added pova.do_override() and 'pova_loop' setting.
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README.md
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README.md
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# POVA
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Pova gives mod makers a set of functions that safely apply overrides for player
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speed, jump height and gravity effects.
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## Settings
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'pova_loop' setting is true by default and will calculate and set overrides
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once a second for each player.
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## Functions
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- pova.set_override_defaults = function(name, def)
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Sets default speed, jump and gravity for a player.
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- pova.add_override = function(name, item, def)
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Adds a named override which can add or remove from speed, jump and gravity.
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- pova.get_override = function(name, item)
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Returns the table containing {speed, jump, gravity} for the added item.
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- pova.del_override = function(name, item)
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Removes the settings for the named item.
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- pova.do_override(player)
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Calculates and sets new overrides instantly, this can be used when the
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'pova_loop' setting is false.
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## Changelog
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### 0.1
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- Initial Upload
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### 0.2
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- Added pova.do_override(player) to instantly set overrides on list.
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- Added 'pova_loop' setting in minetest.conf to disable override calc loop
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21
api.txt
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api.txt
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Command function list:
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pova.set_override_defaults = function(name, def)
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Sets default speed, jump and gravity for a player.
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pova.add_override = function(name, item, def)
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Adds a named override which can add or remove from speed, jump and gravity.
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pova.get_override = function(name, item)
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Returns the table containing {speed, jump, gravity} for the added item
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pova.del_override = function(name, item)
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Removes the settings for the named item
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1
description.txt
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description.txt
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Pova gives mod makers a set of functions to safely apply overrides for player speed, jump height and gravity.
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97
init.lua
97
init.lua
@ -5,17 +5,22 @@ pova = {}
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-- local
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local pova_list = {}
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-- do we want override loop enabled to apply changes every second?
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local pova_loop = minetest.settings:get_bool("pova_loop") ~= false
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-- set player table and defaults on join
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minetest.register_on_joinplayer(function(player)
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pova_list[ player:get_player_name() ] = {
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default = {speed = 1, jump = 1, gravity = 1}}
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pova.do_override(player)
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end)
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-- reset player table and defaults on respawn
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minetest.register_on_respawnplayer(function(player)
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pova_list[ player:get_player_name() ] = {
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default = {speed = 1, jump = 1, gravity = 1}}
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pova.do_override(player)
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end)
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-- blank player table on leave
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@ -36,7 +41,7 @@ end
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pova.get_override = function(name, item)
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if item == "default" then return end
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return pova[name][item]
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return pova_list[name][item]
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end
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pova.del_override = function(name, item)
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@ -44,54 +49,60 @@ pova.del_override = function(name, item)
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pova_list[name][item] = nil
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end
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pova.do_override = function(player)
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-- main counter that runs every second and totals override list
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local timer = 0
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minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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timer = timer + dtime
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if name and pova_list[name] then
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-- every 1 second
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if timer < 1 then
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return
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end
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-- check for new defaults
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local speed = pova_list[name]["default"].speed or 1
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local jump = pova_list[name]["default"].jump or 1
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local gravity = pova_list[name]["default"].gravity or 1
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-- reset time for next check
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timer = 0
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for id, var in pairs(pova_list[name]) do
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-- define locals outside loop
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local name, speed, jump, gravity
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if var and id ~= "default" then
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-- loop through players
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for _,player in ipairs(minetest.get_connected_players()) do
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name = player:get_player_name()
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if pova_list[name] then
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-- check for new defaults
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speed = pova_list[name]["default"].speed or 1
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jump = pova_list[name]["default"].jump or 1
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gravity = pova_list[name]["default"].gravity or 1
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for id, var in pairs(pova_list[name]) do
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if var and id ~= "default" then
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-- add any additional changes
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speed = speed + (pova_list[name][id].speed or 0)
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jump = jump + (pova_list[name][id].jump or 0)
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gravity = gravity + (pova_list[name][id].gravity or 0)
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end
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-- add any additional changes
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speed = speed + (pova_list[name][id].speed or 0)
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jump = jump + (pova_list[name][id].jump or 0)
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gravity = gravity + (pova_list[name][id].gravity or 0)
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end
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print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity)
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player:set_physics_override(speed, jump, gravity)
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end
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-- for testing only
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if name == "singleplayer" then
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print ("speed: " .. speed .. " / jump: " .. jump .. " / gravity: " .. gravity)
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end
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player:set_physics_override(speed, jump, gravity)
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end
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end)
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end
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-- main counter that runs every second and totals override list (if enabled)
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if pova_loop then
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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-- every 1 second
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if timer < 1 then
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return
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end
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-- reset time for next check
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timer = 0
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-- loop through players and apply overrides
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for _,player in ipairs(minetest.get_connected_players()) do
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pova.do_override(player)
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end
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end)
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end
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-- axe tool to change defaults and add changes to table
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@ -111,6 +122,9 @@ minetest.register_craftitem("pova:axe", {
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-- define changes that are added onto defaults
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pova.add_override(name, "test", {
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speed = 1, jump = 2, gravity = 0.5})
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-- apply override
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pova.do_override(user)
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end,
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on_place = function(itemstack, user, pointed_thing)
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@ -123,5 +137,8 @@ minetest.register_craftitem("pova:axe", {
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-- remove changes
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pova.del_override(name, "test")
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-- apply override
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pova.do_override(user)
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end,
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})
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