150 lines
6.5 KiB
Lua
150 lines
6.5 KiB
Lua
local fl_beds = {}
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fl_beds.data = {}
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fl_beds.active_beds = {}
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for counter, dye in pairs(fl_dyes.dyes) do
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local cwool = "farlands_wool.png\\^[multiply\\:" .. fl_dyes.dyes[counter][3]
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minetest.register_node("fl_beds:bed_" .. fl_dyes.dyes[counter][1], {
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description = fl_dyes.dyes[counter][2] .. " bed",
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inventory_image = "farlands_beds_" .. fl_dyes.dyes[counter][1] .. ".png",
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wield_image = "farlands_beds_" .. fl_dyes.dyes[counter][1] .. ".png",
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paramtype = "light",
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paramtype2 = "facedir",
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use_texture_alpha = "clip",
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drawtype = "mesh",
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mesh = "farlands_bed.obj",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}},
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collision_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}},
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tiles = {
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"[combine:41x41:" ..
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"30,9=(farlands_apple_planks.png^[transformR90):37,9=" .. cwool .. ":" .. --foot side
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"30,25=(farlands_apple_planks.png^[transformR90):37,25=(farlands_bed_top.png^[transformR90):" .. --head side
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"0,0=" .. cwool .. ":16,0=" .. cwool .. ":24,0=farlands_bed_top.png:" .. --upper side
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"0,4=farlands_apple_planks.png:16,4=farlands_apple_planks.png:" .. --lower side
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"0,9=" .. cwool .. ":0,25=" .. cwool .. ":0,9=farlands_bed_top.png:" .. --top
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"16,9=farlands_apple_planks.png:16,25=farlands_apple_planks.png" --bottom
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},
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after_place_node = function(pos, placer, itemstack)
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local base = minetest.get_node_or_nil(pos)
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if not base or not base.param2 then minetest.remove_node(pos) return true end
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local dir = minetest.facedir_to_dir(base.param2)
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local head_pos = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
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local head = minetest.get_node_or_nil(head_pos)
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local def = minetest.registered_items[head.name] or nil
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if not head or not def or not def.buildable_to then
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minetest.remove_node(pos)
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minetest.chat_send_player(placer:get_player_name(), "[fl_beds]: No room to place the bed!")
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return true
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end
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minetest.set_node(pos, {name = base.name, param2 = base.param2})
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return false
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end,
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-- non complete bed sleep function that needs to be completed
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local cname = clicker:get_player_name()
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local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
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local mpos = {x = pos.x + dir.x/2, y = pos.y+.07, z = pos.z+dir.z/2}
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local pos_hash = minetest.hash_node_position(pos)
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local time = minetest.get_timeofday()
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if fl_beds.data[cname] then return end
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if fl_beds.active_beds[pos_hash] and not fl_beds.data[cname] then
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minetest.chat_send_player(cname, "[fl_beds]: bed already in use")
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return
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elseif time > 0.2 and time < 0.805 then
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minetest.chat_send_player(cname, "[fl_beds]: its not night you fool")
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return
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end
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fl_beds.data[cname] = {}
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fl_beds.data[cname].spawn_pos = clicker:get_pos()
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fl_beds.data[cname].bed_hash = pos_hash
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clicker:set_pos(mpos)
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fl_beds.active_beds[pos_hash] = true
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fl_player.ignore[cname] = true
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clicker:set_animation(fl_player.animations["lay"], 0)
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fl_beds.data[clicker:get_player_name()].physics = clicker:get_physics_override()
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clicker:set_physics_override({speed = 0, jump = 0, gravity = 0})
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fl_beds.data[cname].eye_offset = clicker:get_eye_offset()
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clicker:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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fl_beds.active = true
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minetest.after(5, function()
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if not fl_beds.active then return end
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minetest.set_timeofday(0.23)
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for name, pdata in pairs(fl_beds.data) do
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local player = minetest.get_player_by_name(name)
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player:set_pos(pdata.spawn_pos)
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fl_player.ignore[name] = nil
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player:set_physics_override({
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speed = pdata.physics.speed,
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jump = pdata.physics.jump,
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gravity = pdata.physics.gravity,
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})
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clicker:set_eye_offset(pdata.eye_offset)
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--clear stuff
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fl_beds.active_beds[pdata.bed_hash] = nil
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fl_beds.data[name] = nil
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fl_beds.active = nil
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end
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end)
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end,
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--]]
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groups = {dig_generic = 4, bed = 1},
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})
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--note that this does not work properly in the engine, only exists for i3, see craft_hacks
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local wool = ItemStack(minetest.itemstring_with_palette("fl_wool:wool", counter - 1))
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wool:get_meta():set_string("description", fl_dyes.dyes[counter][2] .. " wool")
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minetest.register_craft({
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output = "fl_beds:bed_" .. fl_dyes.dyes[counter][1],
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recipe = {
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{wool:to_string(), wool:to_string(), wool:to_string()},
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{"group:plank", "group:plank", "group:plank"}
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},
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})
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minetest.register_craft({
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output = "fl_beds:bed_" .. fl_dyes.dyes[counter][1],
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type = "shapeless",
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recipe = {
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"group:bed",
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"fl_dyes:" .. dye[1] .. "_dye"
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},
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})
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end
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--i3 currently does not support showing this correctly
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local function craft_hacks(itemstack, player, old_craft_grid, craft_inv)
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if string.sub(itemstack:get_name(), 1, 7) ~= "fl_beds" then return end
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local indexs = {}
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--for _, stack in pairs(craft_inv:get_list("craft")) do
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for _, stack in pairs(old_craft_grid) do
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--if stack ~= nil then
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if stack:get_name() == "fl_wool:wool" then
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local meta = stack:get_meta()
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table.insert(indexs, meta:get_int("palette_index"))
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end
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--end
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end
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if indexs[1] == indexs[2] and indexs[2] == indexs[3] then
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return ItemStack("fl_beds:bed_" .. fl_dyes.dyes[indexs[1]+1][1])
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end
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return ItemStack()
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end
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minetest.register_craft_predict(craft_hacks)
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minetest.register_on_craft(craft_hacks)
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if minetest.get_modpath("i3") then
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local colors = {}
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for counter, dye in pairs(fl_dyes.dyes) do
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if dye[1] ~= "red" then table.insert(colors, dye[1]) end
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end
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i3.compress("fl_beds:bed_red", {
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replace = "red",
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by = colors
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})
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end |