145 lines
3.3 KiB
Lua
145 lines
3.3 KiB
Lua
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-- global
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pova = {}
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-- local
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local pova_list = {}
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-- do we want override loop enabled to apply changes every second?
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local pova_loop = minetest.settings:get_bool("pova_loop") ~= false
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-- set player table and defaults on join
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minetest.register_on_joinplayer(function(player)
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pova_list[ player:get_player_name() ] = {
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default = {speed = 1, jump = 1, gravity = 1}}
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pova.do_override(player)
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end)
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-- reset player table and defaults on respawn
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minetest.register_on_respawnplayer(function(player)
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pova_list[ player:get_player_name() ] = {
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default = {speed = 1, jump = 1, gravity = 1}}
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pova.do_override(player)
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end)
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-- blank player table on leave
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minetest.register_on_leaveplayer(function(player)
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pova_list[ player:get_player_name() ] = nil
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end)
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-- global command functions
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pova.set_override_defaults = function(name, def)
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pova_list[name]["default"] = def
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end
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pova.add_override = function(name, item, def)
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if item == "default" then return end
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pova_list[name][item] = def
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end
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pova.get_override = function(name, item)
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if item == "default" then return end
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return pova_list[name][item]
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end
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pova.del_override = function(name, item)
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if item == "default" then return end
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pova_list[name][item] = nil
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end
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pova.do_override = function(player)
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local name = player:get_player_name()
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if name and pova_list[name] then
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-- check for new defaults
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local speed = pova_list[name]["default"].speed or 1
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local jump = pova_list[name]["default"].jump or 1
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local gravity = pova_list[name]["default"].gravity or 1
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for id, var in pairs(pova_list[name]) do
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if var and id ~= "default" then
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-- add any additional changes
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speed = speed + (pova_list[name][id].speed or 0)
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jump = jump + (pova_list[name][id].jump or 0)
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gravity = gravity + (pova_list[name][id].gravity or 0)
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end
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end
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-- for testing only
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if name == "singleplayer" then
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print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity)
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end
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player:set_physics_override(speed, jump, gravity)
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end
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end
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-- main counter that runs every second and totals override list (if enabled)
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if pova_loop then
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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-- every 1 second
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if timer < 1 then
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return
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end
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-- reset time for next check
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timer = 0
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-- loop through players and apply overrides
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for _,player in ipairs(minetest.get_connected_players()) do
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pova.do_override(player)
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end
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end)
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end
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-- axe tool to change defaults and add changes to table
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minetest.register_craftitem("pova:axe", {
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description = "Test Axe (left to apply, right to remove effects)",
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inventory_image = "default_tool_steelaxe.png",
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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local name = user:get_player_name()
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-- set new defaults
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pova.set_override_defaults(name, {
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speed = 2, jump = 0.5, gravity = 1.0})
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-- define changes that are added onto defaults
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pova.add_override(name, "test", {
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speed = 1, jump = 2, gravity = 0.5})
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-- apply override
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pova.do_override(user)
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end,
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on_place = function(itemstack, user, pointed_thing)
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local name = user:get_player_name()
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-- reset defaults
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pova.set_override_defaults(name, {
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speed = 1, jump = 1, gravity = 1})
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-- remove changes
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pova.del_override(name, "test")
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-- apply override
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pova.do_override(user)
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end,
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})
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