added honey-mead bottle, updated translations, tweaked and tidied code, added lucky blocks

This commit is contained in:
tenplus1 2020-05-12 10:19:30 +01:00
parent 76195dfa48
commit 68ae029161
12 changed files with 146 additions and 490 deletions

View File

@ -23,8 +23,10 @@ Change log:
- 1.3 - Translations updated and French added thanks to TheDarkTiger - 1.3 - Translations updated and French added thanks to TheDarkTiger
- 1.4 - Added bottle of beer and bottle of wheat beer (thanks Darkstalker for textures) - 1.4 - Added bottle of beer and bottle of wheat beer (thanks Darkstalker for textures)
- 1.5 - Added bottle of sake (texture by Darkstalker), code tidy & tweaks, resized bottles and glasses, added some new lucky blocks, support for Thirst mod - 1.5 - Added bottle of sake (texture by Darkstalker), code tidy & tweaks, resized bottles and glasses, added some new lucky blocks, support for Thirst mod
- 1.6 - Added bottle of Mead and Cider (textures by Darkstalker), re-arranged
code, tweaked lucky blocks, updated translations
Lucky Blocks: 16 Lucky Blocks: 14
Wine Mod API Wine Mod API

603
init.lua
View File

@ -1,26 +1,28 @@
wine = {}
local def = minetest.get_modpath("default") local def = minetest.get_modpath("default")
wine = { local snd_d = def and default.node_sound_defaults()
snd_d = def and default.node_sound_defaults(), local snd_g = def and default.node_sound_glass_defaults()
snd_g = def and default.node_sound_glass_defaults(), local snd_l = def and default.node_sound_leaves_defaults()
snd_l = def and default.node_sound_leaves_defaults(), local sand = "default:desert_sand"
sand = "default:desert_sand"
}
-- check for MineClone2 -- check for MineClone2
local mcl = minetest.get_modpath("mcl_core") local mcl = minetest.get_modpath("mcl_core")
if mcl then if mcl then
wine.snd_d = mcl_sounds.node_sound_glass_defaults() snd_d = mcl_sounds.node_sound_glass_defaults()
wine.snd_g = mcl_sounds.node_sound_defaults() snd_g = mcl_sounds.node_sound_defaults()
wine.snd_l = mcl_sounds.node_sound_leaves_defaults() snd_l = mcl_sounds.node_sound_leaves_defaults()
wine.sand = "mcl_core:sand" sand = "mcl_core:sand"
end end
-- check for Unified Inventory -- check for Unified Inventory
local is_uninv = minetest.global_exists("unified_inventory") or false local is_uninv = minetest.global_exists("unified_inventory") or false
-- is thirsty mod active
local thirsty_mod = minetest.get_modpath("thirsty")
-- Intllib -- Intllib
local S local S
if minetest.get_modpath("intllib") then if minetest.get_modpath("intllib") then
@ -87,6 +89,7 @@ if is_uninv then
end end
-- add item to ferment list and resulting beverage
function wine:add_item(list) function wine:add_item(list)
for n = 1, #list do for n = 1, #list do
@ -105,477 +108,113 @@ function wine:add_item(list)
end end
-- selection boxes -- list of beverages (name, desc, has bottle, hunger, thirst)
local gla_sel = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}} local beverages = {
local bot_sel = {type = "fixed", fixed = {-0.15, -0.5, -0.15, 0.15, 0.25, 0.15}} {"wine", "Wine", true, 2, 5},
{"beer", "Beer", true, 2, 8},
{"rum", "Rum", true, 2, 5},
{"tequila", "Tequila", true, 2, 3},
{"wheat_beer", "Wheat Beer", true, 2, 8},
{"sake", "Sake", true, 2, 3},
{"bourbon", "Bourbon", true, 2, 3},
{"vodka", "Vodka", true, 2, 3},
{"cider", "Cider", true, 2, 6},
{"mead", "Honey-Mead", true, 4, 5}
}
-- is thirsty mod active -- create glasses and bottles
local thirsty_mod = minetest.get_modpath("thirsty") for n = 1, #beverages do
local name = beverages[n][1]
local desc = beverages[n][2]
local has_bottle = beverages[n][2]
local hunger = beverages[n][3]
local thirst = beverages[n][3]
-- glass of wine -- glass
minetest.register_node("wine:glass_wine", { minetest.register_node("wine:glass_" .. name, {
description = S("Glass of Wine"), description = S("Glass of " .. desc),
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 0.5, visual_scale = 0.5,
