2021-08-09 23:52:38 -04:00

79 lines
2.4 KiB
Lua

--based off https://github.com/ShadowNinja/minetest_bedrock/blob/master/mapgen.lua license wtfpl
--modify 299 layer tobe more scarce
local bedrock_depth = -300
local bedrock_height = 1
--create bedrock layers
minetest.register_on_generated(function(minp, maxp)
if minp.y > bedrock_depth + bedrock_height or maxp.y < bedrock_depth then
return
end
local vm, mine, maxe = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge=mine, MaxEdge=maxe})
local data = vm:get_data()
local random = math.random
local c_bedrock = minetest.get_content_id("fl_stone:bedrock")
local highest = math.min(bedrock_depth + bedrock_height, maxe.y)
local lowest = math.max(bedrock_depth, mine.y)
for y = lowest, highest do
for x = mine.x, maxe.x do
for z = mine.z, maxe.z do
if random(0, y - bedrock_depth) == 0 then
data[area:index(x, y, z)] = c_bedrock
end
end
end
end
vm:set_data(data)
vm:write_to_map()
end)
--vary snow layers
minetest.register_on_generated(function(minp, maxp)
local vm, mine, maxe = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge=mine, MaxEdge=maxe})
local data = vm:get_data()
local p2_data = vm:get_param2_data()
local random = math.random
local c_snow = minetest.get_content_id("fl_topsoil:snow")
for z = mine.z, maxe.z do
for y = mine.y, maxe.y do
for x = mine.z, maxe.z do
-- vi, voxel index, is a common variable name here
local vi = area:index(x, y, z)
if data[vi] == c_snow then
p2_data[vi] = random(2,4)*8
end
end
end
end
vm:set_param2_data(p2_data)
vm:write_to_map()
end)
--start cactus timers
local cactus_did = minetest.get_decoration_id("fl_plantlife:cactus")
minetest.set_gen_notify("decoration", {cactus_did})
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
local locations = g["decoration#" .. cactus_did] or {}
if #locations == 0 then return end
for _, pos in ipairs(locations) do
for i=1, 3 do
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y+i, z=pos.z})
if not node then return end
if node.name == "fl_plantlife:cactus" then
local timer = minetest.get_node_timer({x=pos.x, y=pos.y+i, z=pos.z})
timer:start(math.random(600, 1200))
end
end
end
end)