -0.437500 1.437500 0.437500
v -0.437500 -0.437500 -0.498989
v 0.437500 -0.437500 -0.498989
v -0.437500 1.437500 -0.498989
v 0.437500 1.437500 -0.498989
vt 0.000000 0.968750
vt 1.000000 0.968750
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.062500 0.031250
vt 0.062500 0.968750
vt 0.000000 0.031250
vt 0.937500 0.031250
vt 1.000000 0.031250
vt 0.937500 0.968750
vt 1.000000 -0.000000
vt 0.000000 -0.000000
vt 0.062500 -0.000000
vt 0.937500 -0.000000
vt 0.937500 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt 0.062500 0.062500
vt 0.937500 0.062500
vt 0.937500 1.000000
g Cylinder_Cylinder_front
s off
f 11/1 10/2 6/3 7/4
f 18/5 20/6 11/1 15/7
f 17/8 14/9 10/2 19/10
f 13/6 9/5 12/8 16/10
f 2/11 14/9 15/7 3/12
g Cylinder_Cylinder_back
f 8/4 5/3 1/11 4/12
g Cylinder_Cylinder_sides
f 18/7 9/8 13/10 20/1
f 17/7 19/1 16/10 12/8
f 8/3 4/11 3/12 7/4
f 6/4 2/12 1/11 5/3
g Cylinder_Cylinder_top
f 5/12 8/11 7/3 6/4
f 19/13 20/14 13/15 16/16
g Cylinder_Cylinder_bottom
f 17/17 12/18 9/19 18/20
f 2/12 3/11 4/3 1/4

View File

@ -0,0 +1,64 @@
# Blender v2.73 (sub 0) OBJ File: 'travelnet_elevator.blend'
# www.blender.org
o Cylinder
v -0.499016 -0.499034 0.499022
v -0.499016 -0.499034 -0.498989
v 0.499035 -0.499034 -0.498989
v 0.499035 -0.499034 0.499022
v -0.499016 1.498990 0.499022
v -0.499016 1.498990 -0.498989
v 0.499035 1.498990 -0.498989
v 0.499035 1.498990 0.499022
v 0.437500 -0.437500 0.437500
v -0.499016 1.437500 -0.498989
v 0.499035 1.437500 -0.498989
v -0.437500 -0.437500 0.437500
v 0.437500 1.437500 0.437500
v -0.499016 -0.437500 -0.498989
v 0.499035 -0.437500 -0.498989
v -0.437500 1.437500 0.437500
v -0.437500 -0.437500 -0.498989
v 0.437500 -0.437500 -0.498989
v -0.437500 1.437500 -0.498989
v 0.437500 1.437500 -0.498989
vt 0.000000 0.968750
vt 1.000000 0.968750
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.062500 0.031250
vt 0.062500 0.968750
vt 0.000000 0.031250
vt 0.937500 0.031250
vt 1.000000 0.031250
vt 0.937500 0.968750
vt 1.000000 -0.000000
vt 0.000000 -0.000000
vt 0.062500 -0.000000
vt 0.937500 -0.000000
vt 0.937500 0.937500
vt 0.062500 0.937500
vt 0.062500 1.000000
vt 0.062500 0.062500
vt 0.937500 0.062500
vt 0.937500 1.000000
g Cylinder_Cylinder_front
s off
f 11/1 10/2 6/3 7/4
f 18/5 20/6 11/1 15/7
f 17/8 14/9 10/2 19/10
f 13/6 9/5 12/8 16/10
f 2/11 14/9 15/7 3/12
f 17/7 19/1 16/10 12/8
g Cylinder_Cylinder_controls
f 18/7 9/8 13/10 20/1
g Cylinder_Cylinder_outside
f 8/3 4/11 3/12 7/4
f 6/4 2/12 1/11 5/3
f 8/4 5/3 1/11 4/12
g Cylinder_Cylinder_ceiling
f 19/13 20/14 13/15 16/16
g Cylinder_Cylinder_floor
f 17/17 12/18 9/19 18/20
g Cylinder_Cylinder_top-bottom
f 5/12 8/11 7/3 6/4
f 2/12 3/11 4/3 1/4

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@ -0,0 +1,226 @@
local S = minetest.get_translator("travelnet")
travelnet.on_receive_fields = function(pos, _, fields, player)
if not pos then
return;
end
local meta = minetest.get_meta(pos);
local name = player:get_player_name();
-- the player wants to quit/exit the formspec; do not save/update anything
if fields and fields.station_exit and fields.station_exit ~= "" then
return
end
-- the player wants to remove the station
if fields.station_dig then
local owner = meta:get_string( "owner" );
local network_name = meta:get_string("station_network")
local node = minetest.get_node(pos)
local description
if node and minetest.get_item_group(node.name, "travelnet") == 1 then
