tweak to use 2x item recipes, fix mc2 rum recipe
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@ -28,6 +28,7 @@ re-arranged code, tweaked lucky blocks, updated translations
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- 1.7 - Added more uses for blue agave (fuel, paper, food, agave syrup)
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- 1.8 - Added glass and bottles for Champagne, Brandy and Coffee Liquor (thanks Felfa)
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- 1.9 - Added wine:add_drink() function to create drink glasses and bottles
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- 1.95 - Tweaked code to accept 2 item recipes, fixed mineclone2 rum recipe
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Lucky Blocks: 18
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@ -42,6 +43,7 @@ e.g.
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wine:add_item({
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{"farming:barley", "wine:glass_beer"},
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{"default:apple", "wine:glass_cider"},
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{{"default:apple", "farming:sugar"}, "wine:glass_sparkling_apple},
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})
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100
init.lua
100
init.lua
@ -55,7 +55,7 @@ if is_uninv then
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unified_inventory.register_craft_type("barrel", {
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description = "Barrel",
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icon = 'wine_barrel.png',
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icon = "wine_barrel.png",
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width = 1,
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height = 1
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})
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@ -75,12 +75,12 @@ local ferment = {
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{"farming:corn", "wine:glass_bourbon"},
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{"farming:baked_potato", "wine:glass_vodka"},
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{"farming:coffee_beans", "wine:glass_coffee_liquor"},
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{"wine:glass_champagne_raw", "wine:glass_champagne"}
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{{"wine:glass_wine", "farming:sugar"}, "wine:glass_champagne"}
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}
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if mcl then
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ferment[4] = {"mcl_core:apple", "wine:glass_cider"}
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ferment[5] = {"mcl_core:paper", "wine:glass_rum"}
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ferment[5] = {"mcl_core:apple", "wine:glass_cider"}
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ferment[6] = {"mcl_core:reeds", "wine:glass_rum"}
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end
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@ -88,9 +88,13 @@ if is_uninv then
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for _, f in pairs(ferment) do
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if type(f[1]) == "string" then
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f = {{f[1]}, f[2]}
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end
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unified_inventory.register_craft({
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type = "barrel",
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items = {f[1]},
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items = f[1],
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output = f[2]
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})
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end
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@ -233,26 +237,8 @@ minetest.register_craft({
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recipe = "wine:glass_wine"
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})
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-- Raw champagne
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if minetest.get_modpath("farming")
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and farming.mod and (farming.mod == "undo" or farming.mod == "redo") then
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minetest.register_craftitem("wine:glass_champagne_raw", {
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description = "Raw Champagne",
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inventory_image = "wine_champagne_raw_glass.png",
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groups = {vessel = 1, flammable = 3}
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})
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minetest.register_craft({
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-- type = "shapeless",
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output = "wine:glass_champagne_raw",
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recipe = {
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{"wine:glass_wine", "farming:sugar"}
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}
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})
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end
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-- Raw champagne alias
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minetest.register_alias("wine:glass_champagne_raw", "wine:glass_champagne")
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-- override to add food group to wine and brandy glass
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minetest.override_item("wine:glass_wine", {
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@ -338,7 +324,6 @@ minetest.register_node("wine:blue_agave", {
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-- blue agave into cyan dye
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minetest.register_craft( {
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-- type = "shapeless",
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output = "dye:cyan 4",
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recipe = {{"wine:blue_agave"}}
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})
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@ -368,7 +353,7 @@ minetest.register_craft({
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minetest.register_craft( {
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output = "default:paper 3",
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recipe = {
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{"wine:blue_agave", "wine:blue_agave", "wine:blue_agave"},
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{"wine:blue_agave", "wine:blue_agave", "wine:blue_agave"}
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}
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})
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@ -402,7 +387,6 @@ if minetest.get_modpath("farming")
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and farming.mod and (farming.mod == "redo" or farming.mod == "undo") then
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minetest.register_craft({
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-- type = "shapeless",
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output = "wine:glass_mint",
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recipe = {
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{"farming:mint_leaf", "farming:mint_leaf", "farming:mint_leaf"},
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@ -413,15 +397,19 @@ end
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-- Wine barrel formspec
