break water off
283
mods/fl_liquids/init.lua
Normal file
@ -0,0 +1,283 @@
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local water_inventory_image =
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"[inventorycube{farlands_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_water_source_animated.png&[verticalframe:16:8"
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local river_water_inventory_image =
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"[inventorycube{farlands_river_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_river_water_source_animated.png&[verticalframe:16:8"
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.. "{farlands_river_water_source_animated.png&[verticalframe:16:8"
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minetest.register_node(":fl_terrain:water_source", {
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description = "Water Source",
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drawtype = "liquid",
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waving = 3,
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tiles = {
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{
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name = "farlands_water_source_animated.png^[opacity:103",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "farlands_water_source_animated.png^[opacity:103",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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--below 2 are hacks to deal with alpha being set above
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inventory_image = water_inventory_image,
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wield_image = "farlands_water_source_animated.png^[verticalframe:16:8",
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "fl_terrain:water_flowing",
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liquid_alternative_source = "fl_terrain:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:water_flowing", {
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description = "Flowing Water",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"farlands_water.png"},
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special_tiles = {
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{
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name = "farlands_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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{
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name = "farlands_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "fl_terrain:water_flowing",
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liquid_alternative_source = "fl_terrain:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:river_water_source", {
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description = "River Water Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "farlands_river_water_source_animated.png^[opacity:103",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "farlands_river_water_source_animated.png^[opacity:103",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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--below 2 are hacks to deal with alpha being set above
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inventory_image = river_water_inventory_image,
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wield_image = "farlands_river_water_source_animated.png^[verticalframe:16:8",
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "fl_terrain:river_water_flowing",
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liquid_alternative_source = "fl_terrain:river_water_source",
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:river_water_flowing", {
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description = "Flowing River Water",
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drawtype = "flowingliquid",
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tiles = {"farlands_river_water.png"},
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special_tiles = {
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{
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name = "farlands_river_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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{
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name = "farlands_river_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5,
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},
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},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "fl_terrain:river_water_flowing",
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liquid_alternative_source = "fl_terrain:river_water_source",
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1},
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})
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minetest.register_node(":fl_terrain:lava_source", {
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description = "Lava Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "farlands_lava_source_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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{
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name = "farlands_lava_source_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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},
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paramtype = "light",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "fl_terrain:lava_flowing",
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liquid_alternative_source = "fl_terrain:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, igniter = 1},
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})
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minetest.register_node(":fl_terrain:lava_flowing", {
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description = "Flowing Lava",
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drawtype = "flowingliquid",
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tiles = {"farlands_lava.png"},
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special_tiles = {
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{
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name = "farlands_lava_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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{
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name = "farlands_lava_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "fl_terrain:lava_flowing",
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liquid_alternative_source = "fl_terrain:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1},
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})
|
Before Width: | Height: | Size: 555 B After Width: | Height: | Size: 555 B |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 328 B After Width: | Height: | Size: 328 B |
Before Width: | Height: | Size: 837 B After Width: | Height: | Size: 837 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 321 B |
Before Width: | Height: | Size: 838 B After Width: | Height: | Size: 838 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@ -1 +1 @@
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depends = fl_terrain
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depends = fl_terrain, fl_liquids
|
@ -2,7 +2,7 @@ local modpath = minetest.get_modpath("fl_terrain")
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||||
dofile(modpath .. "/stones.lua")
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dofile(modpath .. "/ores.lua")
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dofile(modpath .. "/liquids.lua")
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--dofile(modpath .. "/liquids.lua")
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dofile(modpath .. "/topsoil.lua")
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dofile(modpath .. "/other.lua")
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dofile(modpath .. "/crafts.lua")
|
@ -27,21 +27,6 @@ local function register_ore(name, block_groups)
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||||
end
|
||||
end
|
||||
|
||||
--mithite
|
||||
--[[
|
||||
minetest.register_craftitem("fl_terrain:mithite_ore", {
|
||||
description = "mithite ore",
|
||||
inventory_image = "farlands_mithite_ore.png"
|
||||
})
|
||||
|
||||
local tiles = minetest.registered_nodes["fl_terrain:stone"]["tiles"]
|
||||
minetest.register_node("fl_terrain:mithite_in_stone", {
|
||||
description = "mithite ore in stone",
|
||||
tiles = {tiles[1] .. "^farlands_mithite_overlay.png"},
|
||||
groups = {oddly_breakable_by_hand = 3},
|
||||
drop = "fl_terrain:mithite_ore",
|
||||
})
|
||||
--]]
|
||||
register_ore("mithite")
|
||||
register_ore("coal")
|
||||
register_ore("iron")
|
||||
|