add cows
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mods/fl_wildlife/fl_mobs/cow.lua
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89
mods/fl_wildlife/fl_mobs/cow.lua
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@ -0,0 +1,89 @@
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function cow_brain(self)
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if mobkit.timer(self,1) then fl_wildlife.node_dps_dmg(self) end --if in nodes with damage take damage
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mobkit.vitals(self)
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if self.hp <= 0 then --kill self if 0 hp
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minetest.add_item(mobkit.get_stand_pos(self), "fl_wildlife:leather " .. math.random(3))
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mobkit.clear_queue_high(self)
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fl_wildlife.hq_die(self)
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return
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end
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if mobkit.timer(self,1) then
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local prty = mobkit.get_queue_priority(self)
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if prty < 20 and self.isinliquid then
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mobkit.hq_liquid_recovery(self,20)
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return
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end
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if mobkit.is_queue_empty_high(self) then
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--mobkit.animate(self, "walk")
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mobkit.hq_roam(self,0)
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--fl_wildlife.hq_npc_roam(self, 0)
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end
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end
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end
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minetest.register_entity("fl_wildlife:cow", {
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--mte object properties
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initial_properties = {
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physical = true,
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stepheight = 1.2,
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collide_with_objects = true,
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collisionbox = {-0.5, 0, -0.5, 0.5, 1.5, 0.5},
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visual = "mesh",
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mesh = "farlands_mob_cow.b3d",
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textures = {"farlands_mob_cow.png"},
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--visual_size = {x=1.6, y=1.6},
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static_save = true,
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damage_texture_modifier = "^[colorize:#FF000040"
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},
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on_step = mobkit.stepfunc, --this is required
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on_activate = fl_wildlife.actfunc, --this is required as well(useing custom that calls mobkits and adds nametags)
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get_staticdata = mobkit.statfunc, --who knows, no documentation (probably save entity data)
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--mobkit properties
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buoyancy = 0, --how it works in water
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max_speed = 2, --how fast it can go
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jump_height = 1, --jumping height? not sure how this is different from mte stepheight
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view_range = 24, --how far it can see
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lung_capacity = 10, --seconds till drowning
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max_hp = 5, --health, not sure how this measured? like player where 2hp = 1 heart?
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armor_groups = {fleshy = 100},
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timeout = 0, --how long inactive till there killed, 0 is never CHANGE THIS
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attack={range=0.5,damage_groups={fleshy=3}}, --how close youhave to be to attack?
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--no sounds atm
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animation = { --animations, no idea what these are
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--speed = {range = {x=1,y=16}, speed = 1.5, loop = true},
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stand = {range = {x=1,y=21}, speed = 7, loop = true}, --aka eating
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walk = {range = {x=60,y=80}, speed = 15, loop = true},
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run = {range = {x=30,y=50}, speed = 50, loop = true},
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--punch = {range = {x=45,y=65}, speed = 10, loop = true},
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},
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brainfunc = cow_brain,
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--more mte properties
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
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fl_wildlife.flash_color(self)
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self.object:set_velocity({x=hvel.x,y=2,z=hvel.z})
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mobkit.make_sound(self,'hurt')
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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--minetest.chat_send_all(string.sub(self.object:get_properties().textures[1], 48, -5))
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if mobkit.is_alive(self) then
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mobkit.hq_runfrom(self,10,puncher)
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end
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end,
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on_rightclick = function(self, clicker)
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fl_wildlife.rclick_name(self, clicker)
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end,
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})
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fl_wildlife.egg_it("fl_wildlife:cow", "cow", "#100c0c")
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@ -27,6 +27,7 @@ local mob_list = {
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--"mimic",
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"sheep",
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"chicken",
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"cow",
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}
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for _, brain in pairs(mob_brains) do
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@ -86,4 +86,9 @@ minetest.register_craftitem("fl_wildlife:chicken_egg", {
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end
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return itemstack
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end,
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})
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minetest.register_craftitem("fl_wildlife:leather", {
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description = "leather",
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inventory_image = "farlands_leather.png",
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})
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BIN
mods/fl_wildlife/textures/farlands_leather.png
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BIN
mods/fl_wildlife/textures/farlands_leather.png
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