2021-11-06 22:21:34 -04:00

227 lines
7.7 KiB
Lua

minetest.register_node("fl_topsoil:coarse_dirt", {
description = "coarse dirt",
tiles = {"farlands_coarse_dirt.png"},
sounds = fl_topsoil.sounds.grass(),
groups = {dig_dirt = 3, farm_convert = 1},
})
minetest.register_node("fl_topsoil:dirt", {
description = "dirt",
tiles = {"farlands_dirt.png"},
_dungeon_loot = {chance = 0.6, count = {2, 16}, y = {-64, 32768}},
sounds = fl_topsoil.sounds.grass(),
groups = {dig_dirt = 3, farm_convert = 1},
})
minetest.register_node("fl_topsoil:dry_farmland", {
description = "dirt",
tiles = {
"farlands_dirt.png^farlands_farmland_dry.png",
"farlands_dirt.png",
"farlands_dirt.png",
},
drop = "fl_topsoil:dirt",
sounds = fl_topsoil.sounds.grass(),
groups = {dig_dirt = 2, not_in_creative_inventory = 1, farmland = 1},
})
minetest.register_node("fl_topsoil:wet_farmland", {
description = "dirt",
tiles = {
"farlands_dirt.png^farlands_farmland_wet.png",
"farlands_dirt.png",
"farlands_dirt.png^farlands_farmland_wet_side.png",
},
drop = "fl_topsoil:dirt",
sounds = fl_topsoil.sounds.grass(),
groups = {dig_dirt = 2, not_in_creative_inventory = 1, farmland = 1, plantable = 1},
})
minetest.register_node("fl_topsoil:dirt_with_grass", {
description = "grass",
tiles = {
"farlands_grass.png",
"farlands_dirt.png",
"farlands_dirt.png^farlands_grass_side.png",
},
sounds = fl_topsoil.sounds.grass(),
groups = {dig_dirt = 1, farm_convert = 1},
})
minetest.register_node("fl_topsoil:savannah_dirt", {
description = "savannah dirt",
tiles = {"farlands_savannah_dirt.png"},
sounds = fl_topsoil.sounds.grass(),
groups = {dig_dirt = 3},
})
minetest.register_node("fl_topsoil:savannah_dirt_with_grass", {
description = "savannah grass",
tiles = {
"farlands_savannah_grass.png",
"farlands_savannah_dirt.png",
"farlands_savannah_dirt.png^farlands_savannah_grass_side.png",
},
sounds = fl_topsoil.sounds.grass(),
groups = {dig_dirt = 1},
})
minetest.register_node("fl_topsoil:dirt_with_snow", {
description = "dirt wth snow",
tiles = {
"farlands_snow_block.png",
"farlands_dirt.png",
"farlands_dirt.png^farlands_snow_block_side.png",
},
sounds = fl_topsoil.sounds.snow(),
groups = {dig_dirt = 1, farm_convert = 1},
})
minetest.register_node("fl_topsoil:ice", {
description = "ice",
tiles = {"farlands_ice.png"},
sounds = fl_topsoil.sounds.snow(),
_dungeon_loot = {chance = 0.7, count = {4, 32}, types = {"tundra", "icy", "snowygrassland"}},
groups = {dig_snow = 2, melts = 1},
})
minetest.register_node("fl_topsoil:condensed_ice", {
description = "condensed ice",
tiles = {"farlands_condensed_ice.png"},
sounds = fl_topsoil.sounds.snow(),
groups = {dig_snow = 1, stairable = 1},
})
minetest.register_node("fl_topsoil:snow_block", {
description = "snow block",
tiles = {"farlands_snow_block.png"},
sounds = fl_topsoil.sounds.snow(),
groups = {dig_snow = 3},
})
minetest.register_node("fl_topsoil:snow", {
description = "snow",
tiles = {"farlands_snow_block.png"},
sounds = fl_topsoil.sounds.snow(),
groups = {dig_snow = 4, falling_node=1, float=1},
inventory_image = "farlands_snow.png",
wield_image = "farlands_snow.png",
paramtype = "light",
paramtype2 = "leveled",
leveled = 8,
sunlight_propagates = true,
drawtype = "nodebox",
node_placement_prediction = "",
buildable_to = true,
node_box = {
type = "leveled",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
collision_box = {
