added honey-mead bottle, updated translations, tweaked and tidied code, added lucky blocks

This commit is contained in:
tenplus1 2020-05-12 10:19:30 +01:00
parent 76195dfa48
commit 68ae029161
12 changed files with 146 additions and 490 deletions

View File

@ -23,8 +23,10 @@ Change log:
- 1.3 - Translations updated and French added thanks to TheDarkTiger
- 1.4 - Added bottle of beer and bottle of wheat beer (thanks Darkstalker for textures)
- 1.5 - Added bottle of sake (texture by Darkstalker), code tidy & tweaks, resized bottles and glasses, added some new lucky blocks, support for Thirst mod
- 1.6 - Added bottle of Mead and Cider (textures by Darkstalker), re-arranged
code, tweaked lucky blocks, updated translations
Lucky Blocks: 16
Lucky Blocks: 14
Wine Mod API

603
init.lua
View File

@ -1,26 +1,28 @@
wine = {}
local def = minetest.get_modpath("default")
wine = {
snd_d = def and default.node_sound_defaults(),
snd_g = def and default.node_sound_glass_defaults(),
snd_l = def and default.node_sound_leaves_defaults(),
sand = "default:desert_sand"
}
local snd_d = def and default.node_sound_defaults()
local snd_g = def and default.node_sound_glass_defaults()
local snd_l = def and default.node_sound_leaves_defaults()
local sand = "default:desert_sand"
-- check for MineClone2
local mcl = minetest.get_modpath("mcl_core")
if mcl then
wine.snd_d = mcl_sounds.node_sound_glass_defaults()
wine.snd_g = mcl_sounds.node_sound_defaults()
wine.snd_l = mcl_sounds.node_sound_leaves_defaults()
wine.sand = "mcl_core:sand"
snd_d = mcl_sounds.node_sound_glass_defaults()
snd_g = mcl_sounds.node_sound_defaults()
snd_l = mcl_sounds.node_sound_leaves_defaults()
sand = "mcl_core:sand"
end
-- check for Unified Inventory
local is_uninv = minetest.global_exists("unified_inventory") or false
-- is thirsty mod active
local thirsty_mod = minetest.get_modpath("thirsty")
-- Intllib
local S
if minetest.get_modpath("intllib") then
@ -87,6 +89,7 @@ if is_uninv then
end
-- add item to ferment list and resulting beverage
function wine:add_item(list)
for n = 1, #list do
@ -105,477 +108,113 @@ function wine:add_item(list)
end
-- selection boxes
local gla_sel = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}}
local bot_sel = {type = "fixed", fixed = {-0.15, -0.5, -0.15, 0.15, 0.25, 0.15}}
-- list of beverages (name, desc, has bottle, hunger, thirst)
local beverages = {
{"wine", "Wine", true, 2, 5},
{"beer", "Beer", true, 2, 8},
{"rum", "Rum", true, 2, 5},
{"tequila", "Tequila", true, 2, 3},
{"wheat_beer", "Wheat Beer", true, 2, 8},
{"sake", "Sake", true, 2, 3},
{"bourbon", "Bourbon", true, 2, 3},
{"vodka", "Vodka", true, 2, 3},
{"cider", "Cider", true, 2, 6},
{"mead", "Honey-Mead", true, 4, 5}
}
-- is thirsty mod active
local thirsty_mod = minetest.get_modpath("thirsty")
-- create glasses and bottles
for n = 1, #beverages do
local name = beverages[n][1]
local desc = beverages[n][2]
local has_bottle = beverages[n][2]
local hunger = beverages[n][3]
local thirst = beverages[n][3]
-- glass of wine
minetest.register_node("wine:glass_wine", {
description = S("Glass of Wine"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_glass.png"},
inventory_image = "wine_glass.png",
wield_image = "wine_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of wine
minetest.register_node("wine:bottle_wine", {
description = S("Bottle of Wine"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_bottle.png"},
inventory_image = "wine_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of rum
minetest.register_node("wine:glass_rum", {
description = S("Rum"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_rum_glass.png"},
inventory_image = "wine_rum_glass.png",
wield_image = "wine_rum_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_rum = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of rum
minetest.register_node("wine:bottle_rum", {
description = S("Bottle of Rum"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_rum_bottle.png"},
inventory_image = "wine_rum_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of weizen, or wheat beer
-- The image is a lighter version of the one from RiverKpocc @ deviantart.com
minetest.register_node("wine:glass_wheat_beer", {
description = S("Wheat Beer"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_wheat_beer_glass.png"},
inventory_image = "wine_wheat_beer_glass.png",
wield_image = "wine_wheat_beer_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 8)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of wheat beer
minetest.register_node("wine:bottle_wheat_beer", {
description = S("Bottle of Wheat Beer"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_wheat_beer_bottle.png"},
inventory_image = "wine_wheat_beer_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of beer (thanks to RiverKpocc @ deviantart.com for image)
minetest.register_node("wine:glass_beer", {
description = S("Beer"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_beer_glass.png"},
inventory_image = "wine_beer_glass.png",
wield_image = "wine_beer_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 8)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of beer
minetest.register_node("wine:bottle_beer", {
description = S("Bottle of Beer"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_beer_bottle.png"},
inventory_image = "wine_beer_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of honey mead
minetest.register_node("wine:glass_mead", {
description = S("Honey-Mead"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_mead_glass.png"},
inventory_image = "wine_mead_glass.png",
wield_image = "wine_mead_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_mead = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(4),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(4, nil, itemstack, user, pointed_thing)
end
end
})
-- glass of apple cider
minetest.register_node("wine:glass_cider", {
description = S("Apple Cider"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_cider_glass.png"},
inventory_image = "wine_cider_glass.png",
wield_image = "wine_cider_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_cider = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 6)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of cider
minetest.register_node("wine:bottle_cider", {
description = S("Bottle of Cider"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_cider_bottle.png"},
inventory_image = "wine_cider_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of tequila
