254 lines
5.8 KiB
Lua
254 lines
5.8 KiB
Lua
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local function on_flood(pos, oldnode, newnode)
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minetest.add_item(pos, ItemStack("real_torch:torch 1"))
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-- Play flame-extinguish sound if liquid is not an 'igniter'
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local nodedef = minetest.registered_items[newnode.name]
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-- return if torch is unlit already
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if oldnode.name == "real_torch:torch"
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or oldnode.name == "real_torch:torch_wall"
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or oldnode.name == "real_torch:torch_ceiling" then
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return false
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end
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-- play sound if torch is lit
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if not (nodedef and nodedef.groups and nodedef.groups.igniter
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and nodedef.groups.igniter > 0) then
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
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end
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-- Remove the torch node
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return false
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end
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-- unlit floor torch
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minetest.register_node("real_torch:torch", {
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description = "Torch",
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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inventory_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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tiles = {
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{
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name = "real_torch_on_floor.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3
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}
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}
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 3,
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
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drop = "real_torch:torch",
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selection_box = {
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type = "wallmounted",
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wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8}
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},
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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((not placer) or (placer and not placer:get_player_control().sneak)) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = itemstack
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if wdir == 0 then
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fakestack:set_name("real_torch:torch_ceiling")
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elseif wdir == 1 then
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fakestack:set_name("real_torch:torch")
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else
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fakestack:set_name("real_torch:torch_wall")
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("real_torch:torch")
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return itemstack
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end,
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on_ignite = function(pos, igniter)
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local nod = minetest.get_node(pos)
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minetest.set_node(pos, {name = "default:torch", param2 = nod.param2})
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end,
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floodable = true,
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on_flood = on_flood
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})
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-- unlit wall torch
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minetest.register_node("real_torch:torch_wall", {
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {
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{
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name = "real_torch_on_floor.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3
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}
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}
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 3,
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sunlight_propagates = true,
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walkable = false,
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groups = {
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choppy = 2, dig_immediate = 3, flammable = 1, not_in_creative_inventory = 1,
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attached_node = 1
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},
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drop = "real_torch:torch",
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selection_box = {
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type = "wallmounted",
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wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}
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},
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sounds = default.node_sound_wood_defaults(),
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on_ignite = function(pos, igniter)
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local nod = minetest.get_node(pos)
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minetest.set_node(pos, {name = "default:torch_wall", param2 = nod.param2})
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end,
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floodable = true,
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on_flood = on_flood
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})
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-- unlit ceiling torch
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minetest.register_node("real_torch:torch_ceiling", {
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drawtype = "mesh",
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mesh = "torch_ceiling.obj",
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tiles = {
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{
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name = "real_torch_on_floor.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3
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}
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}
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 3,
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sunlight_propagates = true,
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walkable = false,
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groups = {
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choppy = 2, dig_immediate = 3, flammable = 1, not_in_creative_inventory = 1,
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attached_node = 1
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},
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drop = "real_torch:torch",
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}
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},
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sounds = default.node_sound_wood_defaults(),
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on_ignite = function(pos, igniter)
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local nod = minetest.get_node(pos)
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minetest.set_node(pos, {name = "default:torch_ceiling", param2 = nod.param2})
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end,
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floodable = true,
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on_flood = on_flood
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})
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-- override default torches to burn out after 8-10 minutes
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minetest.override_item("default:torch", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(
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math.random(real_torch.min_duration, real_torch.max_duration))
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end,
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on_flood = on_flood
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})
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minetest.override_item("default:torch_wall", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch_wall", param2 = p2})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(
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math.random(real_torch.min_duration, real_torch.max_duration))
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end,
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on_flood = on_flood
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})
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minetest.override_item("default:torch_ceiling", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch_ceiling", param2 = p2})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(
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math.random(real_torch.min_duration, real_torch.max_duration))
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end,
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on_flood = on_flood
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})
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