2021-04-18 21:54:18 -04:00

89 lines
2.8 KiB
Lua

minetest.register_node(":fl_terrain:dirt", {
description = "dirt",
tiles = {"farlands_dirt.png"},
groups = {oddly_breakable_by_hand = 3},
})
minetest.register_node(":fl_terrain:dirt_with_grass", {
description = "grass",
tiles = {
"farlands_grass.png",
"farlands_dirt.png",
"farlands_dirt.png^farlands_grass_side.png",
},
groups = {oddly_breakable_by_hand = 3},
})
minetest.register_node(":fl_terrain:ice", {
description = "ice",
tiles = {"farlands_ice.png"},
groups = {oddly_breakable_by_hand = 3},
})
minetest.register_node(":fl_terrain:condensed_ice", {
description = "condensed ice",
tiles = {"farlands_condensed_ice.png"},
groups = {oddly_breakable_by_hand = 3},
})
minetest.register_node(":fl_terrain:snow_block", {
description = "snow block",
tiles = {"farlands_snow_block.png"},
groups = {oddly_breakable_by_hand = 3},
})
minetest.register_node(":fl_terrain:snow", {
description = "snow",
tiles = {"farlands_snow_block.png"},
groups = {oddly_breakable_by_hand = 3, falling_node=1, float=1},
inventory_image = "farlands_snow.png",
wield_image = "farlands_snow.png",
paramtype = "light",
paramtype2 = "leveled",
leveled = 8,
sunlight_propagates = true,
drawtype = "nodebox",
node_placement_prediction = "",
node_box = {
type = "leveled",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
collision_box = {
type = "leveled",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
selection_box = {
type = "leveled",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
},
on_dig = function(pos, node, digger)
local level = minetest.get_node_level(pos)
minetest.node_dig(pos, node, digger)
local inv = digger:get_inventory()
if not inv then return end
local inv_add = inv:add_item("main", "fl_terrain:snow "..tostring(level/8-1))
if not inv_add:is_empty() then
minetest.add_item(pos, inv_add)
end
end,
on_place = function(itemstack, player, pointed_thing)
local under_node = minetest.get_node_or_nil(pointed_thing.under)
if not under_node then return itemstack, false end
if under_node.name == "fl_terrain:snow" then
local level = minetest.get_node_level(pointed_thing.under)
if level >= 56 then
minetest.swap_node(pointed_thing.under, {name = "fl_terrain:snow_block"})
itemstack:take_item()
return itemstack, true
else
level = level + 8
minetest.set_node_level(pointed_thing.under, level)
itemstack:take_item()
return itemstack, true
end
else
return minetest.item_place_node(itemstack, player, pointed_thing)
end
end,
})