94 lines
3.3 KiB
Lua
94 lines
3.3 KiB
Lua
local function create_stone_types(name, rgroups, sgroups, blgroups, brgroups)
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local rgp = rgroups or {dig_stone = 3, stairable = 1, wallable = 1, stonelike = 1}
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local sgp = sgroups or {dig_stone = 2, stairable = 1, wallable = 1, stonelike = 1, stone = 1}
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local blgp = blgroups or {dig_stone = 1, stairable = 1, stonelike = 1}
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local brgp = brgroups or {dig_stone = 1, stairable = 1, wallable = 1, stonelike = 1}
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local rn = "fl_stone:" .. name .. "_rubble"
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--node registration
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minetest.register_node("fl_stone:" .. name .. "_rubble", {
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description = name .. " rubble",
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tiles = {"farlands_" .. name .. "_rubble.png"},
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sounds = fl_stone.sounds.stone(),
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groups = rgp,
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})
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minetest.register_node("fl_stone:" .. name, {
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description = name,
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tiles = {"farlands_" .. name .. ".png"},
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--drop = "fl_stone:" .. name .. "_rubble",
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drop = {
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max_items = 1,
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items = {
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{items = {rn}}
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},
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stairs = {
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slab = rn .. "_slab",
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stair = rn .. "_stair",
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inner_stair = rn .. "_inner_stair",
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outer_stair = rn .. "_outer_stair",
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},
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walls = rn .. "_wall"
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},
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_dungeon_loot = {chance = math.random(0.1, 0.3), count = {4, 64}},
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--this is to make tnt happy while this is used as a dummy flammable
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on_construct = function(pos) end,
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sounds = fl_stone.sounds.stone(),
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groups = sgp,
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})
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minetest.register_node("fl_stone:" .. name .. "_block", {
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description = name .. " block",
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tiles = {"farlands_" .. name .. "_block.png"},
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sounds = fl_stone.sounds.stone(),
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groups = blgp,
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})
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minetest.register_node("fl_stone:" .. name .. "_brick", {
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description = name .. " brick",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"farlands_" .. name .. "_brick.png"},
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sounds = fl_stone.sounds.stone(),
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groups = brgp,
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})
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--craft registration
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local coreN = "fl_stone:" .. name
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minetest.register_craft({
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output = "fl_stone:" .. name .. "_block",
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recipe = {
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{coreN, coreN, coreN},
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{coreN, coreN, coreN},
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{coreN, coreN, coreN},
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}
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})
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minetest.register_craft({
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output = "fl_stone:" .. name .. "_brick",
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recipe = {
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{coreN, coreN},
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{coreN, coreN},
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}
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})
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minetest.register_alias("fl_terrain:" .. name .. "_rubble", "fl_stone:" .. name .. "_rubble")
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minetest.register_alias("fl_terrain:" .. name, "fl_stone:" .. name)
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minetest.register_alias("fl_terrain:" .. name .. "_block", "fl_stone:" .. name .. "_block")
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minetest.register_alias("fl_terrain:" .. name .. "_brick", "fl_stone:" .. name .. "_brick")
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end
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local stone_types = {"stone", "mossy_stone", "savannah", "ors", "tuff", "basalt", "gneiss", "desert_stone"}
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for _, type in pairs(stone_types) do
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create_stone_types(type)
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end
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--granite, brown granite,
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if minetest.get_modpath("i3") then
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local types = {"", "_rubble", "_block", "_brick"}
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stone_types[#stone_types] = nil
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for _, type in pairs(types) do
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i3.compress("fl_stone:desert_stone" .. type, {
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replace = "desert_stone",
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by = stone_types
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})
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end
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end |