add unbreakable group to trapdoor
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parent
96e0d33bb4
commit
c64a7c84ef
@ -3,7 +3,7 @@
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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pos.y = pos.y + dir
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if not minetest.get_node(pos).name == check_name then
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if not minetest.get_node(pos).name == check_name then
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return
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return
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@ -428,7 +428,7 @@ register_trapdoor("protector:trapdoor", {
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wield_image = "doors_trapdoor.png^protector_logo.png",
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wield_image = "doors_trapdoor.png^protector_logo.png",
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tile_front = "doors_trapdoor.png^protector_logo.png",
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tile_front = "doors_trapdoor.png^protector_logo.png",
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tile_side = "doors_trapdoor_side.png",
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tile_side = "doors_trapdoor_side.png",
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groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
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groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, door=1, unbreakable=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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sound_open = "doors_door_open",
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sound_open = "doors_door_open",
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sound_close = "doors_door_close"
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sound_close = "doors_door_close"
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