5.x only
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06e2613c80
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49
2d.lua
49
2d.lua
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-- unlit torch
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minetest.register_node("real_torch:torch", {
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description = "Unlit Torch",
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drawtype = "torchlike",
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tiles = {
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{name = "real_torch_on_floor.png"},
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{name = "real_torch_ceiling.png"},
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{name = "real_torch_wall.png"}
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},
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inventory_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 3,
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1}
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},
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groups = {choppy = 2, dig_immediate = 3, attached_node = 1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults()
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})
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-- override default torches to burn out after 8-10 minutes
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minetest.override_item("default:torch", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10})
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(
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math.random(real_torch.min_duration, real_torch.max_duration))
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end
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})
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@ -1,2 +0,0 @@
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default
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tnt?
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@ -1 +0,0 @@
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Have torches go out after a while and drop when in water.
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8
init.lua
8
init.lua
@ -8,13 +8,8 @@ real_torch.min_duration = tonumber(minetest.settings:get("torch_min_duration"))
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real_torch.max_duration = tonumber(minetest.settings:get("torch_max_duration")) or 1800
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-- check which torch(es) are available in minetest version
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if minetest.registered_nodes["default:torch_ceiling"] then
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-- add unlit torches
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dofile(minetest.get_modpath("real_torch") .. "/3d.lua")
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else
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dofile(minetest.get_modpath("real_torch") .. "/2d.lua")
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end
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-- start timer on any already placed torches
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@ -70,6 +65,7 @@ minetest.register_craftitem("real_torch:coal_powder", {
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end
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if rep then
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minetest.set_node(pos, {name = nod.name, param2 = nod.param2})
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if not is_creative(user:get_player_name()) then
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