tweak code, use new "clip" for alpha textures, use on_flood feature
This commit is contained in:
parent
2277ce17dd
commit
95f9afe1bd
15
2d.lua
15
2d.lua
@ -7,7 +7,7 @@ minetest.register_node("real_torch:torch", {
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tiles = {
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tiles = {
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{name = "real_torch_on_floor.png"},
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{name = "real_torch_on_floor.png"},
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{name = "real_torch_ceiling.png"},
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{name = "real_torch_ceiling.png"},
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{name = "real_torch_wall.png"},
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{name = "real_torch_wall.png"}
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},
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},
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inventory_image = "real_torch_on_floor.png",
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inventory_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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@ -21,11 +21,11 @@ minetest.register_node("real_torch:torch", {
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type = "wallmounted",
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type = "wallmounted",
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1}
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},
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},
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groups = {choppy = 2, dig_immediate = 3, attached_node = 1},
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groups = {choppy = 2, dig_immediate = 3, attached_node = 1},
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legacy_wallmounted = true,
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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sounds = default.node_sound_defaults()
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})
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})
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@ -33,14 +33,17 @@ minetest.register_node("real_torch:torch", {
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minetest.override_item("default:torch", {
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minetest.override_item("default:torch", {
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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minetest.sound_play({name="real_torch_burnout", gain = 0.1},
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{pos = pos, max_hear_distance = 10})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10})
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end,
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end,
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(
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minetest.get_node_timer(pos):start(
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math.random(real_torch.min_duration, real_torch.max_duration))
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math.random(real_torch.min_duration, real_torch.max_duration))
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end,
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end,
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})
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})
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148
3d.lua
148
3d.lua
@ -1,4 +1,31 @@
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local function on_flood(pos, oldnode, newnode)
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minetest.add_item(pos, ItemStack("real_torch:torch 1"))
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-- Play flame-extinguish sound if liquid is not an 'igniter'
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local nodedef = minetest.registered_items[newnode.name]
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-- return if torch is unlit already
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if oldnode.name == "real_torch:torch"
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or oldnode.name == "real_torch:torch_wall"
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or oldnode.name == "real_torch:torch_ceiling" then
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return false
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end
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-- play sound if torch is lit
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if not (nodedef and nodedef.groups and nodedef.groups.igniter
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and nodedef.groups.igniter > 0) then
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
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end
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-- Remove the torch node
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return false
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end
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-- unlit floor torch
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-- unlit floor torch
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minetest.register_node("real_torch:torch", {
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minetest.register_node("real_torch:torch", {
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description = "Torch",
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description = "Torch",
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@ -6,27 +33,38 @@ minetest.register_node("real_torch:torch", {
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mesh = "torch_floor.obj",
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mesh = "torch_floor.obj",
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inventory_image = "real_torch_on_floor.png",
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inventory_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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tiles = {{
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tiles = {
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name = "real_torch_on_floor.png",
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{
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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name = "real_torch_on_floor.png",
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}},
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3
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}
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}