description = "travelnet box"
elseif node and minetest.get_item_group(node.name, "elevator") == 1 then
description = "elevator"
elseif node and node.name == "locked_travelnet:travelnet" then
description = "locked travelnet"
elseif node and node.name == "locked_travelnet:elevator" then
description = "locked elevator"
else
minetest.chat_send_player(name, "Error: Unknown node.");
return
end
-- players with travelnet_remove priv can dig the station
if( not(minetest.check_player_privs(name, {travelnet_remove=true}))
-- the function travelnet.allow_dig(..) may allow additional digging
and not(travelnet.allow_dig( name, owner, network_name, pos ))
-- the owner can remove the station
and owner ~= name
-- stations without owner can be removed by anybody
and owner ~= "") then
minetest.chat_send_player(name,
S("This %s belongs to %s. You can't remove it."):format(
description,
tostring( meta:get_string('owner'))
)
);
return
end
-- abort if protected by another mod
if( minetest.is_protected(pos, name)
and not(minetest.check_player_privs(name, {protection_bypass=true})) ) then
minetest.record_protection_violation(pos, name)
return
end
local pinv = player:get_inventory()
if not pinv:room_for_item("main", node.name) then
minetest.chat_send_player(name, S("You do not have enough room in your inventory."));
return
end
-- give the player the box
pinv:add_item("main", node.name)
-- remove the box from the data structure
travelnet.remove_box( pos, nil, meta:to_table(), player );
-- remove the node as such
minetest.remove_node(pos)
return;
end
-- if the box has not been configured yet
if( meta:get_string("station_network")=="" ) then
travelnet.add_target( fields.station_name, fields.station_network, pos, name, meta, fields.owner );
return;
end
if( fields.open_door ) then
travelnet.open_close_door( pos, player, 0 );
return;
end
-- the owner or players with the travelnet_attach priv can move stations up or down in the list
if( fields.move_up or fields.move_down) then
travelnet.update_formspec( pos, name, fields );
return;
end
if( not( fields.target )) then
minetest.chat_send_player(name, S("Please click on the target you want to travel to."));
return;
end
-- if there is something wrong with the data
local owner_name = meta:get_string( "owner" );
local station_name = meta:get_string( "station_name" );
local station_network = meta:get_string( "station_network" );
if( not( owner_name )
or not( station_name )
or not( station_network )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
if owner_name
and station_name
and station_network then
travelnet.add_target( station_name, station_network, pos, owner_name, meta, owner_name );
else
minetest.chat_send_player(name, S("Error")..": "..
S("There is something wrong with the configuration of this station.")..
" DEBUG DATA: owner: "..( owner_name or "?")..
" station_name: "..(station_name or "?")..
" station_network: "..(station_network or "?").."."
);
return
end
end
if( not( owner_name )
or not( station_network )
or not( travelnet.targets )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
minetest.chat_send_player(name, S("Error")..": "..
S("This travelnet is lacking data and/or improperly configured."));
print( "ERROR: The travelnet at "..minetest.pos_to_string( pos ).." has a problem: "..
" DATA: owner: "..( owner_name or "?")..
" station_name: "..(station_name or "?")..
" station_network: "..(station_network or "?").."."
