other_worlds-cd2025/skybox.lua
2024-11-14 15:31:44 +00:00

201 lines
5.1 KiB
Lua

-- Nether check for Xanadu server
local nether_mod = minetest.get_modpath("nether") and minetest.get_modpath("xanadu")
-- Heights for skyboxes
local underground_low = nether_mod and -28000 or -31000
local underground_high = -50
local space_low = 5000
local space_high = 5999
local redsky_low = 6000
local redsky_high = 6999
-- Holds name of skybox showing for each player
local player_list = {}
-- Outerspace skybox
local spaceskybox = {
"sky_pos_z.png",
"sky_neg_z.png^[transformR180",
"sky_neg_y.png^[transformR270",
"sky_pos_y.png^[transformR270",
"sky_pos_x.png^[transformR270",
"sky_neg_x.png^[transformR90"}
-- Redsky skybox
local redskybox = {
"sky_pos_z.png^[colorize:#99000050",
"sky_neg_z.png^[transformR180^[colorize:#99000050",
"sky_neg_y.png^[transformR270^[colorize:#99000050",
"sky_pos_y.png^[transformR270^[colorize:#99000050",
"sky_pos_x.png^[transformR270^[colorize:#99000050",
"sky_neg_x.png^[transformR90^[colorize:#99000050"}
-- Darkest space skybox
local darkskybox = {
"sky_pos_z.png^[colorize:#00005070",
"sky_neg_z.png^[transformR180^[colorize:#00005070",
"sky_neg_y.png^[transformR270^[colorize:#00005070",
"sky_pos_y.png^[transformR270^[colorize:#00005070",
"sky_pos_x.png^[transformR270^[colorize:#00005070",
"sky_neg_x.png^[transformR90^[colorize:#00005070"}
-- check for active pova mod
local pova = minetest.get_modpath("pova")
-- gravity helper function
local function set_gravity(player, grav)
if pova then
pova.add_override(player:get_player_name(), "default", {gravity = grav})
else
player:set_physics_override({gravity = grav})
end
end
-- globalstep function runs every 2 seconds to show appropriate skybox
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime ; if timer < 2 then return end ; timer = 0
local name, pos, current
for _, player in pairs(minetest.get_connected_players()) do
name = player:get_player_name()
pos = player:get_pos()
current = player_list[name] or ""
-- this just adds nether background for xanadu server
if nether_mod and pos.y < underground_low and current ~= "nether" then
player:set_sky({
type = "plain",
base_color = "#1d1118",
clouds = false,
sky_color = {
day_horizon = "#9bc1f0",
dawn_horizon = "#bac1f0",
fog_tint_type = "default",
dawn_sky = "#b4bafa",
day_sky = "#8cbafa",
night_sky = "#006aff",
indoors = "#646464",
night_horizon = "#4090ff"
}
})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "nether"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.05)
end
-- Underground (above Nether limit)
elseif pos.y >= underground_low and pos.y <= underground_high
and current ~= "underground" then
player:set_sky({type = "plain", clouds = false, base_color = "#101010"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "underground"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Earth
elseif pos.y > underground_high and pos.y < space_low
and current ~= "earth" then
player:set_sky({type = "regular", clouds = true})
player:set_moon({visible = true})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = true})
player_list[name] = "earth"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Outerspace
elseif pos.y >= space_low and pos.y <= space_high
and current ~= "space" then
player:set_sky({type = "skybox", textures = spaceskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = false})
player_list[name] = "space"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.4)
end
-- Redsky
elseif pos.y >= redsky_low and pos.y <= redsky_high
and current ~= "redsky" then
player:set_sky({type = "skybox", textures = redskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 0.5, sunrise_visible = false})
player_list[name] = "redsky"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.2)
end
-- Everything else above (the blackness)
elseif pos.y > redsky_high and current ~= "blackness" then
player:set_sky({type = "skybox", textures = darkskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 0.1, sunrise_visible = false})
player_list[name] = "blackness"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.1)
end
end
end
end)
-- remove player from list when they leave
minetest.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)