make 'pova_loop' number for loop seconds, tweak and optimize code
This commit is contained in:
parent
510a675175
commit
c326eae353
@ -4,7 +4,7 @@ Pova gives mod makers a set of easy to use functions that safely apply overrides
|
|||||||
|
|
||||||
## Settings
|
## Settings
|
||||||
|
|
||||||
'pova_loop' setting is true by default and will calculate and set overrides once a second for each player.
|
'pova_loop' setting is 1.0 by default and will calculate and set overrides once a second for each player, set to 0.5 for every half a second etc.
|
||||||
|
|
||||||
## Functions
|
## Functions
|
||||||
|
|
||||||
@ -45,3 +45,8 @@ pova.do_override(player)
|
|||||||
|
|
||||||
- Added custom override names for special functions "default", "min", "max", "force"
|
- Added custom override names for special functions "default", "min", "max", "force"
|
||||||
- Tweaked test axe to use new settings.
|
- Tweaked test axe to use new settings.
|
||||||
|
|
||||||
|
### 0.4
|
||||||
|
|
||||||
|
- 'pova_loop' now contains loop timer in seconds, 0 to disable
|
||||||
|
- tweak and optimize code
|
||||||
|
227
init.lua
227
init.lua
@ -4,33 +4,35 @@ pova = {}
|
|||||||
|
|
||||||
-- local
|
-- local
|
||||||
local pova_list = {}
|
local pova_list = {}
|
||||||
|
local min, max = math.min, math.max
|
||||||
|
|
||||||
-- do we want override loop enabled to apply changes every second?
|
-- time each override loop runs, 0 to disable
|
||||||
local pova_loop = minetest.settings:get_bool("pova_loop") ~= false
|
local pova_loop = minetest.settings:get_bool("pova_loop") or 1.0
|
||||||
|
|
||||||
|
-- main loop that runs and totals override list
|
||||||
-- set player table and defaults on join
|
if pova_loop ~= 0 then
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
pova_list[ player:get_player_name() ] = {
|
local timer = 0
|
||||||
default = {speed = 1, jump = 1, gravity = 1},
|
|
||||||
min = {speed = 0, jump = 0, gravity = 0}}
|
minetest.register_globalstep(function(dtime)
|
||||||
pova.do_override(player)
|
|
||||||
end)
|
timer = timer + dtime
|
||||||
|
|
||||||
-- reset player table and defaults on respawn
|
if timer < pova_loop then
|
||||||
minetest.register_on_respawnplayer(function(player)
|
return
|
||||||
pova_list[ player:get_player_name() ] = {
|
end
|
||||||
default = {speed = 1, jump = 1, gravity = 1},
|
|
||||||
min = {speed = 0, jump = 0, gravity = 0}}
|
timer = 0
|
||||||
pova.do_override(player)
|
|
||||||
end)
|
-- loop through players and apply overrides
|
||||||
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||||||
-- blank player table on leave
|
pova.do_override(player)
|
||||||
minetest.register_on_leaveplayer(function(player)
|
end
|
||||||
pova_list[ player:get_player_name() ] = nil
|
end)
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- global functions
|
||||||
pova.add_override = function(name, item, def)
|
pova.add_override = function(name, item, def)
|
||||||
pova_list[name][item] = def
|
pova_list[name][item] = def
|
||||||
end
|
end
|
||||||
@ -47,115 +49,114 @@ pova.do_override = function(player)
|
|||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
if name and pova_list[name] then
|
-- somehow player list is missing
|
||||||
|
if not pova_list[name] then
|
||||||
-- check for new defaults
|
return
|
||||||
local speed = pova_list[name]["default"].speed or 1
|
|
||||||
local jump = pova_list[name]["default"].jump or 1
|
|
||||||
local gravity = pova_list[name]["default"].gravity or 1
|
|
||||||
|
|
||||||
-- loop through list of added overrides
|
|
||||||
for id, var in pairs(pova_list[name]) do
|
|
||||||
|
|
||||||
-- skip any custom sets
|
|
||||||
if var
|
|
||||||
and id ~= "default"
|
|
||||||
and id ~= "min"
|
|
||||||
and id ~= "max"
|
|
||||||
and id ~= "force" then
|
|
||||||
|
|
||||||
-- add any additional changes
