79 lines
2.4 KiB
Lua
79 lines
2.4 KiB
Lua
--based off https://github.com/ShadowNinja/minetest_bedrock/blob/master/mapgen.lua license wtfpl
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--modify 299 layer tobe more scarce
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local bedrock_depth = -300
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local bedrock_height = 1
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--create bedrock layers
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minetest.register_on_generated(function(minp, maxp)
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if minp.y > bedrock_depth + bedrock_height or maxp.y < bedrock_depth then
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return
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end
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local vm, mine, maxe = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge=mine, MaxEdge=maxe})
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local data = vm:get_data()
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local random = math.random
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local c_bedrock = minetest.get_content_id("fl_stone:bedrock")
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local highest = math.min(bedrock_depth + bedrock_height, maxe.y)
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local lowest = math.max(bedrock_depth, mine.y)
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for y = lowest, highest do
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for x = mine.x, maxe.x do
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for z = mine.z, maxe.z do
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if random(0, y - bedrock_depth) == 0 then
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data[area:index(x, y, z)] = c_bedrock
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end
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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end)
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--vary snow layers
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minetest.register_on_generated(function(minp, maxp)
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local vm, mine, maxe = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new({MinEdge=mine, MaxEdge=maxe})
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local data = vm:get_data()
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local p2_data = vm:get_param2_data()
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local random = math.random
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local c_snow = minetest.get_content_id("fl_topsoil:snow")
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for z = mine.z, maxe.z do
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for y = mine.y, maxe.y do
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for x = mine.z, maxe.z do
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-- vi, voxel index, is a common variable name here
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local vi = area:index(x, y, z)
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if data[vi] == c_snow then
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p2_data[vi] = random(2,4)*8
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end
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end
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end
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end
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vm:set_param2_data(p2_data)
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vm:write_to_map()
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end)
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--start cactus timers
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local cactus_did = minetest.get_decoration_id("fl_plantlife:cactus")
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minetest.set_gen_notify("decoration", {cactus_did})
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = g["decoration#" .. cactus_did] or {}
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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for i=1, 3 do
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y+i, z=pos.z})
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if not node then return end
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if node.name == "fl_plantlife:cactus" then
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local timer = minetest.get_node_timer({x=pos.x, y=pos.y+i, z=pos.z})
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timer:start(math.random(600, 1200))
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end
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end
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end
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end) |