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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light_source = 3,
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light_source = 3,
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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liquids_pointable = false,
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liquids_pointable = false,
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groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1},
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groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
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drop = "real_torch:torch",
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drop = "real_torch:torch",
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
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wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8}
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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if def and def.on_rightclick and
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((not placer) or (placer and not placer:get_player_control().sneak)) then
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((not placer) or (placer and not placer:get_player_control().sneak)) then
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return def.on_rightclick(under, node, placer, itemstack,
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return def.on_rightclick(under, node, placer, itemstack,
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@ -36,6 +74,7 @@ minetest.register_node("real_torch:torch", {
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local above = pointed_thing.above
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = itemstack
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local fakestack = itemstack
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if wdir == 0 then
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if wdir == 0 then
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fakestack:set_name("real_torch:torch_ceiling")
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fakestack:set_name("real_torch:torch_ceiling")
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elseif wdir == 1 then
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elseif wdir == 1 then
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@ -49,10 +88,16 @@ minetest.register_node("real_torch:torch", {
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return itemstack
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return itemstack
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end,
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end,
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on_ignite = function(pos, igniter)
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on_ignite = function(pos, igniter)
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local nod = minetest.get_node(pos)
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local nod = minetest.get_node(pos)
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minetest.set_node(pos, {name = "default:torch", param2 = nod.param2})
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minetest.set_node(pos, {name = "default:torch", param2 = nod.param2})
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end,
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end,
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floodable = true,
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on_flood = on_flood
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})
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})
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@ -60,26 +105,43 @@ minetest.register_node("real_torch:torch", {
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minetest.register_node("real_torch:torch_wall", {
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minetest.register_node("real_torch:torch_wall", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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mesh = "torch_wall.obj",
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tiles = {{
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tiles = {
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name = "real_torch_on_floor.png",
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{
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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name = "real_torch_on_floor.png",
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}},
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3
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}
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}
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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light_source = 3,
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light_source = 3,
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1},
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groups = {
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choppy = 2, dig_immediate = 3, flammable = 1, not_in_creative_inventory = 1,
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attached_node = 1
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},
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drop = "real_torch:torch",
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drop = "real_torch:torch",
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
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wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8}
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_ignite = function(pos, igniter)
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on_ignite = function(pos, igniter)
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local nod = minetest.get_node(pos)
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local nod = minetest.get_node(pos)
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minetest.set_node(pos, {name = "default:torch_wall", param2 = nod.param2})
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minetest.set_node(pos, {name = "default:torch_wall", param2 = nod.param2})
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end,
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end,
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floodable = true,
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on_flood = on_flood
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})
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})
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@ -87,26 +149,43 @@ minetest.register_node("real_torch:torch_wall", {
