254 lines
5.8 KiB
Lua

local function on_flood(pos, oldnode, newnode)
minetest.add_item(pos, ItemStack("real_torch:torch 1"))
-- Play flame-extinguish sound if liquid is not an 'igniter'
local nodedef = minetest.registered_items[newnode.name]
-- return if torch is unlit already
if oldnode.name == "real_torch:torch"
or oldnode.name == "real_torch:torch_wall"
or oldnode.name == "real_torch:torch_ceiling" then
return false
end
-- play sound if torch is lit
if not (nodedef and nodedef.groups and nodedef.groups.igniter
and nodedef.groups.igniter > 0) then
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
end
-- Remove the torch node
return false
end
-- unlit floor torch
minetest.register_node("real_torch:torch", {
description = "Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "real_torch_on_floor.png",
wield_image = "real_torch_on_floor.png",
tiles = {
{
name = "real_torch_on_floor.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3
}
}
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 3,
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
drop = "real_torch:torch",
selection_box = {
type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8}
},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
((not placer) or (placer and not placer:get_player_control().sneak)) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name("real_torch:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name("real_torch:torch")
else
fakestack:set_name("real_torch:torch_wall")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("real_torch:torch")
return itemstack
end,
on_ignite = function(pos, igniter)
local nod = minetest.get_node(pos)
minetest.set_node(pos, {name = "default:torch", param2 = nod.param2})
end,
floodable = true,
on_flood = on_flood
})
-- unlit wall torch
minetest.register_node("real_torch:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {
{
name = "real_torch_on_floor.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3
}
}
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 3,
sunlight_propagates = true,
walkable = false,
groups = {
choppy = 2, dig_immediate = 3, flammable = 1, not_in_creative_inventory = 1,
attached_node = 1
},
drop = "real_torch:torch",
selection_box = {
type = "wallmounted",
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}
},
sounds = default.node_sound_wood_defaults(),
on_ignite = function(pos, igniter)
local nod = minetest.get_node(pos)
minetest.set_node(pos, {name = "default:torch_wall", param2 = nod.param2})
end,
floodable = true,
on_flood = on_flood
})
-- unlit ceiling torch
minetest.register_node("real_torch:torch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {
{
name = "real_torch_on_floor.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3
}
}
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 3,
sunlight_propagates = true,
walkable = false,
groups = {
choppy = 2, dig_immediate = 3, flammable = 1, not_in_creative_inventory = 1,
attached_node = 1
},
drop = "real_torch:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}
},
sounds = default.node_sound_wood_defaults(),
on_ignite = function(pos, igniter)
local nod = minetest.get_node(pos)
minetest.set_node(pos, {name = "default:torch_ceiling", param2 = nod.param2})
end,
floodable = true,
on_flood = on_flood
})
-- override default torches to burn out after 8-10 minutes
minetest.override_item("default:torch", {
on_timer = function(pos, elapsed)
local p2 = minetest.get_node(pos).param2
minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
minetest.sound_play("real_torch_burnout",
{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(
math.random(real_torch.min_duration, real_torch.max_duration))
end,
on_flood = on_flood
})
minetest.override_item("default:torch_wall", {
on_timer = function(pos, elapsed)
local p2 = minetest.get_node(pos).param2
minetest.set_node(pos, {name = "real_torch:torch_wall", param2 = p2})
minetest.sound_play("real_torch_burnout",
{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(
math.random(real_torch.min_duration, real_torch.max_duration))
end,
on_flood = on_flood
})
minetest.override_item("default:torch_ceiling", {
on_timer = function(pos, elapsed)
local p2 = minetest.get_node(pos).param2
minetest.set_node(pos, {name = "real_torch:torch_ceiling", param2 = p2})
minetest.sound_play("real_torch_burnout",
{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(
math.random(real_torch.min_duration, real_torch.max_duration))
end,
on_flood = on_flood
})