237 lines
5.4 KiB
Lua
237 lines
5.4 KiB
Lua
|
|
-- Realistic Torch mod by TenPlus1
|
|
|
|
real_torch = {}
|
|
|
|
-- check for timer settings or use defaults
|
|
real_torch.min_duration = tonumber(minetest.setting_get("torch_min_duration")) or 480
|
|
real_torch.max_duration = tonumber(minetest.setting_get("torch_min_duration")) or 600
|
|
|
|
|
|
-- check which torch(es) are available in minetest version
|
|
if minetest.registered_nodes["default:torch_ceiling"] then
|
|
|
|
dofile(minetest.get_modpath("real_torch") .. "/3d.lua")
|
|
else
|
|
dofile(minetest.get_modpath("real_torch") .. "/2d.lua")
|
|
end
|
|
|
|
|
|
-- start timer on any already placed torches
|
|
minetest.register_lbm({
|
|
name = "real_torch:convert_torch_to_node_timer",
|
|
nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
|
|
action = function(pos)
|
|
if not minetest.get_node_timer(pos):is_started() then
|
|
minetest.get_node_timer(pos):start(
|
|
math.random(real_torch.min_duration, real_torch.max_duration))
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
-- coal powder
|
|
minetest.register_craftitem("real_torch:coal_powder", {
|
|
description = "Coal Powder",
|
|
inventory_image = "real_torch_coal_powder.png",
|
|
|
|
-- punching unlit torch with coal powder relights
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
|
|
if not pointed_thing or pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local pos = pointed_thing.under
|
|
local nod = minetest.get_node(pos)
|
|
local rep = false
|
|
|
|
if nod.name == "real_torch:torch" then
|
|
nod.name = "default:torch"
|
|
rep = true
|
|
|
|
elseif nod.name == "real_torch:torch_wall" then
|
|
nod.name = "default:torch_wall"
|
|
rep = true
|
|
|
|
elseif nod.name == "real_torch:torch_ceiling" then
|
|
nod.name = "default:torch_ceiling"
|
|
rep = true
|
|
end
|
|
|
|
if rep then
|
|
minetest.set_node(pos, {name = nod.name, param2 = nod.param2})
|
|
itemstack:take_item()
|
|
end
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
-- use coal powder as furnace fuel
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "real_torch:coal_powder",
|
|
burntime = 8,
|
|
})
|
|
|
|
-- 2x coal lumps = 12x coal powder
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "real_torch:coal_powder 12",
|
|
recipe = {"default:coal_lump", "default:coal_lump"},
|
|
})
|
|
|
|
-- coal powder can make black dye
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "dye:black",
|
|
recipe = {"real_torch:coal_powder"},
|
|
})
|
|
|
|
-- add coal powder to burnt out torch to relight
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "default:torch",
|
|
recipe = {"real_torch:torch", "real_torch:coal_powder"},
|
|
})
|
|
|
|
|
|
-- Make sure Ethereal mod isn't running as this Abm already exists there
|
|
if not minetest.get_modpath("ethereal") then
|
|
|
|
-- if torch touches water then drop as unlit torch
|
|
minetest.register_abm({
|
|
label = "Real Torch water check",
|
|
nodenames = {
|
|
"default:torch", "default:torch_wall", "default:torch:ceiling",
|
|
"real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"
|
|
},
|
|
neighbors = {"group:water"},
|
|
interval = 5,
|
|
chance = 1,
|
|
catch_up = false,
|
|
|
|
action = function(pos, node)
|
|
|
|
local num = #minetest.find_nodes_in_area(
|
|
{x = pos.x - 1, y = pos.y, z = pos.z},
|
|
{x = pos.x + 1, y = pos.y, z = pos.z},
|
|
{"group:water"})
|
|
|
|
if num == 0 then
|
|
num = num + #minetest.find_nodes_in_area(
|
|
{x = pos.x, y = pos.y, z = pos.z - 1},
|
|
{x = pos.x, y = pos.y, z = pos.z + 1},
|
|
{"group:water"})
|
|
end
|
|
|
|
if num == 0 then
|
|
num = num + #minetest.find_nodes_in_area(
|
|
{x = pos.x, y = pos.y + 1, z = pos.z},
|
|
{x = pos.x, y = pos.y + 1, z = pos.z},
|
|
{"group:water"})
|
|
end
|
|
|
|
if num > 0 then
|
|
minetest.set_node(pos, {name = "air"})
|
|
|
|
minetest.sound_play({name="real_torch_extinguish", gain = 0.2},
|
|
{pos = pos, max_hear_distance = 10})
|
|
|
|
minetest.add_item(pos, {name = "real_torch:torch"})
|
|
end
|
|
end,
|
|
})
|
|
|
|
end
|
|
|
|
|
|
-- particle effects
|
|
local function add_effects(pos, radius)
|
|
|
|
minetest.add_particle({
|
|
pos = pos,
|
|
velocity = vector.new(),
|
|
acceleration = vector.new(),
|
|
expirationtime = 0.4,
|
|
size = radius * 10,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "tnt_boom.png",
|
|
glow = 15,
|
|
})
|
|
|
|
minetest.add_particlespawner({
|
|
amount = 16,
|
|
time = 0.5,
|
|
minpos = vector.subtract(pos, radius / 2),
|
|
maxpos = vector.add(pos, radius / 2),
|
|
minvel = {x = -2, y = -2, z = -2},
|
|
maxvel = {x = 2, y = 2, z = 2},
|
|
minacc = vector.new(),
|
|
maxacc = vector.new(),
|
|
minexptime = 1,
|
|
maxexptime = 2.5,
|
|
minsize = radius * 3,
|
|
maxsize = radius * 5,
|
|
texture = "tnt_smoke.png",
|
|
})
|
|
|
|
minetest.sound_play("tnt_explode", {pos = pos, gain = 0.1, max_hear_distance = 5})
|
|
end
|
|
|
|
|
|
-- override tnt:gunpowder to explode when used on torch,
|
|
-- will also re-light torches and cause player damage when used on lit torch.
|
|
if minetest.get_modpath("tnt") then
|
|
|
|
minetest.override_item("tnt:gunpowder", {
|
|
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
|
|
if not pointed_thing or pointed_thing.type ~= "node" then
|
|
return
|
|
end
|
|
|
|
local pos = pointed_thing.under
|
|
local nod = minetest.get_node(pos)
|
|
|
|
local rep = false
|
|
|
|
if nod.name == "real_torch:torch" then
|
|
nod.name = "default:torch"
|
|
rep = true
|
|
|
|
elseif nod.name == "real_torch:torch_wall" then
|
|
nod.name = "default:torch_wall"
|
|
rep = true
|
|
|
|
elseif nod.name == "real_torch:torch_ceiling" then
|
|
nod.name = "default:torch_ceiling"
|
|
rep = true
|
|
end
|
|
|
|
if rep then
|
|
minetest.set_node(pos, {name = nod.name, param2 = nod.param2})
|
|
add_effects(pos, 1)
|
|
itemstack:take_item()
|
|
return itemstack
|
|
end
|
|
|
|
if nod.name == "default:torch"
|
|
or nod.name == "default:torch_wall"
|
|
or nod.name == "default:torch_ceiling" then
|
|
|
|
user:set_hp(user:get_hp() - 2)
|
|
|
|
add_effects(pos, 1)
|
|
|
|
itemstack:take_item()
|
|
end
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
end
|