tweak villager and trader visual scales to match player model
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1296f806f8
commit
c28405b468
@ -22,7 +22,7 @@ minetest.register_on_joinplayer(function(player)
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mesh = "fl_character.b3d",
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mesh = "fl_character.b3d",
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textures = {"fl_character.png", "fl_trans.png", "fl_trans.png"},
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textures = {"fl_character.png", "fl_trans.png", "fl_trans.png"},
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visual = "mesh",
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visual = "mesh",
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visual_size = {x = 1, y = 1},
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visual_size = {x = 1, y = 1, z = 1},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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stepheight = 0.6,
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stepheight = 0.6,
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eye_height = 1.47,
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eye_height = 1.47,
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@ -2,11 +2,11 @@ minetest.register_entity("fl_wildlife:trader", {
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physical = true,
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physical = true,
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stepheight = 1.1,
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stepheight = 1.1,
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collide_with_objects = true,
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collide_with_objects = true,
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collisionbox = {-0.35, 0, -0.35, 0.35, 1.99, 0.35},
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collisionbox = {-0.35, 0, -0.35, 0.35, 1.9, 0.35},
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visual = "mesh",
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visual = "mesh",
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mesh = "farlands_npc_trader.b3d",
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mesh = "farlands_npc_trader.b3d",
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textures = {"farlands_npc_trader.png"},
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textures = {"farlands_npc_trader.png"},
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visual_size = {x = 1, y = 1, z = 1},
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visual_size = {x = 0.9, y = 0.9, z = 0.9},
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static_save = true,
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static_save = true,
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on_step = mobkit.stepfunc,
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on_step = mobkit.stepfunc,
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@ -41,11 +41,11 @@ minetest.register_entity("fl_wildlife:villager", {
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physical = true,
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physical = true,
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stepheight = 1.1,
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stepheight = 1.1,
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collide_with_objects = true,
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collide_with_objects = true,
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collisionbox = {-0.35, 0, -0.35, 0.35, 1.99, 0.35}, --top y set to 1.99 to walk under 2 nodes
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, --top y set to 1.99 to walk under 2 nodes
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visual = "mesh",
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visual = "mesh",
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mesh = "farlands_npc_villager.b3d",
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mesh = "farlands_npc_villager.b3d",
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textures = {"farlands_npc_villager1.png", "farlands_npc_villager2.png"},
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textures = {"farlands_npc_villager1.png", "farlands_npc_villager2.png"},
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visual_size = {x = 1, y = 1, z = 1},
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visual_size = {x = 0.9, y = 0.9, z = 0.9},
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static_save = true,
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static_save = true,
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--hp_max = 200,
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--hp_max = 200,
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