tiles = {"wine_glass.png"}, tiles = {"wine_" .. name .. "_glass.png"},
inventory_image = "wine_glass.png", inventory_image = "wine_" .. name .. "_glass.png",
wield_image = "wine_glass.png", wield_image = "wine_" .. name .. "_glass.png",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
selection_box = gla_sel, selection_box = {
groups = { type = "fixed",
food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1, fixed = {-0.15, -0.5, -0.15, 0.15, 0, 0.15}
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of wine
minetest.register_node("wine:bottle_wine", {
description = S("Bottle of Wine"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_bottle.png"},
inventory_image = "wine_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of rum
minetest.register_node("wine:glass_rum", {
description = S("Rum"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_rum_glass.png"},
inventory_image = "wine_rum_glass.png",
wield_image = "wine_rum_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_rum = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of rum
minetest.register_node("wine:bottle_rum", {
description = S("Bottle of Rum"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_rum_bottle.png"},
inventory_image = "wine_rum_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of weizen, or wheat beer
-- The image is a lighter version of the one from RiverKpocc @ deviantart.com
minetest.register_node("wine:glass_wheat_beer", {
description = S("Wheat Beer"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_wheat_beer_glass.png"},
inventory_image = "wine_wheat_beer_glass.png",
wield_image = "wine_wheat_beer_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 8)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of wheat beer
minetest.register_node("wine:bottle_wheat_beer", {
description = S("Bottle of Wheat Beer"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_wheat_beer_bottle.png"},
inventory_image = "wine_wheat_beer_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of beer (thanks to RiverKpocc @ deviantart.com for image)
minetest.register_node("wine:glass_beer", {
description = S("Beer"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_beer_glass.png"},
inventory_image = "wine_beer_glass.png",
wield_image = "wine_beer_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 8)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of beer
minetest.register_node("wine:bottle_beer", {
description = S("Bottle of Beer"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_beer_bottle.png"},
inventory_image = "wine_beer_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of honey mead
minetest.register_node("wine:glass_mead", {
description = S("Honey-Mead"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_mead_glass.png"},
inventory_image = "wine_mead_glass.png",
wield_image = "wine_mead_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_mead = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(4),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(4, nil, itemstack, user, pointed_thing)
end
end
})
-- glass of apple cider
minetest.register_node("wine:glass_cider", {
description = S("Apple Cider"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_cider_glass.png"},
inventory_image = "wine_cider_glass.png",
wield_image = "wine_cider_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_cider = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 6)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of cider
minetest.register_node("wine:bottle_cider", {
description = S("Bottle of Cider"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_cider_bottle.png"},
inventory_image = "wine_cider_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of tequila
minetest.register_node("wine:glass_tequila", {
description = S("Tequila"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_tequila.png"},
inventory_image = "wine_tequila.png",
