fix a few luacheck warnings
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c28405b468
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@ -16,5 +16,5 @@ read_globals = {
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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--mod produced
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"fl_dyes", "fl_hand", "fl_tools"
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"fl_dyes", "fl_hand", "fl_tools", "mobkit",
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}
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@ -40,7 +40,10 @@ minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local pcontrols = player:get_player_control()
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player:set_bone_position("Head", vector.new(0, 6.35, 0), vector.new(-math.deg(player:get_look_vertical()), 0, 0))
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player:set_bone_position(
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"Head",
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vector.new(0, 6.35, 0), vector.new(-math.deg(player:get_look_vertical()), 0, 0)
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)
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if pcontrols.up or pcontrols.down or pcontrols.left or pcontrols.right then
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if pcontrols.LMB or pcontrols.RMB then
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@ -62,7 +65,9 @@ minetest.register_chatcommand("set_anim", {
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params = "<animation>",
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description = "set player animation",
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func = function(name, param)
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if not animations[param] then return minetest.chat_send_player(name, "'" .. param .. "' is not a valid animation") end
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if not animations[param] then
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return minetest.chat_send_player(name, "'" .. param .. "' is not a valid animation!")
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end
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minetest.get_player_by_name(name):set_animation(animations[param], 30)
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minetest.chat_send_player(name, "animation " .. param .. " set")
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@ -10,7 +10,13 @@ minetest.register_node("fl_trees:aspen_sapling", {
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groups = {oddly_breakable_by_hand = 3},
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on_timer = function(pos)
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minetest.remove_node(pos)
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minetest.place_schematic({x=pos.x-2, y=pos.y, z=pos.z-2}, modpath .. "/schems/aspen_tree_" .. math.random(5) .. ".mts", 0, nil, false)
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minetest.place_schematic(
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{x=pos.x-2, y=pos.y, z=pos.z-2},
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modpath .. "/schems/aspen_tree_" .. math.random(5) .. ".mts",
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0,
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nil,
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false
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)
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end,
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on_costruct = function(pos)
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minetest.remove_node(pos)
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@ -35,7 +41,13 @@ minetest.register_node("fl_trees:baobab_sapling", {
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groups = {oddly_breakable_by_hand = 3},
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on_timer = function(pos)
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minetest.remove_node(pos)
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minetest.place_schematic({x=pos.x-3, y=pos.y, z=pos.z-3}, modpath .. "/schems/baobab_tree_" .. math.random(5) .. ".mts", 0, nil, false)
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minetest.place_schematic(
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{x=pos.x-3, y=pos.y, z=pos.z-3},
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modpath .. "/schems/baobab_tree_" .. math.random(5) .. ".mts",
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0,
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nil,
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false
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)
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end,
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on_costruct = function(pos)
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minetest.remove_node(pos)
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