2021-12-03 23:06:15 -05:00

532 lines
15 KiB
Lua

--PilzAdam (MIT)
--ShadowNinja (MIT)
--sofar (sofar@foo-projects.org) (MIT)
--Various Minetest developers and contributors (MIT)
fl_tnt = {}
-- loss probabilities array (one in X will be lost)
local loss_prob = {}
--loss_prob["default:cobble"] = 3
--loss_prob["default:dirt"] = 4
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
name = name,
drops = def.drops,
flammable = def.groups.flammable,
on_blast = def.on_blast,
}
end
end)
local function rand_pos(center, pos, radius)
local def
local reg_nodes = minetest.registered_nodes
local i = 0
repeat
-- Give up and use the center if this takes too long
if i > 4 then
pos.x, pos.z = center.x, center.z
break
end
pos.x = center.x + math.random(-radius, radius)
pos.z = center.z + math.random(-radius, radius)
def = reg_nodes[minetest.get_node(pos).name]
i = i + 1
until def and not def.walkable
end
local function eject_drops(drops, pos, radius)
local drop_pos = vector.new(pos)
for _, item in pairs(drops) do
local count = math.min(item:get_count(), item:get_stack_max())
while count > 0 do
local take = math.max(1,math.min(radius * radius,
count,
item:get_stack_max()))
rand_pos(pos, drop_pos, radius)
local dropitem = ItemStack(item)
dropitem:set_count(take)
local obj = minetest.add_item(drop_pos, dropitem)
if obj then
obj:get_luaentity().collect = true
obj:set_acceleration({x = 0, y = -10, z = 0})
obj:set_velocity({x = math.random(-3, 3),
y = math.random(0, 10),
z = math.random(-3, 3)})
end
count = count - take
end
end
end
local function add_drop(drops, item)
item = ItemStack(item)
local name = item:get_name()
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
return
end
local drop = drops[name]
if drop == nil then
drops[name] = item
else
drop:set_count(drop:get_count() + item:get_count())
end
end
local basic_flame_on_construct -- cached value
local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
if not ignore_protection and minetest.is_protected(npos, owner) then
return cid
end
--minetest.chat_send_all(dump(on_blast_queue))
local def = cid_data[cid]
--minetest.chat_send_all(dump(cid_data[minetest.get_content_id("fl_stone:bedrock")]))
--minetest.chat_send_all(minetest.get_name_from_content_id(cid))
if not def then
--minetest.chat_send_all("no def")
return c_air
elseif not ignore_on_blast and def.on_blast then
on_blast_queue[#on_blast_queue + 1] = {
pos = vector.new(npos),
on_blast = def.on_blast
}
--minetest.chat_send_all("on blast")
return cid
elseif def.flammable then
on_construct_queue[#on_construct_queue + 1] = {
fn = basic_flame_on_construct,
pos = vector.new(npos)
}
--minetest.chat_send_all("flammable")
return c_fire
else
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in pairs(node_drops) do
add_drop(drops, item)
end
--minetest.chat_send_all("else")
return c_air
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
-- Avoid errors caused by a vector of zero length
if vector.equals(pos1, pos2) then
return old_vel
end
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
-- Divide by distance
local dist = vector.distance(pos1, pos2)
dist = math.max(dist, 1)
vel = vector.divide(vel, dist)
-- Add old velocity
vel = vector.add(vel, old_vel)
-- randomize it a bit
vel = vector.add(vel, {
x = math.random() - 0.5,
y = math.random() - 0.5,
z = math.random() - 0.5,
})
-- Limit to terminal velocity
dist = vector.length(vel)
if dist > 250 then
vel = vector.divide(vel, dist / 250)
end
return vel
end
local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:get_pos()
local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius
if obj:is_player() then
local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, 2 / dist * radius)
obj:add_velocity(moveoff)
obj:set_hp(obj:get_hp() - damage)
else
local luaobj = obj:get_luaentity()
-- object might have disappeared somehow
if luaobj then
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
end
if do_knockback then
local obj_vel = obj:get_velocity()
obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
if do_damage then
if not obj:get_armor_groups().immortal then
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
end
end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end
end
end
end
end
local function add_effects(pos, radius, drops)
minetest.add_particle({
pos = pos,
velocity = {x=0, y=1, z=0},
acceleration = vector.new(),
expirationtime = 2,
size = radius * 10,
collisiondetection = false,
vertical = false,
texture = "farlands_explosion.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, frame_length=1},
glow = 15,
})
minetest.add_particlespawner({
amount = 16,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -1, y = 2, z = -1},
maxvel = {x = 1, y = 5, z = 1},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 0.5,
maxexptime = 1,
minsize = radius * 3,
maxsize = radius * 5,
texture = "farlands_explosion_small.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, frame_length=1},
})
minetest.add_particlespawner({
amount = 32,
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -1, y = 2, z = -1},
maxvel = {x = 1, y = 5, z = 1},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = radius * 3,
maxsize = radius * 5,
texture = "farlands_smoke.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, frame_length=1},
})
minetest.after(0.2, function()
minetest.add_particle({
pos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z},
velocity = {x=0, y=1, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 2,
size = radius * 10,
collisiondetection = false,
vertical = false,
texture = "farlands_explosion.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, frame_length=1},
glow = 10
})
end)
minetest.after(0.4, function()
minetest.add_particle({