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winebarrel_formspec = "size[8,9]"
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.. "list[current_name;src;2,1;1,1;]"
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local function winebarrel_formspec(item_percent)
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return "size[8,9]"
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.. "list[current_name;src;1,1;2,1;]"
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.. "list[current_name;dst;5,1;1,1;]"
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.. "list[current_player;main;0,5;8,4;]"
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.. "listring[current_name;dst]"
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.. "listring[current_player;main]"
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.. "listring[current_name;src]"
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.. "listring[current_player;main]"
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.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
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.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[lowpart:"
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.. (item_percent) .. ":gui_furnace_arrow_fg.png^[transformR270]"
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end
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-- Wine barrel node
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@ -444,13 +432,13 @@ minetest.register_node("wine:wine_barrel", {
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", winebarrel_formspec)
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meta:set_string("formspec", winebarrel_formspec(0))
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meta:set_string("infotext", S("Fermenting Barrel"))
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meta:set_float("status", 0.0)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("src", 2)
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inv:set_size("dst", 1)
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end,
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@ -564,13 +552,29 @@ minetest.register_node("wine:wine_barrel", {
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end
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-- does it contain any of the source items on the list?
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local has_item
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local has_item, recipe
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for n = 1, #ferment do
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if inv:contains_item("src", ItemStack(ferment[n][1])) then
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recipe = ferment[n]
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has_item = n
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if type(recipe[1]) == "string" then
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recipe = {{recipe[1]}, recipe[2]}
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end
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if inv:contains_item("src", ItemStack(recipe[1][1])) then
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has_item = true
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-- check for second recipe item
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if recipe[1][2] then
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if inv:contains_item("src", ItemStack(recipe[1][2])) then
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has_item = 2 -- used further on for item checks
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else
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has_item = false
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end
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end
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break
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end
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@ -581,7 +585,7 @@ minetest.register_node("wine:wine_barrel", {
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end
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-- is there room for additional fermentation?
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if not inv:room_for_item("dst", ferment[has_item][2]) then
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if not inv:room_for_item("dst", recipe[2]) then
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meta:set_string("infotext", S("Fermenting Barrel (FULL)"))
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@ -594,11 +598,19 @@ minetest.register_node("wine:wine_barrel", {
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if status < 100 then
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meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
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meta:set_float("status", status + 5)
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meta:set_string("formspec", winebarrel_formspec(status + 5))
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else
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inv:remove_item("src", ferment[has_item][1])
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inv:add_item("dst", ferment[has_item][2])
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inv:remove_item("src", recipe[1][1])
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-- remove 2nd recipeitem if found
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if has_item == 2 then
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inv:remove_item("src", recipe[1][2])
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end
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inv:add_item("dst", recipe[2])
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meta:set_float("status", 0,0)
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meta:set_string("formspec", winebarrel_formspec(0))
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end
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if inv:is_empty("src") then
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@ -612,11 +624,7 @@ minetest.register_node("wine:wine_barrel", {
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-- wine barrel craft recipe (with mineclone2 check)
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local ingot = "default:steel_ingot"
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if mcl then
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ingot = "mcl_core:iron_ingot"
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end
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local ingot = mcl and "mcl_core:iron_ingot" or "default:steel_ingot"
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minetest.register_craft({
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output = "wine:wine_barrel",
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@ -638,7 +646,7 @@ minetest.register_lbm({
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local t = minetest.get_node_timer(pos)
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t:start(5)
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end,
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end
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})
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minetest.register_lbm({
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@ -650,7 +658,7 @@ minetest.register_lbm({
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local t = minetest.get_node_timer(pos)
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t:start(17)
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end,
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end
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})
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