pova-cd2025/init.lua
2018-04-20 20:21:30 +01:00

145 lines
3.3 KiB
Lua

-- global
pova = {}
-- local
local pova_list = {}
-- do we want override loop enabled to apply changes every second?
local pova_loop = minetest.settings:get_bool("pova_loop") ~= false
-- set player table and defaults on join
minetest.register_on_joinplayer(function(player)
pova_list[ player:get_player_name() ] = {
default = {speed = 1, jump = 1, gravity = 1}}
pova.do_override(player)
end)
-- reset player table and defaults on respawn
minetest.register_on_respawnplayer(function(player)
pova_list[ player:get_player_name() ] = {
default = {speed = 1, jump = 1, gravity = 1}}
pova.do_override(player)
end)
-- blank player table on leave
minetest.register_on_leaveplayer(function(player)
pova_list[ player:get_player_name() ] = nil
end)
-- global command functions
pova.set_override_defaults = function(name, def)
pova_list[name]["default"] = def
end
pova.add_override = function(name, item, def)
if item == "default" then return end
pova_list[name][item] = def
end
pova.get_override = function(name, item)
if item == "default" then return end
return pova_list[name][item]
end
pova.del_override = function(name, item)
if item == "default" then return end
pova_list[name][item] = nil
end
pova.do_override = function(player)
local name = player:get_player_name()
if name and pova_list[name] then
-- check for new defaults
local speed = pova_list[name]["default"].speed or 1
local jump = pova_list[name]["default"].jump or 1
local gravity = pova_list[name]["default"].gravity or 1
for id, var in pairs(pova_list[name]) do
if var and id ~= "default" then
-- add any additional changes
speed = speed + (pova_list[name][id].speed or 0)
jump = jump + (pova_list[name][id].jump or 0)
gravity = gravity + (pova_list[name][id].gravity or 0)
end
end
-- for testing only
if name == "singleplayer" then
print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity)
end
player:set_physics_override(speed, jump, gravity)
end
end
-- main counter that runs every second and totals override list (if enabled)
if pova_loop then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
-- every 1 second
if timer < 1 then
return
end
-- reset time for next check
timer = 0
-- loop through players and apply overrides
for _,player in ipairs(minetest.get_connected_players()) do
pova.do_override(player)
end
end)
end
-- axe tool to change defaults and add changes to table
minetest.register_craftitem("pova:axe", {
description = "Test Axe (left to apply, right to remove effects)",
inventory_image = "default_tool_steelaxe.png",
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
-- set new defaults
pova.set_override_defaults(name, {
speed = 2, jump = 3, gravity = 1.0})
-- define changes that are added onto defaults
pova.add_override(name, "test", {
speed = 1, jump = -1, gravity = 0.5})
-- apply override
pova.do_override(user)
end,
on_place = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
-- reset defaults
pova.set_override_defaults(name, {
speed = 1, jump = 1, gravity = 1})
-- remove changes
pova.del_override(name, "test")
-- apply override
pova.do_override(user)
end,
})