wield_image = "wine_tequila.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_tequila = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of tequila
minetest.register_node("wine:bottle_tequila", {
description = S("Bottle of Tequila"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_tequila_bottle.png"},
inventory_image = "wine_tequila_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of sake
minetest.register_node("wine:glass_sake", {
description = S("Sake"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_sake.png"},
inventory_image = "wine_sake.png",
wield_image = "wine_sake.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_sake = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of sake
minetest.register_node("wine:bottle_sake", {
description = S("Bottle of Sake"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_sake_bottle.png"},
inventory_image = "wine_sake_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of bourbon
minetest.register_node("wine:glass_bourbon", {
description = S("Glass of Bourbon"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_bourbon_glass.png"},
inventory_image = "wine_bourbon_glass.png",
wield_image = "wine_bourbon_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of bourbon
minetest.register_node("wine:bottle_bourbon", {
description = S("Bottle of Bourbon"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_bourbon_bottle.png"},
inventory_image = "wine_bourbon_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- glass of vodka
minetest.register_node("wine:glass_vodka", {
description = S("Glass of Vodka"),
drawtype = "plantlike",
visual_scale = 0.5,
tiles = {"wine_vodka_glass.png"},
inventory_image = "wine_vodka_glass.png",
wield_image = "wine_vodka_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = gla_sel,
groups = {
food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1,
alcohol = 1
},
sounds = wine.snd_g,
-- on_use = minetest.item_eat(2),
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 3)
end
return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing)
end
end
})
-- bottle of vodka
minetest.register_node("wine:bottle_vodka", {
description = S("Bottle of Vodka"),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_vodka_bottle.png"},
inventory_image = "wine_vodka_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = bot_sel,
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = wine.snd_d,
})
-- bottle recipes
local bottles = {"wine", "beer", "rum", "tequila", "wheat_beer", "sake",
"bourbon", "vodka", "cider"}
for n = 1, #bottles do
local glass = "wine:glass_" .. bottles[n]
local bottle = "wine:bottle_" .. bottles[n]
minetest.register_craft({
output = bottle,
recipe = {
{glass, glass, glass},
{glass, glass, glass},
{glass, glass, glass},
}, },
groups = {
vessel = 1, dig_immediate = 3,
attached_node = 1, alcohol = 1
},
sounds = snd_g,
on_use = function(itemstack, user, pointed_thing)
if user then
if thirsty_mod then
thirsty.drink(user, 5)
end
return minetest.do_item_eat(2, nil,
itemstack, user, pointed_thing)
end
end
}) })
minetest.register_craft({ -- bottle
type = "shapeless", if has_bottle then
output = glass .. " 9",
recipe = {bottle}, minetest.register_node("wine:bottle_" .. name, {
}) description = S("Bottle of " .. desc),
drawtype = "plantlike",
visual_scale = 0.7,
tiles = {"wine_" .. name .. "_bottle.png"},
inventory_image = "wine_" .. name .. "_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.15, -0.5, -0.15, 0.15, 0.25, 0.15}
},
groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
sounds = snd_d,
})
local glass = "wine:glass_" .. name
minetest.register_craft({
output = "wine:bottle_" .. name,
recipe = {
{glass, glass, glass},
{glass, glass, glass},
{glass, glass, glass},
},
})
minetest.register_craft({
type = "shapeless",
output = glass .. " 9",
recipe = {"wine:bottle_" .. name},
})
end
end end
-- override to add food group to wine glass
minetest.override_item("wine:glass_wine", {
groups = {
