feat: add some more slop in to make sure all 4 corners work headed into them
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@ -18,8 +18,8 @@ function rad_to_deg(x)
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end
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end
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local function is_centered(vec) --is centered ish
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local function is_centered(vec) --is centered ish
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local fx, fz = math.floor(vec.x), math.floor(vec.z)
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local fx, fz = math.floor(vec.x+0.01), math.floor(vec.z+0.01)
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if vec.x >= fx-0.1 and vec.x <= fx+0.1 and vec.z >= fz-0.1 and vec.z <= fz+0.1 then
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if vec.x >= fx-0.15 and vec.x <= fx+0.15 and vec.z >= fz-0.15 and vec.z <= fz+0.15 then
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return true
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return true
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else
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else
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return false
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return false
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