minetest.register_node("wine:glass_tequila", {
description = S("Tequila"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_tequila.png"},
inventory_image = "wine_tequila.png",
wield_image = "wine_tequila.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_tequila = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of tequila
minetest.register_node("wine:bottle_tequila", {
description = S("Bottle of Tequila"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_tequila_bottle.png"},
inventory_image = "wine_tequila_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of sake
minetest.register_node("wine:glass_sake", {
description = S("Sake"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_sake.png"},
inventory_image = "wine_sake.png",
wield_image = "wine_sake.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_sake = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of sake
minetest.register_node("wine:bottle_sake", {
description = S("Bottle of Sake"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_sake_bottle.png"},
inventory_image = "wine_sake_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of bourbon
minetest.register_node("wine:glass_bourbon", {
description = S("Glass of Bourbon"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_bourbon_glass.png"},
inventory_image = "wine_bourbon_glass.png",
wield_image = "wine_bourbon_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of bourbon
minetest.register_node("wine:bottle_bourbon", {
description = S("Bottle of Bourbon"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_bourbon_bottle.png"},
inventory_image = "wine_bourbon_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of vodka
minetest.register_node("wine:glass_vodka", {
description = S("Glass of Vodka"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_vodka_glass.png"},
inventory_image = "wine_vodka_glass.png",
wield_image = "wine_vodka_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of vodka
minetest.register_node("wine:bottle_vodka", {
description = S("Bottle of Vodka"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_vodka_bottle.png"},
inventory_image = "wine_vodka_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- bottle recipes
local bottles = {"wine", "beer", "rum", "tequila", "wheat_beer", "sake",
"bourbon", "vodka", "cider"}
for n = 1, #bottles do
local glass = "wine:glass_" .. bottles[n]
local bottle = "wine:bottle_" .. bottles[n]
minetest.register_craft({
output = bottle,
recipe = {
{glass, glass, glass},
{glass, glass, glass},
{glass, glass, glass},
-- glass
minetest.register_node("wine:glass_" .. name, {
description = S("Glass of " .. desc),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_" .. name .. "_glass.png"},
inventory_image = "wine_" .. name .. "_glass.png",
wield_image = "wine_" .. name .. "_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.15, -0.5, -0.15, 0.15, 0, 0.15}
},
groups = {
vessel = 1, dig_immediate = 3,
attached_node = 1, alcohol = 1
},
sounds = snd_g,
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(2, nil,
itemstack, user, pointed_thing)
end
end
})
minetest.register_craft({
type = "shapeless",
output = glass .. " 9",
recipe = {bottle},
})
-- bottle
if has_bottle then
minetest.register_node("wine:bottle_" .. name, {
description = S("Bottle of " .. desc),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_" .. name .. "_bottle.png"},
inventory_image = "wine_" .. name .. "_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.15, -0.5, -0.15, 0.15, 0.25, 0.15}
},
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = snd_d,
})
local glass = "wine:glass_" .. name
minetest.register_craft({
output = "wine:bottle_" .. name,
recipe = {
{glass, glass, glass},
{glass, glass, glass},
{glass, glass, glass},
},
})
minetest.register_craft({
type = "shapeless",
output = glass .. " 9",
recipe = {"wine:bottle_" .. name},
})
end
end
-- override to add food group to wine glass
minetest.override_item("wine:glass_wine", {
groups = {
food_wine = 1, vessel = 1, dig_immediate = 3,
attached_node = 1, alcohol = 1
}
})
-- blue agave
minetest.register_node("wine:blue_agave", {
description = S("Blue Agave"),
@ -593,7 +232,7 @@ minetest.register_node("wine:blue_agave", {
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {snappy = 3, attached_node = 1, plant = 1},
sounds = wine.snd_l,
sounds = snd_l,
on_construct = function(pos)
@ -624,7 +263,7 @@ minetest.register_node("wine:blue_agave", {
n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
{wine.sand})
{sand})
-- place blue agave
if n and #n > 0 then
@ -648,21 +287,21 @@ minetest.register_craft( {
minetest.register_decoration({
deco_type = "simple",
place_on = {wine.sand},
place_on = {sand},
sidelen = 16,
fill_ratio = 0.001,
biomes = {"desert"},
decoration = {"wine:blue_agave"},
y_min = 15,
y_max = 50,
spawn_by = wine.sand,
spawn_by = sand,
num_spawn_by = 6,
})
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{wine.sand, {}, {"default:dry_shrub", "wine:blue_agave", "", ""} }
{sand, {}, {"default:dry_shrub", "wine:blue_agave", "", ""} }
})
end
@ -799,8 +438,8 @@ minetest.register_node("wine:wine_barrel", {
-- the default stack, from which objects will be taken
input_inventory = "dst",
connect_sides = {
left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
} end end)(),
left = 1, right = 1, back = 1,
front = 1, bottom = 1, top = 1} } end end)(),
on_timer = function(pos)
@ -909,12 +548,14 @@ minetest.register_lbm({
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"fal", {"default:water_source"}, 1, true, 4},
{"dro", {"wine:glass_wine"}, 5},
{"dro", {"wine:glass_beer"}, 5},
{"dro", {"wine:glass_wheat_beer"}, 5},
{"dro", {"wine:glass_mead"}, 5},
{"dro", {"wine:glass_cider"}, 5},
{"dro", {"wine:glass_rum"}, 5},
{"dro", {"wine:glass_sake"}, 5},
{"dro", {"wine:glass_tequila"}, 5},
{"dro", {"wine:glass_bourbon"}, 5},
{"dro", {"wine:glass_vodka"}, 5},
@ -924,10 +565,12 @@ if minetest.get_modpath("lucky_block") then
{name = "wine:bottle_wine", max = 1},
{name = "wine:bottle_tequila", max = 1},
{name = "wine:bottle_rum", max = 1},
{name = "wine:bottle_cider", max = 1},
{name = "wine:bottle_bourbon", max = 1},
{name = "wine:bottle_vodka", max = 1},
{name = "wine:wine_barrel", max = 1},
{name = "wine:bottle_sake", max = 1},
{name = "wine:bottle_mead", max = 1},
{name = "wine:bottle_beer", max = 1},
{name = "wine:bottle_wheat_beer", max = 1},
{name = "wine:blue_agave", max = 4}}},