food_wine = 1, vessel = 1, dig_immediate = 3,
attached_node = 1, alcohol = 1
}
})
-- blue agave -- blue agave
minetest.register_node("wine:blue_agave", { minetest.register_node("wine:blue_agave", {
description = S("Blue Agave"), description = S("Blue Agave"),
@ -593,7 +232,7 @@ minetest.register_node("wine:blue_agave", {
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
}, },
groups = {snappy = 3, attached_node = 1, plant = 1}, groups = {snappy = 3, attached_node = 1, plant = 1},
sounds = wine.snd_l, sounds = snd_l,
on_construct = function(pos) on_construct = function(pos)
@ -624,7 +263,7 @@ minetest.register_node("wine:blue_agave", {
n = minetest.find_nodes_in_area_under_air( n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1}, {x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1}, {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
{wine.sand}) {sand})
-- place blue agave -- place blue agave
if n and #n > 0 then if n and #n > 0 then
@ -648,21 +287,21 @@ minetest.register_craft( {
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
place_on = {wine.sand}, place_on = {sand},
sidelen = 16, sidelen = 16,
fill_ratio = 0.001, fill_ratio = 0.001,
biomes = {"desert"}, biomes = {"desert"},
decoration = {"wine:blue_agave"}, decoration = {"wine:blue_agave"},
y_min = 15, y_min = 15,
y_max = 50, y_max = 50,
spawn_by = wine.sand, spawn_by = sand,
num_spawn_by = 6, num_spawn_by = 6,
}) })
if minetest.get_modpath("bonemeal") then if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({ bonemeal:add_deco({
{wine.sand, {}, {"default:dry_shrub", "wine:blue_agave", "", ""} } {sand, {}, {"default:dry_shrub", "wine:blue_agave", "", ""} }
}) })
end end
@ -799,8 +438,8 @@ minetest.register_node("wine:wine_barrel", {
-- the default stack, from which objects will be taken -- the default stack, from which objects will be taken
input_inventory = "dst", input_inventory = "dst",
connect_sides = { connect_sides = {
left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} left = 1, right = 1, back = 1,
} end end)(), front = 1, bottom = 1, top = 1} } end end)(),
on_timer = function(pos) on_timer = function(pos)
@ -909,12 +548,14 @@ minetest.register_lbm({
if minetest.get_modpath("lucky_block") then if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({ lucky_block:add_blocks({
{"fal", {"default:water_source"}, 1, true, 4},
{"dro", {"wine:glass_wine"}, 5}, {"dro", {"wine:glass_wine"}, 5},
{"dro", {"wine:glass_beer"}, 5}, {"dro", {"wine:glass_beer"}, 5},
{"dro", {"wine:glass_wheat_beer"}, 5}, {"dro", {"wine:glass_wheat_beer"}, 5},
{"dro", {"wine:glass_mead"}, 5}, {"dro", {"wine:glass_mead"}, 5},
{"dro", {"wine:glass_cider"}, 5}, {"dro", {"wine:glass_cider"}, 5},
{"dro", {"wine:glass_rum"}, 5}, {"dro", {"wine:glass_rum"}, 5},
{"dro", {"wine:glass_sake"}, 5},
{"dro", {"wine:glass_tequila"}, 5}, {"dro", {"wine:glass_tequila"}, 5},
{"dro", {"wine:glass_bourbon"}, 5}, {"dro", {"wine:glass_bourbon"}, 5},
{"dro", {"wine:glass_vodka"}, 5}, {"dro", {"wine:glass_vodka"}, 5},
@ -924,10 +565,12 @@ if minetest.get_modpath("lucky_block") then
{name = "wine:bottle_wine", max = 1}, {name = "wine:bottle_wine", max = 1},
{name = "wine:bottle_tequila", max = 1}, {name = "wine:bottle_tequila", max = 1},
{name = "wine:bottle_rum", max = 1}, {name = "wine:bottle_rum", max = 1},
{name = "wine:bottle_cider", max = 1},
{name = "wine:bottle_bourbon", max = 1}, {name = "wine:bottle_bourbon", max = 1},
{name = "wine:bottle_vodka", max = 1}, {name = "wine:bottle_vodka", max = 1},
{name = "wine:wine_barrel", max = 1}, {name = "wine:wine_barrel", max = 1},
{name = "wine:bottle_sake", max = 1}, {name = "wine:bottle_sake", max = 1},
{name = "wine:bottle_mead", max = 1},
{name = "wine:bottle_beer", max = 1}, {name = "wine:bottle_beer", max = 1},
{name = "wine:bottle_wheat_beer", max = 1}, {name = "wine:bottle_wheat_beer", max = 1},
{name = "wine:blue_agave", max = 4}}}, {name = "wine:blue_agave", max = 4}}},