);
return;
end
local this_node = minetest.get_node( pos );
if this_node ~= nil and this_node.name == 'travelnet:elevator' then
for k,_ in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
if( travelnet.targets[ owner_name ][ station_network ][ k ].nr
== fields.target) then
fields.target = k;
end
end
end
-- if the target station is gone
if not travelnet.targets[ owner_name ][ station_network ][ fields.target ] then
minetest.chat_send_player(name, S("Station '@1' does not exist (anymore?)" ..
" " .. "on this network.", fields.target or "?")
);
travelnet.update_formspec( pos, name, nil );
return;
end
if( not( travelnet.allow_travel( name, owner_name, station_network, station_name, fields.target ))) then
return;
end
minetest.chat_send_player(name, S("Initiating transfer to station '@1'.", fields.target or "?"));
if travelnet.travelnet_sound_enabled then
if this_node.name == 'travelnet:elevator' then
minetest.sound_play("travelnet_bell", {pos = pos, gain = 0.75, max_hear_distance = 10,});
else
minetest.sound_play("travelnet_travel", {pos = pos, gain = 0.75, max_hear_distance = 10,});
end
end
if travelnet.travelnet_effect_enabled then
minetest.add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
end
-- close the doors at the sending station
travelnet.open_close_door( pos, player, 1 );
-- transport the player to the target location
-- may be 0.0 for some versions of MT 5 player model
local player_model_bottom = tonumber(minetest.settings:get("player_model_bottom")) or -.5;
local player_model_vec = vector.new(0, player_model_bottom, 0);
local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
local top_pos = {x=pos.x, y=pos.y+1, z=pos.z}
local top_node = minetest.get_node(top_pos)
if top_node.name ~= "travelnet:hidden_top" then
local def = minetest.registered_nodes[top_node.name]
if def and def.buildable_to then
minetest.set_node(top_pos, {name="travelnet:hidden_top"})
end
end
player:move_to( vector.add(target_pos, player_model_vec), false);
-- check if the box has at the other end has been removed.
local node2 = minetest.get_node_or_nil(target_pos);
if node2 ~= nil then
local node2_def = minetest.registered_nodes[node2.name]
local has_travelnet_group = node2_def.groups.travelnet or node2_def.groups.elevator
if not has_travelnet_group then
-- provide information necessary to identify the removed box
local oldmetadata = {
fields = {
owner = owner_name,
station_name = fields.target,
station_network = station_network
}
}
travelnet.remove_box( target_pos, nil, oldmetadata, player );
-- send the player back as there's no receiving travelnet
player:move_to( pos, false );
else
travelnet.rotate_player( target_pos, player, 0 )
end
end
end

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@ -0,0 +1,37 @@
local S = minetest.get_translator("travelnet")
local mod_data_path = minetest.get_worldpath().."/mod_travelnet.data"
-- called whenever a station is added or removed
travelnet.save_data = function()
local data = minetest.serialize( travelnet.targets );
local success = minetest.safe_file_write( mod_data_path, data );
if( not success ) then
print(S("[Mod travelnet] Error: Savefile '@1' could not be written.", mod_data_path));
end
end
travelnet.restore_data = function()
local file = io.open( mod_data_path, "r" );
if( not file ) then
print(S("[Mod travelnet] Error: Savefile '@1' not found.", mod_data_path));
return;
end
local data = file:read("*all");
travelnet.targets = minetest.deserialize( data );
if( not travelnet.targets ) then
local backup_file = mod_data_path..".bak"
print(S("[Mod travelnet] Error: Savefile '@1' is damaged." .. " " ..
