detects between 2d/3d torches for use
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parent
f0dfaca074
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7c86f24450
42
2d.lua
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42
2d.lua
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-- unlit torch
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minetest.register_node("real_torch:torch", {
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description = "Unlit Torch",
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drawtype = "torchlike",
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tiles = {
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{name = "real_torch_on_floor.png"},
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{name = "real_torch_ceiling.png"},
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{name = "real_torch_wall.png"},
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},
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inventory_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
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},
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groups = {choppy = 2, dig_immediate = 3, attached_node = 1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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})
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-- override default torches to burn out after 8-10 minutes
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minetest.override_item("default:torch", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(480, 600))
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end,
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})
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138
3d.lua
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138
3d.lua
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-- unlit floor torch
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minetest.register_node("real_torch:torch", {
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description = "Torch",
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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inventory_image = "real_torch_on_floor.png",
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wield_image = "real_torch_on_floor.png",
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tiles = {{
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name = "real_torch_on_floor.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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light_source = 13,
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groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1},
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drop = "real_torch:torch",
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selection_box = {
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type = "wallmounted",
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wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
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},
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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((not placer) or (placer and not placer:get_player_control().sneak)) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = itemstack
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if wdir == 0 then
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fakestack:set_name("real_torch:torch_ceiling")
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elseif wdir == 1 then
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fakestack:set_name("real_torch:torch")
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else
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fakestack:set_name("real_torch:torch_wall")
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("real_torch:torch")
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return itemstack
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end
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})
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-- unlit wall torch
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minetest.register_node("real_torch:torch_wall", {
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {{
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name = "real_torch_on_floor.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 13,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1},
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drop = "real_torch:torch",
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selection_box = {
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type = "wallmounted",
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wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
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},
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sounds = default.node_sound_wood_defaults(),
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})
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-- unlit ceiling torch
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minetest.register_node("real_torch:torch_ceiling", {
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drawtype = "mesh",
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mesh = "torch_ceiling.obj",
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tiles = {{
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name = "real_torch_on_floor.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 13,
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groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1},
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drop = "real_torch:torch",
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
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},
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sounds = default.node_sound_wood_defaults(),
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})
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-- override default torches to burn out after 8-10 minutes
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minetest.override_item("default:torch", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(480, 600))
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end,
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})
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minetest.override_item("default:torch_wall", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch_wall", param2 = p2})
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(480, 600))
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end,
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})
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minetest.override_item("default:torch_ceiling", {
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch_ceiling", param2 = p2})
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(480, 600))
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end,
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})
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129
init.lua
129
init.lua
@ -1,100 +1,20 @@
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-- Realistic Torch mod by TenPlus1
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-- unlit torch
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minetest.register_node("real_torch:torch", {
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description = "Unlit Torch",
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drawtype = "torchlike",
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tiles = {
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{name = "real_torch_floor.png"},
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{name = "real_torch_ceiling.png"},
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{name = "real_torch_wall.png"},
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},
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inventory_image = "real_torch_floor.png",
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wield_image = "real_torch_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
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},
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groups = {choppy = 2, dig_immediate = 3, attached_node = 1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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})
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-- override default torches to burn out after 8-10 minutes
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-- also converts 3D torches back into 2D.
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minetest.override_item("default:torch", {
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-- check which torch(es) are available in minetest version
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if minetest.registered_nodes["default:torch_ceiling"] then
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description = "Torch",
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drawtype = "torchlike",
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tiles = {
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{
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name = "default_torch_on_floor_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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{
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name="default_torch_on_ceiling_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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{
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name="default_torch_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0
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},
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},
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},
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = false,
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light_source = default.LIGHT_MAX - 1,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
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},
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groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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dofile(minetest.get_modpath("real_torch") .. "/3d.lua")
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else
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dofile(minetest.get_modpath("real_torch") .. "/2d.lua")
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end
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on_timer = function(pos, elapsed)
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local p2 = minetest.get_node(pos).param2
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minetest.set_node(pos, {name = "real_torch:torch", param2 = p2})
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(480, 600))
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end,
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})
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-- start timer on any already placed torches
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minetest.register_lbm({
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name = "real_torch:convert_torch_to_node_timer",
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nodenames = {"default:torch"},
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nodenames = {"default:torch", "default:torch_wall", "default:torch_ceiling"},
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action = function(pos)
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if not minetest.get_node_timer(pos):is_started() then
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minetest.get_node_timer(pos):start(math.random(480, 600))
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@ -102,6 +22,7 @@ minetest.register_lbm({
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end
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})
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-- coal powder
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minetest.register_craftitem("real_torch:coal_powder", {
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description = "Coal Powder",
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@ -118,19 +39,33 @@ minetest.register_craftitem("real_torch:coal_powder", {
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local nod = minetest.get_node(pos)
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if nod.name == "real_torch:torch" then
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minetest.set_node(pos, {name = "default:torch", param2 = nod.param2})
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itemstack:take_item()
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return itemstack
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elseif nod.name == "real_torch:torch_wall" then
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minetest.set_node(pos, {name = "default:torch_wall", param2 = nod.param2})
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itemstack:take_item()
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elseif nod.name == "real_torch:torch_ceiling" then
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minetest.set_node(pos, {name = "default:torch_ceiling", param2 = nod.param2})
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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-- use coal powder as furnace fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "real_torch:coal_powder",
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burntime = 10,
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})
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-- 2x coal lumps = 8x coal powder
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minetest.register_craft({
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type = "shapeless",
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output = "real_torch:coal_powder 8",
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@ -157,7 +92,10 @@ if not minetest.get_modpath("xanadu") then
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-- if torch touches water then drop as unlit torch
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minetest.register_abm({
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label = "Real Torch water check",
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nodenames = {"default:torch", "real_torch:torch"},
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nodenames = {
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"default:torch", "default:torch_wall", "default:torch:ceiling",
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"real_torch:torch", "real_torch:torch_wall", "real_torch:torch_ceiling"
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},
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neighbors = {"group:water"},
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interval = 5,
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chance = 1,
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@ -169,26 +107,23 @@ minetest.register_abm({
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{x = pos.x - 1, y = pos.y, z = pos.z},
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{x = pos.x + 1, y = pos.y, z = pos.z},
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{"group:water"})
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if num == 0 then
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num = num + #minetest.find_nodes_in_area(
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{x = pos.x, y = pos.y, z = pos.z - 1},
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{x = pos.x, y = pos.y, z = pos.z + 1},
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{"group:water"})
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end
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if num == 0 then
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num = num + #minetest.find_nodes_in_area(
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{x = pos.x, y = pos.y + 1, z = pos.z},
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{"group:water"})
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end
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if num > 0 then
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minetest.set_node(pos, {name = "air"})
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if node.name == "default:torch" then
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node.name = "real_torch:torch"
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end
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minetest.add_item(pos, {name = node.name})
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minetest.add_item(pos, {name = "real_torch:torch"})
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end
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end,
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})
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@ -12,3 +12,4 @@ Changelog:
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- 0.1 - Initial upload
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- 0.2 - Punching unlit torch with coal powder relights torch
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- 0.3 - Torches are 2D and override any that are 3D
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- 0.4 - Changed my mind, now detects old 2D or new 3D torches and works accordingly
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Before Width: | Height: | Size: 241 B After Width: | Height: | Size: 241 B |
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