type = "leveled",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
selection_box = {
type = "leveled",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
on_dig = function(pos, node, digger)
local level = minetest.get_node_level(pos)
minetest.node_dig(pos, node, digger)
local inv = digger:get_inventory()
if not inv then return end
local inv_add = inv:add_item("main", "fl_topsoil:snow "..tostring(level/8-1))
if not inv_add:is_empty() then
minetest.add_item(pos, inv_add)
end
end,
on_place = function(itemstack, player, pointed_thing)
local under_node = minetest.get_node_or_nil(pointed_thing.under)
if not under_node then return itemstack, false end
if under_node.name == "fl_topsoil:snow" then
local level = minetest.get_node_level(pointed_thing.under)
if level >= 56 then
minetest.swap_node(pointed_thing.under, {name = "fl_topsoil:snow_block"})
itemstack:take_item()
return itemstack, true
else
level = level + 8
minetest.set_node_level(pointed_thing.under, level)
itemstack:take_item()
return itemstack, true
end
else
return minetest.item_place_node(itemstack, player, pointed_thing)
end
end,
})
minetest.register_craftitem("fl_topsoil:flint", {
descripion = "flint",
inventory_image = "farlands_flint.png",
})
minetest.register_node("fl_topsoil:gravel", {
description = "gravel",
tiles = {"farlands_gravel.png"},
drop = {
max_items = 1,
items = {
{items = {"fl_topsoil:flint"}, rarity = 14},
{items = {"fl_topsoil:gravel"}}
}
},
sounds = fl_topsoil.sounds.gravel(),
_dungeon_loot = {chance = 0.8, count = {4, 32}},
groups = {dig_sand = 3, falling_node = 1},
})
minetest.register_node("fl_topsoil:permafrost", {
description = "permafrost",
tiles = {"farlands_permafrost.png"},
groups = {dig_stone = 2},
})
minetest.register_node("fl_topsoil:permafrost_with_stones", {
description = "permafrost",
tiles = {
"farlands_permafrost.png^farlands_stones.png",
"farlands_permafrost.png",
"farlands_permafrost.png^([combine:16x4:0,1=(farlands_stones.png\\^[transformR180))"
},
groups = {dig_stone = 2},
})
for i=1, 3 do
minetest.register_node("fl_topsoil:sea_grass_" .. i, {
description = "sea grass",
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
tiles = {"farlands_sand.png"},
special_tiles = {"[combine:16x16:0," .. 10 - 3*i .. "=farlands_sea_grass.png"},
inventory_image = "[combine:16x16:0," .. 10 - 3*i .. "=farlands_sea_grass.png",
wield_image = "[combine:16x16:0," .. 10 - 3*i .. "=farlands_sea_grass.png",
node_dig_prediction = "fl_stone:sand",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then return end
if minetest.get_node_or_nil(pointed_thing.under)
and minetest.get_node_or_nil(pointed_thing.under).name == "fl_stone:sand" then
minetest.set_node(pointed_thing.under, {name = "fl_topsoil:sea_grass_" .. i})
end
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "fl_stone:sand"})
end,
groups = {not_in_creative_inventory = 1, dig_sand = 3},
})
end
minetest.register_alias("fl_terrain:dirt", "fl_topsoil:dirt")
minetest.register_alias("fl_terrain:dirt_with_grass", "fl_topsoil:dirt_with_grass")
minetest.register_alias("fl_terrain:sand", "fl_topsoil:sand")
minetest.register_alias("fl_terrain:ice", "fl_topsoil:ice")
minetest.register_alias("fl_terrain:condensed_ice", "fl_topsoil:condensed_ice")
minetest.register_alias("fl_terrain:snow_block", "fl_topsoil:snow_block")
minetest.register_alias("fl_terrain:snow", "fl_topsoil:snow")