"Saved the backup as '@2'.", mod_data_path, backup_file));
minetest.safe_file_write( backup_file, data );
travelnet.targets = {};
end
file:close();
end

11
mods/travelnet/privs.lua Normal file
View File

@ -0,0 +1,11 @@
local S = minetest.get_translator("travelnet")
minetest.register_privilege("travelnet_attach", {
description = S("allows to attach travelnet boxes to travelnets of other players"),
give_to_singleplayer = false
});
minetest.register_privilege("travelnet_remove", {
description = S("allows to dig travelnet boxes which belog to nets of other players"),
give_to_singleplayer = false
});

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@ -0,0 +1,127 @@
-- contains the node definition for a general travelnet that can be used by anyone
-- further travelnets can only be installed by the owner or by people with the travelnet_attach priv
-- digging of such a travelnet is limited to the owner and to people with the
-- travelnet_remove priv (useful for admins to clean up)
-- (this can be overrided in config.lua)
-- Author: Sokomine
local S = minetest.get_translator("travelnet")
local travelnet_dyes = {}
-- travelnet box register function
function travelnet.register_travelnet_box(cfg)
minetest.register_node(cfg.nodename, {
description = S("Travelnet-Box"),
drawtype = "mesh",
mesh = "travelnet.obj",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
wield_scale = {x=0.6, y=0.6, z=0.6},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
},
collision_box = {
type = "fixed",
fixed = {
{ 0.45, -0.5,-0.5, 0.5, 1.45, 0.5},
{-0.5 , -0.5, 0.45, 0.45, 1.45, 0.5},
{-0.5, -0.5,-0.5 ,-0.45, 1.45, 0.5},
--groundplate to stand on
{ -0.5,-0.5,-0.5,0.5,-0.45, 0.5},
--roof
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
},
},
tiles = {
"(travelnet_travelnet_front_color.png^[multiply:"..cfg.color..")^travelnet_travelnet_front.png", -- backward view
"(travelnet_travelnet_back_color.png^[multiply:"..cfg.color..")^travelnet_travelnet_back.png", -- front view
"(travelnet_travelnet_side_color.png^[multiply:"..cfg.color..")^travelnet_travelnet_side.png", -- sides :)
"travelnet_top.png", -- view from top
"travelnet_bottom.png", -- view from bottom
},
use_texture_alpha = "clip",
inventory_image = "travelnet_inv_base.png^(travelnet_inv_colorable.png^[multiply:"..cfg.color..")",
groups = {
travelnet = 1
},
light_source = cfg.light_source or 10,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos);
travelnet.reset_formspec( meta );
meta:set_string("owner", placer:get_player_name());
local top_pos = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.set_node(top_pos, {name="travelnet:hidden_top"})
end,
on_receive_fields = travelnet.on_receive_fields,
on_punch = function(pos, node, puncher)
local item = puncher:get_wielded_item()
if travelnet_dyes[item:get_name()] and puncher:get_player_control().sneak
and not minetest.is_protected(pos, puncher:get_player_name()) then
-- in-place travelnet coloring
node.name = travelnet_dyes[item:get_name()]
minetest.swap_node(pos, node)
item:take_item()
puncher:set_wielded_item(item)
return
end
travelnet.update_formspec(pos, puncher:get_player_name(), nil)
end,
can_dig = function( pos, player )
return travelnet.can_dig( pos, player, 'travelnet box' )
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
travelnet.remove_box( pos, oldnode, oldmetadata, digger )
end,
-- TNT and overenthusiastic DMs do not destroy travelnets
on_blast = function() end,
-- taken from VanessaEs homedecor fridge
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above;
local node = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
local def = minetest.registered_nodes[node.name]
-- leftover top nodes can be removed by placing a new travelnet underneath
if (not def or not def.buildable_to) and node.name ~= "travelnet:hidden_top" then
minetest.chat_send_player(
placer:get_player_name(),
S('Not enough vertical space to place the travelnet box!')
)
return;
end
return minetest.item_place(itemstack, placer, pointed_thing);
end,
on_destruct = function(pos)
pos = {x=pos.x, y=pos.y+1, z=pos.z}
minetest.remove_node(pos)
end
})
if cfg.recipe then
-- normal recipe
minetest.register_craft({
output = cfg.nodename,
recipe = cfg.recipe,
})
end
if cfg.dye then
travelnet_dyes[cfg.dye] = cfg.nodename
-- dye recipe
minetest.register_craft({
output = cfg.nodename,
type = "shapeless",
recipe = {"group:travelnet", cfg.dye},
})
end
end

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minetest.register_abm({
nodenames = {"travelnet:travelnet"},
interval = 20,
chance = 1,
action = function(pos)
local meta = minetest.get_meta( pos );
local owner_name = meta:get_string( "owner" );
local station_name = meta:get_string( "station_name" );
local station_network = meta:get_string( "station_network" );
if( owner_name and station_name and station_network
and ( not( travelnet.targets )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )
or not( travelnet.targets[ owner_name ][ station_network ][ station_name ] ))) then
travelnet.add_target( station_name, station_network, pos, owner_name, meta, owner_name );
print( 'TRAVELNET: re-adding '..tostring( station_name )..' to '..
