4 slots for recipe, drinking glass now needed for recipes, barrel holds water for fermenting (thanks Sirrobzeroone)
This commit is contained in:
parent
2819178eb3
commit
85777fdcfd
@ -30,6 +30,7 @@ re-arranged code, tweaked lucky blocks, updated translations
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- 1.9 - Added wine:add_drink() function to create drink glasses and bottles
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- 1.95 - Tweaked code to accept 2 item recipes, fixed mineclone2 rum recipe and ui recipes
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- 1.98 - New formspec textures and Kefir drink by Sirrobzeroone
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- 1.99 - Barrel now has 4 slots for recipe items (and drinking glasses) and a water slot to fill up barrel with water buckets ready for fermenting.
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Lucky Blocks: 18
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@ -42,9 +43,12 @@ wine:add_item(item_table)
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e.g.
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wine:add_item({
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-- simple recipe automatically add drinking glasses
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{"farming:barley", "wine:glass_beer"},
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{"default:apple 2", "wine:glass_cider"}, -- 2x apples make 1x glass cider
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{{"default:apple", "farming:sugar"}, "wine:glass_sparkling_apple},
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-- 2x apples make 1x glass cider
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{"default:apple 2", "wine:glass_cider"},
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-- specific recipe has to include drinking glass if needed
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{{"default:apple", "farming:sugar", "vessels:drinking_glass"}, "wine:glass_sparkling_apple},
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})
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@ -10,3 +10,4 @@ doc?
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unified_inventory?
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thirsty?
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farming?
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vessels?
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@ -1,4 +1,3 @@
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-- add all drinks even if mods to brew them aren't active
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wine:add_drink("wine", "Wine", true, 2, 5, 1)
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wine:add_drink("beer", "Beer", true, 2, 8, 1)
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245
init.lua
245
init.lua
@ -4,6 +4,7 @@ local path = minetest.get_modpath("wine")
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local def = minetest.get_modpath("default")
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local snd_d = def and default.node_sound_defaults()
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local snd_g = def and default.node_sound_glass_defaults()
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local glass_item = def and "default:glass"
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-- check for MineClone2
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@ -12,6 +13,7 @@ local mcl = minetest.get_modpath("mcl_core")
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if mcl then
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snd_d = mcl_sounds.node_sound_glass_defaults()
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snd_g = mcl_sounds.node_sound_defaults()
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glass_item = "mcl_core:glass"
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end
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@ -54,7 +56,7 @@ if is_uninv then
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description = "Barrel",
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icon = "wine_barrel.png",
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width = 2,
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height = 1
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height = 2
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})
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end
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@ -72,7 +74,7 @@ function wine:add_item(list)
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-- change old string recipe item into table
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if type(item[1]) == "string" then
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item = { {item[1]}, item[2] }
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item = { {item[1], "vessels:drinking_glass"}, item[2] }
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end
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table.insert(ferment, item)
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@ -114,6 +116,7 @@ function wine:add_drink(name, desc, has_bottle, num_hunger, num_thirst, alcoholi
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attached_node = 1, drink = 1, alcohol = alcoholic
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},
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sounds = snd_g,
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on_use = function(itemstack, user, pointed_thing)
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if user then
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@ -122,7 +125,7 @@ function wine:add_drink(name, desc, has_bottle, num_hunger, num_thirst, alcoholi
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thirsty.drink(user, num_thirst)
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end
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return minetest.do_item_eat(num_hunger, nil,
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return minetest.do_item_eat(num_hunger, "vessels:drinking_glass",
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itemstack, user, pointed_thing)
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end
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end
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@ -168,23 +171,38 @@ end
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-- Wine barrel formspec
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local function winebarrel_formspec(item_percent, brewing)
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local function winebarrel_formspec(item_percent, brewing, water_percent)
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return "size[8,9]"
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.. "image[0.25,0.5;5.5,4.25;wine_barrel_fs_bg.png]"
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.. "list[current_name;src;1.55,1.8;2,1;]"
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.. "list[current_name;dst;6.5,1.8;1,1;]"
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.. "image[0,0;7,5;wine_barrel_fs_bg.png]"
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.. "list[current_name;src;1.9,0.7;2,2;]"
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.. "list[current_name;dst;7,1.8;1,1;]"
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.. "list[current_player;main;0,5;8,4;]"
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.. "listring[current_name;dst]"
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.. "listring[current_player;main]"
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.. "listring[current_name;src]"
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.. "listring[current_player;main]"
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.. "image[5.2,1.8;1,1;wine_barrel_icon_bg.png^[lowpart:"
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.. "image[5.88,1.8;1,1;wine_barrel_icon_bg.png^[lowpart:"
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.. item_percent .. ":wine_barrel_icon.png]"
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.. "tooltip[5,1.8;1,1;" .. brewing .. "]"
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.. "tooltip[5.88,1.8;1,1;" .. brewing .. "]"
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.. "image[1.04,2.7;4.45,1.65;wine_barrel_water.png"
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.. "^[colorize:#261c0e:175^[opacity:125"
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.. "^[lowpart:" .. water_percent .. ":wine_barrel_water.png]"
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.. "list[current_name;src_b;2.4,2.95;1,1;0]"
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.. "tooltip[1.05,2.7;3.495,1.45;" .. S("Water @1% Full", water_percent) .. "]"
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end
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-- list of buckets used to fill barrel
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local bucket_list = {
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{"bucket:bucket_water", "bucket:bucket_empty"},
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{"bucket:bucket_river_water", "bucket:bucket_empty"},
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{"bucket_wooden:bucket_water", "bucket_wooden:bucket_empty"},
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{"bucket_wooden:bucket_river_water", "bucket_wooden:bucket_river_empty"},
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{"mcl_buckets:bucket_water", "mcl_buckets:bucket_empty"}
