tweak villager and trader visual scales to match player model

This commit is contained in:
wsor 2021-04-27 00:07:02 -04:00
parent 1296f806f8
commit c28405b468
3 changed files with 5 additions and 5 deletions

View File

@ -22,7 +22,7 @@ minetest.register_on_joinplayer(function(player)
mesh = "fl_character.b3d",
textures = {"fl_character.png", "fl_trans.png", "fl_trans.png"},
visual = "mesh",
visual_size = {x = 1, y = 1},
visual_size = {x = 1, y = 1, z = 1},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = 0.6,
eye_height = 1.47,

View File

@ -2,11 +2,11 @@ minetest.register_entity("fl_wildlife:trader", {
physical = true,
stepheight = 1.1,
collide_with_objects = true,
collisionbox = {-0.35, 0, -0.35, 0.35, 1.99, 0.35},
collisionbox = {-0.35, 0, -0.35, 0.35, 1.9, 0.35},
visual = "mesh",
mesh = "farlands_npc_trader.b3d",
textures = {"farlands_npc_trader.png"},
visual_size = {x = 1, y = 1, z = 1},
visual_size = {x = 0.9, y = 0.9, z = 0.9},
static_save = true,
on_step = mobkit.stepfunc,

View File

@ -41,11 +41,11 @@ minetest.register_entity("fl_wildlife:villager", {
physical = true,
stepheight = 1.1,
collide_with_objects = true,
collisionbox = {-0.35, 0, -0.35, 0.35, 1.99, 0.35}, --top y set to 1.99 to walk under 2 nodes
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, --top y set to 1.99 to walk under 2 nodes
visual = "mesh",
mesh = "farlands_npc_villager.b3d",
textures = {"farlands_npc_villager1.png", "farlands_npc_villager2.png"},
visual_size = {x = 1, y = 1, z = 1},
visual_size = {x = 0.9, y = 0.9, z = 0.9},
static_save = true,
--hp_max = 200,