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minetest.register_node("real_torch:torch_ceiling", {
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minetest.register_node("real_torch:torch_ceiling", {
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "torch_ceiling.obj",
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mesh = "torch_ceiling.obj",
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tiles = {{
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tiles = {
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name = "real_torch_on_floor.png",
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{
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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name = "real_torch_on_floor.png",
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}},
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3
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}
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}
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},
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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light_source = 3,
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light_source = 3,
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1},
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groups = {
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choppy = 2, dig_immediate = 3, flammable = 1, not_in_creative_inventory = 1,
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attached_node = 1
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},
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drop = "real_torch:torch",
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drop = "real_torch:torch",
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
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wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_ignite = function(pos, igniter)
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on_ignite = function(pos, igniter)
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local nod = minetest.get_node(pos)
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local nod = minetest.get_node(pos)
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minetest.set_node(pos, {name = "default:torch_ceiling", param2 = nod.param2})
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minetest.set_node(pos, {name = "default:torch_ceiling", param2 = nod.param2})
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end,
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end,
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floodable = true,
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on_flood = on_flood
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})
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})
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@ -114,46 +193,61 @@ minetest.register_node("real_torch:torch_ceiling", {
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minetest.override_item("default:torch", {
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minetest.override_item("default:torch", {
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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minetest.sound_play({name="real_torch_burnout", gain = 0.1},
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{pos = pos, max_hear_distance = 10})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
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end,
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end,
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(
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minetest.get_node_timer(pos):start(
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math.random(real_torch.min_duration, real_torch.max_duration))
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math.random(real_torch.min_duration, real_torch.max_duration))
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end,
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end,
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on_flood = on_flood
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})
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})
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minetest.override_item("default:torch_wall", {
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minetest.override_item("default:torch_wall", {
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch_wall", param2 = p2})
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minetest.set_node(pos, {name = "real_torch:torch_wall", param2 = p2})
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minetest.sound_play({name="real_torch_burnout", gain = 0.1},
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{pos = pos, max_hear_distance = 10})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
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end,
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end,
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(
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minetest.get_node_timer(pos):start(
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math.random(real_torch.min_duration, real_torch.max_duration))
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math.random(real_torch.min_duration, real_torch.max_duration))
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end,
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end,
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on_flood = on_flood
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})
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})
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minetest.override_item("default:torch_ceiling", {
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minetest.override_item("default:torch_ceiling", {
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch_ceiling", param2 = p2})
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minetest.set_node(pos, {name = "real_torch:torch_ceiling", param2 = p2})
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minetest.sound_play({name="real_torch_burnout", gain = 0.1},
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{pos = pos, max_hear_distance = 10})
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minetest.sound_play("real_torch_burnout",
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{pos = pos, gain = 0.1, max_hear_distance = 10}, true)
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end,
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end,
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on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
minetest.get_node_timer(pos):start(
|
minetest.get_node_timer(pos):start(
