2021-11-06 22:21:34 -04:00

94 lines
3.3 KiB
Lua

local function create_stone_types(name, rgroups, sgroups, blgroups, brgroups)
local rgp = rgroups or {dig_stone = 3, stairable = 1, wallable = 1, stonelike = 1}
local sgp = sgroups or {dig_stone = 2, stairable = 1, wallable = 1, stonelike = 1, stone = 1}
local blgp = blgroups or {dig_stone = 1, stairable = 1, stonelike = 1}
local brgp = brgroups or {dig_stone = 1, stairable = 1, wallable = 1, stonelike = 1}
local rn = "fl_stone:" .. name .. "_rubble"
--node registration
minetest.register_node("fl_stone:" .. name .. "_rubble", {
description = name .. " rubble",
tiles = {"farlands_" .. name .. "_rubble.png"},
sounds = fl_stone.sounds.stone(),
groups = rgp,
})
minetest.register_node("fl_stone:" .. name, {
description = name,
tiles = {"farlands_" .. name .. ".png"},
--drop = "fl_stone:" .. name .. "_rubble",
drop = {
max_items = 1,
items = {
{items = {rn}}
},
stairs = {
slab = rn .. "_slab",
stair = rn .. "_stair",
inner_stair = rn .. "_inner_stair",
outer_stair = rn .. "_outer_stair",
},
walls = rn .. "_wall"
},
_dungeon_loot = {chance = math.random(0.1, 0.3), count = {4, 64}},
--this is to make tnt happy while this is used as a dummy flammable
on_construct = function(pos) end,
sounds = fl_stone.sounds.stone(),
groups = sgp,
})
minetest.register_node("fl_stone:" .. name .. "_block", {
description = name .. " block",
tiles = {"farlands_" .. name .. "_block.png"},
sounds = fl_stone.sounds.stone(),
groups = blgp,
})
minetest.register_node("fl_stone:" .. name .. "_brick", {
description = name .. " brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"farlands_" .. name .. "_brick.png"},
sounds = fl_stone.sounds.stone(),
groups = brgp,
})
--craft registration
local coreN = "fl_stone:" .. name
minetest.register_craft({
output = "fl_stone:" .. name .. "_block",
recipe = {
{coreN, coreN, coreN},
{coreN, coreN, coreN},
{coreN, coreN, coreN},
}
})
minetest.register_craft({
output = "fl_stone:" .. name .. "_brick",
recipe = {
{coreN, coreN},
{coreN, coreN},
}
})
minetest.register_alias("fl_terrain:" .. name .. "_rubble", "fl_stone:" .. name .. "_rubble")
minetest.register_alias("fl_terrain:" .. name, "fl_stone:" .. name)
minetest.register_alias("fl_terrain:" .. name .. "_block", "fl_stone:" .. name .. "_block")
minetest.register_alias("fl_terrain:" .. name .. "_brick", "fl_stone:" .. name .. "_brick")
end
local stone_types = {"stone", "mossy_stone", "savannah", "ors", "tuff", "basalt", "gneiss", "desert_stone"}
for _, type in pairs(stone_types) do
create_stone_types(type)
end
--granite, brown granite,
if minetest.get_modpath("i3") then
local types = {"", "_rubble", "_block", "_brick"}
stone_types[#stone_types] = nil
for _, type in pairs(types) do
i3.compress("fl_stone:desert_stone" .. type, {
replace = "desert_stone",
by = stone_types
})
end
end