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}
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-- Wine barrel node
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minetest.register_node("wine:wine_barrel", {
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description = S("Fermenting Barrel"),
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@ -205,14 +223,15 @@ minetest.register_node("wine:wine_barrel", {
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", winebarrel_formspec(0, ""))
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meta:set_string("formspec", winebarrel_formspec(0, "", 0))
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meta:set_string("infotext", S("Fermenting Barrel"))
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meta:set_float("status", 0.0)
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meta:set_float("status", 0)
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local inv = meta:get_inventory()
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inv:set_size("src", 2)
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inv:set_size("dst", 1)
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inv:set_size("src", 4) -- ingredients
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inv:set_size("src_b", 1) -- water bucket
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inv:set_size("dst", 1) -- brewed item
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end,
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-- punch barrel to change old 1x slot barrels into 2x slot
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@ -222,8 +241,9 @@ minetest.register_node("wine:wine_barrel", {
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local inv = meta and meta:get_inventory()
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local size = inv and inv:get_size("src")
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if size and size == 1 then
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inv:set_size("src", 2)
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if size and size < 4 then
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inv:set_size("src", 4)
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inv:set_size("src_b", 1)
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end
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end,
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@ -249,8 +269,7 @@ minetest.register_node("wine:wine_barrel", {
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return stack:get_count()
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end,
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allow_metadata_inventory_put = function(
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pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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@ -260,8 +279,39 @@ minetest.register_node("wine:wine_barrel", {
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local inv = meta:get_inventory()
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if listname == "src" then
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return stack:get_count()
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elseif listname == "src_b" then
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local water = meta:get_int("water")
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-- water full, return bucket
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if water == 100 then
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return 0
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end
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local is_water
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local is_bucket = stack:get_name()
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for _, def in ipairs(bucket_list) do
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if def[1] == is_bucket then
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is_water = true
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break
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end
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end
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if is_water then
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return stack:get_count()
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else
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return 0
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end
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elseif listname == "dst" then
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return 0
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end
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end,
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@ -279,16 +329,76 @@ minetest.register_node("wine:wine_barrel", {
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if to_list == "src" then
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return count
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elseif to_list == "dst" then
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return 0
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end
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end,
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on_metadata_inventory_put = function(pos)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "src_b" then
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local is_water = false
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local is_bucket = inv:get_stack("src_b", 1):get_name()
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local def
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for n = 1, #bucket_list do
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def = bucket_list[n]
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if def[1] == is_bucket then
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is_water = true
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break
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end
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end
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if is_water then
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local water = meta:get_int("water")
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water = water + 20
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if water > 100 then water = 100 end
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inv:remove_item("src_b", def[1])
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inv:add_item("src_b", def[2])
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local status = meta:get_float("status")
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meta:set_int("water", water)
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meta:set_string("formspec",
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winebarrel_formspec(status, "Water Added", water))
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end
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end
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local timer = minetest.get_node_timer(pos)
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timer:start(5)
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if not timer:is_started() then
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minetest.get_node_timer(pos):start(5)
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end
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end,
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on_metadata_inventory_move = function(pos)
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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minetest.get_node_timer(pos):start(5)
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end
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end,
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on_metadata_inventory_take = function(pos)
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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minetest.get_node_timer(pos):start(5)
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end
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end,
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tube = (function() if minetest.get_modpath("pipeworks") then return {
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@ -326,45 +436,63 @@ minetest.register_node("wine:wine_barrel", {
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local meta = minetest.get_meta(pos) ; if not meta then return end
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local inv = meta:get_inventory()
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local water = meta:get_int("water")
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-- is barrel empty?
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if not inv or inv:is_empty("src") then
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meta:set_float("status", 0.0)
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meta:set_float("status", 0)
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meta:set_string("infotext", S("Fermenting Barrel"))
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meta:set_string("formspec", winebarrel_formspec(0, "", water))
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return false
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end
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-- does it contain any of the source items on the list?
