2021-11-06 22:21:34 -04:00

83 lines
2.5 KiB
Lua

local function create_sand_types(name, rgroups, sgroups, blgroups, brgroups)
local rgp = rgroups or {dig_sand = 3, falling_node = 1, sand = 1}
local sgp = sgroups or {dig_sand = 2, stairable = 1, sandlike = 1}
local blgp = blgroups or {dig_sand = 1, stairable = 1, sandlike = 1}
local brgp = brgroups or {dig_sand = 1, stairable = 1, sandlike = 1}
local desc = string.gsub(name, "_", " ")
--node registration
minetest.register_node("fl_stone:" .. name, {
description = desc,
tiles = {"farlands_" .. name .. ".png"},
sounds = fl_stone.sounds.sand(),
_dungeon_loot = {chance = math.random(0.1, 0.3), count = {4, 32}},
groups = rgp,
})
minetest.register_node("fl_stone:" .. name .. "stone", {
description = desc .. "stone",
tiles = {"farlands_" .. name .. "stone.png"},
sounds = fl_stone.sounds.stone(),
groups = sgp,
})
minetest.register_node("fl_stone:" .. name .. "stone_block", {
description = desc .. " stone block",
tiles = {"farlands_" .. name .. "stone_block.png"},
sounds = fl_stone.sounds.stone(),
groups = blgp,
})
minetest.register_node("fl_stone:" .. name .. "stone_brick", {
description = desc .. "stone brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"farlands_" .. name .. "stone_brick.png^[transformR180"},
sounds = fl_stone.sounds.stone(),
groups = brgp,
})
--craft registration
local sn = "fl_stone:" .. name
local ssn = sn .. "stone"
minetest.register_craft({
output = ssn,
recipe = {
{sn, sn},
{sn, sn},
}
})
minetest.register_craft({
output = "fl_stone:" .. name .. "stone_block",
recipe = {
{ssn, ssn, ssn},
{ssn, ssn, ssn},
{ssn, ssn, ssn},
}
})
minetest.register_craft({
output = "fl_stone:" .. name .. "stone_brick",
recipe = {
{ssn, ssn},
{ssn, ssn},
}
})
minetest.register_alias("fl_topsoil:" .. name, "fl_stone:" .. name)
end
local sand_types = {"sand", "silver_sand", "desert_sand"}
for _, type in pairs(sand_types) do
create_sand_types(type)
end
if minetest.get_modpath("i3") then
local types = {"", "stone", "stone_block", "stone_brick"}
sand_types[#sand_types] = nil
for _, type in pairs(types) do
i3.compress("fl_stone:desert_sand" .. type, {
replace = "desert_sand",
by = sand_types
})
end
end