5.x update

This commit is contained in:
tenplus1 2024-11-10 16:56:30 +00:00
parent 125ed4fd75
commit 55c0cd1dae
5 changed files with 18 additions and 27 deletions

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@ -1,23 +1,13 @@
-- Simple Skins mod for minetest
-- Adds a simple skin selector to the inventory by using
-- the default sfinv or inventory_plus when running.
-- Adds a simple skin selector to the inventory.
-- Released by TenPlus1 and based on Zeg9's code under MIT license
-- Load support for translation.
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("simple_skins")
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
local S = minetest.get_translator("simple_skins")
-- global and settings
skins = {
skins = {}, list = {}, meta = {}, formspec = {},
@ -30,12 +20,11 @@ skins = {
id = 1,
file = minetest.get_worldpath() .. "/simple_skins.mt",
preview = minetest.settings:get_bool("simple_skins_preview"),
translate = S,
skin_limit = tonumber(minetest.settings:get("simple_skins_limit")) or 300
}
-- check and use specific inventory
if skins.unified_inventory then
skins.transparant_list = true
dofile(skins.modpath .. "/unified_inventory.lua")
@ -49,8 +38,8 @@ elseif skins.sfinv then
dofile(skins.modpath .. "/sfinv.lua")
end
-- load skin list and metadata
local f, data, skin = 1
while skins.id <= skins.skin_limit do
@ -88,8 +77,8 @@ while skins.id <= skins.skin_limit do
skins.id = skins.id + 1
end
-- load player skins file for backwards compatibility
local input = io.open(skins.file, "r")
local data = nil
@ -108,12 +97,12 @@ if data and data ~= "" then
end
end
-- check for minetest 5.4 compatibility
local is_54 = minetest.has_feature("direct_velocity_on_players")
-- create formspec for skin selection page
skins.formspec.main = function(name)
local formspec = "label[.5,2;" .. S("Select Player Skin:") .. "]"
@ -163,8 +152,8 @@ skins.formspec.main = function(name)
return formspec
end
-- Read the image size from a PNG file. (returns width, height)
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
local function read_image_size(filename)
@ -187,8 +176,8 @@ local function read_image_size(filename)
return ws:byte(), hs:byte()
end
-- update player skin
skins.update_player_skin = function(player)
if not player then
@ -204,6 +193,7 @@ skins.update_player_skin = function(player)
end
end
-- selection event
skins.event_CHG = function(event, player)
@ -223,8 +213,8 @@ skins.event_CHG = function(event, player)
meta:set_string("simple_skins:skin", skins.skins[name])
end
-- load player skin on join
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() ; if not name then return end
@ -243,8 +233,8 @@ minetest.register_on_joinplayer(function(player)
skins.update_player_skin(player)
end)
-- admin command to set player skin (usually for custom skins)
minetest.register_chatcommand("setskin", {
params = "<player> <skin number>",
description = S("Admin command to set player skin"),

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@ -1,5 +1,5 @@
local S = skins.translate
local S = minetest.get_translator("simple_skins")
minetest.register_on_joinplayer(function(player)

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@ -1,4 +1,5 @@
name = simple_skins
description = Adds a simple list of available skins for players to use.
depends = default
optional_depends = player_api, sfinv, inventory_plus, unified_inventory
description = Mod that allows players to set their individual skins.
min_minetest_version = 5.0

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@ -1,5 +1,5 @@
local S = skins.translate
local S = minetest.get_translator("simple_skins")
if skins.default_skin_tab then

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@ -1,5 +1,5 @@
local S = skins.translate
local S = minetest.get_translator("simple_skins")
unified_inventory.register_button("skins", {