added api, wheat beer, pipework support
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README.md
16
README.md
@ -13,5 +13,19 @@ Change log:
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- 0.3 - New barrel model from cottages mod (thanks Napiophelios), also wine glass can be placed
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- 0.4 - Added ability to ferment barley from farming redo into beer and also honey from mobs redo into honey mead
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- 0.5 - Added apple cider
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- 0.6 - Added API so drinks can easily be added, also added wheat beer thanks to h-v-smacker and support for pipeworks/tubelib
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Lucky Blocks: 7
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Lucky Blocks: 8
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Wine Mod API
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------------
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wine:add_item(list)
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e.g.
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wine:add_item({
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{"farming:barley", "wine:glass_beer"},
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{"default:apple", "wine:glass_cider"},
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})
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@ -1,3 +1,4 @@
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default
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intllib?
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lucky_block?
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pipeworks?
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221
init.lua
221
init.lua
@ -1,4 +1,6 @@
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wine = {}
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-- Intllib
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local S
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if minetest.get_modpath("intllib") then
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@ -20,6 +22,24 @@ else
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end
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end
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local ferment = {
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{"farming:grapes", "wine:glass_wine"},
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{"farming:barley", "wine:glass_beer"},
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{"mobs:honey", "wine:glass_mead"},
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{"default:apple", "wine:glass_cider"},
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{"wine:blue_agave", "wine:glass_tequila"},
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{"farming:wheat", "wine:glass_wheat_beer"},
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}
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function wine:add_item(list)
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for n = 1, #list do
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table.insert(ferment, list[n])
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end
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end
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-- glass of wine
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minetest.register_node("wine:glass_wine", {
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description = S("Glass of Wine"),
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@ -73,6 +93,28 @@ minetest.register_craft({
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recipe = {"wine:bottle_wine"},
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})
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-- glass of weizen, or wheat beer
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-- The image is a lighter version of the one from RiverKpocc @ deviantart.com
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minetest.register_node("wine:glass_wheat_beer", {
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description = S("Wheat Beer"),
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drawtype = "torchlike", --"plantlike",
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visual_scale = 0.8,
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tiles = {"wine_wheat_beer_glass.png"},
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inventory_image = "wine_wheat_beer_glass.png",
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wield_image = "wine_wheat_beer_glass.png",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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on_use = minetest.item_eat(2),
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})
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-- glass of beer (thanks to RiverKpocc @ deviantart.com for image)
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minetest.register_node("wine:glass_beer", {
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description = S("Beer"),
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@ -136,16 +178,96 @@ minetest.register_node("wine:glass_cider", {
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on_use = minetest.item_eat(2),
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})
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-- glass of tequila
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minetest.register_node("wine:glass_tequila", {
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description = "Tequila",
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drawtype = "plantlike",
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visual_scale = 0.8,
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tiles = {"wine_tequila.png"},
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inventory_image = "wine_tequila.png",
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wield_image = "wine_tequila.png",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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on_use = minetest.item_eat(2),
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})
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-- bottle of tequila
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minetest.register_node("wine:bottle_tequila", {
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description = "Bottle of Tequila",
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drawtype = "plantlike",
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tiles = {"wine_tequila_bottle.png"},
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inventory_image = "wine_tequila_bottle.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -0.15, -0.5, -0.15, 0.15, 0.25, 0.15 }
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},
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groups = {dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_craft({
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output = "wine:bottle_tequila",
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recipe = {
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{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
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{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
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{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "wine:glass_tequila 9",
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recipe = {"wine:bottle_tequila"},
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})
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-- blue agave
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minetest.register_node("wine:blue_agave", {
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description = "Blue Agave",
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drawtype = "plantlike",
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visual_scale = 0.8,
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tiles = {"wine_blue_agave.png"},
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inventory_image = "wine_blue_agave.png",
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wield_image = "wine_blue_agave.png",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
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},
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groups = {dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:cyan 4",
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recipe = {"wine:blue_agave"}
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})
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-- Wine barrel
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winebarrel_formspec = "size[8,9]"
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.. default.gui_bg..default.gui_bg_img..default.gui_slots
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.. "list[current_name;src;2,1;1,1;]"
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.. "list[current_name;dst;5,1;2,2;]"
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.. "list[current_name;dst;5,1;1,1;]"
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.. "list[current_player;main;0,5;8,4;]"
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.. "listring[current_name;dst]"
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.. "listring[current_player;main]"
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.. "listring[current_name;src]"
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.. "listring[current_player;main]"
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.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
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minetest.register_node("wine:wine_barrel", {
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description = S("Fermenting Barrel"),
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@ -154,7 +276,10 @@ minetest.register_node("wine:wine_barrel", {
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mesh = "wine_barrel.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 1},
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groups = {
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choppy = 2, oddly_breakable_by_hand = 1, flammable = 2,
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tubedevice = 1, tubedevice_receiver = 1
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},
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legacy_facedir_simple = true,
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on_construct = function(pos)
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@ -164,7 +289,7 @@ minetest.register_node("wine:wine_barrel", {
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meta:set_float("status", 0.0)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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inv:set_size("dst", 1)
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end,
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can_dig = function(pos,player)
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@ -222,6 +347,27 @@ minetest.register_node("wine:wine_barrel", {
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return 0
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end
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end,
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tube = (function() if minetest.get_modpath("pipeworks") then return {
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-- using a different stack from defaut when inserting
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(1.0)
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end
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return inv:add_item("src", stack)
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end,
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can_insert = function(pos,node,stack,direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("src", stack)
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end,
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-- the default stack, from which objects will be taken
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input_inventory = "dst",
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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} end end)(),
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})
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minetest.register_craft({
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@ -251,73 +397,40 @@ minetest.register_abm({
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return
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end
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-- does it contain grapes or barley?
