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local modpath = minetest.get_modpath("fl_stone")
dofile(modpath .. "/other.lua")
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local function create_stone_types(name, rgroups, sgroups, blgroups, brgroups)
local rgp = rgroups or {oddly_breakable_by_hand = 3, stairable = 1, wallable = 1, stonelike = 1}
local sgp = sgroups or {oddly_breakable_by_hand = 3, stairable = 1, wallable = 1, stonelike = 1, stone = 1}
local blgp = blgroups or {oddly_breakable_by_hand = 3, stairable = 1, stonelike = 1}
local brgp = brgroups or {oddly_breakable_by_hand = 3, stairable = 1, wallable = 1, stonelike = 1}
local rn = "fl_stone:" .. name .. "_rubble"
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--node registration
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minetest.register_node("fl_stone:" .. name .. "_rubble", {
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description = name .. " rubble",
tiles = {"farlands_" .. name .. "_rubble.png"},
groups = rgp,
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})
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minetest.register_node("fl_stone:" .. name, {
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description = name,
tiles = {"farlands_" .. name .. ".png"},
--drop = "fl_stone:" .. name .. "_rubble",
drop = {
max_items = 1,
items = {
{items = {rn}}
},
stairs = {
slab = rn .. "_slab",
stair = rn .. "_stair",
inner_stair = rn .. "_inner_stair",
outer_stair = rn .. "_outer_stair",
},
walls = rn .. "_wall"
},
--this is to make tnt happy while this is used as a dummy flammable
on_construct = function(pos) end,
groups = sgp,
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})
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minetest.register_node("fl_stone:" .. name .. "_block", {
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description = name .. " block",
tiles = {"farlands_" .. name .. "_block.png"},
groups = blgp,
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})
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minetest.register_node("fl_stone:" .. name .. "_brick", {
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description = name .. " brick",
tiles = {"farlands_" .. name .. "_brick.png"},
groups = brgp,
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})
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--craft registration
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local coreN = "fl_stone:" .. name
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minetest.register_craft({
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output = "fl_stone:" .. name .. "_block",
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recipe = {
{coreN, coreN, coreN},
{coreN, coreN, coreN},
{coreN, coreN, coreN},
}
})
minetest.register_craft({
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output = "fl_stone:" .. name .. "_brick",
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recipe = {
{coreN, coreN},
{coreN, coreN},
}
})
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minetest.register_alias("fl_terrain:" .. name .. "_rubble", "fl_stone:" .. name .. "_rubble")
minetest.register_alias("fl_terrain:" .. name, "fl_stone:" .. name)
minetest.register_alias("fl_terrain:" .. name .. "_block", "fl_stone:" .. name .. "_block")
minetest.register_alias("fl_terrain:" .. name .. "_brick", "fl_stone:" .. name .. "_brick")
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end
create_stone_types("stone")
create_stone_types("ors")
create_stone_types("tuff")
create_stone_types("basalt")
create_stone_types("gneiss")
create_stone_types("desert_stone")