other_worlds-cd2025/skybox.lua
2024-12-11 16:45:49 +00:00

221 lines
5.8 KiB
Lua

-- Heights for skyboxes
local underground_low = -31000
local underground_high = -50
local space_low = 5000
local space_high = 5999
local redsky_low = 6000
local redsky_high = 6999
local nether_low = -32000
local nether_high = -31000
-- Nether check
local mod_nether = minetest.get_modpath("nether")
if mod_nether then
nether_low = nether.DEPTH_FLOOR or -32000
nether_high = nether.DEPTH_CEILING or -31000
underground_low = nether_high
if minetest.get_modpath("climate_api") then
mod_nether = nil -- remove nether skybox for climate_api version
end
end
-- Holds name of skybox showing for each player
local player_list = {}
-- Outerspace skybox
local spaceskybox = {
"sky_pos_z.png",
"sky_neg_z.png^[transformR180",
"sky_neg_y.png^[transformR270",
"sky_pos_y.png^[transformR270",
"sky_pos_x.png^[transformR270",
"sky_neg_x.png^[transformR90"}
-- Redsky skybox
local redskybox = {
"sky_pos_z.png^[colorize:#99000050",
"sky_neg_z.png^[transformR180^[colorize:#99000050",
"sky_neg_y.png^[transformR270^[colorize:#99000050",
"sky_pos_y.png^[transformR270^[colorize:#99000050",
"sky_pos_x.png^[transformR270^[colorize:#99000050",
"sky_neg_x.png^[transformR90^[colorize:#99000050"}
-- Darkest space skybox
local darkskybox = {
"sky_pos_z.png^[colorize:#00005070",
"sky_neg_z.png^[transformR180^[colorize:#00005070",
"sky_neg_y.png^[transformR270^[colorize:#00005070",
"sky_pos_y.png^[transformR270^[colorize:#00005070",
"sky_pos_x.png^[transformR270^[colorize:#00005070",
"sky_neg_x.png^[transformR90^[colorize:#00005070"}
-- check for active pova mod
local mod_pova = minetest.get_modpath("pova")
-- gravity helper function
local function set_gravity(player, grav)
if mod_pova then
pova.add_override(player:get_player_name(), "default", {gravity = grav})
else
player:set_physics_override({gravity = grav})
end
end
-- globalstep function runs every 2 seconds to show appropriate skybox
local timer, timer2 = 0, 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime ; if timer < 2 then return end ; timer = 0
timer2 = timer2 + 2
local name, pos, current
for _, player in pairs(minetest.get_connected_players()) do
name = player:get_player_name()
pos = player:get_pos()
current = player_list[name] or ""
-- this just adds nether background outwith climate_api mod
if mod_nether and pos.y >= nether_low and pos.y <= nether_high
and (current ~= "nether" or (current == "nether" and timer2 > 8)) then
timer2 = 0 -- reset nether layer timer (every 10 seconds)
local base_col = current == "" and "#1D0504"
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - 6, y = pos.y - 4, z = pos.z - 6},
{x = pos.x + 6, y = pos.y + 4, z = pos.z + 6},
{"nether:rack", "nether:rack_deep", "nether:geode", "nether:geodelite"})
-- easy find nether layer via quick node count
if (cn["nether:rack"] or 0) > 100 then
base_col = "#1D0504"
elseif (cn["nether:rack_deep"] or 0) > 100 then
base_col = "#070916"
elseif (cn["nether:geode"] or 0) + (cn["nether:geodelite"] or 0)> 100 then
base_col = "#300530"
end
if base_col then
player:set_sky({type = "plain", base_color = base_col, clouds = false})
end
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "nether"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.05)
end
-- Underground (above Nether limit)
elseif pos.y >= underground_low and pos.y <= underground_high
and current ~= "underground" then
player:set_sky({type = "plain", clouds = false, base_color = "#101010"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "underground"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Earth
elseif pos.y > underground_high and pos.y < space_low
and current ~= "earth" then
player:set_sky({type = "regular", clouds = true})
player:set_moon({visible = true})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = true})
player_list[name] = "earth"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Outerspace
elseif pos.y >= space_low and pos.y <= space_high
and current ~= "space" then
player:set_sky({type = "skybox", textures = spaceskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = false})
player_list[name] = "space"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.4)
end
-- Redsky
elseif pos.y >= redsky_low and pos.y <= redsky_high
and current ~= "redsky" then
player:set_sky({type = "skybox", textures = redskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 0.5, sunrise_visible = false})
player_list[name] = "redsky"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.2)
end
-- Everything else above (the blackness)
elseif pos.y > redsky_high and current ~= "blackness" then
player:set_sky({type = "skybox", textures = darkskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 0.1, sunrise_visible = false})
player_list[name] = "blackness"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.1)
end
end
end
end)
-- remove player from list when they leave
minetest.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)