code tweaks
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@ -28,7 +28,7 @@ re-arranged code, tweaked lucky blocks, updated translations
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- 1.7 - Added more uses for blue agave (fuel, paper, food, agave syrup)
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- 1.8 - Added glass and bottles for Champagne, Brandy and Coffee Liquor (thanks Felfa)
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- 1.9 - Added wine:add_drink() function to create drink glasses and bottles
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- 1.95 - Tweaked code to accept 2 item recipes, fixed mineclone2 rum recipe
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- 1.95 - Tweaked code to accept 2 item recipes, fixed mineclone2 rum recipe and ui recipes
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Lucky Blocks: 18
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@ -42,7 +42,7 @@ e.g.
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wine:add_item({
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{"farming:barley", "wine:glass_beer"},
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{"default:apple", "wine:glass_cider"},
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{"default:apple 2", "wine:glass_cider"}, -- 2x apples make 1x glass cider
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{{"default:apple", "farming:sugar"}, "wine:glass_sparkling_apple},
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})
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52
init.lua
52
init.lua
@ -120,22 +120,22 @@ function wine:add_item(list)
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end
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-- list of beverages (name, desc, has bottle, hunger, thirst)
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-- list of beverages (name, desc, has bottle, hunger, thirst, alcoholic)
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local beverages = {
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{"wine", "Wine", true, 2, 5},
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{"beer", "Beer", true, 2, 8},
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{"rum", "Rum", true, 2, 5},
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{"tequila", "Tequila", true, 2, 3},
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{"wheat_beer", "Wheat Beer", true, 2, 8},
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{"sake", "Sake", true, 2, 3},
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{"bourbon", "Bourbon", true, 2, 3},
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{"vodka", "Vodka", true, 2, 3},
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{"cider", "Cider", true, 2, 6},
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{"mead", "Honey-Mead", true, 4, 5},
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{"mint", "Mint Julep", true, 4, 3},
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{"brandy", "Brandy", true, 3, 4},
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{"coffee_liquor", "Coffee Liquor", true, 3, 4},
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{"champagne", "Champagne", true, 4, 5}
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{"wine", "Wine", true, 2, 5, 1},
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{"beer", "Beer", true, 2, 8, 1},
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{"rum", "Rum", true, 2, 5, 1},
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{"tequila", "Tequila", true, 2, 3, 1},
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{"wheat_beer", "Wheat Beer", true, 2, 8, 1},
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{"sake", "Sake", true, 2, 3, 1},
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{"bourbon", "Bourbon", true, 2, 3, 1},
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{"vodka", "Vodka", true, 2, 3, 1},
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{"cider", "Cider", true, 2, 6, 1},
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{"mead", "Honey-Mead", true, 4, 5, 1},
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{"mint", "Mint Julep", true, 4, 3, 1},
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{"brandy", "Brandy", true, 3, 4, 1},
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{"coffee_liquor", "Coffee Liquor", true, 3, 4, 1},
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{"champagne", "Champagne", true, 4, 5, 1}
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}
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@ -224,8 +224,9 @@ for n = 1, #beverages do
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local has_bottle = beverages[n][3]
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local num_hunger = beverages[n][4]
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local num_thirst = beverages[n][5]
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local alcohol = beverages[n][6]
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wine:add_drink(name, desc, has_bottle, num_hunger, num_thirst, 1)
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wine:add_drink(name, desc, has_bottle, num_hunger, num_thirst, alcohol)
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end
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@ -322,6 +323,7 @@ minetest.register_node("wine:blue_agave", {
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end
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})
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-- blue agave into cyan dye
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minetest.register_craft( {
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output = "dye:cyan 4",
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@ -456,8 +458,7 @@ minetest.register_node("wine:wine_barrel", {
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return true
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end,
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allow_metadata_inventory_take = function(
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pos, listname, index, stack, player)
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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@ -535,9 +536,9 @@ minetest.register_node("wine:wine_barrel", {
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-- the default stack, from which objects will be taken
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input_inventory = "dst",
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connect_sides = {
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left = 1, right = 1, back = 1,
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front = 1, bottom = 1, top = 1} } end end)(),
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connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
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} end end)(),
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on_timer = function(pos)
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@ -560,15 +561,17 @@ minetest.register_node("wine:wine_barrel", {
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recipe = ferment[n]
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-- convert any old string recipe to table
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if type(recipe[1]) == "string" then
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recipe = {{recipe[1]}, recipe[2]}
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end
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-- check for first recipe item
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if inv:contains_item("src", ItemStack(recipe[1][1])) then
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has_item = true
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-- check for second recipe item
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-- check for second recipe item if required
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if recipe[1][2] then
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if inv:contains_item("src", ItemStack(recipe[1][2])) then
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@ -598,12 +601,13 @@ minetest.register_node("wine:wine_barrel", {
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-- fermenting (change status)
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if status < 100 then
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meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
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meta:set_float("status", status + 5)
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local name = minetest.registered_items[recipe[2]].description or ""
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local desc = minetest.registered_items[recipe[2]].description or ""
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meta:set_string("formspec", winebarrel_formspec(status, S("Brewing: @1", name)))
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meta:set_string("formspec", winebarrel_formspec(status, S("Brewing: @1", desc)))
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else
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inv:remove_item("src", recipe[1][1])
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@ -30,4 +30,5 @@ Agave Syrup=
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Fermenting Barrel=
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Fermenting Barrel (FULL)=
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Fermenting Barrel (@1% Done)=
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Brewing: @1=
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[MOD] Wine loaded=
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