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@ -20,12 +20,19 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
Textures by TenPlus1 unless listed below (CC-By-3.0)
wine_bourbon_bottle.png has royalty free license Mikhail Miroscnichenko @ dreamstime.com (royalty free license)
(Mikhail Miroscnichenko @ dreamstime.com) wine_bourbon_bottle.png
RiverKpocc @ deviantart.com
wine_beer_glass.png
wine_wheat_beer_glass.png
Textures by Darkstalker (cc-by-3.0 license) Textures by Darkstalker (cc-by-3.0 license)
wine_beer_bottle.png wine_beer_bottle.png
wine_wheat_beer_bottle.png wine_wheat_beer_bottle.png
wine_sake_bottle.png wine_sake_bottle.png
wine_cider.bottle.png wine_cider.bottle.png
wine_mead_bottle.png

View File

@ -2,7 +2,7 @@
# textdomain: wine # textdomain: wine
# author: Xanthin # author: Xanthin
# author: TheDarkTiger # author: TheDarkTiger
# last update: 2020/May/11 # last update: 2020/May/12
Glass of Wine=Glas Wein Glass of Wine=Glas Wein
Bottle of Wine=Flasche Wein Bottle of Wine=Flasche Wein
@ -13,6 +13,7 @@ Bottle of Wheat Beer=Flasche Weizenbier
Beer=Bier Beer=Bier
Bottle of Beer=Flasche Bier Bottle of Beer=Flasche Bier
Honey-Mead=Honigwein Honey-Mead=Honigwein
Bottle of Honey-Mead=Flasche Honigwein
Apple Cider=Apfelwein Apple Cider=Apfelwein
Bottle of Cider=Flasche Apfelwein Bottle of Cider=Flasche Apfelwein
Tequila=Tequila Tequila=Tequila

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@ -3,7 +3,7 @@
# author: Unknown # author: Unknown
# author: TenPlus1 # author: TenPlus1
# author: TheDarkTiger # author: TheDarkTiger
# last update: 2020/May/11 # last update: 2020/May/12
Glass of Wine=Copa de vino Glass of Wine=Copa de vino
Bottle of Wine=Botella de vino Bottle of Wine=Botella de vino
@ -14,6 +14,7 @@ Bottle of Wheat Beer=Botella de Cerveza de Trigo
Beer=Cerveza Beer=Cerveza
Bottle of Beer=Botella de Cerveza Bottle of Beer=Botella de Cerveza
Honey-Mead=Bebida de Miel Honey-Mead=Bebida de Miel
Bottle of Honey-Mead=Botella de Bebida de Miel
Apple Cider=Sidra de Manzana Apple Cider=Sidra de Manzana
Bottle of Cider=Botella de Sidra de Manzana Bottle of Cider=Botella de Sidra de Manzana
Tequila=Tequíla Tequila=Tequíla

View File

@ -1,7 +1,7 @@
# Traduction Française du mod Wine par TenPlus1 # Traduction Française du mod Wine par TenPlus1
# textdomain: wine # textdomain: wine
# author: TheDarkTiger # author: TheDarkTiger
# last update: 2020/May/08 # last update: 2020/May/12
Glass of Wine=Verre de Vin Glass of Wine=Verre de Vin
Bottle of Wine=Bouteille de Vin Bottle of Wine=Bouteille de Vin
@ -12,6 +12,7 @@ Bottle of Wheat Beer=Bouteille de Bière de Blé
Beer=Bière Beer=Bière
Bottle of Beer=Bouteille de Bière Bottle of Beer=Bouteille de Bière
Honey-Mead=Hydromel Honey-Mead=Hydromel
Bottle of Honey-Mead=Bouteille de Hydromel
Apple Cider=Cidre Brut Apple Cider=Cidre Brut
Bottle of Cider=Bouteille de Cidre Bottle of Cider=Bouteille de Cidre
Tequila=Tequila Tequila=Tequila

View File

@ -12,6 +12,7 @@ Bottle of Wheat Beer=
Beer= Beer=
Bottle of Beer= Bottle of Beer=
Honey-Mead= Honey-Mead=
Bottle of Honey-Mead=
Apple Cider= Apple Cider=
Bottle of Cider= Bottle of Cider=
Tequila= Tequila=

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