|
|
||||||
speed = speed + (pova_list[name][id].speed or 0)
|
|
||||||
jump = jump + (pova_list[name][id].jump or 0)
|
|
||||||
gravity = gravity + (pova_list[name][id].gravity or 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- minimum checks
|
|
||||||
if pova_list[name]["min"] then
|
|
||||||
speed = math.max(pova_list[name]["min"].speed or speed, speed)
|
|
||||||
jump = math.max(pova_list[name]["min"].jump or jump, jump)
|
|
||||||
gravity = math.max(pova_list[name]["min"].gravity or gravity, gravity)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- maximum checks
|
|
||||||
if pova_list[name]["max"] then
|
|
||||||
speed = math.min(pova_list[name]["max"].speed or speed, speed)
|
|
||||||
jump = math.min(pova_list[name]["max"].jump or jump, jump)
|
|
||||||
gravity = math.min(pova_list[name]["max"].gravity or gravity, gravity)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- force values (for things like sleeping in bed)
|
|
||||||
if pova_list[name]["force"] then
|
|
||||||
speed = pova_list[name]["force"].speed or speed
|
|
||||||
jump = pova_list[name]["force"].jump or jump
|
|
||||||
gravity = pova_list[name]["force"].gravity or gravity
|
|
||||||
end
|
|
||||||
|
|
||||||
-- for testing only
|
|
||||||
if name == "singleplayer" then
|
|
||||||
print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- set new overrides
|
|
||||||
player:set_physics_override(speed, jump, gravity)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- set base defaults
|
||||||
|
local speed, jump, gravity = 1, 1, 1
|
||||||
|
|
||||||
|
-- check for new defaults
|
||||||
|
if pova_list[name]["default"] then
|
||||||
|
speed = pova_list[name]["default"].speed or 1
|
||||||
|
jump = pova_list[name]["default"].jump or 1
|
||||||
|
gravity = pova_list[name]["default"].gravity or 1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- loop through list of named overrides
|
||||||
|
for id, var in pairs(pova_list[name]) do
|
||||||
|
|
||||||
|
-- skip any custom names
|
||||||
|
if var
|
||||||
|
and id ~= "default"
|
||||||
|
and id ~= "min"
|
||||||
|
and id ~= "max"
|
||||||
|
and id ~= "force" then
|
||||||
|
|
||||||
|
-- add any additional changes
|
||||||
|
speed = speed + (pova_list[name][id].speed or 0)
|
||||||
|
jump = jump + (pova_list[name][id].jump or 0)
|
||||||
|
gravity = gravity + (pova_list[name][id].gravity or 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- make sure total doesn't go below minimum values
|
||||||
|
if pova_list[name]["min"] then
|
||||||
|
speed = max(pova_list[name]["min"].speed or 0, speed)
|
||||||
|
jump = max(pova_list[name]["min"].jump or 0, jump)
|
||||||
|
gravity = max(pova_list[name]["min"].gravity or 0, gravity)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- make sure total doesn't go above maximum values
|
||||||
|
if pova_list[name]["max"] then
|
||||||
|
speed = min(pova_list[name]["max"].speed or speed, speed)
|
||||||
|
jump = min(pova_list[name]["max"].jump or jump, jump)
|
||||||
|
gravity = min(pova_list[name]["max"].gravity or gravity, gravity)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- force values (for things like sleeping in bed when speed is 0)
|
||||||
|
if pova_list[name]["force"] then
|
||||||
|
speed = pova_list[name]["force"].speed or speed
|
||||||
|
jump = pova_list[name]["force"].jump or jump
|
||||||
|
gravity = pova_list[name]["force"].gravity or gravity
|
||||||
|
end
|
||||||
|
|
||||||
|
-- for testing only
|
||||||
|
if name == "singleplayer" then
|
||||||
|
print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- set new overrides
|
||||||
|
player:set_physics_override(speed, jump, gravity)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- main counter that runs every second and totals override list (if enabled)
|
-- set player table on join
|
