tidy code
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29
init.lua
29
init.lua
@ -1,15 +1,19 @@
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-- global
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pova = {debug = false}
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-- local
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local pova_list = {}
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local min, max = math.min, math.max
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-- time each override loop runs, 0 to disable
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local pova_loop = minetest.settings:get_bool("pova_loop") or 1.0
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-- if enabled activate main loop that totals override list on timer
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if pova_loop > 0 then
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local timer = 0
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@ -18,9 +22,7 @@ if pova_loop > 0 then
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timer = timer + dtime
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if timer < pova_loop then
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return
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end
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if timer < pova_loop then return end
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timer = 0
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@ -31,19 +33,17 @@ if pova_loop > 0 then
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end)
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end
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-- global functions
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pova.add_override = function(name, item, def)
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-- nil check
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if not name or not item then return end
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-- priority defaults to 50 when not included
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def.priority = tonumber(def.priority) or 50
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-- if same item is assigned with lower priority then change ignored
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if pova_list[name][item]
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and pova_list[name][item].priority
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if pova_list[name][item] and pova_list[name][item].priority
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and pova_list[name][item].priority > def.priority then
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return
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end
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@ -66,9 +66,7 @@ pova.do_override = function(player)
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local name = player and player:get_player_name()
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-- somehow player is missing on list
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if not name or not pova_list[name] then
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return
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end
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if not name or not pova_list[name] then return end
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-- set base defaults
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local speed, jump, gravity = 1, 1, 1
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@ -84,8 +82,7 @@ pova.do_override = function(player)
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for id, var in pairs(pova_list[name]) do
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-- skip any custom names
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if var
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and id ~= "default" and id ~= "min" and id ~= "max" and id ~= "force" then
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if var and id ~= "default" and id ~= "min" and id ~= "max" and id ~= "force" then
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-- add any additional changes
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speed = speed + (pova_list[name][id].speed or 0)
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@ -124,14 +121,15 @@ pova.do_override = function(player)
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player:set_physics_override({speed = speed, jump = jump, gravity = gravity})
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end
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-- set player table on join
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minetest.register_on_joinplayer(function(player)
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pova_list[ player:get_player_name() ] = {}
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pova.do_override(player)
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end)
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-- reset player table on respawn
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minetest.register_on_respawnplayer(function(player)
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if player then
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pova_list[ player:get_player_name() ] = {}
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@ -140,17 +138,19 @@ minetest.register_on_respawnplayer(function(player)
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end)
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-- blank player table on leave
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minetest.register_on_leaveplayer(function(player)
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if player then
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pova_list[ player:get_player_name() ] = nil
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end
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end)
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-- axe tool to showcase features
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minetest.register_craftitem("pova:axe", {
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description = "Test Axe (left to apply, right to remove effects)",
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inventory_image = "default_tool_steelaxe.png",
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groups = {not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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@ -198,5 +198,4 @@ minetest.register_craftitem("pova:axe", {
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end
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})
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print("[MOD] Pova loaded")
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