2021-10-24 23:56:28 -04:00

147 lines
6.4 KiB
Lua

local fl_beds = {}
fl_beds.data = {}
fl_beds.active_beds = {}
for counter, dye in pairs(fl_dyes.dyes) do
local cwool = "farlands_wool.png\\^[multiply\\:" .. fl_dyes.dyes[counter][3]
minetest.register_node("fl_beds:bed_" .. fl_dyes.dyes[counter][1], {
description = fl_dyes.dyes[counter][2] .. " bed",
inventory_image = "farlands_beds_" .. fl_dyes.dyes[counter][1] .. ".png",
wield_image = "farlands_beds_" .. fl_dyes.dyes[counter][1] .. ".png",
paramtype = "light",
paramtype2 = "facedir",
drawtype = "mesh",
mesh = "farlands_bed.obj",
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}},
collision_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}},
tiles = {
"[combine:41x41:" ..
"30,9=(farlands_apple_planks.png^[transformR90):37,9=" .. cwool .. ":" .. --foot side
"30,25=(farlands_apple_planks.png^[transformR90):37,25=(farlands_bed_top.png^[transformR90):" .. --head side
"0,0=" .. cwool .. ":16,0=" .. cwool .. ":24,0=farlands_bed_top.png:" .. --upper side
"0,4=farlands_apple_planks.png:16,4=farlands_apple_planks.png:" .. --lower side
"0,9=" .. cwool .. ":0,25=" .. cwool .. ":0,9=farlands_bed_top.png:" .. --top
"16,9=farlands_apple_planks.png:16,25=farlands_apple_planks.png" --bottom
},
after_place_node = function(pos, placer, itemstack)
local base = minetest.get_node_or_nil(pos)
if not base or not base.param2 then minetest.remove_node(pos) return true end
local dir = minetest.facedir_to_dir(base.param2)
local head_pos = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
local head = minetest.get_node_or_nil(head_pos)
local def = minetest.registered_items[head.name] or nil
if not head or not def or not def.buildable_to then
minetest.remove_node(pos)
minetest.chat_send_player(placer:get_player_name(), "No room to place the bed!")
return true
end
minetest.set_node(pos, {name = base.name, param2 = base.param2})
return false
end,
-- non complete bed sleep function that needs to be completed
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local cname = clicker:get_player_name()
local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
local mpos = {x = pos.x + dir.x/2, y = pos.y+.07, z = pos.z+dir.z/2}
local pos_hash = minetest.hash_node_position(pos)
local time = minetest.get_timeofday()
if fl_beds.active_beds[pos_hash] and not fl_beds.data[cname] then
minetest.chat_send_player(cname, "bed already in use")
return
elseif time > 0.2 and time < 0.805 then
minetest.chat_send_player(cname, "its not night you fool")
return
end
fl_beds.data[cname] = {}
fl_beds.data[cname].spawn_pos = clicker:get_pos()
fl_beds.data[cname].bed_hash = pos_hash
clicker:set_pos(mpos)
fl_beds.active_beds[pos_hash] = true
fl_player.ignore[cname] = true
clicker:set_animation(fl_player.animations["lay"], 0)
fl_beds.data[clicker:get_player_name()].physics = clicker:get_physics_override()
clicker:set_physics_override({speed = 0, jump = 0, gravity = 0})
fl_beds.data[cname].eye_offset = clicker:get_eye_offset()
clicker:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
fl_beds.active = true
minetest.after(5, function()
if not fl_beds.active then return end
minetest.set_timeofday(0.23)
for name, pdata in pairs(fl_beds.data) do
local player = minetest.get_player_by_name(name)
player:set_pos(pdata.spawn_pos)
fl_player.ignore[name] = nil
player:set_physics_override({
speed = pdata.physics.speed,
jump = pdata.physics.jump,
gravity = pdata.physics.gravity,
})
clicker:set_eye_offset(pdata.eye_offset)
--clear stuff
fl_beds.active_beds[pdata.bed_hash] = nil
fl_beds.data[name] = nil
fl_beds.active = nil
end
end)
end,
--]]
groups = {dig_generic = 4, bed = 1},
})
--note that this does not work properly in the engine, only exists for i3, see craft_hacks
local wool = ItemStack(minetest.itemstring_with_palette("fl_wool:wool", counter - 1))
wool:get_meta():set_string("description", fl_dyes.dyes[counter][2] .. " wool")
minetest.register_craft({
output = "fl_beds:bed_" .. fl_dyes.dyes[counter][1],
recipe = {
{wool:to_string(), wool:to_string(), wool:to_string()},
{"group:plank", "group:plank", "group:plank"}
},
})
minetest.register_craft({
output = "fl_beds:bed_" .. fl_dyes.dyes[counter][1],
type = "shapeless",
recipe = {
"group:bed",
"fl_dyes:" .. dye[1] .. "_dye"
},
})
end
--i3 currently does not support showing this correctly
local function craft_hacks(itemstack, player, old_craft_grid, craft_inv)
if string.sub(itemstack:get_name(), 1, 7) ~= "fl_beds" then return end
local indexs = {}
--for _, stack in pairs(craft_inv:get_list("craft")) do
for _, stack in pairs(old_craft_grid) do
--if stack ~= nil then
if stack:get_name() == "fl_wool:wool" then
local meta = stack:get_meta()
table.insert(indexs, meta:get_int("palette_index"))
end
--end
end
if indexs[1] == indexs[2] and indexs[2] == indexs[3] then
return ItemStack("fl_beds:bed_" .. fl_dyes.dyes[indexs[1]+1][1])
end
return ItemStack()
end
minetest.register_craft_predict(craft_hacks)
minetest.register_on_craft(craft_hacks)
if minetest.get_modpath("i3") then
local colors = {}
for counter, dye in pairs(fl_dyes.dyes) do
if dye[1] ~= "red" then table.insert(colors, dye[1]) end
end
i3.compress("fl_beds:bed_red", {
replace = "red",
by = colors
})
end