Initial upload

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TenPlus1 2016-01-10 14:11:03 +00:00
commit ecfc79103c
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Wool mod for Minetest
by TenPlus1
Yep, it's a simple replacement for the wool mod that allows you to dye any
wool any colour including white, and I've also added a wool sound when walking
on top of the wool blocks to replace the leaves sound.
Textures are from Gambit's PixelBox texture pack.
Sound is from freeSFX.co.uk and has a creative-commons license

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depends.txt Normal file
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default

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minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")
function default.node_wool_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "wool_coat_movement", gain = 1.0}
table.dug = table.dug or
{name = "wool_coat_movement", gain = 0.25}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
return table
end
local wool_sound = default.node_wool_defaults()
--local wool_sound = default.node_sound_leaves_defaults()
local wool_dyes = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
for _, row in pairs(wool_dyes) do
minetest.register_node("wool:" .. row[1], {
description = row[2] .. " Wool",
tiles = {"wool_" .. row[1] .. ".png"},
groups = {
snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
flammable = 3, wool = 1
},
sounds = wool_sound,
})
minetest.register_craft({
type = "shapeless",
output = "wool:" .. row[1],
recipe = {"dye:" .. row[1], "group:wool"},
})
end
print ("[MOD] Wool mod loaded")

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