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local has_item, recipe
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local has_items, recipe, item1, item2, item3, item4
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for n = 1, #ferment do
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recipe = ferment[n]
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-- check for first recipe item
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if inv:contains_item("src", ItemStack(recipe[1][1])) then
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item1 = recipe[1][1] and ItemStack(recipe[1][1])
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item2 = recipe[1][2] and ItemStack(recipe[1][2])
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item3 = recipe[1][3] and ItemStack(recipe[1][3])
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item4 = recipe[1][4] and ItemStack(recipe[1][4])
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has_item = true
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-- check for recipe items
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if item1 then
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-- check for second recipe item if required
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if recipe[1][2] then
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has_items = inv:contains_item("src", item1)
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if inv:contains_item("src", ItemStack(recipe[1][2])) then
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has_item = 2 -- used further on for item checks
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else
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has_item = false
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if has_items and item2 then
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has_items = inv:contains_item("src", item2)
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if has_items and item3 then
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has_items = inv:contains_item("src", item3)
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if has_items and item4 then
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has_items = inv:contains_item("src", item4)
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end
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end
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end
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end
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-- if we have all items in recipe break and continue
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if has_items then
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break
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end
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end
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if not has_item then
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-- if we have a wrong recipe change status
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if not has_items then
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meta:set_string("infotext", S("Fermenting Barrel") .. " (X)")
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meta:set_float("status", 0)
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meta:set_string("formspec",
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winebarrel_formspec(0, S("No Valid Recipe"), water))
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return false
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end
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@ -380,26 +508,30 @@ minetest.register_node("wine:wine_barrel", {
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local status = meta:get_float("status")
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-- fermenting (change status)
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if status < 100 then
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if water > 0 and status < 100 then
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meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
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meta:set_float("status", status + 5)
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local desc = minetest.registered_items[recipe[2]].description or ""
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meta:set_string("formspec", winebarrel_formspec(status, S("Brewing: @1", desc)))
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else
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inv:remove_item("src", recipe[1][1])
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meta:set_string("formspec", winebarrel_formspec(status,
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S("Brewing: @1 (@2% Done)", desc, status), water))
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-- remove 2nd recipe item if found
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if has_item == 2 then
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inv:remove_item("src", recipe[1][2])
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end
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elseif status == 100 then -- when we hit 100% remove items needed and add beverage
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if item1 then inv:remove_item("src", item1) end
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if item2 then inv:remove_item("src", item2) end
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if item3 then inv:remove_item("src", item3) end
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if item4 then inv:remove_item("src", item4) end
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inv:add_item("dst", recipe[2])
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meta:set_float("status", 0,0)
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meta:set_string("formspec", winebarrel_formspec(0, ""))
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water = water - 5
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meta:set_float("status", 0)
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meta:set_int("water", water)
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meta:set_string("formspec", winebarrel_formspec(0, "", water))
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end
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if inv:is_empty("src") then
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@ -448,4 +580,35 @@ if minetest.get_modpath("lucky_block") then
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end
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-- mineclone2 doesn't have a drinking glass, so if none found add one
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if not minetest.registered_items["vessels:drinking_glass"] then
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minetest.register_node(":vessels:drinking_glass", {
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description = S("Empty Drinking Glass"),
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drawtype = "plantlike",
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tiles = {"wine_drinking_glass.png"},
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inventory_image = "wine_drinking_glass.png",
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wield_image = "wine_drinking_glass.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = snd_g,
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})
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minetest.register_craft( {
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output = "vessels:drinking_glass 14",
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recipe = {
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{glass_item, "" , glass_item},
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{glass_item, "" , glass_item},
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{glass_item, glass_item, glass_item}
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}
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})
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end
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print ("[MOD] Wine loaded")
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@ -51,4 +51,6 @@ Textures by Sirrobzeroone (CC-by-3.0)
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wine_barrel_icon_bg.png
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wine_kefir_glass.png
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wine_kefir_bottle.png
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wine_drinking_glass.png
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wine_barrel_water.png
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screenshot.png
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2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
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name = wine
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depends =
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optional_depends = default, intllib, lucky_block, pipeworks, bonemeal, mcl_core, mcl_sounds, mcl_loot, doc, unified_inventory, thirsty, farming
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optional_depends = default, intllib, lucky_block, pipeworks, bonemeal, mcl_core, mcl_sounds, mcl_loot, doc, unified_inventory, thirsty, farming, vessels
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description = Adds many alcoholic beverages and barrel to ferment them in.
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BIN
textures/wine_barrel_water.png
Normal file
BIN
textures/wine_barrel_water.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
BIN
textures/wine_drinking_glass.png
Normal file
BIN
textures/wine_drinking_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 610 B |
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