2021-11-06 22:21:34 -04:00

43 lines
1.7 KiB
Lua

local modpath = minetest.get_modpath("fl_trees")
local function register_sapling(name, offset)
minetest.register_node("fl_trees:" .. name .. "_sapling", {
description = name .. " sapling",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
tiles = {"farlands_" .. name .. "_sapling.png"},
groups = {oddly_breakable_by_hand = 3, plant = 1},
on_timer = function(pos)
minetest.remove_node(pos)
minetest.place_schematic(
{x=pos.x-offset.x, y=pos.y, z=pos.z-offset.y},
modpath .. "/schems/" .. name .. "_tree_" .. math.random(5) .. ".mts",
"random",
nil,
false
)
end,
on_costruct = function(pos)
minetest.remove_node(pos)
minetest.get_node_timer(pos):start(20)
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then return end
minetest.get_node_timer(pointed_thing.above):start(20)
return minetest.item_place(itemstack, placer, pointed_thing)
end,
_dungeon_loot = {chance = math.random(0.2, 0.6), count = {4, 12}},
selection_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}},
collision_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}}
})
end
register_sapling("aspen", {x=2,y=2})
register_sapling("baobab", {x=3,y=3})
register_sapling("apple", {x=2,y=2})
register_sapling("acacia", {x=3,y=3})
register_sapling("palm", {x=3,y=3})
register_sapling("pine", {x=2,y=2})
register_sapling("jungletree", {x=3,y=3})