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if not inv:contains_item("src", ItemStack("farming:grapes"))
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and not inv:contains_item("src", ItemStack("farming:barley"))
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and not inv:contains_item("src", ItemStack("default:apple"))
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and not inv:contains_item("src", ItemStack("mobs:honey")) then
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-- does it contain any of the source items on the list?
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local has_item
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for n = 1, #ferment do
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if inv:contains_item("src", ItemStack(ferment[n][1])) then
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has_item = n
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break
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end
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end
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if not has_item then
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return
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end
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-- is barrel full
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if not inv:room_for_item("dst", "wine:glass_wine")
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or not inv:room_for_item("dst", "wine:glass_beer")
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or not inv:room_for_item("dst", "wine:glass_cider")
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or not inv:room_for_item("dst", "wine:glass_mead") then
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-- is there room for additional fermentation?
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if not inv:room_for_item("dst", ferment[has_item][2]) then
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meta:set_string("infotext", S("Fermenting Barrel (FULL)"))
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return
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end
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-- do we have any grapes to ferment?
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if not inv:is_empty("src") then
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local status = meta:get_float("status")
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-- fermenting (change status)
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if status < 100 then
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meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
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meta:set_float("status", status + 5)
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else
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if inv:contains_item("src", "farming:grapes") then
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--fermented (take grapes and add glass of wine)
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inv:remove_item("src", "farming:grapes")
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inv:add_item("dst", "wine:glass_wine")
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meta:set_float("status", 0.0)
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elseif inv:contains_item("src", "farming:barley") then
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--fermented (take barley and add glass of beer)
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inv:remove_item("src", "farming:barley")
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inv:add_item("dst", "wine:glass_beer")
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meta:set_float("status", 0.0)
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elseif inv:contains_item("src", "mobs:honey") then
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--fermented (take honey and add glass of mead)
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inv:remove_item("src", "mobs:honey")
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inv:add_item("dst", "wine:glass_mead")
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meta:set_float("status", 0.0)
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elseif inv:contains_item("src", "default:apple") then
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--fermented (take apple and add glass of cider)
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inv:remove_item("src", "default:apple")
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inv:add_item("dst", "wine:glass_cider")
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meta:set_float("status", 0.0)
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inv:remove_item("src", ferment[has_item][1])
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inv:add_item("dst", ferment[has_item][2])
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meta:set_float("status", 0,0)
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end
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if inv:is_empty("src") then
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meta:set_float("status", 0.0)
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meta:set_string("infotext", S("Fermenting Barrel"))
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end
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end
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else
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meta:set_string("infotext", S("Fermenting Barrel"))
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end
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end,
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})
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@ -330,9 +443,13 @@ lucky_block:add_blocks({
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{"dro", {"wine:glass_beer"}, 5},
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{"dro", {"wine:glass_mead"}, 5},
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{"dro", {"wine:glass_cider"}, 5},
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{"nod", "wine:bottle_wine"},
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{"nod", "wine:wine_barrel"},
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{"dro", {"wine:glass_tequila"}, 5},
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{"dro", {"wine:wine_barrel"}, 1},
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{"tel", 5, 1},
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{"nod", "default:chest", 0, {
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{name = "wine:bottle_wine", max = 1},
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{name = "wine:bottle_tequila", max = 1},
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{name = "wine:blue_agave", max = 4}}},
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})
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end
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BIN
textures/wine_blue_agave.png
Normal file
BIN
textures/wine_blue_agave.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 320 B |
BIN
textures/wine_tequila.png
Normal file
BIN
textures/wine_tequila.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 147 B |
BIN
textures/wine_tequila_bottle.png
Normal file
BIN
textures/wine_tequila_bottle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 211 B |
BIN
textures/wine_wheat_beer_glass.png
Normal file
BIN
textures/wine_wheat_beer_glass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 279 B |
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