pos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
velocity = {x=0, y=1, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 2,
size = radius * 15,
collisiondetection = false,
vertical = false,
texture = "farlands_explosion.png",
animation = {type="vertical_frames", aspect_w=32, aspect_h=32, frame_length=1},
glow = 10
})
end)
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
--local texture = "tnt_blast.png" --fallback texture
local node
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
--[[
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
--]]
end
end
minetest.add_particlespawner({
amount = 64,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.33,
maxsize = radius,
--texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip()
local p1 = vector.subtract(pos, 2)
local p2 = vector.add(pos, 2)
local minp, maxp = vm1:read_from_map(p1, p2)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm1:get_data()
local count = 0
local c_air = minetest.get_content_id("air")
local c_tnt = minetest.get_content_id("fl_tnt:tnt")
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
end
for z = pos.z - 2, pos.z + 2 do
for y = pos.y - 2, pos.y + 2 do
local vi = a:index(pos.x - 2, y, z)
for x = pos.x - 2, pos.x + 2 do
local cid = data[vi]
if cid == c_tnt then
minetest.add_entity({x = x, y = y, z = z}, "fl_tnt:tnt_entity")
count = count + 1
data[vi] = c_air
end
vi = vi + 1
end
end
end
vm1:set_data(data)
vm1:write_to_map()
-- recalculate new radius
--radius = math.floor(radius * math.pow(count, 1/3))
-- perform the explosion
--local c_air = minetest.get_content_id("air")
local vm = VoxelManip()
local pr = PseudoRandom(os.time())
p1 = vector.subtract(pos, radius)
p2 = vector.add(pos, radius)
minp, maxp = vm:read_from_map(p1, p2)
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
data = vm:get_data()
local drops = {}
local on_blast_queue = {}
local on_construct_queue = {}
basic_flame_on_construct = minetest.registered_nodes["fl_stone:ors"].on_construct
local c_fire = minetest.get_content_id("fl_stone:ors")
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
local r = vector.length(vector.new(x, y, z))
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
local cid = data[vi]
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
end
end
vi = vi + 1
end
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
vm:update_liquids()
-- call check_single_for_falling for everything within 1.5x blast radius
for y = -radius * 1.5, radius * 1.5 do
for z = -radius * 1.5, radius * 1.5 do
for x = -radius * 1.5, radius * 1.5 do
local rad = {x = x, y = y, z = z}
local s = vector.add(pos, rad)
local r = vector.length(rad)
if r / radius < 1.4 then
minetest.check_single_for_falling(s)
end
end
end
end
for _, queued_data in pairs(on_blast_queue) do
local dist = math.max(1, vector.distance(queued_data.pos, pos))
local intensity = (radius * radius) / (dist * dist)
local node_drops = queued_data.on_blast(queued_data.pos, intensity)
if node_drops then
for _, item in pairs(node_drops) do
add_drop(drops, item)
end
end
end
for _, queued_data in pairs(on_construct_queue) do
queued_data.fn(queued_data.pos)
end
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
minetest.pos_to_string(pos) .. " with radius " .. radius)
return drops, radius
end
function fl_tnt.boom(pos, def)
def = def or {}
def.radius = def.radius or 4
--def.radius = 4
def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
--[[
local sound = def.sound or "tnt_explode"
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)}, true)
--]]
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center)
-- append entity drops
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops)
if not def.disable_drops then
eject_drops(drops, pos, radius)
end
add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end
--start node/entity logic
minetest.register_entity("fl_tnt:tnt_entity", {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = {
"farlands_tnt_top.png",
"farlands_tnt_bottom.png",
"farlands_tnt_side.png",
"farlands_tnt_side.png",
"farlands_tnt_side.png",
"farlands_tnt_side.png",
},
--damage_texture_modifier = "^[brighten"
},
on_activate = function(self, staticdata, dtime_s)
--self.object:setvelocity({x=0, y=4, z=0})
self.object:set_acceleration({x=0, y=-10, z=0})
self.object:set_texture_mod("^[brighten")
self.object:set_armor_groups({immortal = 1})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if puncher:is_player() then self.object:remove() end
end,
timer = 0,
blinktimer = 0,
blinkstatus = true,
on_step = function(self, dtime, moveresult)
self.timer = self.timer + dtime
local mult = 1
if self.timer > 5 * 0.8 then -- blink faster before explosion
mult = 4
elseif self.timer > 5 * 0.5 then
mult = 2
end
self.blinktimer = self.blinktimer + mult * dtime
if self.blinktimer > 0.5 then -- actual blinking
self.blinktimer = self.blinktimer - 0.5
self.object:settexturemod(self.blinkstatus and "^[brighten" or "")
self.blinkstatus = not self.blinkstatus
end
if self.timer > 5 then -- boom!
fl_tnt.boom(vector.round(self.object:get_pos()))
self.object:remove()
end
end
})
minetest.register_node("fl_tnt:tnt", {
description = "tnt",
tiles = {"farlands_tnt_top.png", "farlands_tnt_bottom.png", "farlands_tnt_side.png"},
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher:get_player_name()) then return end
minetest.remove_node(pos)
local entity = minetest.add_entity(pos, "fl_tnt:tnt_entity")
entity:set_velocity({x=0, y=4, z=0})
end,
on_ignite = function(pos, user)
if minetest.is_protected(pos, user:get_player_name()) then return end
minetest.remove_node(pos)
local entity = minetest.add_entity(pos, "fl_tnt:tnt_entity")
entity:set_velocity({x=0, y=4, z=0})
end,
groups = {snappy = 3},
})