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@ -20,12 +20,19 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Textures by TenPlus1 unless listed below (CC-By-3.0)
wine_bourbon_bottle.png has royalty free license
(Mikhail Miroscnichenko @ dreamstime.com)
Mikhail Miroscnichenko @ dreamstime.com (royalty free license)
wine_bourbon_bottle.png
RiverKpocc @ deviantart.com
wine_beer_glass.png
wine_wheat_beer_glass.png
Textures by Darkstalker (cc-by-3.0 license)
wine_beer_bottle.png
wine_wheat_beer_bottle.png
wine_sake_bottle.png
wine_cider.bottle.png
wine_beer_bottle.png
wine_wheat_beer_bottle.png
wine_sake_bottle.png
wine_cider.bottle.png
wine_mead_bottle.png

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@ -2,7 +2,7 @@
# textdomain: wine
# author: Xanthin
# author: TheDarkTiger
# last update: 2020/May/11
# last update: 2020/May/12
Glass of Wine=Glas Wein
Bottle of Wine=Flasche Wein
@ -13,6 +13,7 @@ Bottle of Wheat Beer=Flasche Weizenbier
Beer=Bier
Bottle of Beer=Flasche Bier
Honey-Mead=Honigwein
Bottle of Honey-Mead=Flasche Honigwein
Apple Cider=Apfelwein
Bottle of Cider=Flasche Apfelwein
Tequila=Tequila

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@ -3,7 +3,7 @@
# author: Unknown
# author: TenPlus1
# author: TheDarkTiger
# last update: 2020/May/11
# last update: 2020/May/12
Glass of Wine=Copa de vino
Bottle of Wine=Botella de vino
@ -14,6 +14,7 @@ Bottle of Wheat Beer=Botella de Cerveza de Trigo
Beer=Cerveza
Bottle of Beer=Botella de Cerveza
Honey-Mead=Bebida de Miel
Bottle of Honey-Mead=Botella de Bebida de Miel
Apple Cider=Sidra de Manzana
Bottle of Cider=Botella de Sidra de Manzana
Tequila=Tequíla

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@ -1,7 +1,7 @@
# Traduction Française du mod Wine par TenPlus1
# textdomain: wine
# author: TheDarkTiger
# last update: 2020/May/08
# last update: 2020/May/12
Glass of Wine=Verre de Vin
Bottle of Wine=Bouteille de Vin
@ -12,6 +12,7 @@ Bottle of Wheat Beer=Bouteille de Bière de Blé
Beer=Bière
Bottle of Beer=Bouteille de Bière
Honey-Mead=Hydromel
Bottle of Honey-Mead=Bouteille de Hydromel
Apple Cider=Cidre Brut
Bottle of Cider=Bouteille de Cidre
Tequila=Tequila

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@ -12,6 +12,7 @@ Bottle of Wheat Beer=
Beer=
Bottle of Beer=
Honey-Mead=
Bottle of Honey-Mead=
Apple Cider=
Bottle of Cider=
Tequila=

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