make eggs mroe agnostic, switch methods
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@ -19,7 +19,7 @@ end
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--dirty dev egg registration
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function fl_wildlife.egg_it(t_name, d_name, color)
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minetest.register_craftitem("fl_wildlife:" .. d_name .. "_egg", {
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minetest.register_craftitem(":fl_wildlife:" .. d_name .. "_egg", {
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description = "spawn egg for " .. d_name,
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inventory_image = "farlands_egg.png^(farlands_egg_overlay.png^[colorize:" .. color .. ")", --"404.png",
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stack_max = 99,
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@ -34,6 +34,14 @@ function fl_wildlife.egg_it(t_name, d_name, color)
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})
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end
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minetest.register_on_mods_loaded(function()
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for mob, def in pairs(minetest.registered_entities) do
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if def._egg_it then
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fl_wildlife.egg_it(mob, def._egg_it[1], def._egg_it[2])
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end
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end
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end)
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--used from wildlife demo
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function fl_wildlife.node_dps_dmg(self)
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local pos = self.object:get_pos()
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@ -130,6 +130,7 @@ minetest.register_entity("fl_wildlife:cavecrab", {
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},
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brainfunc = cc_brain,
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_egg_it = {"cavecrab", "#76716f"},
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_spawner = {},
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--more mte properties
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@ -150,4 +151,4 @@ minetest.register_entity("fl_wildlife:cavecrab", {
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end,
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})
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fl_wildlife.egg_it("fl_wildlife:cavecrab", "cavecrab", "#76716f")
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--fl_wildlife.egg_it("fl_wildlife:cavecrab", "cavecrab", "#76716f")
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@ -67,6 +67,7 @@ minetest.register_entity("fl_wildlife:cow", {
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},
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brainfunc = cow_brain,
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_egg_it = {"cow", "#100c0c"},
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bucket = function(itemstack, user, self)
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--very op, needs some time limit till can be milked again
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@ -100,4 +101,4 @@ minetest.register_entity("fl_wildlife:cow", {
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end,
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})
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fl_wildlife.egg_it("fl_wildlife:cow", "cow", "#100c0c")
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--fl_wildlife.egg_it("fl_wildlife:cow", "cow", "#100c0c")
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@ -63,6 +63,7 @@ minetest.register_entity("fl_wildlife:riverfish", {
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drops = "fl_wildlife.villager.drops",
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brainfunc = fish_brain,
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_egg_it = {"riverfish", "#978166"},
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bucket = function(itemstack, user, self)
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--note this gives a bucket that can place water, but fish doesnt have to be in water
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@ -97,7 +98,7 @@ minetest.register_entity("fl_wildlife:riverfish", {
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})
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--register eggs
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fl_wildlife.egg_it("fl_wildlife:riverfish", "riverfish", "#978166")
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--fl_wildlife.egg_it("fl_wildlife:riverfish", "riverfish", "#978166")
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--fish still jump out,
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--fish die in pen on in water on base?
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@ -120,6 +120,7 @@ minetest.register_entity("fl_wildlife:sheep", {
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brainfunc = sheep_brain,--villager_brain, --function for the brain
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--_spawner = {},
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_egg_it = {"sheep", "#a49b95"},
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--more mte properties
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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@ -201,4 +202,4 @@ minetest.register_entity("fl_wildlife:sheep", {
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end,
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})
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fl_wildlife.egg_it("fl_wildlife:sheep", "sheep", "#a49b95")
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--fl_wildlife.egg_it("fl_wildlife:sheep", "sheep", "#a49b95")
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@ -36,6 +36,7 @@ minetest.register_entity("fl_wildlife:trader", {
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drops = "fl_wildlife.trader.drops",
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brainfunc = fl_brains.villager_brain,--villager_brain, --function for the brain
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_egg_it = {"trader", "#3c521d"},
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--experiments
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on_rightclick = function(self, clicker)
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@ -123,4 +124,4 @@ minetest.register_entity("fl_wildlife:trader", {
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end,
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})
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fl_wildlife.egg_it("fl_wildlife:trader", "trader", "#3c521d")
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--fl_wildlife.egg_it("fl_wildlife:trader", "trader", "#3c521d")
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@ -78,6 +78,7 @@ minetest.register_entity("fl_wildlife:villager", {
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drops = "fl_wildlife.villager.drops",
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brainfunc = fl_brains.villager_brain,--villager_brain, --function for the brain
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_egg_it = {"villager", "#654321"},
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--more mte properties
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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@ -97,4 +98,4 @@ minetest.register_entity("fl_wildlife:villager", {
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})
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--register eggs
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fl_wildlife.egg_it("fl_wildlife:villager", "villager", "#654321")
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--fl_wildlife.egg_it("fl_wildlife:villager", "villager", "#654321")
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