tostring( station_network )..' owned by '..tostring( owner_name ));
end
end
})

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-- "default" travelnet box in yellow
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet",
recipe = travelnet.travelnet_recipe,
color = "#e0bb2d",
dye = "dye:yellow"
})
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet_red",
color = "#ce1a1a",
dye = "dye:red"
})
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet_blue",
color = "#0051c5",
dye = "dye:blue"
})
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet_green",
color = "#53c41c",
dye = "dye:green"
})
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet_black",
color = "#0f0f0f",
dye = "dye:black",
light_source = 0
})
travelnet.register_travelnet_box({
nodename = "travelnet:travelnet_white",
color = "#ffffff",
dye = "dye:white",
light_source = 14
})

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local S = minetest.get_translator("travelnet")
-- called "on_punch" of travelnet and elevator
travelnet.update_formspec = function( pos, puncher_name, fields )
local meta = minetest.get_meta(pos);
local this_node = minetest.get_node( pos );
local is_elevator = false;
if this_node ~= nil and this_node.name == 'travelnet:elevator' then
is_elevator = true;
end
if not meta then
return;
end
local owner_name = meta:get_string( "owner" );
local station_name = meta:get_string( "station_name" );
local station_network = meta:get_string( "station_network" );
if( not( owner_name )
or not( station_name ) or station_network == ''
or not( station_network )) then
if is_elevator then
travelnet.add_target( nil, nil, pos, puncher_name, meta, owner_name );
return;
end
travelnet.reset_formspec( meta );
travelnet.show_message( pos, puncher_name, "Error", S("Update failed! Resetting this box on the travelnet."));
return;
end
-- if the station got lost from the network for some reason (savefile corrupted?) then add it again
if( not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )
or not( travelnet.targets[ owner_name ][ station_network ][ station_name ] )) then
-- first one by this player?
if not travelnet.targets[owner_name] then
travelnet.targets[owner_name ] = {};
end
-- first station on this network?
if not travelnet.targets[ owner_name ][ station_network ] then
travelnet.targets[owner_name ][ station_network ] = {};
end
local zeit = meta:get_int("timestamp");
if not( zeit) or type(zeit)~="number" or zeit<100000 then
zeit = os.time();
end
-- add this station
travelnet.targets[ owner_name ][ station_network ][ station_name ] = {pos=pos, timestamp=zeit };
minetest.chat_send_player(owner_name, S("Station '@1'" .." "..
"has been reattached to the network '@2'.", station_name, station_network)
);
travelnet.save_data();
end
-- add name of station + network + owner + update-button
local zusatzstr = "";
local trheight = "10";
local formspec = "size[12,"..trheight.."]"..
"label[3.3,0.0;"..S("Travelnet-Box")..":]".."label[6.3,0.0;"..
S("Punch box to update target list.").."]"..
"label[0.3,0.4;"..S("Name of this station:").."]"..
"label[6.3,0.4;"..minetest.formspec_escape(station_name or "?").."]"..
"label[0.3,0.8;"..S("Assigned to Network:").."]" ..
"label[6.3,0.8;"..minetest.formspec_escape(station_network or "?").."]"..
"label[0.3,1.2;"..S("Owned by:").."]"..
"label[6.3,1.2;"..minetest.formspec_escape(owner_name or "?").."]"..
