221 lines
5.8 KiB
Lua
221 lines
5.8 KiB
Lua
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-- Heights for skyboxes
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local underground_low = -31000
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local underground_high = -50
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local space_low = 5000
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local space_high = 5999
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local redsky_low = 6000
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local redsky_high = 6999
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local nether_low = -32000
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local nether_high = -31000
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-- Nether check
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local mod_nether = minetest.get_modpath("nether")
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if mod_nether then
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nether_low = nether.DEPTH_FLOOR or -32000
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nether_high = nether.DEPTH_CEILING or -31000
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underground_low = nether_high
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if minetest.get_modpath("climate_api") then
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mod_nether = nil -- remove nether skybox for climate_api version
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end
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end
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-- Holds name of skybox showing for each player
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local player_list = {}
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-- Outerspace skybox
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local spaceskybox = {
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"sky_pos_z.png",
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"sky_neg_z.png^[transformR180",
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"sky_neg_y.png^[transformR270",
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"sky_pos_y.png^[transformR270",
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"sky_pos_x.png^[transformR270",
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"sky_neg_x.png^[transformR90"}
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-- Redsky skybox
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local redskybox = {
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"sky_pos_z.png^[colorize:#99000050",
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"sky_neg_z.png^[transformR180^[colorize:#99000050",
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"sky_neg_y.png^[transformR270^[colorize:#99000050",
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"sky_pos_y.png^[transformR270^[colorize:#99000050",
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"sky_pos_x.png^[transformR270^[colorize:#99000050",
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"sky_neg_x.png^[transformR90^[colorize:#99000050"}
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-- Darkest space skybox
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local darkskybox = {
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"sky_pos_z.png^[colorize:#00005070",
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"sky_neg_z.png^[transformR180^[colorize:#00005070",
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"sky_neg_y.png^[transformR270^[colorize:#00005070",
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"sky_pos_y.png^[transformR270^[colorize:#00005070",
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"sky_pos_x.png^[transformR270^[colorize:#00005070",
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"sky_neg_x.png^[transformR90^[colorize:#00005070"}
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-- check for active pova mod
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local mod_pova = minetest.get_modpath("pova")
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-- gravity helper function
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local function set_gravity(player, grav)
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if mod_pova then
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pova.add_override(player:get_player_name(), "default", {gravity = grav})
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else
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player:set_physics_override({gravity = grav})
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end
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end
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-- globalstep function runs every 2 seconds to show appropriate skybox
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local timer, timer2 = 0, 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime ; if timer < 2 then return end ; timer = 0
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timer2 = timer2 + 2
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local name, pos, current
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for _, player in pairs(minetest.get_connected_players()) do
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name = player:get_player_name()
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pos = player:get_pos()
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current = player_list[name] or ""
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-- this just adds nether background outwith climate_api mod
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if mod_nether and pos.y >= nether_low and pos.y <= nether_high
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and (current ~= "nether" or (current == "nether" and timer2 > 8)) then
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timer2 = 0 -- reset nether layer timer (every 10 seconds)
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local base_col = current == "" and "#1D0504"
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local ps, cn = minetest.find_nodes_in_area(
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{x = pos.x - 6, y = pos.y - 4, z = pos.z - 6},
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{x = pos.x + 6, y = pos.y + 4, z = pos.z + 6},
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{"nether:rack", "nether:rack_deep", "nether:geode", "nether:geodelite"})
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-- easy find nether layer via quick node count
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if (cn["nether:rack"] or 0) > 100 then
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base_col = "#1D0504"
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elseif (cn["nether:rack_deep"] or 0) > 100 then
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base_col = "#070916"
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elseif (cn["nether:geode"] or 0) + (cn["nether:geodelite"] or 0)> 100 then
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base_col = "#300530"
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end
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if base_col then
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player:set_sky({type = "plain", base_color = base_col, clouds = false})
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end
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player:set_moon({visible = false})
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player:set_stars({visible = false})
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player:set_sun({visible = false, sunrise_visible = false})
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player_list[name] = "nether"
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if otherworlds.settings.gravity.enable then
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set_gravity(player, 1.05)
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end
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-- Underground (above Nether limit)
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elseif pos.y >= underground_low and pos.y <= underground_high
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and current ~= "underground" then
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player:set_sky({type = "plain", clouds = false, base_color = "#101010"})
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player:set_moon({visible = false})
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player:set_stars({visible = false})
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player:set_sun({visible = false, sunrise_visible = false})
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player_list[name] = "underground"
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if otherworlds.settings.gravity.enable then
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set_gravity(player, 1.0)
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end
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-- Earth
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elseif pos.y > underground_high and pos.y < space_low
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and current ~= "earth" then
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player:set_sky({type = "regular", clouds = true})
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player:set_moon({visible = true})
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player:set_stars({visible = true})
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player:set_sun({visible = true, scale = 1.0, sunrise_visible = true})
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player_list[name] = "earth"
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if otherworlds.settings.gravity.enable then
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set_gravity(player, 1.0)
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end
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-- Outerspace
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elseif pos.y >= space_low and pos.y <= space_high
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and current ~= "space" then
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player:set_sky({type = "skybox", textures = spaceskybox, clouds = false,
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base_color = "#000000"})
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player:set_moon({visible = false})
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player:set_stars({visible = false})
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player:set_sun({visible = true, scale = 1.0, sunrise_visible = false})
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player_list[name] = "space"
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if otherworlds.settings.gravity.enable then
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set_gravity(player, 0.4)
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end
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-- Redsky
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elseif pos.y >= redsky_low and pos.y <= redsky_high
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and current ~= "redsky" then
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player:set_sky({type = "skybox", textures = redskybox, clouds = false,
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base_color = "#000000"})
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player:set_moon({visible = false})
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player:set_stars({visible = false})
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player:set_sun({visible = true, scale = 0.5, sunrise_visible = false})
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player_list[name] = "redsky"
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if otherworlds.settings.gravity.enable then
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set_gravity(player, 0.2)
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end
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-- Everything else above (the blackness)
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elseif pos.y > redsky_high and current ~= "blackness" then
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player:set_sky({type = "skybox", textures = darkskybox, clouds = false,
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base_color = "#000000"})
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player:set_moon({visible = false})
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player:set_stars({visible = true})
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player:set_sun({visible = true, scale = 0.1, sunrise_visible = false})
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player_list[name] = "blackness"
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if otherworlds.settings.gravity.enable then
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set_gravity(player, 0.1)
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end
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end
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end
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end)
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-- remove player from list when they leave
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minetest.register_on_leaveplayer(function(player)
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player_list[player:get_player_name()] = nil
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end)
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