torches are 2d only
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50
init.lua
50
init.lua
@ -29,8 +29,58 @@ minetest.register_node("real_torch:torch", {
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})
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-- override default torches to burn out after 8-10 minutes
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-- also converts 3D torches back into 2D.
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minetest.override_item("default:torch", {
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description = "Torch",
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drawtype = "torchlike",
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tiles = {
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{
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name = "default_torch_on_floor_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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{
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name="default_torch_on_ceiling_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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{
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name="default_torch_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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},
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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light_source = default.LIGHT_MAX - 1,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
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},
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groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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