|
||||||
math.random(real_torch.min_duration, real_torch.max_duration))
|
math.random(real_torch.min_duration, real_torch.max_duration))
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
on_flood = on_flood
|
||||||
})
|
})
|
||||||
|
78
init.lua
78
init.lua
@ -22,9 +22,11 @@ minetest.register_lbm({
|
|||||||
name = "real_torch:convert_torch_to_node_timer",
|
name = "real_torch:convert_torch_to_node_timer",
|
||||||
nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
|
nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
|
|
||||||
if not minetest.get_node_timer(pos):is_started() then
|
if not minetest.get_node_timer(pos):is_started() then
|
||||||
|
|
||||||
minetest.get_node_timer(pos):start(
|
minetest.get_node_timer(pos):start(
|
||||||
math.random(real_torch.min_duration, real_torch.max_duration))
|
math.random(real_torch.min_duration, real_torch.max_duration))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
@ -32,6 +34,7 @@ minetest.register_lbm({
|
|||||||
|
|
||||||
-- creative check
|
-- creative check
|
||||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||||
|
|
||||||
function is_creative(name)
|
function is_creative(name)
|
||||||
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
|
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
|
||||||
end
|
end
|
||||||
@ -75,93 +78,48 @@ minetest.register_craftitem("real_torch:coal_powder", {
|
|||||||
end
|
end
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
-- use coal powder as furnace fuel
|
-- use coal powder as furnace fuel
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "real_torch:coal_powder",
|
recipe = "real_torch:coal_powder",
|
||||||
burntime = 8,
|
burntime = 8
|
||||||
})
|
})
|
||||||
|
|
||||||
-- 2x coal lumps = 12x coal powder
|
-- 2x coal lumps = 12x coal powder
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "real_torch:coal_powder 12",
|
output = "real_torch:coal_powder 12",
|
||||||
recipe = {"default:coal_lump", "default:coal_lump"},
|
recipe = {"default:coal_lump", "default:coal_lump"}
|
||||||
})
|
})
|
||||||
|
|
||||||
-- coal powder can make black dye
|
-- coal powder can make black dye
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "dye:black",
|
output = "dye:black",
|
||||||
recipe = {"real_torch:coal_powder"},
|
recipe = {"real_torch:coal_powder"}
|
||||||
})
|
})
|
||||||
|
|
||||||
-- add coal powder to burnt out torch to relight
|
-- add coal powder to burnt out torch to relight
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "default:torch",
|
output = "default:torch",
|
||||||
recipe = {"real_torch:torch", "real_torch:coal_powder"},
|
recipe = {"real_torch:torch", "real_torch:coal_powder"}
|
||||||
})
|
})
|
||||||
|
|
||||||
-- 4x burnt out torches = 1x stick
|
-- 4x burnt out torches = 1x stick
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "default:stick",
|
output = "default:stick",
|
||||||
recipe = {"real_torch:torch", "real_torch:torch", "real_torch:torch", "real_torch:torch"},
|
recipe = {
|
||||||
|
"real_torch:torch", "real_torch:torch",
|
||||||
|
"real_torch:torch", "real_torch:torch"
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Make sure Ethereal mod isn't running as this Abm already exists there
|
|
||||||
if not minetest.get_modpath("ethereal") then
|
|
||||||
|
|
||||||
-- if torch touches water then drop as unlit torch
|
|
||||||
minetest.register_abm({
|
|
||||||
label = "Real Torch water check",
|
|
||||||
nodenames = {
|
|
||||||
"default:torch", "default:torch_wall", "default:torch:ceiling",
|
|
||||||
"real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"
|
|
||||||
},
|
|
||||||
neighbors = {"group:water"},
|
|
||||||
interval = 5,
|
|
||||||
chance = 1,
|
|
||||||
catch_up = false,
|
|
||||||
|
|
||||||
action = function(pos, node)
|
|
||||||
|
|
||||||
local num = #minetest.find_nodes_in_area(
|
|
||||||
{x = pos.x - 1, y = pos.y, z = pos.z},
|
|
||||||
{x = pos.x + 1, y = pos.y, z = pos.z},
|
|
||||||
{"group:water"})
|
|
||||||
|
|
||||||
if num == 0 then
|
|
||||||
num = num + #minetest.find_nodes_in_area(
|
|
||||||
{x = pos.x, y = pos.y, z = pos.z - 1},
|
|
||||||
{x = pos.x, y = pos.y, z = pos.z + 1},
|
|
||||||
{"group:water"})
|
|
||||||
end
|
|
||||||
|
|
||||||
if num == 0 then
|
|
||||||
num = num + #minetest.find_nodes_in_area(
|
|
||||||
{x = pos.x, y = pos.y + 1, z = pos.z},
|
|
||||||
{x = pos.x, y = pos.y + 1, z = pos.z},
|
|
||||||
{"group:water"})
|
|
||||||
end
|
|
||||||
|
|
||||||
if num > 0 then
|
|
||||||
minetest.set_node(pos, {name = "air"})
|
|
||||||
|
|
||||||
minetest.sound_play({name="real_torch_extinguish", gain = 0.2},
|
|
||||||
{pos = pos, max_hear_distance = 10})
|
|
||||||
|
|
||||||
minetest.add_item(pos, {name = "real_torch:torch"})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- particle effects
|
-- particle effects
|
||||||
local function add_effects(pos, radius)
|
local function add_effects(pos, radius)
|
||||||
@ -170,12 +128,12 @@ local function add_effects(pos, radius)
|
|||||||
pos = pos,
|
pos = pos,
|
||||||
velocity = vector.new(),
|
velocity = vector.new(),
|
||||||
acceleration = vector.new(),
|
acceleration = vector.new(),
|
||||||
expirationtime = 0.4,
|
expirationtime = 0.5,
|
||||||
size = radius * 10,
|
size = radius * 10,
|
||||||
collisiondetection = false,
|
collisiondetection = false,
|
||||||
vertical = false,
|
vertical = false,
|
||||||
texture = "tnt_boom.png",
|
texture = "tnt_boom.png",
|
||||||
glow = 15,
|
glow = 15
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
@ -191,7 +149,7 @@ local function add_effects(pos, radius)
|
|||||||
maxexptime = 2.5,
|
maxexptime = 2.5,
|
||||||
minsize = radius * 3,
|
minsize = radius * 3,
|
||||||
maxsize = radius * 5,
|
maxsize = radius * 5,
|
||||||
texture = "tnt_smoke.png",
|
texture = "tnt_smoke.png"
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 0.1, max_hear_distance = 5})
|
minetest.sound_play("tnt_explode", {pos = pos, gain = 0.1, max_hear_distance = 5})
|
||||||
@ -255,6 +213,6 @@ minetest.override_item("tnt:gunpowder", {
|
|||||||
end
|
end
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
@ -24,3 +24,5 @@ Changelog:
|
|||||||
- 0.6 - Burnout and extinguish sounds added by tacotexmex :)
|
- 0.6 - Burnout and extinguish sounds added by tacotexmex :)
|
||||||
- 0.7 - Torches can be re-lit using flint & steel and gunpowder, settings added
|
- 0.7 - Torches can be re-lit using flint & steel and gunpowder, settings added
|
||||||
- 0.8 - Updated to newer functions, requires Minetest 0.4.16 to run
|
- 0.8 - Updated to newer functions, requires Minetest 0.4.16 to run
|
||||||
|
- 0.9 - Use on_flood from newer 5.x functions to drop torches
|
||||||
|
- 1.0 - Tweak code and use use_texture_alpha = "clip" to stop warnings
|
||||||
|
Loading…
x
Reference in New Issue
Block a user