||||||
if pova_loop then
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
pova_list[ player:get_player_name() ] = {}
|
||||||
|
pova.do_override(player)
|
||||||
|
end)
|
||||||
|
|
||||||
local timer = 0
|
-- reset player table on respawn
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
pova_list[ player:get_player_name() ] = {}
|
||||||
|
pova.do_override(player)
|
||||||
|
end)
|
||||||
|
|
||||||
timer = timer + dtime
|
-- blank player table on leave
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
-- every 1 second
|
pova_list[ player:get_player_name() ] = nil
|
||||||
if timer < 1 then
|
end)
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- reset time for next check
|
|
||||||
timer = 0
|
|
||||||
|
|
||||||
-- loop through players and apply overrides
|
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
|
||||||
pova.do_override(player)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- axe tool to change defaults and add changes to table
|
-- axe tool to showcase features
|
||||||
minetest.register_craftitem("pova:axe", {
|
minetest.register_craftitem("pova:axe", {
|
||||||
description = "Test Axe (left to apply, right to remove effects)",
|
description = "Test Axe (left to apply, right to remove effects)",
|
||||||
inventory_image = "default_tool_steelaxe.png",
|
inventory_image = "default_tool_steelaxe.png",
|
||||||
liquids_pointable = true,
|
|
||||||
|
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
|
||||||
local name = user:get_player_name()
|
local name = user:get_player_name()
|
||||||
|
|
||||||
-- set new defaults
|
-- set new defaults
|
||||||
pova.add_override(name, "default", {
|
pova.add_override(name, "default", {speed = 2, jump = 3, gravity = 1})
|
||||||
speed = 2, jump = 3, gravity = 1.0})
|
|
||||||
|
|
||||||
-- define changes that are added onto defaults
|
-- define changes that are added onto defaults
|
||||||
pova.add_override(name, "test", {
|
pova.add_override(name, "test", {speed = 1, jump = -1, gravity = 0.5})
|
||||||
speed = 1, jump = -1, gravity = 0.5})
|
|
||||||
|
--= speed is now 3, jump is 2 and gravity is 1.5
|
||||||
|
|
||||||
-- set new minimum for jump
|
-- set new minimum for jump
|
||||||
pova.add_override(name, "min", {
|
pova.add_override(name, "min", {jump = 3})
|
||||||
jump = 3})
|
|
||||||
|
|
||||||
-- add new maximum for speed
|
-- add new maximum for speed
|
||||||
pova.add_override(name, "max", {
|
pova.add_override(name, "max", {speed = 2})
|
||||||
speed = 2})
|
|
||||||
|
|
||||||
-- add force value for gravity
|
-- add force value for gravity
|
||||||
pova.add_override(name, "force", {
|
pova.add_override(name, "force", {gravity = 1.2})
|
||||||
gravity = 1.2})
|
|
||||||
|
--= speed is now max 2, jump is min 3 and gravity forced to 1.2
|
||||||
|
|
||||||
-- apply override
|
-- apply override
|
||||||
pova.do_override(user)
|
pova.do_override(user)
|
||||||
@ -166,17 +167,11 @@ minetest.register_craftitem("pova:axe", {
|
|||||||
local name = user:get_player_name()
|
local name = user:get_player_name()
|
||||||
|
|
||||||
-- remove changes
|
-- remove changes
|
||||||
|
pova.del_override(name, "min")
|
||||||
pova.del_override(name, "max")
|
pova.del_override(name, "max")
|
||||||
pova.del_override(name, "force")
|
pova.del_override(name, "force")
|
||||||
pova.del_override(name, "test")
|
pova.del_override(name, "test")
|
||||||
|
pova.del_override(name, "default")
|
||||||
-- reset min for jump
|
|
||||||
pova.add_override(name, "min", {
|
|
||||||
jump = 0})
|
|
||||||
|
|
||||||
-- reset defaults
|
|
||||||
pova.add_override(name, "default", {
|
|
||||||
speed = 1, jump = 1, gravity = 1})
|
|
||||||
|
|
||||||
-- apply override
|
-- apply override
|
||||||
pova.do_override(user)
|
pova.do_override(user)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user