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10 Commits

Author SHA1 Message Date
tenplus1
6696e9ae09 tidy code 2024-12-20 09:49:02 +00:00
tenplus1
0de1209966 tidy code 2024-08-14 11:43:07 +01:00
tenplus1
1c220e4d4b add nil check in del.override 2023-12-30 11:47:42 +00:00
tenplus1
38ddab6045 update mod.conf #2 2023-10-01 17:20:25 +01:00
tenplus1
c3a8a5da9f update mod.conf 2023-10-01 17:17:23 +01:00
tenplus1
e9dd0aee6a 5.x only 2023-08-08 15:12:32 +01:00
tenplus1
68fff7c074 only show physics stats for singleplayer if debug set to true 2023-05-23 10:20:27 +01:00
tenplus1
7ac306d9d3 tidy code 2022-09-27 12:33:26 +01:00
tenplus1
71a5129952 add player nil checks for 5.0 bugs (thanks mckaygerhard) 2022-01-11 10:31:03 +00:00
tenplus1
8f87c142ae update mod.conf info 2021-01-21 10:36:22 +00:00
3 changed files with 66 additions and 61 deletions

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@ -1 +0,0 @@
Pova gives mod makers a set of functions to safely apply overrides for player speed, jump height and gravity.

122
init.lua
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@ -1,15 +1,20 @@
-- global
pova = {}
pova = {debug = false}
-- local
local pova_list = {}
local min, max = math.min, math.max
-- time each override loop runs, 0 to disable
-- override loop interval, 0 to disable
local pova_loop = minetest.settings:get_bool("pova_loop") or 1.0
-- if enabled activate main loop that totals override list on timer
-- when higher than 0, activate main loop that totals override list on a timer,
-- incase we have any rogue mods that don't play well with player physics.
if pova_loop > 0 then
local timer = 0
@ -18,32 +23,28 @@ if pova_loop > 0 then
timer = timer + dtime
if timer < pova_loop then
return
end
if timer < pova_loop then return end
timer = 0
-- loop through players and apply overrides
for _,player in ipairs(minetest.get_connected_players()) do
for _,player in pairs(minetest.get_connected_players()) do
pova.do_override(player)
end
end)
end
-- global functions
pova.add_override = function(name, item, def)
-- nil check
function pova.add_override(name, item, def)
if not name or not item then return end
-- priority defaults to 50 when not included
def.priority = tonumber(def.priority) or 50
-- if same item is assigned with lower priority then change ignored
if pova_list[name][item]
and pova_list[name][item].priority
if pova_list[name][item] and pova_list[name][item].priority
and pova_list[name][item].priority > def.priority then
return
end
@ -51,108 +52,109 @@ pova.add_override = function(name, item, def)
pova_list[name][item] = def
end
pova.get_override = function(name, item)
function pova.get_override(name, item)
return pova_list[name][item]
end
pova.del_override = function(name, item)
pova_list[name][item] = nil
function pova.del_override(name, item)
if name and item and pova_list[name] then
pova_list[name][item] = nil
end
end
pova.do_override = function(player)
function pova.do_override(player)
local name = player:get_player_name()
local name = player and player:get_player_name()
-- somehow player list is missing
if not pova_list[name] then
return
end
-- somehow player is missing on list
if not name or not pova_list[name] then return end
-- store player override list
local list = pova_list[name]
-- set base defaults
local speed, jump, gravity = 1, 1, 1
-- check for new defaults
if pova_list[name]["default"] then
speed = pova_list[name]["default"].speed or 1
jump = pova_list[name]["default"].jump or 1
gravity = pova_list[name]["default"].gravity or 1
if list["default"] then
speed = list["default"].speed or 1
jump = list["default"].jump or 1
gravity = list["default"].gravity or 1
end
-- loop through list of named overrides
for id, var in pairs(pova_list[name]) do
for id, var in pairs(list) do
-- skip any custom names
if var
and id ~= "default"
and id ~= "min"
and id ~= "max"
and id ~= "force" then
if var and id ~= "default" and id ~= "min" and id ~= "max" and id ~= "force" then
-- add any additional changes
speed = speed + (pova_list[name][id].speed or 0)
jump = jump + (pova_list[name][id].jump or 0)
gravity = gravity + (pova_list[name][id].gravity or 0)
speed = speed + (list[id].speed or 0)
jump = jump + (list[id].jump or 0)
gravity = gravity + (list[id].gravity or 0)
end
end
-- make sure total doesn't go below minimum values
if pova_list[name]["min"] then
speed = max(pova_list[name]["min"].speed or 0, speed)
jump = max(pova_list[name]["min"].jump or 0, jump)
gravity = max(pova_list[name]["min"].gravity or 0, gravity)
if list["min"] then
speed = max(list["min"].speed or 0, speed)
jump = max(list["min"].jump or 0, jump)
gravity = max(list["min"].gravity or 0, gravity)
end
-- make sure total doesn't go above maximum values
if pova_list[name]["max"] then
speed = min(pova_list[name]["max"].speed or speed, speed)
jump = min(pova_list[name]["max"].jump or jump, jump)
gravity = min(pova_list[name]["max"].gravity or gravity, gravity)
if list["max"] then
speed = min(list["max"].speed or speed, speed)
jump = min(list["max"].jump or jump, jump)
gravity = min(list["max"].gravity or gravity, gravity)
end
-- force values (for things like sleeping in bed when speed is 0)
if pova_list[name]["force"] then
speed = pova_list[name]["force"].speed or speed
jump = pova_list[name]["force"].jump or jump
gravity = pova_list[name]["force"].gravity or gravity
if list["force"] then
speed = list["force"].speed or speed
jump = list["force"].jump or jump
gravity = list["force"].gravity or gravity
end
-- for testing only
if name == "singleplayer" then
if pova.debug and name == "singleplayer" then
print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity)
end
-- set new overrides
-- player:set_physics_override(speed, jump, gravity)
player:set_physics_override({
speed = speed,
jump = jump,
gravity = gravity
})
player:set_physics_override({speed = speed, jump = jump, gravity = gravity})
end
-- set player table on join
minetest.register_on_joinplayer(function(player)
pova_list[ player:get_player_name() ] = {}
pova.do_override(player)
end)
-- reset player table on respawn
minetest.register_on_respawnplayer(function(player)
pova_list[ player:get_player_name() ] = {}
pova.do_override(player)
if player then
pova_list[ player:get_player_name() ] = {}
pova.do_override(player)
end
end)
-- blank player table on leave
minetest.register_on_leaveplayer(function(player)
pova_list[ player:get_player_name() ] = nil
if player then
pova_list[ player:get_player_name() ] = nil
end
end)
-- axe tool to showcase features
minetest.register_craftitem("pova:axe", {
description = "Test Axe (left to apply, right to remove effects)",
inventory_image = "default_tool_steelaxe.png",
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
@ -197,5 +199,7 @@ minetest.register_craftitem("pova:axe", {
-- apply override
pova.do_override(user)
end,
end
})
print("[MOD] Pova loaded")

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@ -1 +1,3 @@
name = pova
name = pova
description = Gives mod makers a set of functions to safely apply player physics overrides.
min_minetest_version = 5.0