"label[3.3,1.6;"..S("Click on target to travel there:").."]"..
zusatzstr;
local x = 0;
local y = 0;
local i = 0;
-- collect all station names in a table
local stations = {};
for k in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
table.insert( stations, k );
end
local ground_level = 1;
if is_elevator then
table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].pos.y >
travelnet.targets[ owner_name ][ station_network ][ b ].pos.y end);
-- find ground level
local vgl_timestamp = 999999999999;
for index,k in ipairs( stations ) do
if not travelnet.targets[ owner_name ][ station_network ][ k ].timestamp then
travelnet.targets[ owner_name ][ station_network ][ k ].timestamp = os.time();
end
if travelnet.targets[ owner_name ][ station_network ][ k ].timestamp < vgl_timestamp then
vgl_timestamp = travelnet.targets[ owner_name ][ station_network ][ k ].timestamp;
ground_level = index;
end
end
for index,k in ipairs( stations ) do
if( index == ground_level ) then
travelnet.targets[ owner_name ][ station_network ][ k ].nr = 'G';
else
travelnet.targets[ owner_name ][ station_network ][ k ].nr = tostring( ground_level - index );
end
end
else
-- sort the table according to the timestamp (=time the station was configured)
table.sort( stations, function(a,b)
return travelnet.targets[ owner_name ][ station_network ][ a ].timestamp <
travelnet.targets[ owner_name ][ station_network ][ b ].timestamp
end);
end
-- does the player want to move this station one position up in the list?
-- only the owner and players with the travelnet_attach priv can change the order of the list
-- Note: With elevators, only the "G"(round) marking is actually moved
if( fields
and (fields.move_up or fields.move_down)
and owner_name
and owner_name ~= ""
and ((owner_name == puncher_name)
or (minetest.check_player_privs(puncher_name, {travelnet_attach=true})))
) then
local current_pos = -1;
for index,k in ipairs( stations ) do
if( k==station_name ) then
current_pos = index;
end
end
local swap_with_pos;
if( fields.move_up ) then
swap_with_pos = current_pos - 1;
else
swap_with_pos = current_pos + 1;
end
-- handle errors
if( swap_with_pos < 1) then
travelnet.show_message( pos, puncher_name, "Info", S("This station is already the first one on the list."));
return;
elseif( swap_with_pos > #stations ) then
travelnet.show_message( pos, puncher_name, "Info", S("This station is already the last one on the list."));
return;
else
-- swap the actual data by which the stations are sorted
local old_timestamp = travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp;
travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp =
travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp;
travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp =
old_timestamp;
-- for elevators, only the "G"(round) marking is moved; no point in swapping stations
if( not( is_elevator )) then
-- actually swap the stations
local old_val = stations[ swap_with_pos ];
stations[ swap_with_pos ] = stations[ current_pos ];
stations[ current_pos ] = old_val;
end
-- store the changed order
travelnet.save_data();
end
end
-- if there are only 8 stations (plus this one), center them in the formspec
if #stations < 10 then
x = 4;
end
for _,k in ipairs(stations) do
-- check if there is an elevator door in front that needs to be opened
local open_door_cmd = false;
if( k==station_name ) then
open_door_cmd = true;
end
if( k ~= station_name or open_door_cmd) then
i = i+1;
-- new column
if y==8 then
x = x+4;
y = 0;
end
if open_door_cmd then
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;open_door;<>]"..
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
elseif( is_elevator ) then
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;target;"..
tostring( travelnet.targets[ owner_name ][ station_network ][ k ].nr ).."]"..
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
else
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";4,0.5;target;"..k.."]";
end
y = y+1;
end
end
formspec = formspec..
"label[8.0,1.6;"..S("Position in list:").."]"..
"button_exit[11.3,0.0;1.0,0.5;station_exit;"..S("Exit").."]"..
"button_exit[10.0,0.5;2.2,0.7;station_dig;"..S("Remove station").."]"..
"button[9.6,1.6;1.4,0.5;move_up;"..S("move up").."]"..
"button[10.9,1.6;1.4,0.5;move_down;"..S("move down").."]";
meta:set_string( "formspec", formspec );
meta:set_string( "infotext", S("Station '@1'".." "..
"on travelnet '@2' (owned by @3)" .." "..
"ready for usage. Right-click to travel, punch to update.",
tostring(station_name), tostring(station_network), tostring(owner_name)));
-- show the player the updated formspec
travelnet.show_current_formspec( pos, meta, puncher_name );
end